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POLL: In your opinion, is it logical for players to gain PvP exp. by undisturbed nodes digging?

pupurunpupurun Member UncommonPosts: 561

This not flaming nor trolling.This is an honest poll coming from someone who adores AOC but feels "betrayed" as far as the PvP progress is concerned.Therefore i ask your opinion

Comments

  • DistopiaDistopia Member EpicPosts: 21,183

    No it's not, but in this current MMO climate devs have little choice but to make everything open for everyone.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Destiny2010Destiny2010 Member UncommonPosts: 327

    Let me put it this way:

    If it was possible all over Hyboria, then it would be a disaster, and I would surely not support it.

    But...

    Its only possible in a contested area, designed for this, with only one instance, so to be undisturbed, you need to control the area. Therefore its logical to me in this case. People might be lucky outside primetime, but they can still be attacked for the control anytime.

    Its a different form for PvP progress, as pure ganking is kinda out of date imo...

    Yes, some hard core pvp people will always discuss and disagree with me, but why should I care?

    In this case, its logical to me.

  • AgnosticoAgnostico Member UncommonPosts: 2

    I play at Hyrkania pve-rp server and i dont care much for bori farmers, and believe since bori release we were invaded by nod molesters (they pay server transfer cause they suck so bad on theyr home server that they need to come Hyrkania to farm in peace), and to prove they suck so soooo bad its the hyrkanian carebears and theyr magic sticks kick theyr asses anytime they decide "hey lets go border kingdom cymerian end and kill those noobs with pvp lv9 and 10 who payed for transfer".

    Bori is a fail, and i dont see Funcom taking any position, at least ruin it all and put bori in all pvp maps to see how greedy some ppl can be.

                                                                                                  "It's all about RP"

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Destiny2010

    Let me put it this way:

    If it was possible all over Hyboria, then it would be a disaster, and I would surely not support it.

    But...

    Its only possible in a contested area, designed for this, with only one instance, so to be undisturbed, you need to control the area. Therefore its logical to me in this case. People might be lucky outside primetime, but they can still be attacked for the control anytime.

    Its a different form for PvP progress, as pure ganking is kinda out of date imo...

    Yes, some hard core pvp people will always discuss and disagree with me, but why should I care?

    In this case, its logical to me.

    Except it doesn't work that way. Sure, one guild "controls" it, but then they just let other guilds of friends/alliances use it uninterrupted and then "rent" it out to everyone else.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • JackdogJackdog Member UncommonPosts: 6,321

    I am not flaming or trolling either but I can't help but wonder what mining "nodes" has to do with PvP. I would think that if were designing a game I would want PvP exp to be gained by PvP or some sort of  bounty quests like if you are a Cimerian you would get a bounty for kiling ten Aquilonians or something ~shrug~ I will go back to the otreh games forums but could not resist suggesting this

    edit after thinking on it a minute I can see where the Devs were coming from. They were hoping to make a small contested area but seems as if it did not work out the way they thought it would.

    Just me but if they redesigned the whole game and simply copied DAoC's old RvR system with the engines updated graphics I would be playing this game 24 and 7

    I am half way keeping a eye on TSW hoping for a good RvR game and hoping they don't manage another AO/AoC design launch fiasco. I figure even blind pigs find the occasional acorn

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Jackdog

     

    edit after thinking on it a minute I can see where the Devs were coming from. They were hoping to make a small contested area but seems as if it did not work out the way they thought it would.

    Pretty much this. They stated that on the test server Bori had the desired effect of people forming groups to fight constantly over the Shrines, providing the mix of PvP and preserving your gathered resources that would make it interesting.

    But people on a test server don't have anything longterm to gain where players on live servers have: the devs should have realised that if the incentive is large enough, which in this case it was namely PvP L10, that the dominant guilds would go monopolising the field by forming a 'cartel', just as you see happen in the real world.

     

    The phenomenon in itself is pretty interesting: on all the PvP servers, also the RP PvP one, you have people that like PvP but even more they like to win, so they'll form up in zerglike alliances that assures them they're the strongest party: (fairly) assured victory above fair, balanced PvP, and the same you see with Bori. Condlicts and PvP are laid to rest if the rewards are large enough.

     

    Sadly enough, it doesn't really result in a healthy, interesting PvP climate.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by cyphers

     

    But people on a test server don't have anything longterm to gain where players on live servers have: the devs should have realised that if the incentive is large enough, which in this case it was namely PvP L10, that the dominant guilds would go monopolising the field by forming a 'cartel', just as you see happen in the real world.

     

    the enemy of your enemy is your friend

    Devs should have studied DAoC more, made larger contested regions and those that had control of the larger regions had a PvE advantage. Races could not communicate using ingame tools

    I miss DAoC

  • catlanacatlana Member Posts: 1,677

    Originally posted by eyeswideopen

    Originally posted by Destiny2010

    Let me put it this way:

    If it was possible all over Hyboria, then it would be a disaster, and I would surely not support it.

    But...

    Its only possible in a contested area, designed for this, with only one instance, so to be undisturbed, you need to control the area. Therefore its logical to me in this case. People might be lucky outside primetime, but they can still be attacked for the control anytime.

    Its a different form for PvP progress, as pure ganking is kinda out of date imo...

    Yes, some hard core pvp people will always discuss and disagree with me, but why should I care?

    In this case, its logical to me.

    Except it doesn't work that way. Sure, one guild "controls" it, but then they just let other guilds of friends/alliances use it uninterrupted and then "rent" it out to everyone else.

    Honestly, the only time Bori is worth it is when the Alliance shatters. On Wiccana, the bad blood over the break up of the Bori Alliance has actually lead to a lot more pvp. In general, Bori was a bad idea. 

  • pupurunpupurun Member UncommonPosts: 561

    c'mon people..keep them votes coming and give your opinions and arguments....

  • Catriona85Catriona85 Member Posts: 144

    Bori saw the destruction of Fury. Funcom's flagship pvp server. The three largest pvp guilds simply walked away. Bori was a badly engineered implementation of a disastrous idea. Had the body bags dropped from day 1 (as people were screaming for) perhaps it wouldn't have caused so much bitterness and outrage.

    It was the death knell for pvp. Which may have been deliberate since Silirrion has now dropped the veil and shown his true colours and the true direction he wishes to take AoC.

    Tranca [RUS corp]

  • nihcenihce Member Posts: 539

    Ok kids let me tell you a story about a boogeyman called Fury that Tranca likes so much.

    a.) Bori hits live - tons of complaints

    b.) Bori is quickly recognised as the most important pvp resource field and becomes extremely popular with players constantly playing ONLY there (cept maybe raids, but many skipped raids for bori as well).

           -a.) and b.) don't match. Actually, the same players that complained about Bori on forum are spending their 100% of game time in Bori farmin. Funcom therefore is collecting mixed results - on the one hand there are forum reports stating Bori is the worst thing after hell, and on the other hand there are server activity logs showing 100% full zones constantly in Bori ...

    --> what I suggested around that time was a colective boycott of the game - every player that finds Bori dissatisfying should freeze their sub for a day or two, just so Funcom realises the numbers of dissatisfied players. Due to over greedyness this ofc didn't happen - the worst players wanted to get the gear as soon as possible. Good job

    c.) Bori greedyness reaches its top peak and there are aliances formed around the servers that make time table for farming bori. Naturally, the Fury leaders are the most inteligent ones and instead going in this direction (which is bad) they chose even worst. They start fighting for bori with all they have. On fury at the time there are already 2 guilds semi dominating, but there are a lot of medium ones offering decent resistance from time to time. These 2 guilds are  Nastrandir and Futilez, which both start to recruit masses to fight each other! In just few weeks 40% of Fury pvpers are wearing either nas or futi tag.

    d.)Server is dying. There are only 2 guilds pvp able - sieges, bori, others have to form aliances or play minis. At that time they finally reach an agreement that prohibits more than 24 players per a guild in Bori (a solution I suggested around the time the mass recruiting began). To little to late. For majority of Nas and Futi players bori at that time bori was already a nightmare (even 24/7 sex becomes boring in time).

    e.) Leaders become bored. Even sieges are not working and Bori is something these players cannot talk about without vomiting a little. Minigames are OLD and every pre 1.04 player is fed up with them. So guilds leave ...

     

     

    In closing. Is bori destroying servers? It sure is and the blame is funcom's for sure. But on the other hand AoC world pvp was always in the hands of players not devs. It is such by design. Did furi biggest guilds help destroy the server? They 100% did. I like the leaders I am now complainign about I really do, but in my opinion practically every move they made till the launch off bori was wrong ...

    The point I am trying to make is that furi server could still be alive if it was managed correctly and policed by the guilds in the manner they advertised themselves - mature. But yeah, funcom fucked up with bori ... no doubt about that.

  • FuriousbeardFuriousbeard Member Posts: 7

    Bori probably looked good on paper to somebody when they originally drew it up. The problem is that in the real world, Bori has become a huge joke. Even before it was released to the Live version of the game, people were complaing about it in Test Live and said it was open to exploiting.

    As it turns out, some of the bigger guilds on most servers joined forces in a hand holding event. Now they just cup eachothers sacks and share the zone.

    The biggest problem with Bori is that it rewards a lack of pvp. You bang rocks for hours and sacrifice it to the PVP god... I'll say it again, "You HARVEST ROCKS for hours and sacrifice it to the PVP god". Does that sound like PVP to anybody?? Oh hell no!

    If you actually go out to Cimmerian End to contest the Bori farmers, they will leave and any form of real PVP will stop as soon as they zone out or /camp. Ultimately you gain less pvp xp for actually engaging in real forms of pvp. So since no pvp in the Bori zone is the path of least resistance for guilds, that is what they choose. Occasionally you will get a big battle in CE but its not always the case. Usually one group just zergs the other out of the zone and camps rez pads till others log out.

    On top of gaining pvp xp for hitting rocks and chopping trees, you also get glory and aa points. Soooo you progress your guild for farming rocks and you also gain pvp aa points for.. NOT PVPing! most retarded thing ever.

  • pupurunpupurun Member UncommonPosts: 561

    35 votes only? Cmon people...i know there are more AoC players in here...

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