It looks like you're new here. If you want to get involved, click one of these buttons!
So like ive heard all of these negatives....is there anyway what so ever that they'll trash the level based damage? is there anyway that we don't HAVE to get this cu?is there anywy watsoever that these people can stop this madness ??? please say there is a ray of hope! that'll be a start
I just can't afford to get another type of mmorpg....
"Usually, I give lotion for crabs, but I think I'll do yours with my chainsaw..." | the Giant Man's doctor |
Comments
You hear lots of negatives because the unhappy people are the most vocal.
1. SWGs combat has always been level based. The levels were simply hidden. I've been saying that since the CU rolled out to TC but no one believed me until a Dev confirmed it.
2. Everyone gets the CU.
3. I'm not sure if this is any consolation but I personally like the new combat system. It has its drawbacks but the positives far outway those drawbacks.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
Combat Revamp overall is quite good and WILL come.
However, there is one showstopper that rears its ugly head on TC at the moment and we testers try to convince the devs to modify it or forget about it. Its the level-difference based damage modifier that leads to people being one-shot-incapped/killed. NEVER EVER against even the highest monster should you be dead in one shot as the highest level possible fighter toon.
Have fun
Erillion
well, SWG hasn't been level based... there has been a hidden diffaculty level modifier that you are able to observe through the mission consoles some-what. because certain missions consoles only give out missions up to a certain diffeculty.
But everyone has discribed is the level based or biased system that is prevelent in many Level strict games such as EQ and EQ2. where the damage restricted by your level. not by in part on your weapon that you use or the amount of skills you may have. It's sad in many ways, because when this game was in beta the devs at the time said they never wanted a player to ever be able to one-hit another player. but in effect with the level biased system.. it's bound to happen.
But the worst part is that now everyone will need to be double elite specialized or fighting in the GCW will be a pain if you are someone who likes to mix it up more. because of how they have the current Level gauging method. ie. someone that is master TKA and master Pikeman is considered a combat level 80. But someone that has mastered say Pikeman and has some TKA and some of other combat related skills will equate to a much lower number.. depending on how high you go in the other skills. mostly you will be between 65 to 70th combat level. which if you add in the system of level damage modifier the level 80 will outdamage the more mixed level 65 or 70. basically because of level difference. Not because of some actual skill value. Which is why most people are against the whole idea of level based.
So in other words you take a game that was unique and allowed players to be unique and still function within the GCW and PvP side. But make it level based and now you have thrown all that uniqueness aside. and people will have to be more cookie cutter from now on with their "templates" than never before. in order to be competeable.
But i'm just sayin'.. i can careless what they do with the game now.. i've done quit..
Hope the rest of you enjoy the change lol..
A clarification ... from what I hear and have tested myself PvP is perfectly okay and you DONT have to be a Level 80 fighter to be good in PvP. Level difference damage modifier does not seem to play a role in PvP ... or is different than in PvE and less important.
Its the PvE (player vs NPCs) where the problem occurs, NOT PvP. There are already fun Galactic Civil War battles on test center.
Have fun
Erillion
the cybernetic parts are supposed to be a quest reward from the expansion Rage of the Wookiees.
At the moment I enjoy SWG, I still have ROTW on preorder, but I am not enjoying the testing of the CU, mainly cos bugs that we report day after day after day after day are not getting fixed, and not stupid little ones like 'My jedi is a knight, but he still has his padawan braid, OMFG fix it NOW! this Suxors!' but slightly more serious ones like 'Everytime I use a helaing ability it whites the screen out ofr me, and the other people around me' and 'Riflemen under the /conceal ability casue everyone around them to crash to desktop'
Just because they haven't been fixed yet doesn't mean they don't know about them and don't plan to fix them.
Most likely they're bugs that they can't reproduce and, therefore, are having difficulty tracking down or they're bugs that touch onto various different systems and they have to track them down system by system.
According to Carnegie Mellon University, on average, commercial software has 20-30 bugs per thousand lines of code. Now how many lines of code does SWG have...alot.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.