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Hey, saw some screens of this game, kind of thinking about getting into it. I'll admit right now that I have not done much reasearch on this game at all, I always like to check with people before even doing that.
Looking for a bit of player perspective on it. Just want a summary of a few things:
How would it be getting into it now as a noob?
Is it fun?
Crafting, what's it like, is it useful?
What are the classes?
Partying necessary?
Is it a full pvp game?
Is combat fun? What can you compare it to?
Thanks!
Comments
You may want to checkout the one recent review from a major gaming site:
http://www.massively.com/2010/09/02/anti-aliased-i-can-finally-stop-playing-mortal-online-now/
There is a promised patch coming in the next week or so that has been hyped by the CEO as the equivalent of Mortal Online 2... so I would suggest that you at least wait to see if they deliver on that promise.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Answers above in red.
Mortal Online Official Forums: http://www.mortalonline.com/forums/
Mortal Wiki: http://www.mortalwiki.org/wiki/Main_Page
As stated above, the new build should be out in a week or two, which will probably improve the core of the game significantly. After that, more and better content will likely continue to roll out, as the game continues to improve. The game is not perfect, but in my opinion, it is certainly playable and enjoyable.
I hope this helps.
Hell hath no fury like an MMORPG player scorned.
Very true; crafting on paper is awesome. Speaking as a GL, mostly in practice its farming mats and trying out combinations to figure out which material got "broken" in the latest patch as it invariably does, and which weaponhead got "broken" in the process (FL Maces, Mercy Daggers, Thruster Swords, etc). Rule of thumb up to three patches ago was, ignore all the "old" weapon heads and test out the "new" weapon heads first because they used to be ~30% better then the old ones.
Besides, all item stats were ripped from the game-files during Beta by data-miners, so every self-respecting guild has a "top secret" list of these mat stats. I still have it somewhere and can link if anyone's interested. Didn't really stop at item stats, every house-spot, keep-spot and spawn-spot was ripped and spread around the web ages ago.
I still remember how Thaeric jumped when I took him aside and filled him in on the little secret that his guild's built their houses on a keep spot. )))
You might want to listen to this guy.. he was a former High Councelor and was granted GM powers by the developers in Mortal Online before he quit...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This all sounds pretty awesome actually.
Is there at all anywhere to be able to try this game or get a buddy key?
I'd really like to try this out of course before paying a sub fee.
Currently, there's no free trial or buddy keys available.
SV has stated in the past that they will likely have a free trial at some point in the future, but the last I heard, they were going with the "industry standard", and would probably not be starting them until at least 6 months or more after launch - that would put it at about another 2 and a half months or so away, at the earliest.
Of course, that was tentative, so they could always change their minds. I'm sure when they do announce one, though, it'll be posted on this forum immediately.
Sorry about that.
Hell hath no fury like an MMORPG player scorned.
Also to add, below is the list of _all_ current content. Give or take a feature or two.
-Full loot and full PvP
-Can build houses
-Can claim and build keeps
-Siege weapons
-Taming of pets and mounts
-Fishing (which have no purpose atm)
-Advanced crafting system
-Skill based character progression
-Thievery
-Mounted combat
-Territory control (only by big guilds basically)
That's basically all you can do ingame atm... And no, there are NO friend list, whispers, actionhouse or the like.. game is really, really user unfriendly as said.
Also, be aware that PvE is broken, and nearly inexistent. There isn't a lot of variety in mobs atm, only 1 "boss" mob, I think there is only like 2 dungeons, 1 of which doesn't work, and a world that feels empty and totally un-interactive.
That, for my part is my main concern atm.
Why do you fail to mention that the Epic Games patch coming in a week or so is supposed to fix PvE? I know you are aware of that fact.
Yes Mortal Online 2.0 patch is on the way in a week or so. Like I said in another thread. There is no need to argue over what the patch will fix. It's just a few days away and then we will know if it really does transform the game into Mortal Online 2.0 or not... time will tell!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Never trust a screenshot or a youtube video without a version stamp!
Because time will tell. We been hearing the "next patch will fix it" about 4 times now, and all fixes failed. So no point hyping up, even if they fix the AI with EPIC patch, they STILL need to add PvE content, it wont add it self only by epics engine fix.
Because it is the ACTUAL situation the OP is asking about, and everything regarding that patch is speculation until we see it live.
So until patch is live and it proves to deliver its promises, this is how it is.
BE WARNED!
this game is far from finished. right now you are basicly paying for an open beta. there are many buggs/exploits and things that are not working as intended.
Wile i am currently playing and do find this game very fun mostly because is so different from all the WoW clones out there, you have to go into it with very low expectations in order to have any fun.
this game is also extremely nube unfriendly so i highly suggest getting into a guild asap.
Another thing to consider though is that the game is released and LIVE (regardless of subjective opinions on game status), so there will be no wipes etc. Whoever got in early (individual or guild) reaped the benefits and the inherent advantage in it is insane.
At release everyone with a grain of salt farmed like crazy with the inventory bug (infinite carry weight), 10s books, instant respawns, bugged vendor prices (stupidly easily farmable mats selling for 33c per unit), etc. Getting into the game now is fighting an up-hill battle. If you're interested, best advice I can think of is forget what you aspire to be (I wanted to dual-wield axes myself) and join an established guild. Use the FOTM weapons just like everyone else, or get ready to respawn a LOT.
wile it is true that those things happened (and everyone is still hoping SV will eventually catch up with the cheeters) it realy doesn't mean you are left with nothing to achieve. you can still play the game, make a guild, farm your gold, build your keep and go destroy other people's keeps. sure there are people that have a ton of duped gold and mats but most of them have either been banned or are not playing anymore.
eventually those "infinite carry" inventories will be fixed and those people will loose all their stored stuff. and they wont even be able to complain about it or risk getting baned for exploiting
levelling a character is easy in this game, and even making gold is pretty easy so if you like the feel of the game and the combat there is nothing stopping you from doing everything everyone else is doing.
weappons are being balanced with every patch and wile "machine gun" short bows are still stupidly OP there are many more usefull weappons being used these days.
I think this was a pretty good write-up by RS3080, about his experiences as a fairly new player to the game. Overall, I believe it captures the feel that Mortal Online (and a lot of sandbox games in general) is trying to evoke.
29th September 2010, 02:04
#1 (permalink)
rs3080 vbmenu_register("postmenu_1027180", true);
Junior Member
Join Date: Aug 2010
Location: Australia
Age: 30
The next few days...
This is a follow-up of my post on my first day experiences in MO. I am happy to say that the next few days have been very good, better than the first.
After playing around with a few character builds which were more or less crash test dummies, I rolled a thirty year-old Tindremene male with Kallard blood and picked up the Recruit background to get the starting combat skills I wanted. Before anyone replies to this to tell me that Tindremene/Kallard fighters are weak or whatever, I'm not really interested in rolling the "best" race with the highest stats. I wanted to be a Tindremene who has had the benefit of Kallard grandparents and become a fighter in my own way.
After starting out in my new character, I wanted to see just how much stronger he was compared to the previous builds which were comparatively weak. Instead of hunting rabbits and weasels, I headed further out of the city and found a springbok. I now have blocking and some other combat skills which I did not have before and decided to test them. The springbok was a stronger opponent, but with a few well-charged strikes and well-timed blocks with my short sword it was defeated. What was even more rewarding was the loot I found which I later sold for close to 7 silvers back in the city.
Going back out to hunt more dangerous wild animals, I regularly saw other players, some mounted and others on foot, going about their way in the wilderness. While the unmounted players paid no attention to my presence, a few of those who were astride on armoured warhorses came up uncomfortably close with their halberds or great axes drawn. Cornered and obviously unable to outrun them, all I could do was stand my ground and hope for the best. A few times, I was struck once or twice by their instruments of war but was never dealt the killing blow. To what ends those players had for their unprovoked attacks on me and the subsequent sparing of my life, I may never know.
Breathing a sigh of relief, I went on my way. I went further and further out into the wilderness and soon the thought of where am I and how will I make it back to civilisation came to my mind. I was clearly lost, the city where I had begun in was nowhere to be seen. I stopped and considered the places where I had visited and tried my best to find my way back to the safer confines of my starting city, using nothing more than the natural features of my surroundings and own intuition to find my bearing. After some time, I noticed in the distance what looked like a building, and then finally realising that it was one of the player houses I had passed earlier. Soon, I was able to find the path which leads back to my starting city and was quite glad when I got there. Getting lost was actually fun in this game, something you couldn't experience in other mmorpgs (not even in Darkfall Online) so I must say that this is one of the unique attractions that appealed to me.
Back in town, I had just finished selling some loot and banked my coins when I noticed a few messages in my chat window saying that a player had snooped in my empty pockets. It all happened in a matter of seconds, and when I turned around the would-be thief had run off to try and pick someone else's pockets. I wanted to chase him down and push him so I could flag him grey, but since I had nothing on me to steal anyway I thought I'd let him off. The thief and I were both lucky this time.
I decided to take a break from hunting and maybe try chopping trees for a bit, so I got my pickaxe and went to the nearest tree outside the city walls and began harvesting logs. Since I couldn't see what was behind or to the side of me, I was a little edgy whenever I heard footsteps or horse hooves getting louder and couldn't see who it was. On one occasion, I was chopping away and someone casually approached and asked if he could test his new bow on me. I wanted to laugh out loud, but politely declined. With that, the player bid me farewell and went on his way. Got my strength and constitution up quite a bit from all that wood chopping, which I'm sure will allow me to hit harder and survive longer in the future if I ever run into someone or something that wanted me dead.
One of the things I liked about this game is the sense of uncertainty and the need to be on your guard at all times, I felt like I was playing a game that had real risks but also rewards that went with it. I have bigger long term plans for my character, and will take my time and build him up to what I want him to be (lone mercenary, maybe?). Overall, very good experiences I've had in this game.
Last edited by rs3080 : 29th September 2010 at 02:20.
http://www.mortalonline.com/forums/53794-next-few-days.html#post1027180
Hell hath no fury like an MMORPG player scorned.