It looks like you're new here. If you want to get involved, click one of these buttons!
Can anyone here name a single MMO that, with it's existing combat mechanics fully intact, could translate to a fun and entertaining single player experience?
I can't.
Look at the runaway success of games like Mass Effect 2, Fallout 3, and Alpha Protocol.
Those titles are the experience players want to see translated into an MMO setting and those titles have radically shifted focus to much more enjoyable shooter mechanics while leaving some of the standard, and ultimately worthless, RPG mechanics aside (perfect example would be ME2's minimalist inventory system which is tied to the Normandy rather than Shepard).
Comments
I'm not sure if this is exactly an MMO but being it's stated as such i'll throw this out there.
Vindictus. This could perfectly translate to a SPRG if they wanted to.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Hellgate !
I was playing some FPS MMO's. And after 1 year of the game being released, there are still combat related hacks running around.
And I was playing Aion on the Chinese server a long time ago. And I was quite suprise on the number of combat related hacks it have(eg. speed and cooldown hacks). And it's almost after 1 year it's korean release and it still havn't been fixed. I'm not sure if they fixed it before the US release. But I'm pretty shocked since NcSoft is supposely one of the biggest MMO company.
It's probably just a bit mroe difficult to tranlslate the combat mechanic in single player game to multiplayer game.
This is a lame question. You've obviously missed the point of MMOs. They aren't supposed to be single player games with other players running around. Because it's NOT singleplayer! You're saying that MMOs should stop being multiplayer?
And I don't think you get to speak for everyone. I don't want those titles translated into MMOs. I like Aion, WoW, EVE just the way they are! A huge part of MMOs is to interact with other players directly and indirectly. Even if you don't talk to anyone in the game. If you put something in the auction house or broker or what have you, you're interacting with other players.
So the answer to your question is... NONE. I'm not saying MMOs can't have soloability, but they aren't meant to be stand alones. Many big attraction points of MMOs are the PvP or grouping aspects and interaction. Maybe you should stick to single player games?
Personally I found spg to be way more boring. Dragonage, Mass effect, fallout. My brother buys them I play them for a day or two, get bored and drop them.
I like the interaction with other people. Yes I normally solo, but I still interact incredibly with others and I don't get that in a spg. Other players add a sense of random excitement that to me makes MMO's much, much better than spg's.
Venge Sunsoar
Hate to tell ya but, Alpha Protocol was far from a success. It was such a failure that they scrapped the plans for a sequel pretty quickly.
As to the question, seems you don't like RPG's, and MMOs, whatever they are evolving into, started as RPGs,not shooters.
Since I began my gaming in table-top RPG's, I prefer the stats, loot, and questing format of an MMO. It speaks to that kind of gamer in me. I think MMOs are more fun than most single-player games, so I reject your hypothesis.
I find mmo's more fun than single player rpgs, soo... yah.
Shadus
There is an automatic quality gain when you use the same budget to create a singleplayer game instead of an MMO:
This explains why "Hey why isn't singleplayer game X an MMO? It'd be amazing!" is typically a very naive statement.
At the same time it means that tons of MMOs would actually be pretty amazing singleplayer RPGs.
WOW would be a story-centric RPG with God of War-like combat and theatrics. It would offer more distinct, viable playstyles than typical singleplayer RPGs but probably less than WOW itself actually has (due to a desire for high fidelity-per-style.)
EVE would be Freelancer with territory control and starport ownership.
DDO would be...well...all those D&D games that we already see.
In each case, the core gameplay ends up being radically different (and better) because the developers have the time and energy to devote to really fleshing out gameplay systems -- rather than expending it on the company-wide devtime needed to make an MMO massive.
...but it loses the social element, which is why many gamers play MMOs to begin with.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Because they lacks the structure and 1-on-1-ness of a single player game.
A single player game is something you can make love to for hours on end, while MMOs are made to give 1,000 people a mediocre handjob simulataneously.
Make sense?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
As has been pointed out in the thread already, the concepts behind the two genres are completely different- there's your short answer.
I think the confusion regarding this is a big reason for the heated debate between soloing and grouping in MMORPGs.
Well... how to expalin this...
Single player games are tailored to give the individual player a gameplay experience tailored specifically for that one player. They are the center of attention, the focus, and ultimately the hero of the story.
In an MMO, you can't focus on one particular player, you have to cater to all of the players.
On the flip side... what makes MMOs more fun than single player games, is the fact that you're immersed in a persistant world, and interacting with that world with other players. At least... that is supposed to be the main draw of an MMO, however it seems a lot of developers have lost sight of this.
I feel the opposite. After playing mmo's, single player games seem sterile.
I can't play single-player games. They make me feel lonely and claustrophobic, even the old text-based adventure games. I play MMOs for my single-player RPG experience, because they come with the added benefit that I can play along with my friends.
+1
Seriously play Vindictus and you will never beleive MMO's are less fun than single player games.
For me it's like mmo games a serious stuff u need to really put in them ur time, but single player gives u more of a free time experience where u can entertain ur self without like serious lose of time and ect.
If you think about the Final Fantasy MMOs, they were from console games. In my opinion, both the MMO and single player games were good.
You could also reverse the question and ask why can't single player games make good MMO's by just allowing thousands to play together at the same time. The obvious reason is that they are not designed for the same function.
More has to be put into balance between classes, increasing the size of the world and amount of content for extended play time (if you only have 50 hours of content in a MMO you aren't going to get many people playing after 1 or 2 months). Also the daunting task designing there game to be run on a server and played by thousands of PCs over the internet. Make that run smoothly without being broken by players or bugs.
Sent me an email if you want me to mail you some pizza rolls.
The problem with an MMO being translated into a single player RPG is the grind factor. Most MMO games have a good bit of grind involved somewhere in the middle of leveling. No single player game would survive the grind, it doesn't matter what kind of combat mechanics are in there.
In my mind, Fallout 3 was something like an MMO that they translated into a single player game and I couldn't finish it. I don't think I even made it very far through the game. Fallout 3 probably could have been made as an MMO and done well though.
I can not remember winning or losing a single debate on the internet.
+1
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
That''s like asking which luxury car is as good as a heavy-duty pickup for hauling sandbags and concrete mix.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Wait..... Don't a lot of single player games have multiplayer options?
CRPGs are about the storyline, exploring the world and affect it permamently. They do immersion much better - you can kill a NPC for example just cause you didn't liked it (or for a serious reason) and it doesn't have to respawn. They are better for explorer type of players.
MMORPGs are about interacting with other players. This means grouping/raiding, socializing/chatting, killing/getting killed. They are better for the other three type of players - achievers, socializers and killers. They are bad when it comes to permament changes and immersion - when you kill an NPC it has to respawn, so other players can kill it too, and because of that the storyline will be either shallow or instanced.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
DUDE THATS NOT A MMO!!!! STOP CALLING IT THAT!!!!!!!!!!!!!!!
Philosophy of MMO Game Design