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Someone got their hands on the UK November PCGamer issue early and shares those new info publicly. Be sure to check out the live posting in GW2Guru as well.
http://www.killtenrats.com/2010/09/30/peek-at-guild-wars-2-dungeons/
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Comments
I can just say Woooohoooo
Let the fun begin, wayt its just like..... LotRo, where you open up dungeons in the Epic story and after that you can just enter them like normal dungeons with different goals...
But then thats on of the parts i really love in Lotro..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Lets hope they have REAL bosses in the missions/dungeons for GW2 not just mobs that are a ittle harder then normal mobs.
Finally, the rewards that the dungeons provide will be statistically equal to rewards gained from other activities. Players will be choosing rewards based on appearance rather than the tier of power. The rewards will also be given through a barter system, where each player will receive barter tokens rather than rolling for that one rare weapon with a 0.1% drop chance.
Thank god someone finally implemented this, effectively making dungeon raiding a vanity affair.
I dont get it xD
What are bosses if not tougher/trickier creatures/humanoids/humans?
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I am so excited about this game. The fact that I can buy it and never have to pay a sub like GW1 is just making me drool in waiting for this let alone all the new information we find out every few weeks now as it gets closer to release.
The dungeons idea is awesome and I really can't wait. (I feel like a little kid in a candy shop)
Veritas Vos Liberabit- The truth will set you free.
Arenanet just seem to be more attuned to their fans desires than any other MMO developer i have ever heard of. They just keep getting it right!
Archlinux ftw
+1 in agreement
Veritas Vos Liberabit- The truth will set you free.
Goddammit! OP poster gets 2 thumbs up, thanks for the heads up, man
If GW2 was a woman it would be Angelina Jolie and Scarlett Johansson rolled into one: smart, sexy, endearing and awesomely cool
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
i just really can't F*cking believe that with every damned MMO Devs promise this and that, its all groundbreaking and innovative, and in the end its "just another mmo"
now /hit me with al the nonsense and fanboyism of arenanet and guildwars.
These highlights that interest me.
* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)
* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.
* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''
* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''
*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''
*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)
It looks like we'll be seeing some old friends (now aggressive), even minor NPCs, profession skill trainers like warmaster grast but they have turned into ghosts after the Foefire event described in the 1st Book.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
lol at your sig.... I can't wait for the 3rd game haha.
As for your comment....true but maybe it's just me but I don't feel like Arenanet has ever "let me down." And i'm far from a fanboi because I haven't played GW1 in a long time. But the time I have I enjoyed it very much... and cause it's free if I wanted too I could re-dl, update and play it some more.....
Veritas Vos Liberabit- The truth will set you free.
Right then...
*hits you with Al
Dunno why you wanted to be hit with Al, poor bastard has probably never even heard of Arenanet or GW2.
Archlinux ftw
This. Is. Going. To. Be. AWESOME!
------------------------------
We have to trade in materials collected in the dungeon for gear? Okay! Let's all go run the dungeons about 50 times to collect 50 metallic dragon scales and trade it in for 1 Glove of Shiny Dragon Scale. Now repeat that five more times for the entire set. That's a total of 250 dungeon runs. I can't wait.. let the grind begin!
No. They have already said before you won't be running dungeon multiple times to get that one item you need, you only need to do it once. The way they put it, it is unlikely you'll be collecting materials like that...more like Domain of Anguish in GW1, you get an item exclusive to DoA and trade it in for a unique item.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
You my friend, have to learn and think out of the box.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You say finally as if it hasn't already been done. The original GW already had similarities to this. Items were almost all max stats, you only had to farm dungeons for the good looking stuff. The only difference for GW2 (according to the info), is that it's no longer chance dependent.
Yeah, but GW1 wasn't really a traditional MMO per say so this could be the first time applied in a "real" MMO, depending on your definition of the first one.
Hmm, very very interesting...
It seems that there are two different PvE games hiding within the GW2 - one is a "traditional mmo plus" with dynamic events and such and the other is a "CORPG - GW1 plus" in their personal story and dungeons.
This is pretty much in accordance with ANet's unstated design philosophy where they are not trying to lump all the different gameplay modes into one game mode to rule them all but are actually creating distinct gameplay areas which would appeal to different player types.
So far we have:
1) The open PvE world - traditional MMO players
2) Personal story / dungeons - single player RPG-ers and co-op players
3) Structured PvP - competetive PvP-ers
4) WvW - casual / "strategic" PvP-ers
IMO they are trying to make each of this area as good as possible within its sub-genre and with the "GW2 metagame" tying them all together. Basically instead of playing 4 different games with different characters you can use your one char in all 4. I guess an average player will spend most of his/her time in one of those modes, according to personal preference, with occasional forays into other areas for breaks and hanging out with friends. What is REALLY impressive is that each of those modes is a game in itself, perfectly capable of sustaining a player's interest and worth the box price. I know that it's hardly a new thing in MMOs but imo Anet are really serious about it and are placing a deliberate equal emphasis on all four with very clearly stated intention of NOT forcing players into any game mode they wouldn't enjoy. Cool.
p.s. did anyone notice that henchmen are making a comeback?
You mean this part?
''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward."
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yeah Tho I wouldn't mind seeing them in the explorable bit that comes later. I did enjoy them in GW1 I must say... Ofc they don't have place in open PvE or any PvP but still in the instanced/coop/semi-single-player PvE part of the game imo they could be quite useful. I could get my quickie dungeon bash fix that way and really reconsider spending hard-earned $$ on D3.