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I started out as a Ranger and I feel like all my fights turn into me firing my bow at point blank range till the target is dead. The most annoying and surprising part to me about the FF XIV Ranger class is that the range of the bow feel extremely limited, It feels as if my bow has a range of 7-8 yards.
Contrast that to the Ranger class in LOTR or EQ2 and your first bow shot is usualy a snare or slow type of shot followed with trying to get in 1-3 more shots before the target can close. In those games your bow range is much much greater.
I know FF XIV is supposed to be different and revolutionary but the Ranger class actually feels like a melee class to me with a bow graphic, what am I missing here! Please FFXIV ranger experts, tell me what I am missing
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Well I'm not an expert but the class is Archer, not Ranger. =D
Besides that remember FFXIV you can solo but they really want to you to party up as much as you can. That (party play) is their bread and butter. As you level up you're going to run into a lot more mobs that will AE and use more advanced tactics. Positioning and distance will become important.
So basically 1v1 yeah you're gonna spend a fair amount of time in melee but when you party up you'll be able to put the distance and positioning to use.
I thought the ranger class was the most fun outta all of em to play.. It's bow n arrow melee class LOL Can't really kite at all.. Oh god, FFXIV is such a crappy game right now as it is.
It is simple,Eq2/WOw get the Ranger class WRONG.They have all you people brain washed.
The Ranger is NOT a Rogue or Hunter,they do not set traps or use poisons,they are meant to be distant fighters inside a GROUP.This is why imo Square makes the best MMO's,they design their games as it shoudl be for a group because this is not a console game meant to be played solo.
Square loosened their stance to attract soloers by giving them a WOWesque questing system that offers huge rewards and called them Leves.
Imagine if they did nothing but copy say Eq?Send out 3 or more rangers to snare,mob never attacks ,zero challenge,zero risk,then along with that you still want the high xp loot reward?Square doesn't make their game so that 6 mobs come running when you pull one,unless you caused linking,they design it to be one mob in a fight that is controlled and challenging.
Square allows you to do your boring routine of just speed leveling through quests,but don't expect great game play along with it.You want great game play ,get in a group and fight something challenging that can't be easily snared so nobody is at risk.
The only thing the Ranger class misses out on is some magic,but with the clas structure of both FFXI and FFXIV,you can get magic from other aspects.Sneak attacks or known better as backstabs are meant to be the big spike damage dealers,Rangers Spike damage is with their bow as it SHOULD be.If you notice anything about SOE or Blizzards class structure,they run out of ideas,so they overlap many spells ,abilities over different classes,this is why they lump the Ranger into the Rogue class/tree.This way they can repeat the same abilities without thinking up new ideas.
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I prefered the Ranger class over the melee classes. Given the game's design, being able to "tag" monsters from great distances is a huge help when you have so much competetion for monsters.
While early on it can feel a bit.. awkward, especially since many of the Ranger skills don't do so good with the other classes, making the Ranger feel kinda by itself.
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There are no rangers in this game.
And the hits just keep on coming.
Seeing Square Enix's notrious rep for not listening to players, I wonder how long it'll take them to "finish" this game and give us bonus in game content in updates rather than the game we paid for.
I actually bought collector's Edition, so i feel cheated out 80 bucks for a game without the fun stuff I like.
It's reminding me about the STO lifetime subscription I dropped in the toilet....
Is that what Video Game Devs are doing now, rather building complete MMOs for people to enjoy?
I swear if they ever make a in game store, there will be hell to pay....
It gets fun once u hit around lvl 18 and get the skill "Arrow Helix". You litteraly do a backflip in the air, and while upside down u fire the arrow straight into the ground where a portal opens up, as you are falling back down from your backflip shot, the portal shoots hundreds of arrows in all directions. Kickass skill.
They need to fix the SP bug. Nothing is more frustrating than having to kill like 5 mobs just to get a few SP.
Lol. I think he's looking for gameplay fun, and not a flashy 2 second animation. One can only be entertained by a manthra jumping in the air shooting arrows for so long.
OP, the most fun I've had so far is mining and crafting. I've played several of the DOW classes including both mages, and it's all pretty much the same: Spam 1, OMG 1000TP, spam 2, cooldown is done 3, 0 TP QQ spam 1.
You have to spam because the UI lag is fucking horrendous. How can they make their second MMO worse than their first MMO? They took everything great about FFXI and shat on it while embracing the cumbersome complex-for-no-good-reason mechanics. Bah... and they asked professional reviewers and sites to hold off on reviews for at least four weeks... well WTF don't release it if you don't want it reviewed.
I just have to ask, really I do....
Did you even bother to read about what the game was life before you bought it? Did you play in the open beta? Did you dislike the game then? It hasn't changed much since, so I'm a bit confused by your "I feel cheated out of 80 bucks for a game without the fun stuff I like"...
This game wasn't made for you, specifically. It was made for people in general, so you'll forgive me for not feeling sympathetic to your "They didn't make the exact game that I wanted" whine.
Sheesh...
how did wow get the ranger class wrong? there IS no ranger class in wow, its called the HUNTER not RANGER. OH and there IS no RANGER class incorperated in ff14.
get the classes right.
So you being a fool with money is game companies fault....how? stop blindly buying games and use this neat new little tool called the internet.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Archer is fun job. you can use Shadowbind if you want to snare. archer is very strong damage. I find it very fun to play but in final fantasy you can mix jobs together so you can make your archer very good.you want o kite? Archer+TMage. use gravity which can reduce their movement speed. multiple classes have binds. Archer has 2 of them. I'm currently leveling it up for a subclass for my pugilist though. because its considered as a main to me since i made it first an making skills for it. Archer has those charge up ability boost before you use ur tp skills which work very well. Just gettin the skills to mak e1 sick class makes me wonder this archer so far has dealt the most damage ive seen out of any of th classes in the game so far. an I heal as Tmage also. so they are very good combo as a main. makes me want to keep it as main at times lol. I am currently level 14 just got the archer accuracy boost.
If this is sarcasm, well played. If you are serious... then wow...
Rangers in any game are dumb as are rangers in real life. They aren't any fun to play most of the time. Althugh I did like the ranger class in AC2.
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Similar to FFXI. As a Ranger if you solo, you will end up at point blank range. But when you party you will be in the back lines with the casters/healers. Also if I recall Rangers were a lot more powerful than the melees because you required ammo which wasn't cheap.
I think some people are missing the point of the Close Shot. It does not do much damage, but it has a chance of binding the target. After you have the target bound, unlock it and run back a bit, then relock it and start opening fire again. That's the fun of the Archer (and to some extent the Lancer): you can do most of the fight out of melee range if you're playing them right, and this introduces a little tactical sophistication in choosing your approach to the foe and such.
It's still that way in FF14, arrows are not cheap. I find myself dealing the most damage per hit, only when I hit though. The most annoying thing playing an archer is how much you miss.
By the way you describe it, I'm just not seeing the fun factor here nor the advanced tactics......
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That's true, because it's quite the kettle of fish to get into describing, especially since you'll get more abilities as things move on that allow a greater range of tactics.
Two examples I've found I can do at low levels:
Use the terrain to your advantage. For example, step up on a ledge the foe would have to walk around to get to you before you attack it (as attacking it releases the bind). This gives you more time to attack the foe before it reaches melee range.
Use Shadowbind in such a way that it lands on the mob beforeo avoid melee range entirely. The thing you need to remember about Archers is that mobs generally do a lot more damage at melee range. You can get a big advantage by keeping them out of melee range. Archers have way more range than other classes, so use it.
This, of course, is just the start. On top of these basic tactics, you build additional advantages, such as leveling the right debuffs or boosting your damage by hitting the enemy in their flanks or back. This makes more sense as you unlock abilities, you can even take advantage of certain cross-class abilities like using Second Wind to heal out of reach of the enemy.
Much like XI, i found ranger in XIV very unsatisfying when compared to other mmo's.
This of course is due to the combat system not being very fluid and allowing for proper kiting. Sure it's great in a party on a single target, but i'd go crazy if i had to kite a mob or try to CC in any way my own mob while my group takes down their own.
I have been playing my Archer, trying to get used to the class and there is nothing really new here that I haven't experienced in other MMO's except long jogs along "corridors" in the forest. The early levels the game channels you where to go, there isn't that wide open space you might find in Eq's Antonica.
The bow feels more like a sling shot with its short range and changing weapons and adding abilities to the hotbar isn't very intuitive.
I am hoping the game grows on me some as I get more used to it. So far the game is more tedious then fun.