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Don't buy Arcania: Gothic 4 on console!

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  • ilovespoonsilovespoons Member UncommonPosts: 46

    Originally posted by blueturtle13

    Risen was great. I loved it. was like a gothic 3 do over lol

    Risen wasn't really like gothic 3... must be thinking gothic 2

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  • thecrapthecrap Member Posts: 433

    Meaning they up for gothic 3 with risen 

  • thecrapthecrap Member Posts: 433

    Lag of doom double post!

  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by blueturtle13

    Mass effect was just ok. As was Dragon age  IMO But seriously. Even developers,including Bioware, have stated on numerous occasions, that rpg's are meant to be really played on a PC. Everyone knows that. Not taking anything away from consoles, I have a Wii and PS3 that I love, well I love my PS3 anyways  but consoles are good for certain types of games. Racers and Platformers and action adventure like God of War and  Uncharted.  RPG's mostly live on through mods and community created content that consoles are not very good at being able to provide. RPG's and Strategy games need to really be on PC. 

    The suggestion that RPGs need to be played on a PC is just ridiculous. RPGs have a very rich legacy and are far more popular than on the PC. I don't see how you can seriously claim that RPGs are best played on the PC. These are lengthy adventures that are as much experiencing as they are playing. Surely this is a more enjoyable experience on a comfortable couch in front of a big screen tv as opposed to a small monitor in an office chair?

    Playing an RPG on the PC is like watching a movie on your monitor instead of your TV. Sure you can do it, but why would you want to?

  • Moaky07Moaky07 Member Posts: 2,096

    I downloaded the demo on 360, and it wasnt catching my fancy.

     

    As I take pain pills daily, I really cant give ya specifics cept I wasnt enjoying it. Sorry for bad recollection.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

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  • TrojanLordTrojanLord Member Posts: 26

    I've just skimmed through the thread, seems mostly like Pc vs Console gaming discussion. Anyway, I'm unable to play this on my computer, my machine isn't man enough for it, so I was thinking I could just get it on the xbox instead. Is it really that much of a problem?

     

    I think RPG gaming on the console works very nice. Loved Oblivion.

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  • Spiritof55Spiritof55 Member Posts: 405

    These developers and thier inability to understand ps3 tech has this game looking like complete dogshit.

    Its like they ported this straight from xbox on the lowest setting possible and added blur.

    Its terrible and i'm getting tired of these developers releasing these good rpgs in that type of graphical quality.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by blueturtle13

    Originally posted by Rockgod99


    Originally posted by blueturtle13


    Originally posted by adam_nox

    Games like oblivion are tedius and annoying to play when you can't relax and have to hold onto a mouse and keyboard constantly.  Using a gamepad makes long gaming sessions 10x more fun.  Unfortunately PC versions of these games, while they may slightly support using a gamepad, the indirect UI aspects remain optimized for a mouse pointer, and are too much of a pain to navigate with a controller.

    So until controller gaming becomes the standard and not just the alternative in PC land, I will stick with the console versions.

     Oblivion without mods? wow first person I have heard say that. Hell I am playing Oblivion even now because of mods. I am playing through Nehrim- At fates forge right now.

    Also I use my deadbox 360 controller for Oblivion and it runs perfect.

     

    I've clocked in at over 400 hours in vanilla Oblivion goty with it's xbl dlc. It has the best mod ever and keeps me playing every week. It's called a sofa. Anyway... Enough with derailing my thread lol.

    Only 400 hundred? lol  I have played hundreds and hundreds and am only half way through this current total conversion. I mean these games were meant for PC Todd of Bethesda said so ;) I mean think about  Morrowind on the xbox compared to the PC rofl  Rpg's on PC's comapred to consoles are usually games in a different league.

    I think those people who decide to play PC Rpg's on a console need to except that there is usually going to be a drop in quality. That has been that way for years. Also Rock you can PC game from your couch ;)

    Oblivion was not "meant" for the PC.  The only advantage the PC version has is the mod community.

    Every other aspect of that game from the control scheme to the user interface was designed specifically with console play in mind.

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  • ExploriumExplorium Member Posts: 395

    Originally posted by SuperXero89

    Originally posted by blueturtle13


    Originally posted by Rockgod99


    Originally posted by blueturtle13


    Originally posted by adam_nox

    Games like oblivion are tedius and annoying to play when you can't relax and have to hold onto a mouse and keyboard constantly.  Using a gamepad makes long gaming sessions 10x more fun.  Unfortunately PC versions of these games, while they may slightly support using a gamepad, the indirect UI aspects remain optimized for a mouse pointer, and are too much of a pain to navigate with a controller.

    So until controller gaming becomes the standard and not just the alternative in PC land, I will stick with the console versions.

     Oblivion without mods? wow first person I have heard say that. Hell I am playing Oblivion even now because of mods. I am playing through Nehrim- At fates forge right now.

    Also I use my deadbox 360 controller for Oblivion and it runs perfect.

     

    I've clocked in at over 400 hours in vanilla Oblivion goty with it's xbl dlc. It has the best mod ever and keeps me playing every week. It's called a sofa. Anyway... Enough with derailing my thread lol.

    Only 400 hundred? lol  I have played hundreds and hundreds and am only half way through this current total conversion. I mean these games were meant for PC Todd of Bethesda said so ;) I mean think about  Morrowind on the xbox compared to the PC rofl  Rpg's on PC's comapred to consoles are usually games in a different league.

    I think those people who decide to play PC Rpg's on a console need to except that there is usually going to be a drop in quality. That has been that way for years. Also Rock you can PC game from your couch ;)

    Oblivion was not "meant" for the PC.  The only advantage the PC version has is the mod community.

    Every other aspect of that game from the control scheme to the user interface was designed specifically with console play in mind.

    and mods are the HUGE advantage on the PC. At least with Oblivion.

     

    On the console, you get sh!!y graphics. On the PC, you can greatly upgrade Oblivion graphics with mods.

     

    You can use total conversions (which I'm only aware of one that is finished, Nehrim). There is also a Lord of the Rings total conversion being made, but that isn't for a while...but when its released, consoles won't be able to play that either.

     

    You can add tons of creatures/animals/weather/items/better looking characters/new spells...tons of stuff...all with player made mods.

    You can add huge quest chains into Oblivion with player made mods. This greatly expands the game time in Oblivion.

    You can add whole new lands in PC Oblivion, one being Elsweyr which adds a whole desert region to the game.

    What do console version of Oblivion get? Not nearly as much as the PC version. Some of these mods add more to the game than any expansion.

     

    Same with Fallout 3 and soon Fallout New Vegas. Which both have an HUGE advantage on the PC, simply because of the player made mods. Morrowind as well has a huge advantage with mods.

     

    Not all games are moddable of course, but those that do, have a much longer game life to it than those that don't. How many people do you think still play Oblivion/Fallout 3 on consoles compared to that on PC? I know I probably would not play nearly as much without mods. I would play through the game and be like, yup seen it all...with mods, they add a whole new life in their own. And to mention again, graphics mods thatadd WAY better graphics, than their console versions.

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  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Explorium

    Originally posted by SuperXero89


    Originally posted by blueturtle13


    Originally posted by Rockgod99


    Originally posted by blueturtle13


    Originally posted by adam_nox

    Games like oblivion are tedius and annoying to play when you can't relax and have to hold onto a mouse and keyboard constantly.  Using a gamepad makes long gaming sessions 10x more fun.  Unfortunately PC versions of these games, while they may slightly support using a gamepad, the indirect UI aspects remain optimized for a mouse pointer, and are too much of a pain to navigate with a controller.

    So until controller gaming becomes the standard and not just the alternative in PC land, I will stick with the console versions.

     Oblivion without mods? wow first person I have heard say that. Hell I am playing Oblivion even now because of mods. I am playing through Nehrim- At fates forge right now.

    Also I use my deadbox 360 controller for Oblivion and it runs perfect.

     

    I've clocked in at over 400 hours in vanilla Oblivion goty with it's xbl dlc. It has the best mod ever and keeps me playing every week. It's called a sofa. Anyway... Enough with derailing my thread lol.

    Only 400 hundred? lol  I have played hundreds and hundreds and am only half way through this current total conversion. I mean these games were meant for PC Todd of Bethesda said so ;) I mean think about  Morrowind on the xbox compared to the PC rofl  Rpg's on PC's comapred to consoles are usually games in a different league.

    I think those people who decide to play PC Rpg's on a console need to except that there is usually going to be a drop in quality. That has been that way for years. Also Rock you can PC game from your couch ;)

    Oblivion was not "meant" for the PC.  The only advantage the PC version has is the mod community.

    Every other aspect of that game from the control scheme to the user interface was designed specifically with console play in mind.

    and mods are the HUGE advantage on the PC. At least with Oblivion.

    Depends on the individual.  As for me, I'm not someone who cares that much about the player made mods, as there are aspects of the PC version of Oblivion that annoy me.

     

    On the console, you get sh!!y graphics. On the PC, you can greatly upgrade Oblivion graphics with mods.

    I also think you overstate the difference in graphics.  At the base level, the only difference in graphics between the PC and the console versions would be higher resolution textures, which is only a slight difference.  Mods do enhance the game's graphics but quite yet to the degree that some of the Morrowind texture mods had.

    You can use total conversions (which I'm only aware of one that is finished, Nehrim). There is also a Lord of the Rings total conversion being made, but that isn't for a while...but when its released, consoles won't be able to play that either.

    You can add tons of creatures/animals/weather/items/better looking characters/new spells...tons of stuff...all with player made mods.

    You can add huge quest chains into Oblivion with player made mods. This greatly expands the game time in Oblivion.

    You can add whole new lands in PC Oblivion, one being Elsweyr which adds a whole desert region to the game.

    What do console version of Oblivion get? Not nearly as much as the PC version. Some of these mods add more to the game than any expansion.

     

    Same with Fallout 3 and soon Fallout New Vegas. Which both have an HUGE advantage on the PC, simply because of the player made mods. Morrowind as well has a huge advantage with mods.

     

    Not all games are moddable of course, but those that do, have a much longer game life to it than those that don't. How many people do you think still play Oblivion/Fallout 3 on consoles compared to that on PC? I know I probably would not play nearly as much without mods. I would play through the game and be like, yup seen it all...with mods, they add a whole new life in their own. And to mention again, graphics mods thatadd WAY better graphics, than their console versions.

    I can't figure out how to leave your text box, but my point is that while mods are nice, they're not something you can use to base claims on whether or not something was "made" for a specific platform.  I mean, we can take a look at some amazing mods for Knights of the Old Republic, but does that mean the KoTOR games were made for the PC? Obviously not seeing as they each came out for the X-Box first and had console style interfaces.

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  • Rockgod99Rockgod99 Member Posts: 4,640
    Man you guys are nuts. This pc vs console crap needs to end what are we five years old? Both platforms have great RPGs. The end.

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  • NilwarpNilwarp Member Posts: 60

    Originally posted by Rockgod99

    Man you guys are nuts. This pc vs console crap needs to end what are we five years old? Both platforms have great RPGs. The end.

    The problem is not to create a great game for said platform, as you try to make us believe. Of course it is possible, and the game history proved it beyond any doubt - end of your contribution.

    The problem is to create great MULTI-PLATFORM games.

    The difference between the two systems is a fact. It is more than a fact, it is the plague we are facing since the game industry has decided to release multi-platform games.

    You can say whatever you like, you cannot ignore the fact that a technically stuck system is different from a scalable system.

    Also, I'm sure you will not dare to maintain that a paddle can compete with the combination of a mouse and a keyboard, in terms of input capabilities.

    And a high resolution screen at one meter max from your eyes is a little bit different from a screen at two or three meters with same or even lower resolution.

    This is not a fight between the two systems, it is just to explain both have different capabilities, which greatly impacts game development.

    Of course, if the game editors would allow the developers to do multiple developments for multi-platform games, that would not be a problem.

    However, it appears that they only allow a single development (from scratch) and then the devs have to port it to the other platform(s).

    This is where the problem stands.

    We then have two cases:

    Development for console and then port to PC.

    Development for PC and then port to console(s).

    In the first case, the console limitations can make the PC version a frustrating game, with a beyond understanding limited interface and with possible limited graphics (depending on the game release date versus the console release date).

    That is for example the case of X3 (Reunion, TC) with its horrible interface (with endless overlapping menus, a non-clickable galaxy map, etc.) or Fallout 3 which ended up being more a console FPS than a PC RPG (due to a gameplay limited to the console interface).

    In the second case, the higher PC capabilities can make the console version a frustrating game, with an unadapted interface and with possible horrible graphics (depending on the same date numbers). That is the case the OP faces.

    Don't get me wrong, I'm not saying it is technically not possible to properly port PC games to consoles. I just say it is hardly going to happen because the cost is too high (much more development required), especially when the console is five years old.

    On a final note, some may be happy to notice PC development less and less happens: for obvious reasons, it is easier (thus cheaper) to develop for a limited and well known system and then port to a more capable system than the other way around.

    Who can do the most can do the least.

    So let's do the least - and sell it at a higher price even. We never know, maybe it will work...

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