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I'm really into RPG's in genral. I have never tried EQ at all. I have tried just about every other single MMORPG out there and I'm bored to death. I think I would like EQII, but are these rumors true about PVP coming into the game? Cause if that's true, I would almost certainly buy it. But other than that, what's a good reason for me to get the game? Is there a deep community? Do people actually Roleplay? Or is it like UO/WOW where everyone acts like little kid teenagers???
Comments
The community is pretty mature compared to most games I've played. There are "unofficial" roleplay servers that are pretty popular. I've never played on one though cause I'm not much of an RP'er.
All SOE has said about PvP is that they're introducing it in some form. They haven't said anything else about it, so for all we know this "form of PvP" might not even involve killing people. Personally I think with the whole Qeynos vs. Freeport set-up it's only natural that PvP will be included at some point.
First off
NO PVP - the pvp isn't there, no one at sony has said there will be PVP, and lots of SOE reps have repeatedly said no pvp.
This game has it's up's and downs. Up's is that for the first few levels it's fresh and interesting. After like, um.. level 30 or so, it turns into a grind. I personally have a 49 paladin and quit when they nerfed the market.
The game plays like a cool little single player RPG up to about level 20-25. After that game gets allot less linear, which is cool, mmorpgs are not supposed to be linear, however.. after 30 the content is gone. After you hit 30 you will not be able to level off quest, you will not be able to solo quest, you will not be able to do much of anything by your self. The things you do with teams is basically just harder versions of what you did when you were lower level with a slightly different look. If they tweek some of this stuff, it could be cool, I would look at it in like another year or so and see how its doing.
As is, unless they have done something crazy cool to it in the last month, its broken. Its impossible for a normal player to buy needed equipment or progress very far past 30 with out a strong guild and lots of grinding.
I would have to say dont waste your time here. There is nothing fresh on the market, we are experiencing the clone wars right now, and EQ2 doesnt break the mold.
nullNO PVP
I'm downloading the Trial of The Aisle right now. If it's any good I'll probabily stick with EQII. It sounds like a good game from some reviews I've read.
Is there ever any Player Ran events in the game? I remember in Ultima Online there would be all kinds of them. And I found that to be a high replayability factor for me.
Depends on the server. I checked one of the roleplaying server forums and they had a sticky for the week's player ran events. I can't say the same for my server (Grobb).
Actually, they are working on a PvP system right now as we speak.
They've even gone into detail that the combat system in PvP will be vastly different than in the PvE system they have (ever wondered what those gladiator stadiums are for).
John Smedley and a few other Developers have mentioned the PvP system a few times in the past months.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
One of the biggest misconception that I have been seeing is that EQ2 is anything like EQ1. It would have been better if they had named it "Antonia vs Lucan" or something other than Everquest. The ONLY thing it has in common is the zone names.
I like EQ2, but its not the same atmosphere as EQ1 at all.
Trial of the Isle is not a good way to forum your decision. The Isle has to be one of the absolute best parts of the game, no questions asked. The Isle last up to about level 7 at max, the game starts to fall apart at level 30, and xp wise level 30 isnt even 1/4th of the way through the game.
En1Gma, where was this mentioned? Back a few months ago when I was playing they were saying there are no plans to implement pvp in the foreseeable future, there may be pvp some where down the line. And stuff like that. I might be able to get back into the game if they added some cool PVP game play.
Actually, there are TONs of very involving quests at lvl 30 and beyond (and I would be safe to say that not even 5% are even FEDEX quests). There are just so many quest at 30+ that I now have to buckle down and concentrate on which ones I want to finish all the way because I simply ran out of room in my quest journal. When was the last time you played? Just curious because they hadded probably over 500 quests since January.
Right now, I have 3 legend and lore quests going on. I would have 5 but I think they cap the legend and lore quests at 3. I have 5 Hallmark quests right now and multiple access Quests. About 3 lvls ago I completed the ZeK and the Enchanted Lands access quest and each were fun to do.
Right now, Im involved in the Nek castle quests and getting ready for the bloodlines quests. IMO, lvl 30 is absolutely a blast. Never do I log on and think "what am I going to do today?" There's really that many involving quests for me right now.
Also, through the expansions, they will also raise the ceiling of the lvl limit plus add spells and other abilities. EQ1 started out the same way so you wont see the lvl 50 ceiling down the road. Right now, they are working on an Expansion (not a Action pack) so youll see some additions.
Also, the PvP was mentioned by several MODs and a couple DEVs during the end of March and first couple weeks of April. If you go to the DEV tracker there you may spot it. It was mention on the official EQ2 forum boards by the Developers and Moderators.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
correct, the isle is a bad thing to base your decision off of. on the isle monsters seem far weaker then they are in the real game. you can take 3 heroic monsters of lesser level on the isle, but dont plan on it without a group off the isle. also crafting is far more tedious. the resources are not all in one nice neat little area. I would have to agree that the isle is a big misconception. it gives you the good points of the game, but leaves out a LOT of information.
The game itself isnt all that bad, though ive played funner. only reason i still kinda play is because of the station pass. can switch between games for one nice price. seriously the combat is ok, like the heroic opprotunities, but they are so limited. it would be neater if they actually had combos you could do, but hey its a neat idea. the crafting is annoying at best, takes forever to collect the items needed takes forever to craft the end product simply because you have to craft 5 million other things in order to make that product. and there is no easy way to get resources. i was one who based my decision on the trial, and was seriously bummed out after leaving the trial. game just didnt quite feel the same, but hey always a possibility. atleast i can play SWG or planet side when im bored. not to mention still have CoH, but thats only cuz my friends from DAOC went there after the decline of DAOC
Actually, there are TONs of very involving quests at lvl 30 and beyond (and I would be safe to say that not even 5% are even FEDEX quests). There are just so many quest at 30+ that I now have to buckle down and concentrate on which ones I want to finish all the way because I simply ran out of room in my quest journal. When was the last time you played? Just curious because they hadded probably over 500 quests since January.
Right now, I have 3 legend and lore quests going on. I would have 5 but I think they cap the legend and lore quests at 3. I have 5 Hallmark quests right now and multiple access Quests. About 3 lvls ago I completed the ZeK and the Enchanted Lands access quest and each were fun to do.
Right now, Im involved in the Nek castle quests and getting ready for the bloodlines quests. IMO, lvl 30 is absolutely a blast. Never do I log on and think "what am I going to do today?" There's really that many involving quests for me right now.
Also, through the expansions, they will also raise the ceiling of the lvl limit plus add spells and other abilities. EQ1 started out the same way so you wont see the lvl 50 ceiling down the road. Right now, they are working on an Expansion (not a Action pack) so youll see some additions.
Also, the PvP was mentioned by several MODs and a couple DEVs during the end of March and first couple weeks of April. If you go to the DEV tracker there you may spot it. It was mention on the official EQ2 forum boards by the Developers and Moderators.
i agree En1Gma. Even at level 40 there's a whole lot for me to do. when i log in every day I ALWAYS have something to do, and many times i have so many things i CAN do i can't decide which one to do first. anyone who says EQ2 lacks content in high levels IMO doesn't know what theyre talking about.
however, (and i know some of you are probly sick of me saying this) but JOIN A GUILD. joining a guild in eq2 really really opens up the game to an all new dimension. just last night my guild raided 3 places. and tonight we're doing more! and it's not even like we're raiding the same thing over and over again (unless there's really good loot ). i'm having an absolute blast on eq2 and to me there's no end in sight.
Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
XBL Gamertag - Eagle15GT
Actually, there are TONs of very involving quests at lvl 30 and beyond (and I would be safe to say that not even 5% are even FEDEX quests). There are just so many quest at 30+ that I now have to buckle down and concentrate on which ones I want to finish all the way because I simply ran out of room in my quest journal. When was the last time you played? Just curious because they hadded probably over 500 quests since January.
Right now, I have 3 legend and lore quests going on. I would have 5 but I think they cap the legend and lore quests at 3. I have 5 Hallmark quests right now and multiple access Quests. About 3 lvls ago I completed the ZeK and the Enchanted Lands access quest and each were fun to do.
Right now, Im involved in the Nek castle quests and getting ready for the bloodlines quests. IMO, lvl 30 is absolutely a blast. Never do I log on and think "what am I going to do today?" There's really that many involving quests for me right now.
Also, through the expansions, they will also raise the ceiling of the lvl limit plus add spells and other abilities. EQ1 started out the same way so you wont see the lvl 50 ceiling down the road. Right now, they are working on an Expansion (not a Action pack) so youll see some additions.
Also, the PvP was mentioned by several MODs and a couple DEVs during the end of March and first couple weeks of April. If you go to the DEV tracker there you may spot it. It was mention on the official EQ2 forum boards by the Developers and Moderators.
Can you honestly compare level 30+ with level 1-20? The level 1-20 game has lots of audio dialog, soloable xp, GREAT soloable equipment, ect.. ect.. anything involved past level 30 is nothing but a repackaging of something you did in levels 1-20 only not soloable, not as rewarding and not as much fun.
Also, if you are just hitting level 30 (which Im assuming you are because I did zeck / el quest around level 25) you are just getting into the slow down of the game. Once you try to do anything in EL or Zeck with out a team you will quickly realize you are out matched.
Zeck Castle Quest is a GREAT example of a HORRIBLE quest in EQ2. You cant solo this quest no matter what, thats ok if you have a guild (like I did) but still its a pain in the rear because you have to wait for all the key classes to come on. After that, doing the fish bone ear ring quest in the castle is horrible; it can easily eat up 3-5 hours depending on the experience of your point man. Which might I add I did around level 27; you seem extremely behind for being a 30+.
Last but not least, you really make my case for me when I start talking about repetitive content. legend and lore quest is cool if you are hunting mobs you are getting the parts from, but please, thats not a real quest, its just something to make grinding endlessly off mobs a little more rewarding then sitting there twiddling your thumbs. EQ2 even has a repetition friendly system, the quest are so extremely alike you can throw them in to cookie cutter categories like hall mark, access, heritage, writ, they are all the same damn thing with a slightly different change in setting. I.E. Legends and Lore Orcs, grind on mobs that are green and in a dungeon, Legends and Lore Golems, grind off mobs that are orange and in a dungeon. Legends and Lore Goblins, Grind off mobs that are green in a dungeon, do I really need to elaborate more on how repetitive and snoozalishous this system is?
I want more quests that make me feel like some important hero rather then Im playing mid-evil errand boy 2. Sorry to get down on the game so much, its just it has some very weak areas that need to be filled in, and the only thing that can do that is time. My 49 paladin will have to RIP for now. Will I ever come back? I might when / if they add pvp so I can get my ass kicked by some spell caster then promptly cancel it again ^_^.
Keep in mind I DID enjoy the game up until I hit about your level, after that it kind of got boring but I kept on playing because I liked shooting the bull on Team Speak with my buddies. If you enjoy it, great, but please dont try to sugar coat its down falls, if you do they will never be recognized and if they are not recognized they cant be corrected.
E-FREAKING ZACTLY ~ YOU MUST JOIN A GUILD AND YOU MUST DO THINGS IN TEAMS OR NOT DO THEM AT ALL!!
*clears throat*
EQ2 doesn't lack content, a land fill doesn't lack content, neither does a port-a-potty. The problem IS the content. It's the SAME thing over and over and over just in a differnt package! If you like quest that use a formula
(mob)differnt color + killing it + getting drop = Quest
(mob)differnt color + killing it + running arround talking to people = Quest
Then yes, EQ2 has to be the best game ever created, but if the idea of something like this turns you off, EQ2 will not be fun past the upper mid levels i.e. 30+
This game isnt for everyone hence some of the negative posts you see here. I have played thru beta and currently have a level 45 Mystic I also have a full quest journal and more goodies than you could shake a stick at, there are tons and tons of quests and encounters in this game to take you to level 50 easily and they are adding more and more every patch anyone who says there is no content after 30+ isnt looking in the right places or is stopping around Thundering Steppes and Nek Forest.
Suzail Splinterbone
Level 45 Mystic
Permafrost Server
If you never played EQ then you might have a chance of likeing this game. I personally would suggest that you don't waste your moeny. I played UO and I know what you mean about how it got over run by kiddies. I currently play WoW and i'm enjoying it.
I was with EQII since launch, devout EQ I player but I find EQII a job. The may have big zones but they aren't nearly as diverse as WoW, and IMO the world doesn't have the perception of being any where near the size (could be wrong).
But EQII is the same old SOE grind. It all depends.
If I could compare SOE w/ out getting flammed I would call it a very "in the box" game. Locked encounters, no buffing no group members, zoning...its all very cookie cutter. Beautiful graphics....but SOE set out to make a fantastic game and forgot to make it fun....now they are working on this minor detail ,7 months after launch while also introducing highly capitalist aspects to the game like /pizza to order pizza ?? ...adventure packs which add new zones for a price, and the most important for a UO player:
They are sanctioning the exchange of in-game items for IRL cash on some specialyl designated servers. Every MMO wants to make moeny, but sony is ruthless and unscrupulous (sp) in their efforts.
Right on the "money", excellent post.
Let me first say, I was level 50 Inqusitor and level 50 Provisioner in Everquest 2. As a top-ender who beat all the content currently in EQ2 I would tell you to STAY AWAY. Levels 20+ are an intense mob grind that will have you spending more time /LFG (looking for group) than having fun. And once you reach level 50 and begin the real "fun", you'll realize that there just isn't a whole lot to the game besides grinding mobs over and over again.
Actually, there are TONs of very involving quests at lvl 30 and beyond (and I would be safe to say that not even 5% are even FEDEX quests). There are just so many quest at 30+ that I now have to buckle down and concentrate on which ones I want to finish all the way because I simply ran out of room in my quest journal. When was the last time you played? Just curious because they hadded probably over 500 quests since January.
Right now, I have 3 legend and lore quests going on. I would have 5 but I think they cap the legend and lore quests at 3. I have 5 Hallmark quests right now and multiple access Quests. About 3 lvls ago I completed the ZeK and the Enchanted Lands access quest and each were fun to do.
Right now, Im involved in the Nek castle quests and getting ready for the bloodlines quests. IMO, lvl 30 is absolutely a blast. Never do I log on and think "what am I going to do today?" There's really that many involving quests for me right now.
Also, through the expansions, they will also raise the ceiling of the lvl limit plus add spells and other abilities. EQ1 started out the same way so you wont see the lvl 50 ceiling down the road. Right now, they are working on an Expansion (not a Action pack) so youll see some additions.
Also, the PvP was mentioned by several MODs and a couple DEVs during the end of March and first couple weeks of April. If you go to the DEV tracker there you may spot it. It was mention on the official EQ2 forum boards by the Developers and Moderators.
i agree En1Gma. Even at level 40 there's a whole lot for me to do. when i log in every day I ALWAYS have something to do, and many times i have so many things i CAN do i can't decide which one to do first. anyone who says EQ2 lacks content in high levels IMO doesn't know what theyre talking about.
however, (and i know some of you are probly sick of me saying this) but JOIN A GUILD. joining a guild in eq2 really really opens up the game to an all new dimension. just last night my guild raided 3 places. and tonight we're doing more! and it's not even like we're raiding the same thing over and over again (unless there's really good loot ). i'm having an absolute blast on eq2 and to me there's no end in sight.
Apparently you're new to Everquest2. But I played on your server. I was the leader of Descendants. I imagine you've heard of us and I only say that for credibility not to toot my own horn.
But since you bring up raiding and "good loot" I'll spoil the end game for you. That extra +10 wisdom, or +10 strength or +10 whatever that "good loot" has.. well, after 200 it equals to about +1 mana. So that uber upgrade of +10 wisdow is +10 mana. (Or 1/20th of a heal or nuke for people who don't play.)
And on the subject of loot, do you realize that the best item drops off a level 30 quest thats extemely hard to complete do to the fact you have to camp a rock for a week (real life) time? (Robe of the Invoker) That's why everyone is wearing a purple dress! Fact is, the only items that matter in EQ2 are three mana regen items, which do not require skill to get and include:
Robe of the Invoker (level 30), Golden Efreeti Boots (40ish), and the Prismatic Weapon(50 raid).
Once you have these, you can burn energy as much as your want and you'll rarely drop below 80%.
Theres a reason your (our) server is now nearly empty, the game is extremely flawed and in the end when you start cycling the Epic zones over and over and have 10,000 copys of the same worthless loot (Royal Great Flail, etc) you'll unfortunately see what I'm talking about. Oh, and lets not talk about spell "upgrades" -- farm all the rares you want, the spells rarely scale up.
I do understand where you're coming from though, I too refused to see what was in front of me and bought into the promise that EQ2 had. I just hope you don't make the same mistake I did and waste your time (40+) grinding Golems in Permafrost (horrible zone) and Sol Eye (slightly better).
[ To the person who mentioned having fun in Nek Castle. This was one of the only enjoyable zones in the game. So enjoy, it doesn't get any better.. and the good news is, they'll make you do it twice once at 20 with low level mobs than again at 40. ]
Right on the "money", excellent post.
Let me first say, I was level 50 Inqusitor and level 50 Provisioner in Everquest 2. As a top-ender who beat all the content currently in EQ2 I would tell you to STAY AWAY. Levels 20+ are an intense mob grind that will have you spending more time /LFG (looking for group) than having fun. And once you reach level 50 and begin the real "fun", you'll realize that there just isn't a whole lot to the game besides grinding mobs over and over again.
I Totally disagree with both these comments. I played EQ 1 from the beginning and played for 4 and a half years and i find eq2 just as good if not better the crafting system is far superior the zones are full of content there are thousands of quests and lots of raid content which is increasing month by month. as for the theres nothing to do at 50 my guild has quite a few level 50s and most of us are not too far off and they are never bored and eq2 is only a grind if you make it so its down to your play style not down to the game mechanics people that rushed to level 50 side stepped most of the games content just to hit the elusive level 50 dont blame the game.
Suzail
I agree. Its not that good for me to shell out the mula for an upgrade. rather spend it on a game playing.
madmane
For me the game actually speeded up after lvl 25ish. The only reason I never got past 34 was RL hitting me fast and hard There most certainly aint a lack of quests.
Just know one thing, you wont get the real phats unless you have the basic skills of socializing. If you dont get some friends into that friendslist you wont have much fun. But thats true for every mmorg so far, and will be for the next 200 that come out. The only way the trial of the isle differs is the lack of zoning, lower population and overall weaker mobs compared to you. Thats because its a newbie zone, and a game without a good tutorial is a bad game. This one got one, and thats the first sign of quality.
The other sign of quality is the speed at wich content upgrades come to the game. So far its 7 this year. Thats no less then impressive. Those developing Eq2 really work hard on shaping this game.
And just to speculate a bit on the PvP. Its said it wont be the traditional stuff. Maybe we get a 3rd profession, a new skilltree to go with the Adventure and Artisan trees? Perhaps its a Gladiator tree? The one who lives will know
I speak from a comparison perspective between EQII and WoW. I started with EQII is uber and WoW is for Bnet kiddies who like "just add water" content. I watched EQII from before beta, watched it grow and participated in its betas. I played for about 4 months after release and then went back for a very brief spell after that.
In between I played Eve online, I even went back to play some Freeshard UO and then ultimately moved to WoW from peer pressure ....So I can't help but compare the two game titles since they really are coke vs pepsi in a number of ways. I am certainly not saying WoW is a flawless game, and its not for everyone and I do have some concerns about things like what am I going to do at lvl 60....but in the end I'm able to say with relative confidence:
EQII requires more group play to accomplish things. In WoW you need groups and they help but a lot more can be obtained solo.
Both games have lots of quests...but I feel like the quests in WoW really make me feel like I'm on a quest not something I'm doing to get to the next level.
Perhaps this next bit is left over from my own personal EQ I experiences, but I always felt in EQII (and in the orignal) everything I was doing was to get to the famed top level of the game. Each step in the journey was one more ardeous step to get to where I really wanted to be. In WoW I just go, do my thing to see what happens in the quest...what events will take me where always is a bit of a suprise.
I also prefer a PvP environment and I like how Blizz has done it (they currently have their glitches, don't get me wrong) but over all, the element of PvP interaction is good (if you dont like it dont play on a PvP server and bitch). I particualriy like how there is no communicaiton between the two factions. EQ has "good" and "evil" cities with absoultely no game mechanics to really back that up.
Everyone keeps talking about all these great changes that SOE has released recently. All bets are on that they are trying to cator to the WoW crowd that is "on hte fence" with where to go.
WoW had a mail system at release.
SOE made one after seeing WoW had one and they were loosing subscribers.
WoW had a rest system at release, SOE implemented theirs as an afterthought.
SOE introduced tonnes more quests after release, after they saw that many gamers enjoyed playing the game instead of sitting iwth a LFG tag up only to run off with a bunch of morons and rack up EXP debt (which is a totaly lame way of giving exp loss read: thats all it is).
Bascially, all these "sweeping" changes SOE is making are just attmepts to mimick WoW and their ideas. The thing is generally WoW is simply more fun, their environments are more immersive and there is FAR more diversity.
EQII is a job and for hardcore gamers. It was a game that could have stood to be in beta a while longer, made by a team who tossed crap down our throats for years. And for years we said "man if there was anyhting that came near Everquest I'd be gone". Well the day came, SOE didn't see it comeing and now they are playing a massive game of catch up , trying hard to undo all the damage they did when they pissed off their core group whislt trying to milk everyone who buys into their crap for every commercialized dollar they can.
So in short, EQII offers many of the same features as Wow, but a lot of them were an afterthought. In the end I believe Blizz is a superior game maker in general, they know how to make games fun. SOE knows how to market a title better but at the end of the day do you want a title that is pitched better or one that is more fun?
Go ahead and dload the trial of the isle, play it and check it out.....and if you buy the game don't forget to pay the ~2-5 / month extra for the website features so you can see stats on your char not available anywhere in game....also don't forget to type /pizza to get a pizza ordered IRL, don't forget to pay the $5 US for the "adventure pack" they've released, and be patient because soon you can connect to a server that lets you buy in game items and coin for IRL $$...that outta speed their mindless grind up.
Then when you get in there don't forget about hte /lfg command because you're going to need it.
Right on the "money", excellent post.
Let me first say, I was level 50 Inqusitor and level 50 Provisioner in Everquest 2. As a top-ender who beat all the content currently in EQ2 I would tell you to STAY AWAY. Levels 20+ are an intense mob grind that will have you spending more time /LFG (looking for group) than having fun. And once you reach level 50 and begin the real "fun", you'll realize that there just isn't a whole lot to the game besides grinding mobs over and over again.
I Totally disagree with both these comments. I played EQ 1 from the beginning and played for 4 and a half years and i find eq2 just as good if not better the crafting system is far superior the zones are full of content there are thousands of quests and lots of raid content which is increasing month by month. as for the theres nothing to do at 50 my guild has quite a few level 50s and most of us are not too far off and they are never bored and eq2 is only a grind if you make it so its down to your play style not down to the game mechanics people that rushed to level 50 side stepped most of the games content just to hit the elusive level 50 dont blame the game.
Suzail
The crafting system? You mean when you bash one of three buttons over and over for hours at a time to make items that most people wont even use? Yeah, that's alot of fun.
And there was no side stepping involved, the game has been out a while now, although I admit I was one of the first to hit 50. I also spent about 2 months post-50 doing all the quests. I also did every heritage [even tho I didn't need the items] and most other substancial quest that didn't involve "kill 50 of this, or run here" because I once held out hope for this game.
And well, zones full of content? Are we playing the same game? There are what, 6 zones? Nek/CL/EL/LS/EF/Ant.. there's not a whole lot of content in this game. And the rest of the "instanced" zones are normally one big area with a boss in the middle. (SEE: Epic/Raid Zones)
I'm interested in what you're level 50 guild finds fun. Are you refering to the Ant/Ferr/CL etc Epic zones? Because thats about all there is to do, and besides the loot problems I've spoken about the zones themselves are copys of zones you've already done -- and most are 1 room borefests.
PS.
There's more to content upgrades than, "added 8 more run around quests, with little reward."
Since launch they've added:
Lavastorm (which was SUPPOSE to be in at launch) and the Epic zones which are just copys of other instanced zones with big mobs in the middle. (Also: See "new" Nek Castle) Other than that they've "balanced" classes and made most crafters quit the game. This "new content" that everyone refers to is all smoke and mirrors.
I would recommend EQ2 as a way to pass the time for 2 or 3 months, but nothing more.
Their much vaunted 'crafting system' which was supposed to be 'skills based' so that instead of being a toss-of-the-coin it was like combat, where your skill determined your results, was ditched within the first sixty days. It has been converted back to a spin-of-the-wheel lucky chance, but retaining the original interface and mechanism. So now you lack both the EQ2 promise of quality based on skill, and also the immediate result of a pure chance system like EQ1 had. Now you get to pick your nose for two or three minutes playing whack-a-mole until the totally random result is finally given to you.
Sony took the crappy EQ1 crafting system, made it take 20 times as long to produce anything, and failed to make the product any more desired than it was in EQ1. I have never witnessed a more utterly inept failure in any MMORPG then that which they perpetrated on crafting in EQ2.
"All fighters can tank". Nope, Guardians can tank. All other tanks are actually....dps. Go figure. There is only one 'tank', the Guardian.
"All scouts will have dps". Nope, except for the Guardian, most other tanks do more damage than any scout except Assassin. There is only one Scout, the Assassin.
"All healers can heal". Nope, Templars heal. Everything else casts once then dies.
The geography is constructed in a manner that has you running for hours to get to a small place to fight. Unless you have lots of spare cash, to buy boat tickets. (Assuming you've ground your way through the interminable access quests)
"Camping is gone". Yeah, right. Most of your higher level quests require interacting multiple times with creatures on up to 3 day....yes, you heard that right....3 day spawns. Camping is as pathetic as it was in Shadows of Luclin. It's bad.
Then there's the botters. You can't make any money on the market, because the finished products blow, and the market is flooded with all other interim products by crafting bots. The margins are so low even the botters can't make ends meet due to the competition from other botters.
Then there's the loot botters. Little fleets of people, who are really all the same person on six characters with five of them automated to support the main, permanently camp and farm all the mobs you are going to want to kill for your high level quests.
The population on most servers is so light now, you can go days without getting a group if you're over level 30.
EQ2 had a lot of promise, but then so did a lot of things that didn't pan out.
the past 3 posts have been so loaded with bullshit that i dont even know where the start
Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
XBL Gamertag - Eagle15GT
actually i've had the game since christmas so i wouldn't qualify myself as a "noob." yes i have heard of descendants and have seen maaaany of them. my guild has many level 50s in it and they raid a lot, not as much as i know descendants does, but still a lot. they never stop having fun and from everything i've heard from them (we use teamspeak) i can't wait to get started. as i've said before i love eq2 and i really honestly and truly don't see an end to me playing any time soon, even after level 50.
Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
XBL Gamertag - Eagle15GT
actually i've had the game since christmas so i wouldn't qualify myself as a "noob." yes i have heard of descendants and have seen maaaany of them. my guild has many level 50s in it and they raid a lot, not as much as i know descendants does, but still a lot. they never stop having fun and from everything i've heard from them (we use teamspeak) i can't wait to get started. as i've said before i love eq2 and i really honestly and truly don't see an end to me playing any time soon, even after level 50.
Well, I hope you have fun. The endgame is why the whole Descendants core left the game. Myself (Niber), Tengar, Treplen, Feltrak, Boomski, Cracatoa, Eskape, Sannayven. I'm sure I'm missing someone but you get the point.. if you like it great, but me personally I wish I had the time invested in EQ2 back. Made some great friends, but it's a miserable game.