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I think I may be dreaming, either that or falling in love with stones words....
However, I need to mention that the levels no longer stop on the 9's as they used to, requiring quests to move onto the 10th. This has been removed in favor of smaller quests for each art level (or even up to 5 levels at a time for arts). And you can progress in orbits as far as you want without any quests. Spheres this time in Reclamation will be a separate, optional form of advancement.
Yay what a good call, no more hunting for a spherer cause I maxed to 9 in 30mins. all I can say is way to go!
what does everyone else think of this?
Oh and secondly stony what will sphere's give you if you choose to take the option?
Comments
I think not being forced to get a sphere task is a good idea. And I am also curious as to what the benefits are of getting sphere tasks.
-SN!PER
Ok so here is the million dollar question.. How does that work?
You can advance in orbits as far as you want but spheres are seperate. Now a sphere was concidered orbit 10,20,30, etc.. But if you can hit orbit 30, what would be concidered sphere 1?
Lyra-Stone
Lyra Studios, LLC
http://reclamationgame.com
http://underlight.com
Lyra-Stone
Lyra Studios, LLC
http://reclamationgame.com
http://underlight.com
So you can achieve second sphere and completely skip first sphere, skip third sphere and get fourth sphere?
Would it make any sense for a teacher to let a player advance to third sphere if they had none of the abilities from the lower spheres?
What does getting a sphere mean? is it just a roadblock to getting specific abilities? does getting a sphere actually change anything in and of itself?
If a sphere is a roadblock to being allowed to train certain abilities is not that the same as having spheres restrict the amount of orbits you can achieve? whats the difference.. what will players need spheres for specifically? will they or do they have a significant roleplay value/meaning?
Do spheres regulate access to certain areas? if they do why does it make sense that you should need them?
No skipping . They still go in order.
A sphere used to be a roadblock to advancement, you were forced to do a major quest in order to go on the next 10 orbits. This is no longer the case. You'll be able to continue without it.
The reason I say little about what they will be for and how you get them is because we are still discussing it. Likely spheres will grant you access to the same things they do in Underlight, new areas of the world, new arts.
Lyra-Stone
Lyra Studios, LLC
http://reclamationgame.com
http://underlight.com
Lyra-Stone
Lyra Studios, LLC
http://reclamationgame.com
http://underlight.com
Well that's kinda cool, could end up being 70th orbit with all the benefits of dreamsoul etc, and still only have first sphere arts. No longer will your orbit give the information of what abilities you have, which is a great way to keep your opponent guessing. Hopefully judgement will still only show sphere, dreamer is first sphere and in perfect health, yet he has a dreamsoul of 150 odd and gonna kick your arse hehe.
I think this is great as it means I can still collect xp while I sphere which to me is a bonus. means like while I sit my third sphere task I could already be 35th orb when I get it which means I could task for blast as soon as I am done. asuming that requirements will still be the same, or similar.
Thanks for this info stone, needed a new bit of fat to chew on seeing we missing our reclamation tuesdays.
A possible problem I see with this is what often happens in UL. Older dreamers often help new ones get to 9th orbit. In reclamation, this oculd mean that new players could advance to very high orbits very quickly through the help of others.
A solution could be not to allow dreamers into any areas with valuable mares for XP until they have sphered. In fact I'd like to see more sphere restricted areas i nreclamation than there are in UL. at 3rd sphere you can get almost anywere with the exceptance of a couple rooms in The Unknown and the Library.
Lave the high XP mares for the ones needing that kind of XP, I say
really the only mare of reasonable xp available to unsphered dreamers was the agos in threshold caves, now personally I dont think that newbies hunting agos is too much a big deal, killing 10 agos is pretty easy if you know what your doing, hell I got rikku to 39th orbit mainly on agos, shammies were always a pain as you need to have a party and to get a party to hunt for awhile always seemed kinda a hassle.
But with rec we have many new mares which will be interesting none the less. but I doubt that newbies will be in a position to t ackle the higher xps mares in rec even with help than you are in UL. but I think with the passing of the needing to be sphered at orbit nine means that ppl are unlikely to hunt with a newbie till they are maxed seeing now that is an unachievable goal. It will prolly be more of them teaching the newbies how to fight for themselves and moving on.
I wonder if this is a good thing for kabalists? if they use very few arts do they still need teachers/spheres to advance?
Good discussion all!
I'd like to hear more ideas on how you would like to see Sphere used. We have not set the system in stone, yet As of now various levels of Sphere can be a requirement for special areas and arts.
Best,
Dagger
http://www.lyrastudios.com/
http://www.reclamationgame.com/
Sign up for the Reclamation Newsletter
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Without tasks, I think, the game falls into the tedious hack-n-slash trap. It will take more hunting than it did in Underlight (that also depends on the ease of combat and xp-reward for each mare) in order to justify the use of the higher sphere arts. In my opinion, it will take ALOT more considering how complicated it can be to get sphered with a task. Imagine:
You have defeated Agoknight!
You have received 1/32 experience!
or
Bob the Spherer has granted you 34th sphere!
I think a better option would be to re-evaluate what is appropriate for a sphere task and try and make them either more fun or more rewarding.... or both.
Acquiring a Sphere will be a serious undertaking. Think more along the lines of taking part in a major storyline or role-playing achievement.
Best,
Dagger
http://www.lyrastudios.com/
http://www.reclamationgame.com/
Sign up for the Reclamation Newsletter
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Another problem I foresee with this system as it is presented now...
like this, anyone who games 15 hours a day can get to a very high orbit by hunting nightmares. This makes them eligable for sphering. Before when you had to wait for the next sphere, least it was easier to control advancement, cause they first had to get the sphere, THEN max it.
Now you can get to orbit 50 by hunting only, then get 2nd, 3rd, 4th and 5th real fast, cause hey, you already have the required orbit.
IMO it is a problem, because your friends and allies will want you to advance faster, it is only natural that they are more inclined to help you than the average joe or even their enemies. Say what you will but it does happen, and with this, I think it will happen a whole lot more than in UL.
I think there are + and - about this idea. The things I think are good are the fact that you could keep busy when you have nothing else to do. So you can go slay a few mares when none of your friend are on. Also I agree with still having Sphere limited area's. If you don't then right at the start of the game everyone will go into the grind trying to get the highest orbit possible and then once they get Orbit 99. They can just do tasks until they completely max themselves out. At least with Sphere limited area's you could grind as much as you wanted. But there would come a point to where the current Nightmares just are not worth the XP. Then you would be forced to do something else then grind for 24 hours a day. This would keep it to where yes, you could go like 20 oribts or so over your sphere, but after that the XP really isn't worth, and then you can spend some time tasking, sphere'in, talking, guild stuff, etc. The reason why I agree with is because...(You head off to do some quick hunting in your spare time and while hunting you meet up with Dreamer Joe. Dreamer Joe is new he is Orbit 3 and you are Orbit 11. You talk to him a bit and then leave. You come back the next day to do a little more hunting. Your not Orbit 14 and you meet Dreamer Joe there at the hunting grounds again. You now find Dreamer Joe is Orbit 16. You go on your way and hunt. The next day you go hunting again. You've make Orbit 20 after a good days work and you run into Dreamer Joe whom is still hunting and whom is now Orbit 31.) Now I don't mind others leveling over me or anything, but when people are just making leaps and bounds it a little too much. Thats why we should have Sphere Restricted areas. XP Restriction might not be a bad idea either
~Khyperu~
Soon to be dreamer
~§aeumi~
I would like to cast my vote for keeping the orbit/sphere system as it is in Underlight. I think one of the things that caused people to hang out and socialize and roleplay (for good and bad ) was that there was times in ones dream that the lure of amassing exp just was not there. I'd hate to see that the ones that play socially and keep the RPed world going, keeping it fun and alive for everyone to play in end up on the bottom of the "level ladder" while someone that does nothing for the world except collapsing mares day in and day out can climb more or less as high as they want orbitwise before starting on spheres.
~W~
If it isnt broken, don't fix it
I say either no sphere restrictions or very lax ones, not being able to go anywhere would make the game very boring and kind of EQish.
My major gripe with EQ was that you couldn't do anything really cool unless you devoted a TON of time to advancing.
Ok well I am happy to see this post still going, looks like y'all having a very good discussion.
Now seriously just becausae someone plays more than you, you dont think they should be able to advance quicker than you? He who sticks in the most effort should be rewarded.
I think this provides a change, it would mean that the more powerful dreamers would keep changing. Say you end up having a issue with a mace like character, so you do everything you can to surparse the mace like character so you can show them it is not a good idea to pick on someone just cause they newb.
Not to mention I am pretty sure it say's on the reclamation site there will be multiple ways to advance, else I can imagine Advocates, and some of the other foci having a hard time advancing.
So dont forget we are only looking at one of these ways here, and doesn't mean that the social dreamer cannot advance as quickly as that of the anti-social.
it's all about finding a balance in the comuntity. Now I hunt alot in UL maxxed or not. It is just something I do, and to still be rewarded for that is a bonus, so I am all for it.
However I think though we are all used to the UL system of Sphere and Arts being attached to Orbit requirements, I think that in rec we will likely find out differently. Their will perhaps be other requirements required before you can learn something, say for example perhaps you wish to learn blast, it will tell you "You need to Have Chamele, Vision and Judgement at Level 29 to learn this art." I have no idea what they will tie it into but this is just a possible way they could impliement.
Just because you become a high orbit will not nessarily mean you become ub3r l33t.
for example (*note names are just a guide and not to be confused with the real dreamers)
One fine dream samarina decides to take a walk up the mount to encpture the view, where she comes across a rogue group of badits led by Menson, (all these Bandits being Orbit 60 odd)
Menson makes Demands of Samarina that had over an item of great importants ( now for just this arguements sake, samarina is a 9th orbit sixth sphered FateSender, she has devoted all her time to learning her arts, while the bandits have done nothing but increase their orbits)
Samarina refuses to hand over said item. So menson orders the attack, before they take two steps Samarina evokes Her razorwind of 60. All the bandits find their avatars ripped away from their soulsphere in mere second, without any means of protecting themselves they decide it is best to leave samarina to head upon her way.
now this is just an idea on how I believe advancement could be possible within the city, you can decide which way to advance best suits you as a character. Though I think you would find more seeking a balance between Orbits and Knowledge.
I can imagine that what lyra has planned for us will leave us all pleasantly surprised.
Lets say you reach orbit 10 and you do a sphere task... here is my question will you loose your sphere if you loose enought xp to go back down to orbit 9?
just asking because at the latter stage of the dream when your orbit 70 for example and you are trying to complete your 7th sphere quest and the day you get it you get collasp a few dozen of time and you are now orbit 68. In the old underlight that would have been bye bye sphere and quest you work so hard for he he he, i am just wondering how that will turn out in Rec.
JM
Well they did say spheres will be sperate from orbits, SO that to me would suggest that loosing orbits would not effect you sphere. And though it is only an Idea, would enable such a thing as in the story I described above, 9thorb sixth sphere samarina.
From what I've heard, spheres are related to orbits but orbits are not related to spheres.
If you get up to orbit 10 you can get your first sphere. But, you can opt to not task for the first sphere and orbit up to 30. At this point you may be at a high enough level to get sphere 3 but you cannot task for sphere 3 until you've done the first and second spheres. This does, however, allow you to buffer up for a sphere considerably.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
I couldn't get through all the posts, so sorry if this has been repeated.
I don't think it's such a bad idea as long as getting a sphere opens up new arts and areas that wouldn't be open if you just gained the orbits. Or if there are major and minor arts, that the major arts were only open if you recieved each sphere.
I blame Selika!! For not reading the whole post!!
hehe ~hug~
From what i understood from reading the whole post (hehe~hug~) there will be alot more benefits if you do your sphere quest than if you do not.
My guess is a 5th sphere dreamer will be alot stronger than an orbit 50 dreamer
What if Orbits and Spheres were completely seperate, to cater to both methods of advancement? Power leveler hack and slash types would go more towards orbit XP, while role player task types would go toward spheres for advancement? Where losing orbit XP would drop your art advancement as well and all, but a sphere puts your roleplay efforts in advancing in concrete, not being able to be lost? Just an idea to be heavily toyed with.