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City of Heroes: Issue 19 Overview

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Paragon Studios has put up a brand new web site page dedicated to Issue 19: Alpha Strike. The new content in Issue 19 will bring the much-anticipated Alpha Slot which gives high level players access to new powers and challenges. The update also brings new task forces, auras, the Fitness Pool, Praetoria zone events and more.

Challenges already await new Incarnates. The Praetorians have begun their invasion of Primal Earth. Protecting Paragon City and the Rogue Isles from such overwhelming forces requires the greatest Heroes and Villains (as well as Rogues and Vigilantes) to work together. Two familiar faces will help in stopping the invasion: Apex and Tin Mage.

Apex Task Force: Apex has joined the Vanguard, and he helps organize your team of Incarnates to stop the Praetorian initial assault. Face off against the Anti-Matter Clockwork, War Walkers, and the Arch-Villain Battle Maiden before they can destroy Paragon City. If you succeed in this battle, the war is yet to be won.

Tin Mage Task Force: The lost hero Tin Mage has returned to help coordinate an assault into Praetoria to stop the invasion cold. Your team strikes into the very heart of Nova Praetoria to confront Neuron, Bobcat, and a Praetorian army.

Read the full Issue 19: Alpha Strike overview on the official site.

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Comments

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I hope theres more than these strike forces. i just dont care for them that much and i've been  player for about 5 years.

  • SamhaelSamhael Member RarePosts: 1,534

    I read something somewhere else about being able to change power starting points for certain abilities (radiation shooting from eyes or hands, etc).

  • KabaalKabaal Member UncommonPosts: 3,042



    Originally posted by Samhael
    I read something somewhere else about being able to change power starting points for certain abilities (radiation shooting from eyes or hands, etc).

    It's detailed in the OP's link.
     
     

    Alternate Power Animations

    Now players can customize the animation for some characters' powers. Shoot a Psychic Blast or even launch a Fire Breath from your character's hands. Hurl an attack from one or both hands. Select the animations and customize how a character fires off its powers at any Tailor.

    The following powers have alternate animation choices:

    Primary Sets: Dark Blast, Electric Blast, Energy Blast, Fire Blast, Radiation Blast, Ice Blast, Psychic Blast, Sonic Attack, Mind Control.

    Secondary Sets or Powers: Psionic Assault, Sonic Resonance, Icy Assault, Fiery Assault, Mental Manipulation, Energy Assault, Electricity Manipulation, Integration.


  • EllscryEllscry Member Posts: 1

    Great googly moogly.

  • atlantis1982atlantis1982 Member Posts: 9

    I honestly think the big thing with this issue is that they are making fitness an inherit set which means people do not have to bother wasting three powers just to be sufficent.

  • MoonFyireMoonFyire Member CommonPosts: 2


  • MoonFyireMoonFyire Member CommonPosts: 2

    all the changes are on their website, cityof heroes.com   i cant wait for the new auras and cusomizable powers!

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    It is funny how the Fitness powers basically became necessary to the point of becoming inherent.

    It is good to see that they are continuing to work on the powers customization.  First colors and now locations.  To that extent, we are getting closer to making the heroes and villains we've wanted for a long time.

    Still wish they would do something about the number of colors on costume pieces...some pieces just need three colors.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • bumfmanbumfman Member Posts: 276

    Now we just need to know when its comming out.

    Work hard Play Harder

  • HeliosXIIHeliosXII Member Posts: 72

    Inherent Fitness powers? Hells yes!

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