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Macro Question: any way to have more than 10 actions per macro???

udinthrikudinthrik Member UncommonPosts: 73

there are 10 lines available in the in-game macro configuration. Thats enough for a full hotbar of actions, but no room for equipment changing. I really don't want to use multiple macro slots for each class...

 

Heres an example of one of my macros.

 

MARAUDER

/equip "Main Hand" "Weathered War Axe" 

/eaction 3 "Light Swing"

/eaction 1 "Trunksplitter"

/eaction 2 "Skull Sunder"

/eaction 4 "Defender"

/eaction 5 "Bloodbath"

/eaction 6 "Foresight"

/eaction 7 "Broad Swing"

/eaction 8 "Brandish"

/equip "Throwing Weapon" "Bronze Francisca"

 

This is the maximum 10 line macro, as you can see I ran out of room for /eaction 9 and /eaction 10. I had to resort to equiping the throwing weapon last so it would assign itself instead of assigning it with another line. Throw a shield into the mix and im short another line.... not to mention any other hotbars i may need in the future for this class.

 

 

So has anyone figured our a way to put multiple actions on one line?

I tried every combination of quotes and parenthesis I could think of with no success... Any help would be greatly appreciated.

Comments

  • Zookz1Zookz1 Member Posts: 629

    It was the same way for XI. The only way we could extend macros was to use the windower, which was against TOS. The game was sooooo much of a pain without it though. The only thing I can suggest is creating a second macro to continue :

    In the future, I hope they allow us more lines or just make a Macro folder that we can make macros on notepads like we could in XI.

  • udinthrikudinthrik Member UncommonPosts: 73

    argggggggh that sucks...

     

    another question now... how do you assign actions to another hotbar and not just the #1   ??

  • xsharkeyesxxsharkeyesx Member Posts: 119

    There are also tons of Macro slots you could always just set up 2 macros, and run them back to back. Or use a G15 Keyboard or something similar to make your own macros with as many lines as you want. Thats what I do.

    Hope that helps :)

    `Shark

  • xsharkeyesxxsharkeyesx Member Posts: 119

    Originally posted by udinthrik

    argggggggh that sucks...

     

    another question now... how do you assign actions to another hotbar and not just the #1   ??

     

    Action Bar 2 starts with Slot #11, Action bar 3 Starts with Slot #21.

     

    `Shark

  • ooazraelooooazraeloo Member UncommonPosts: 94

    Originally posted by udinthrik

    argggggggh that sucks...

     

    another question now... how do you assign actions to another hotbar and not just the #1   ??

      the numbers go 1-30 so, 1 - 10 first hotbar row, 11-20 second row, and 21-30 for third

  • lkc673lkc673 Member Posts: 149

    so how does the macro actually work??

    so the macro does multiple skills just by pressing one button?? what if that skill is still on DC then what happens ??

  • MorgarenMorgaren Member UncommonPosts: 397

    seriously, why should you have to make macros that complex to play the game? surely they thought to themselves, we might need to make some abilities clickable so people can use them in combat? If they didn't then I don't think they learned much from FF11, (which I've said before already)

    I play this game that has a in game function called an equipment manager, its really cool, it started as a addon that some people made, just cause they wanted to be able to switch gear quickly, they weren't paid or anything like that, then the company thought, "Hey thats a pretty cool idea" and intergrated into the game itself, I also play another game that has different gear sets set to your first 4 funtion keys, that was a good idea too. and thought of a long long time ago.

    so tell me why a company that has a game that identifies what your character is by its gear didn't think to themselves "we should also have some kind of gear switching system, that will allow them to quickly change gear, and skill set ups?" I think its cause they were too busy with their heads in there asses about how new and fresh and pretty their game was going to be to see that MMO gamers aren't particularly wowed by pretty graphics. most are just going to turn it down to minimum settings so they get the best performance. 

  • xsharkeyesxxsharkeyesx Member Posts: 119

    You act as if its HARD to make a macro... its so easy and in order to execute it you press ONE BUTTON.

    Once the Macro is set up you never have to set it up again unless you want to change something, and all it does in the first place is make things more simple. How can you complain about that? Even WOW has a Macro system that works almost the exact same way. You dont HAVE to use it, but if you want to you can.

    In fact all an Equipment Manager is, is a macro that manages your equipment automatically. So in reality you are complaining about something you already use in "That one game you play". If you can't take 5minutes to set up a macro that will save you tons of time then you are hopeless. In the time it took you to write that post you could have made a 10 line equipment changing macro.

    The Macro system in FFXIV can be customized completely to do anything from equipping new spells, gear, simplifying Battle Regiments, telling other people what you are targeting, etc..

     

     

    The game is far from perfect but if you are complaining about this aspect of it then you are simply just lazy and to be honest quite arrogant to think it is above you to spend a little time making things easier for yourself.

     

    `Shark

  • xsharkeyesxxsharkeyesx Member Posts: 119

    Originally posted by lkc673

    so how does the macro actually work??

    so the macro does multiple skills just by pressing one button?? what if that skill is still on DC then what happens ??

     

    That specific Macro doesnt use a skill but switches your class via a weapon swap and then assigns the skills you want to use to your hotbar automatically so you dont have to go through and do it yourself. In the case of what you are talking about it just depends what skill it is. There is a wait time in between the lines of the macro that will allow multiple skills to still be executed but you may need to add in another wait statement if you want to get around CD's.

     

    `Shark

  • MorgarenMorgaren Member UncommonPosts: 397

    Originally posted by xsharkeyesx

    You act as if its HARD to make a macro... its so easy and in order to execute it you press ONE BUTTON.

    Once the Macro is set up you never have to set it up again unless you want to change something, and all it does in the first place is make things more simple. How can you complain about that? Even WOW has a Macro system that works almost the exact same way. You dont HAVE to use it, but if you want to you can.

    In fact all an Equipment Manager is, is a macro that manages your equipment automatically. So in reality you are complaining about something you already use in "That one game you play". If you can't take 5minutes to set up a macro that will save you tons of time then you are hopeless. In the time it took you to write that post you could have made a 10 line equipment changing macro.

    The Macro system in FFXIV can be customized completely to do anything from equipping new spells, gear, simplifying Battle Regiments, telling other people what you are targeting, etc..

     

     

    The game is far from perfect but if you are complaining about this aspect of it then you are simply just lazy and to be honest quite arrogant to think it is above you to spend a little time making things easier for yourself.

     

    `Shark

     I have to agree with you, the equipment manager is simply a macro. THAT I DON"T HAVE TO MAKE, I also don't have to change it when my gear changes, just save my current changes to my gear set.

    Its not that I'm lazy, I actually work very hard at my job, which in essence is alot about designing ways to keep people from having to do things that really shouldn't be their responsibility. I personally think macros should be left for things like, "I think it would be cool if my character said this as I used this move" or " I'd like to toggle this move on when I use this other one" not thinkgs like I use this macro so when I switch gear i can use abilities associated with my gear switch. That is something that the developer should have done. Actually, I have alot of ideas on what the developer SHOULD have done.

     

    and it has nothing to do with arrogance, its more along the lines of principle, if I pay for a game, then pay to keep playing it, I shouldn't have to do things like make macros to change equipment, ect. cause if I would have taken 5 minutes to make that one, then I'll have to take another five to make another one for when I switch my gear, but OH WAIT, got to make two for each of them, cause the topic of this thread was the macros aren't big enough, so got to make two more now were up to 20 minutes, now I need to simplyfy my battle regiment, thats another 5 minutes, but wait, I have 2 gear sets, so I need to make another one for my other gear set, now I just need to make one that will let my party know what I'm attacking that way we can coordinate better together..... PHEW,

    that was at least 35 minutes of work. you know, I make enough money in that amount of time to pay for a months subscription, didn't think I'd have to work like that for a game I play, guess I'm wrong I just fail apparently, my expectations are just too high. How dare I ask a game company to use concepts already perfected by more than one other designer out there. how dare I.

  • xsharkeyesxxsharkeyesx Member Posts: 119

    I'm sorry if I am beating a dead horse but like I said if you think it is that big of an issue to make a macro that takes 5 minutes or less to write out and customize personally for your character and gear then I don't even know what to say to you.

    If your gear changes its as simple as replacing the name of your old item with your current one and the macro is fixed. Easy. 20second fix.

    Why are we even arguing about this?

     

    `Shark

  • udinthrikudinthrik Member UncommonPosts: 73

    OK simple enough, another question!

     

    is it possible to execute a a macro within a macro? that would be a possible work around. I don't mind having to use multiple macro boxes, i just don't want to manually activate 3 for one class :P

     

    i could just throw the extra macro boxes at the end if I can do that so it doesnt make macro navigation a mess.

  • KaocanKaocan Member UncommonPosts: 1,270

    Each character has the ability to level up (currently) 8 war and magic classes. Each of these 8 classes have upwards of 30 different skills (currently). Each character has the ability to mix and match these skills onto any of 6 standard toolbars with another two for traits and abilities. They can have any number of different main hand weapons, off hand weapons, and bag slot item changes. They have the ability to swap armor in and out with class changes to gain the benefits of specialized bonuses as needed.

    Now, all this is per character, open ended on how you personally want your character set up. And each of your characters can be set up completely different than the other. A pugalist is not always the same as the next pugalist. You dont even have to be the same type of pugalist each time you put your pugalist weapons on. You can have multiple builds, one for single target DPS with heals for solo mob farming, another build for AoE DPS with no heals for team play.

    So for this to work, and be 100% on the fly changes, where and when you want it to happen, there has to be a system in game with zero restrictions on what the player wants. And the current macro system does just that. It does have a limit on the number of lines per macro, but they give you more than one 10-set toolbar to put more on. My main toolbars has gear change macros on it, this includes main hand, off hand, armor changes, whatever. My second bar (simple up arrow) and I get all my single target solo builds. My third bar (single up arrow again) and I have my AoE/team builds. And I have this for each class I use. There is room for 3 more rows of builds for me if I need them later on too, thats 5 different skill builtups and one gear change for each class I have. More than enough.

    As for the topic of this thread, no there are only so many slots per macro, but, thats why they give you more than one row of them. Split up your gear changes from your skill set picks and it works great.

    As for the idea there needs to be some automated gear change GUI built, why kill what is so easy to use and so efficient at what it does? I wish I had this kind of gear/built freedom in every MMO I played in the past. Even WoW limits you to only 2 gear changes and two build changes. With this I have practically unlimited choices, all built my way.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

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