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Amusing, a lot of people on these forums seem to think that crafting is broken and that the current market system is a "Communist" one?
First off, people who allege of the communism clearly don't understand what it entails... This game economy is actually an example of Laissez-faire free trade. You buy and sell whatever you want, heck you can even make most of it if you specialize enough.
This brings me to my next point, specialization:
People have this weird idea that needing rank 21 mats for a rank 5 craft is ludicrous. Maybe the next time any of these people build a computer, or endeavor on any creative pursuits they should consider:
In building a computer, you go to the store, buy some parts and slap them together more or less. Certainly not a terribly difficult endeavor. What if you were asked to build a computer from scratch? Do you have access to the skills and knowledge needed to dope and etch a silicon substrate with UV light in order to make a CPU core? What about the engineering knowledge to build a magnetic storage system that is able to read and write to platters spinning at up to 7200 or greater rpm? Even if you could make a hard drive that's still only 1 part from a very complex system.
Specialization then is a boon to those willing to put the time and effort into mastering a craft and their time and dedication will be awarded most handsomely. Certainly doesn't sound like communism there... Because no man or woman exists in a vacuum especially in an MMO where the point of the economics system should ostensibly be the exact opposite...
Where does the problem lie then? I would say that the problem lies with the market distribution system. Today's patch is a step in the right direction, an item search function would be the ideal.
So in conclusion: Broken crafting? No. Broken markets? Yes and please do send SE feedback telling them to emphasize fixing markets over crafting because they've demonstrated that they're willing to listen.
EDIT: Also, shoutout to all those naysayers who said "SE will never listen to fans!". Now let's be more constructively critical and make sure SE keeps its promises.
Comments
The haters can not enough complain about it so there is no reply obviously.
I think the FF XIV crafting is one of the good types of it but even good crafting can be made better and there is no logical explanation, why i.e. an given Axe needs Black Buffalo Straps and not blue ones or white ones or straps of sheep leather or dodo leather or whatever leather else.
SWG had the best solution for that and i hope they strive to reach the same level of flexibility so you only need a general ressource/component and each of it has different values that change the quality of the endproduct.
But yes, the crafting is not broken!
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
That's an interesting idea!
So instead of building a high end axe, you could try building a crappier version using easier mats to craft with?
EDIT: it'd be a good way to fill in all the rank gaps, but it might be kinda crazy for the markets...
Yep!
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
I love the crafting system, It feels so rewarding..
The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War
I do enjoy crafting in the game for the most part it feel really rewarding to get stuff done and the small flaws it has will be addressed in the upcoming 2 Upgrades in November and December also a search function will be added to the Retainer wards.
I can kind of understand where the detractors are coming from. To them, it seems like the modern crafting system of simply selecting a recipe and mashing, "go!" was a big improvement. It was fast and convenient, it worked. It's an easy cognitive leap from there to think that an MMORPG that does things diffrently is obsolete.
However, I think what they're missing is that this model, lets call it the World of Warcraft model because that's the biggest place you can see this model introduced, was actually the developers thinking, "well, we're not going to invest a whole lot of time in crafting, so lets just make it simple, fast, and easy."
Final Fantasy XIV is the opposite branch, the developers were thinking, "the player economy is going to be a vital pillar of this virtual world sandbox we're making" and consequently they went complex, slow, and hard crafting. Consequently, there will be really complicated items to assemble, the Ash Fishing Rod being a formidable example, that's not broken, he game actually considered better for having these items because it enhances the depth of the complexity of this important core system.
In the end, there's nothing wrong with either method, it just comes down to a question of whether the player has a preference for that type of game.
Unlike WoW or LOTRO or other games with that simple, fast, easy crafting mechanism, the mobs don't even drop gear in Final Fantasy XIV, the vendors don't reliably anything past the first level gear (with a few exceptions and then often at greatly inflated prices) so players have to make it all. Twelve of the eighteen classes are dedicated to crafting or gathering, it's complex by design. It should be clear that this is the "complex, slow, hard" model of crafting.
I would like to point out that the (how u called it) WoW modell will come to FF14 with the next updates and i do not see crafting becoming any easyer becouse of an Recipe book which does save all items u made and the recipes u got from Local leves and which allows u to click on this recipes and all items u need to craft this item will be placed in your crafting window.
It will make it faster and while i persdonal liked having to make my own Recipe book do look forward of not having to place all mats manually and if only becouse the Menus r still kind of slow.
It will not make it less complex or easyer tho
Yeah, I don't think Final Fantasy XIV will ever be as easy as it is in the LOTRO/WOW style model. I'm not even sure it's possible to fail in this models, you just hit the go button and it just completes the items, repeating as necessary. FFXIV, you can and will fail, often, even on objects that you may have thought trivial.
Right now, crafting is far too tedious for me to make a serious attempt at it. The input lag makes a single synth take upwards of five minutes for one component, and considering how "robust" some of the recipes are, it makes my head hurt. That said, I don't find it to be challenging; just tedious.
It doesn't take a rocket scientist to figure it out.
White orb= highest chance of success
Yellow= lower chance of success with better results
Red= lowest chance of success with best results
Multicolor/Spitting flame/swirly shit= you're going to blow your synth up. Wait and pray the RNG gods favor you.
So basically, it all boils down to RNG, rank, and gear. Skill is not a factor.
Realy like the Crafting Mini game, it is realy funn:D and give greait XP toword awerall lvls as well:D so i dont mind it beeing a litle slow
I WANT A SCI-FI MMO!! (NOT EVE, or Fom, or FE)
I find it dull and redundant in comparison to a lot of other systems out there.
Sure it's not the same.
That doesn't make it good. The same timing minigame gets really old after the 10th time.
The crafting is awesome! makes other games crafting system look like theres is broken LOL. so basically final fantasy has best crafting system then so far. If your not playing this crafting system then your playing a broken one because all the rest of them aren't on this level at all. this one is better than thier previous mmo an more challenging.
what systems?
I agree, crafting in other MMORPGs are just too simple.
The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War
Is there any kind of item decay or item loss...?
I did my fair share of crafting so far but have no clue what the hell u r talking about did u even craft??
I mean seriously did u because from what u said it doesn't sound as if u know what u r talking about....or maybe i just dint understand what u were saying lol
In the end it doesn't matter how often u have the Multicolor/Spitting flame/swirly shit (i can only guess that u meant the animation which shows up when u fail the attempt to work your item by that) all that matters is that u get the Progress to 100% before u run out of Durability and if your skill is high enough u can archive that even when u fail most or even all of your treys(of course if your skill would be high enough its unlikely that would happen lol) ...of course u would try to get as much quality as possible before u finish the craft.
So u would have to use the 3 different methods plus the various ability's u get past 10 wisely to assure the best possible result.
I do agree with u tho no Rocket Scientist required to figure it out but obviously its a bit more involved than what u stated above maybe u didn't figure it out after all
Now i am not saying its the freaking best Crafting system ever but it sure is one of the better ones
It takes skill you have options to use these skills while crafting which you get so you can play crafter as a full time job if you wanted in this game. thats why they give you the option to pick it as a main class when you start the game:
NAME
CLASS
RANK
DESCRIPTION
Maker's Muse
Blacksmith
10
Temporarily increases rate of success for standard syntheses. Most effective for mass production.
Brand of Fire
Blacksmith
20
Temporarily improves stability of harnessed fire elements.
Ingenuity
Blacksmith
30
Temporarily reduces synthesis difficulty. Most effective for parts.
Soulkin Eluder
Blacksmith
30
Temporarily avoid enemy encounters. Effective only against soulkin.
Greater Calling
Blacksmith
35
Temporarily increases rate of success. Most effective for parts.
Sublimation
Blacksmith
40
Temporarily increases influence of strength on craftsmanship.
High Return
Blacksmith
50
Temporarily increases rate of success for high-risk synthesis. Most effective for finished items.
Did you miss my last sentence where I said it's mostly based on rank? Of course you can spam standard when you're high enough rank and succeed, but do you think the orb colors mean nothing? I've tested it. When on white, it tends to succeed more often with standard, rapid, or bold. When on yellow, it fails more often, but the result is higher. When on red, the attempt fails the most, but the result is the highest. When it is multicolored then it becomes a crap shoot, and you literally put your fate in the hands of RNG. When it's spitting flame, it means you are about to break it. When it's swirly, it means the element is unstable, and chances are you will fail.
Maybe you sit there and spam standard on every color, and to that I would say you're doin' it wrong. Do you craft things that are of equal rank to yourself? I simply can't imagine how you would be successful by spamming standard and ignoring multicolors/the various colors. So, I'll ask you, did you even craft?
LOL no i am not spamming standards never said anywhere i would do that, in fact i am sure i said u always will try to get as much Quality as possible
If u tested your orb colors u prolly noticed that every method had it max values u can gain i think Rapid was 30 Progress while standard is 20 i do not know Bold now tho also if u have a full success u do not loose any Durability (full success i mean the really white shiny animation after the attempt)
To answer your question about the rank no i do not some items r far higher rank than i am (the lvl of the item not the required lvl of craft)
You also always will have to consider if u need any special skills (like weaving/hatting and such) since u will need a considerable higher rank than the required rank to success if u miss the Skill (which u will till u get it through guild marks)