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Ok the games not that bad in my opinion, but I really dont see the point in it, waste ur time craft your own gear for what? as far as I know theres no bosses or dungeons? almost seems f**** pointless
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There are 6 "dungeons" in FFXIV, that I know about.
This is a link from Open beta about them:
http://www.ffxivinfo.com/news.php?i=ffxiv:-the-6-dungeons-of-the-open-beta-84
I've been wondering about that too, but we have to consider that this game just got released. I'll just enjoy the 60days free trial and see what happens.
The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War
Wow, nice. I didn't know about those dungeons, thanks for the info.
The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War
thanks for the info man, this game can be good they just gotta keep working at it, guess just try to enjoy the free time and hope its better by the time thats up
Exactly what's the point of any MMORPG? Raids, PvP, you'd think they'd be a means to an end, but what do you get? More raids, PvP.
Anywho, from what I gather, Final Fantasy XIV's end game is not yet enabled, though they've a substantial amount of it planned.
In my opinion we dont have to worry about End game content FF11 did offer u soooo much in the end that i am confident 14 will do too.
True its not in yet but that was the same in 11 at the begin so i dont think we need to worry...at least not yet
About the best feeling i get from final fantasy 14 s playing with people in some sort of way. A linkshell with everyone working together so far this game has the a amazing experience because that an we are talkin about it now on linkshell ventrilo :P. one guy i invited said if he would never prob got invited he prob would have stopped playing. I do know its a lot different when you have a nice linkshell of people doing all kinds of activities each day.
I was exploring the copper mines last night an you can get raped in there atm lol. seen group of 15 + people all beating one mob
Um... those aren't "dungeons" in the traditional sense. They are just large cave networks. They are like any other area currently in the game. There are no "bosses" in those caves or anything special about them other than that they are underground. There were several in XI as well. Like the mines in Bastok.
Have you even been to them? They're easy to get to and you can just run in and see they are like any other zone or small cave (just larger) with a couple aggro mobs. Certainly neat to look at and bit different than the land zones, but I wouldn't call them a dungeon in the regular MMO sense.
This is true, there is no bosses, quest lines, special loots or treasures, they are just caves with mobs in them. From what I saw anyways when I ran into a couple, maybe they will have a purpose when the game is out of beta in March time frame?
1. There are Bosses
2. There are Questlines (Necrologicon is one of them on multiple leves)
3. Special Armor that can be repaired into 'epic' gear
The Rank 30 leves are the first that have you go to these dungeons and kill mobs and at the end kill a weak boss mob. It's not overpowered but these are a challenge and you have 6 difficulty settings. I have not seen a MMO that offers that much flexibility in missions.
What sets these apart from any old missions in other games is the ability to mission-link for better rewards and experience. Something that needs planning and communication. The rewards are rare gear that can be repeaired by crafters to what other games would call epic gear.
It's all there. The problem is that the reviewers and the people that complain are too lazy to read or explore the options available to them.
thats a great post answered a million questions in one
i wondered what kind of levels the dungeons were intended for, i assume your talking class level rather than phyiscal, so ive still got a long way to go
Would love more info on leve linking and how it effects groups. I have noticed onb solo leves how muc hi can bump the rewards with careful selection, however i have no method to it. However the player that starts the leve effects what the whole group recieves as rewards? i love the idea of this method of looting it sounds great, so firstly you get a good bit of gear but its useless until you cna find a skilled crafter
There are 2 dungeons per city state. The first one has Rank 30 leves so my guess is the second one to be Rank 40. One has to note that Rank 30 missions can be done as early as Rank 18-20 with a small group and a traditional setup of Tank, DD, Healer. You have to set the mission on 1 Star though. As you progress in Level you can go up in stars/difficulty. I have noticed that 1-3 Stars is manageable for good players in small groups (3-5). 4-6 Stars are #$@& hard and need a very organized group and appropriate level.
Leve Boosting: Every leve you complete successfully will be available after level reset (36 hours) and can be used to boost a new leve. This is done by exchanging them when you get a new leve. You can exchange up to 4 to boost the new leve. The Star and number next to the exchanged leve is how high the boost will be.
The maximum is 2 Stars so far (thats what we know). This is how it works:
+1 Star if the leve is from a different city state than the one you boost
+1 Star if the leve has a different picture than the one you boost
Essentially it rewards you for doing a variety of different missions (pictures) in different city states per leve reset.
As an example. I got a leve with 2,250 Conjurer Guildmarks. I use four 2 Star leves to boost it and the reward jumped to 4.500 Conjurer Marks. This seems to be the maximum at the moment. You can double rewards. It also works for Gil rewards. Item rewards are not affected although people have been speculating that a chest spawn will have a higher chance to contain another armor piece if the leve was boosted.
Leve linking is when party members have the same leve as the one activating a leve. Selecting leves with your group to get as many of the same leve will reward you with a higher link count. So far it ahs been discovered that this will affect experience gained, higher chance of a chest spawning, higher chance of a chest containing more than just gil and higher chance of a rare and unique item dropping from a chest.
The rare armor pieces are not useless which i think is a great idea. They have a different look (usually dirty and damaged) and can be worn much earlier than the repaired item. Here is an example:
The Tarnished Hoplon turns into a Vintage Hoplon: http://ffxiv.yg.com/item/tarnished-hoplon?id=4100706
I have to say that i am not an expert yet and there is still much to be discovered. I am sure that eventually we will figure out how to maximize the leves rewards.
Hope this helped.
wow, the sheild example is good, i imagined it to require rare materials to repair, but nothing in the list looks that rare
thanks
so extremely limited content available every 36 hours begins at lvl 30. cool
actually, a few further questions
so at level 20 i can start guildleves, i assume to activate one of hte leves you are talking about it will be a guildleve which spawns a "boss" monster or mob in the said dungeon? therefore only the group activating the leve can encounter it, and its not a farmable mob unless oyur in a group with the leve to activate it?
And this spawned mob may require tactics?
All six of those dungeons listed on page 1 have bosses, questlines, and epic gear drops? I think you're just saying there are a couple dungeons that do have some stuff in them currently, which is much different than all of the 6 dungeons listed in the first page have all the things you are talking about.
The problem is that fanboys are people that praise this game are too blind to realize this game isn't exactly everything they think it is. But by all means people on the fence, listen to this guy and buy the game, after you realize it's nothing like he's trying to make it sound, go ahead and PM me and I'll accept your apology .
still fun though, i palyed a good chumk of fallen earth and it was laggy and buggy with no point at the endgame, and that seems to be doing ok and getting updates regulalrly
put it this way, it looks like currently SE have enough content in game to keep you tickign over in the early levels, maybe the intend the first 30 to be trianing and development? who knows
EIther way, i paid £30 for this game, ive probably already got £30 out of it and have another 6 weeks to play its not all bad
Then you did not play many. One of the oldest game on the market - Anarchy Online has mach more flexible system for setting missions difficulty. Not to mention that FF14 makes this "flexibility" loughable, when you have to form an epic raid to kill the very same lady-bug just with more HP and higher damage.
Why is it so hard to accept? It is almost as if you want nothing more than the game to be extremely bad and to have no content. I don't understand why.
I can't tell you about the other dungeons as they are way above my level and i can't get leve quests for them yet. I can only say that at Rank 23 the Rank 30 leve quests showed up and they take place in 3 of the 6 dungeons and on 3 Aetheride Nodes (not crystals).
These missions are a little more complexe than the Rank 20 ones and usually have some special mob/mobs spawn at the end. I have done a few that spawn Hyppogrifs and Elmentals at the end. If you set them to 3 Star and higher you need a damn good strategy to beat them.
The problem i see however is that most players set it to 1 Star and just rush through them to get the leve reward and then complain that they are not challangeing and boring. I have seen this many times and its just another example of how idiotic players are if you give them freedom.
As to the Question if you need tactics to beat these mini bosses. Yes of cause, you need to deal with more than one mob most of the time and while a GLA or MRD can deal with 2 of them, you need to find a way to seperate them or inhibit their TP AoE moves or you wipe faster than you can say "fiddlesticks". This is where LNC abilities come in handy or a THM that can slow.
The game is not for everyone, i am aware of that. It has a different way of doing most things and it also has serious problems with the sometimes clunky and silly interface. This however does not mean the game is as bad as many of the critics try to make it look.
I wish everyone would just enjoy whatever game they like right now but i fear a lot of players are very bitter and shaded because of the huge amount of failed MMORs in recent years that they just can't acept that there is a new kid on the block that does things differently.
There is no way i can make you like the game as much as there is no way for you to change my mind or make the game fail. Why not just lay off the #@$% and enjoy ourselves while it lasts?
All leve mobs are party exclusive. No one else can attack them. All treasure chests that spwan are party exclusive no one else can even see them. Yes, if you have 4 elementals spawn on you, you better come up with some tactics fast. Of cause this only applies if you set the difficulty appropriate to your party size and level. Most people i see put it on 1 star and then complain how easy and boring they are.
I have been in a few bigger parties (5-8 people) that set the leves to highest or one below highest level and i can tell you that if you don't get organized and come up with some plan you will die very fast.
What i like most is that i can re-porganize all my spells/skills to match these specific mobs in just a minute. The flexibility of the class system is really very nice. I play a THM and CON and they are both at the same level. I mix and match spells however i like depending on what role i play or which elementla nuke is the best against a certain target.
I like you!!! You summed up my feelings exactly. Maybe it's because I loved FFXI so much - and know how much content was available there - that I'm a little more patient.
Maybe SE should have launched FFXIV in Japan first and waited until a large expansion to launch in NA, like they did FFXI. Of course, that would tick people off as well. Heck, I'm glad i have a chance to experience all there is already in the game - like crafting and gathering - instead of feeling the typical mad dash to 50 like most mmorpgs. If that's what you are trying to do, then you know ... FFXIV probably isn't for you - ever.
If you look at the hints that SE has given as far as end-game, this game is going to be insanely integrated. Missions where every class is needed - Fighers, Mages, Crafters, Harvesters ... Rumors that companies will be able to build ships (airships?) ... There is going to be a TON of content.
Like I said, I'm glad I have a chance to get a feel for it all before we wind down that road.
The point of mmo's is to play a game and mainly to be with other people that like the same game. Isn't the point of being an mmo gamer to be with other people, to meet and make new friends? Perhaps you'd be happier playing a solo console game...if all you need is dungeons for the game to have a point there are many to choose from ^^
For me the point is to waste time...like all video games...and hang out with my online friends. Pretty simple stuff for me....
Perhaps you shoulda made a thread that just whined about the lack of dungeons.....lol
~Ziggy~
If a man speaks in the woods and there's no woman there to hear him...is he still lying?
for the end! like all over mmoprgs...
yea lol the whole game is a dungeon to me . i doubt the person who made this thread is even high enough to do any dungeons XD