Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild wars short-term?

EgoldEgold Member Posts: 74

Someone mentioned a good point about guild-wars that occured to me. Everyone is excited about it having no monthly fee, but couldn't that mean that it will last for only a short while? Just wondering, as someone who might buy the game. does anyone whos tried it know if it seems like a long lasting game or short-term?

::::37::

Comments

  • aeric67aeric67 Member UncommonPosts: 798

    Backed by NCSoft, it may not be as short term as it normally might.

  • TranquilityTranquility Member Posts: 171

    Well since im probably the one who your talking about image, i think it will be a short very succesfull game. I havent read a lot about it, but it does remind me a bit of diablo/NwN and such. And allthough those games are still growing strong, i do believe that guild wars will not be a game considered to be a winner among the greatest of mmorpg's in the future.

    I think the mmorpg players that they are kind of aming at, might want to stick to a persistant world.

  • aeric67aeric67 Member UncommonPosts: 798

    Yes, I really don't know how to classify GW. I can't think of it as NWN because the servers are centralized and you can't mod and make your own. On the other hand, it doesn't sound like it has the persistance of WoW or EQ2, so will there be a drive to invest time and energy like those games have? I never did have a chance to beta GW, so I guess I will have to buy it and find out.

    It looks like it has the production values that I demand in games, so I think the risk is a decent one.

  • TigerchaTigercha Member Posts: 182

    I think this depends entirely on the schedule they intend too use to role out the expansion worlds.

    Hopefully they will release the expansion packs every 3 to 6 months and not every six months, Cost is not really a factor with me as I would like an ever expanding world, and this should hold me over till the release of DnD.

    But I am sure we will know the answers to this question by the end of June, as they will have released some sort of plan by then.

  • zoey121zoey121 Member Posts: 926

    I think many gamers have different expectations at this point. For those that do not want to stomac yet another pay to grind game, this could be there answer

     As far as short term there are still tons of folks that play counter strike, there is room for a different models especaily when some mmorpgs do not keep players attentions either........

  • shamanzashamanza Member Posts: 1

    Well, in my opinion I think this will be a long-term game... firstly the expansion pack or "Chapters" as they call it will bring in a steady stream of revenue, this has always been there idea.

    Secondly, they will always be working on ways to make the game more interesting and expanding on it. So I'm sure that they will keep it interesting. This is the first game that I have seen them take so much into consideration from the gaming community and the gamers ideas are actually incorperated into the game. Here is hoping to a successful run. ::::28::

  • TorakTorak Member Posts: 4,905

    Long term....

    Why? because there is no monthly fee. You can stop playing for a few months then just turn it on one day without having to worry about restarting accounts and fees.

  • hapwnedhapwned Member Posts: 221
    Lnog term, because its good for short attention spans that can quit pick up quit pick up as much as they like without it costing.

    --Ha, Pwned--
    Pvp = godliness
    Playing: WoW
    Waiting on: Gods and Heroes

  • KiamdeKiamde Member CommonPosts: 5,820

    Expect over priced, necessary expansions and lack of patching to compensate for the lack of a monthly fee.

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • ZaradisZaradis Member Posts: 241
    if this game becomes a huge success which it might expect a trend of games without the monthly fee and instead the expansion packs but it's got to be a massive success.

    Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana

  • HarasharHarashar Member Posts: 68

    I'm still a little divided but if i had to choose i'd say 'Long Term'.  As has already been said there are no monthly fees which has its positives as well as its negatives but i think the possitives outway the negatives.

      I think the Expansion packs are a good idea, as long as they aren't to expensive and they add enough material i think this game could go really far and even be remembered as a great game.  The people behind this thing seem more switched on than other Online RPG's, but hey we'll just have to wait and see.

  • bloodshedxbloodshedx Member Posts: 15

    well, if a $40 game last me for 3 months or more. It's well worth it.

  • tricontricon Member Posts: 141

    I would think that Guild wars would be here to stay for long term.image

    Since this game has no monthly fees, I would say that most players could still constantly continue their favourite MMORPG (WOW, EQ2... and so on) and come back to their GW account whenever there is new expansion set available.image

    The Best thing about the future is that it comes only one day at a time.

  • VampirVampir Member Posts: 4,239



    Originally posted by Kiamde

    Expect over priced, necessary expansions and lack of patching to compensate for the lack of a monthly fee.




    ya but its better then everquest with 9 or 10 expansions and a monthly fee.

    it is at least an improvement. besides theyll prolly do the expansions more or less like the new NWN module set up.

    where its a small fee and downloaded from their site. i cant see them charging more the 20 bucks for the expansions packs, and one every 3-6 months is about 80-40 dollars a year, where as 15$ month for 12 months  is 180 dollars a year plus maybe 20 bucks for an expansion.

    and besides you dont have to buy the expansion pakcs if you done want to. so eitherway i like the guildwars route. not to say i wont pay to play DnL.

    image

    98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature.

  • DookzDookz Member UncommonPosts: 562


    Originally posted by Kiamde
    Expect over priced, necessary expansions and lack of patching to compensate for the lack of a monthly fee.

    You are definetly exaggerating and it is obvious you haven't been following up on the interviews with ArenaNet.

    Expansion costs will be competitive to other first tier games and will be released every 6-9 months. ( $20 to $30 US. is my estimated guess price range based on other expansion packs of other mmorpgs.) They are optional and is not neccessary in order to continue playing GW with your friends. Because of how the mechanic works on the first chapter of GW, you will not be put to a disadvantage if you do not decide to purchase an expansion because you think it may not be worth the money or for whatever reason. Armed with this concept, ArenaNet is taking a risk, forcing them to make top quality expansion packs. You could decide not to buy the second chapter and yet still be able to buy the third chapter, and vice versa.

    Please do not fall on this myth "No monthly fee = lack of updates/patches". It has been stated many times that Guild Wars will have regular updates, big or small, on a regular basis. FYI, since they are focusing on their one game, half of the team will continue working with updates/fixes upon release and the other half are now working on the second chapters of Guild Wars, which is the first expansion pack. You are right when you said there will be no patching for GW because GW unlike other mmorpgs currently out there on the market, Guild Wars uses streaming technology, rather than the old patching method of other mmorpgs, to download the files, hotfixes,etc that you will need without having the devs to bring down the servers or do maintenance offline. You will no longer be waiting months the next MAJOR update/publish, thanks to their streaming technology this allows them to do it in a fly. In fact, you will experience seasonal events, holiday themes and 24/7 tournaments and competitions based on the holidays,etc by simply streaming this in without interrupting the player's gameplay. When something gets boring, they will refresh the contents. You will NOT PAY for any of the updates.

    One major reason why Guild Wars will not be charging subscription fees is because of SCALE. ANet believes that this philosophy will attract a broader audience and this is how they will make their profit. And if you think they will be charging monthly fee sometime in the future, think again. NCsoft whoel heartedly supports ArenaNet's business model and they are in no way being pressured by them to pay to play. This has been established 5 years ago that there will be No monthly fees and continue to do so, thats the reason why NCsoft bought ArenaNet a few years ago because of that philosophy. Guild Wars will have no monthly fees. And there will be no advertisements of any kind in Guild Wars (look for the quotes made by Gaile Grey in this forum). There are other smaller factors that make the servers in GW efficient thus, reducing bandwith cost, that I'll leave it to you to look up.

    ArenaNet has not lied to their fans. They have a strong passsion for games and this is seen through their new concepts that they incorporated in Guild Wars. The Community/Developer relationship has grown strong while the game was still being developed. Hopefully, it will continue to flourish.

    To all who think this way - Get your facts straight please before you make such claims.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    I have to give NCsoft credit where credit is due. They are not looking to take over the MMO market from the big sharks, their just looking to latch on for the ride. Brilliant! Like a parasite they just want to coexsist with the predators. Come on think about it....

    No mothly fee....
    Set-up like PSO (Central hub with enclosed grouping)
    6 month expansions at 30-40 bucks a pop...

    This all adds up to min maintenance and max bang for your gaming dollar. I just hope their plan works and they don't bank it all on tons of expansions being sold. If not then this game will be around for a long, long time.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • LrdHadesLrdHades Member UncommonPosts: 164

    For people who don't play the game to compete in the ladders, it might be a short term thing. For the casual guy there are small team arenas where you can test new characters, casually pvp, and have nothing to lose. If you don't want to do that, you can do quests.

    For the more serious GW folks the PvP ladder will be full of competition, new group builds and strategies will constantly evolve to keep PvP new, and rivalries will be created. Future expansions are sure to offer more PvP options, and different types of ladders or ranked competition.

    They need to put out an expansion every 6 months an provide new things to do, play, etc. If they do that, then the game will last quite a while.

    Supreme Leader Hades
    The Imperial Aces
    Discord: https://discord.gg/CjBP4dc

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by Ramonski7

    I have to give NCsoft credit where credit is due. They are not looking to take over the MMO market from the big sharks, their just looking to latch on for the ride. Brilliant! Like a parasite they just want to coexsist with the predators. Come on think about it....
    No mothly fee....
    Set-up like PSO (Central hub with enclosed grouping)
    6 month expansions at 30-40 bucks a pop...
    This all adds up to min maintenance and max bang for your gaming dollar. I just hope their plan works and they don't bank it all on tons of expansions being sold. If not then this game will be around for a long, long time.



    Lineage, Lineage II, City of Heroes, Guild Wars, Auto Assault, Tabula Rasa, Might & Magic MMorpg....

    this is their title panoramics for the next future (i prolly left something out). Do not seems to me a company just there for the ride. No, don't fool yourself, NCSoft is out for the kill. They already are the biggest Online Games company of the world and they plan to remain so for the near future.

    Is this a bad thing? no way! the more the merrier!

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Funny thing is it's the HARDCORE gamers that NEVER last more than 3 months. Ask anyone here how long have they played a given MMO and I bet it averages 2-3 months. And also Volkner although most of those games are from NCsoft none of them can be labeled as "killer" apps here in the states. I think that NCsoft is trying to find a nitch they can exploit and be contempt with being the "other" MMO that people play along with their main one.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • LrdHadesLrdHades Member UncommonPosts: 164

    Many of the reasons that hardcore gamers don't last in modern MMO's is because they are essentially the same game repackaged in new graphics and a new gameworld. EQ1/2, AC2, DAOC, SWG, WoW almost all play the same way, and the differences are in the fine details. You grind your way up, PvP powers are defined by your level and uber loot, and for all your effort he who brings the biggest zerg wins.

    After about 90-120 days of that over and over for each new and supposedly "revolutionary" game, you just want to move on.

    Guild Wars isn't like the games mentioned above. He with the phattest loot doesn't have a huge advantage over he with the basic loot. Those who win in PvP are the ones who have good coordination, who planned out a good group configuration, and who have practiced. Even in the maps where there are 6 other teams (48 people) a well built and practiced team can wipe out all the others.

    The main problem with GW at this point is there is only one PvP ladder, and quite frankly there needs to be more types of ranked compeition. However, I'm hopeful that will be addressed by the first expansion pack.

    Supreme Leader Hades
    The Imperial Aces
    Discord: https://discord.gg/CjBP4dc

  • tallsmartmantallsmartman Member Posts: 53

    It's hard to say weather it will be short-term or long-term. Most other MMOs are able to be labeled short or long term by how many subscribers there are, and how long they subscribe. In this, people will be much more likely to play on and off a lot. So how do you define that? I guess the only way you can, is by checking the ratio of how many people baught the original verses how many people buy the first expansion.

    -MW

Sign In or Register to comment.