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Why not? Take what has already been done, plunge it back into development for the next two years and re-release the game as Elder Scrolls online. They could refund all the money people have spent on the game and give any active subscribers guaranteed beta spots. They could then re-tool the game, and release a stable, popular title. SV wont be out of pocket. Any other thoughts like this? Perhaps whilst they are fixing the game, they could also release Elder Scrolls V, and have it as a kind of "prelude"to the MMO space.
Hey, Bioware are heading into the MMO arena, the only other company I could see doing a good MMO as well would be Bethesda.
heres hoping!
Comments
this is a good idea, except for the prelude thing, i think having a prelude with a different engine wouldn't work that well.
anyway MO customer base is already really pissed off so i dont think theres anyway of plunging the game back into 2 years development without pissing the rest off after everything they've been through.
even if they pissed off every current MO subscriber, it'd still be a good investment I believe.
SV is worth shit all right now, lol
The subscriber base... to be honest.. is so small as to be negligible to a potential blockbuster release like ElderScrolls Online. They sold around 20k copies since July 2009 (the overwhelming majority of which, no longer play)
As for the feasibility of it... I don't see such an idea as being in the interest of Bethesda. IMHO the only worthwhile asset is potentially some of the artwork.. but all of that would be useless as it doesn't pertain to the Elder Scrolls world. So really... they would "buy out" SV for the privilege of starting from scratch with a licensed Epic engine?
Most importantly.. keep in mind that we have confirmation (via court documents from the Interplay/Fallout lawsuit) that Bethesda has been developing "it's own World of Warcraft type MMO". Documents state this has been underway since initial conception back in late 2006. Logic would suggest that there is a high probablility that this unnamed project would be centered around Elder Scrolls... but we won't know until it's formally announced.
Anyhow... I think developing their own game from bottom to top would best protect the valuable IP they own. I really doubt that they would want in any way to associate their Elder Scrolls franchise with Starvault.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Bethesda whould stick to single player RPGs because im getting the shakes and need a new Elder scrolls single player rpg.
According to the bethesda blog they dropped hints of "The game we all want" being worked on by the main dev team at bethesda... BRING ON THE NEXT ELDER SCROLLS!!!!!!!!!!!!!! YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Playing: Rift, LotRO
Waiting on: GW2, BP
This won't ever happen.
SV has never shipped or programmed a thing in their collective lives. Their lead programmer has no formal training. When you assume somebody else's software, part of the point of doing so is that you can start to easily work on their code and existing structure. This would assume that it's written correctly (to a real programmer's standards) to begin with. Yes, I've been involved in the acquisitions of a lot of software, and if the code isn't in a standard we can work on, we throw it away. It is just too much work and effort, and there are always problems.
Looking at SV's code you know one thing without even having seen the source code. Early on when the beta was around, the game would throw errors in SWEDISH. I cannot explain to you how bad programming this is. It's meant for what we call "code monkeys", people who know how to write code but don't know how to actually program. We already know their testing, development, roadmap all have severe issues, and this stems from the fact they don't have any idea on what it takes to ship a commercial product, or for that matter, even a freeware one.
Bethesda has a good name that has been earned by working hard on their code, modularizing their information, and having a good test process to back it all up. The only redeeming thing in MO that Bethesda couldn't just churn out themselves easily is probably the musical score. The animations, the models, even the terrain are all nothing amazing that we haven't seen out of big software houses for years.
Oh really. I don't remember any Errors messages in Swedish.
The simple fact that Mortal Online has survived as long as it has proves you wrong.
If the game was as bad as some of you claim it is it would have gone the way of APB months ago.
Never trust a screenshot or a youtube video without a version stamp!
You are talking 2 extremely different shitty situations.
Its kind of amazing how little MMO can survive on if no one is willing to call in old loans. Hell dark and light ran for ages will the suite ended. Horizons, and ryzom (talk about a real sandbox) still run with small communities.
Given the main investor i think is henriks dad, i do not think you will see investors calling for the game to be shut down anytime soon,.
http://www.massively.com/2010/10/18/rumor-elder-scrolls-mmo-in-the-works/
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Given that I am a massive fan of the elder scroll series, I would luv an ES MMO more then anything short of the future KoToR MMO, but buying out MO for it? Hell no. I haven't given much time into MO so I won't be too judgemental on it, but if bethesda wanted to make an ES MMO they would be better off building it from the ground up using their code instead of trying to inherite and fix broken coding that someone else screwed the pooch on. Why spend money to buy and repair MO when they could just import their (better) oblivion engine and build around that? This is a very poor idea as much as I want an elder scrolls MMO, next topic.
Yea I would love an TES mmo as well, I believe and hope it really is Bethesda/ZeniMax's secret mmo project. Tough it will be hard to not WoW-ify it, that could potentially prove fatal. They need to build upon the sandbox style, maybe Sandpark hybrid. I also think it would be perfect for an EvE-style ruleset, with "police", bounty system, flagging etc. There is some stiff competition, especially in 2011, so they have to work hard not to become yet another mmo, perhaps aim for niche instead of going all in like TOR and GW2.
I think the sandbox style would fit the ES universe very much more so then trying to WoWify it. If they release another ES game, it won't be until 2012 at the earliest. I also hope their secret project is the ES mmo we've all waited on, but really, I trust bethesda's coding more then I do anything Starvault has done for MO. Bethesda would be better just building their game from the ground up rather then spending out the ass and performing game saving coding surgery on MO. Bethesda doesn't need MO, MO needs a company like bethesda a whole lot more then vice versa but they don't have anything of value to offer. Despite the fans of MO telling me its this or that, the coding is subpar compared to anything Zenimax/Bethesda has ever released. Bethesda, just keep doin what your doing and we all hope to see an open world, sandboxy, eve like ES game that the market sorely needs, it could fill a niche that both darkfall and mortal online failed to achieve.