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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Drachasor

    Originally posted by maskedweasel

     






    Originally posted by Drachasor






    Originally posted by Anubisan

    The way they are handling the 'dynamic' content in TOR sounds a lot more interesting to me because choices you make throughout the game will have a lot of permanent consequences on your character and the way you perceive the world around you. Once important choices have been made, these events will never reset for you. You will have to live with the consequences good or bad. It just seems like it will have more permanence to me than the GW2 system...

     






    GW has personal stories with the same permanence (and just like TOR the permanence is instanced).  Granted, there is probably less personal story in GW than in TOR, since the budget is a bit smaller, on the other hand it is race specific rather than class specific, so that's just 5 options (might make variety easier).  Also, you answer a series of background questions when you create your character, which plays into that personal story (that's definitely more depth than what TOR has for background).






    Thats not necessarily true. Supposedly you will be able to choose backgrounds in TOR as well, to what depth, we do not know. Certain races and classes obviously will have options for different backgrounds. As we don't know how many races we will have, nor do we know the amount of backgrounds that can or would be shared between them, I think it is very possible to have a lot of background choices.

    From what they've showed, you choose one background, like "street urchin."  That's a step below answering 5 or so questions where the answer to one of them might be "street urchin" and the rest involve other things.  That's all I was saying.  Unless you think TOR is going to have a few hundred backgrounds to choose, but I think that's unlikely.

    I'm not saying this is the biggest deal ever, btw, so let's not blow this up into a massive conversation.  I was just saying it was a point in GW2's favor regarding personal stories.  It's likely to have a lot less content, I'd think, based on how much voice is in both games, so that's a few points in TOR's favor.  I expect the personal story in TOR will overall be better, but GW2 isn't bad in this regard.

    I know you won't be answering any questions when you choose the background in TOR,  I'm just saying that you would most probably have more of a variation in backgrounds per class and race.  Background really isn't that important to me regardless, as most of the time the background choices are always more limited then I would like -- but in some sense they help along the story.



  • cheyanecheyane Member LegendaryPosts: 9,404

    One thing about Bioware and choices you make .They are pretty drastic from my experience and had permanent consequences. I always admired them for such a brutal way to make things count. I hate it when the choices you make only has a temporary effect or next to no meaning at all as you could grind it out and get back to where you were before. No I think choices should hurt.

    Garrus Signature
  • KyngBillsKyngBills Member UncommonPosts: 452

    Originally posted by iternal

    Originally posted by Arnstrongit.

    Only people who never played seriouslycould think that voice over/cinematics/story telling are the core game play of MMO's.

    For once and for all: they are NOT.

    omg THIS. an mmorpg is a game you want to spend hundreds of hours playing,killing, hanging with friends.

    cinematics and voiceover have nothing to do with how fun the other 99.9% of your gameplay will be.

    All that story telling could do is continue the game,but if game fails not much to continue when its dead.

    I pretty much agree...And I know this has been a point of contention with some Folks around this Project...They get labeled as fanboi's a lot but I have to wonder how many simply have never played MMO's...Or maybe they played one and solo'd most of the time and never got into an active Guild...

    The other thing behind this is the fact that BioWare seems to be making a great deal of this Game with the Solo Player in mind...And if you're going to basically Solo this thing then I think the VO's and all WILL be more important because you'll be able to get the full effect...But those of us in Vent with 8 other chirping idiots in a channel...well...We'll have to skip through a lot of it cause Folks are busy, have limited play-time, and we need to get stuff done now...lol...

    So content is always going to be King...No getting around it...image

  • solocronosolocrono Member Posts: 173

    Yeah so.... Raise your hand if you've ever been fired from a job, and had nice things to say about a company?    *crickets*      anyone?  

     

    Okay just checking.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by KyngBills

    Originally posted by iternal


    Originally posted by Arnstrongit.

    Only people who never played seriouslycould think that voice over/cinematics/story telling are the core game play of MMO's.

    For once and for all: they are NOT.

    omg THIS. an mmorpg is a game you want to spend hundreds of hours playing,killing, hanging with friends.

    cinematics and voiceover have nothing to do with how fun the other 99.9% of your gameplay will be.

    All that story telling could do is continue the game,but if game fails not much to continue when its dead.

    I pretty much agree...And I know this has been a point of contention with some Folks around this Project...They get labeled as fanboi's a lot but I have to wonder how many simply have never played MMO's...Or maybe they played one and solo'd most of the time and never got into an active Guild...

    The other thing behind this is the fact that BioWare seems to be making a great deal of this Game with the Solo Player in mind...And if you're going to basically Solo this thing then I think the VO's and all WILL be more important because you'll be able to get the full effect...But those of us in Vent with 8 other chirping idiots in a channel...well...We'll have to skip through a lot of it cause Folks are busy, have limited play-time, and we need to get stuff done now...lol...

    So content is always going to be King...No getting around it...image

    Since you asked, I have been playing MMOs since Ultima Online. I have been an active member of many guilds across many games and have even been leader of a few of them. I am no stranger to MMOs and I think the concept of this game sounds awesome. In my opinion, the classic MMO design is extremely tired and overdone at this point. I am glad someone is trying to take it in a new direction... I'm sure there are many other MMO veterans who agree with me on this.

    If VO's become a problem for you with vent, just skip them. Its not like you *have* to listen to them... but they are there to enhance the experience.

    Also, as far as 'content' being king... I would wager that this game will have a lot more content than most other MMOs.

  • solocronosolocrono Member Posts: 173

    Originally posted by Anubisan

    Originally posted by KyngBills

    Originally posted by iternal

    Originally posted by Arnstrongit.

    Only people who never played seriouslycould think that voice over/cinematics/story telling are the core game play of MMO's.

    For once and for all: they are NOT.

    omg THIS. an mmorpg is a game you want to spend hundreds of hours playing,killing, hanging with friends.

    cinematics and voiceover have nothing to do with how fun the other 99.9% of your gameplay will be.

    All that story telling could do is continue the game,but if game fails not much to continue when its dead.

    I pretty much agree...And I know this has been a point of contention with some Folks around this Project...They get labeled as fanboi's a lot but I have to wonder how many simply have never played MMO's...Or maybe they played one and solo'd most of the time and never got into an active Guild...

    The other thing behind this is the fact that BioWare seems to be making a great deal of this Game with the Solo Player in mind...And if you're going to basically Solo this thing then I think the VO's and all WILL be more important because you'll be able to get the full effect...But those of us in Vent with 8 other chirping idiots in a channel...well...We'll have to skip through a lot of it cause Folks are busy, have limited play-time, and we need to get stuff done now...lol...

    So content is always going to be King...No getting around it...image

    Since you asked, I have been playing MMOs since Ultima Online. I have been an active member of many guilds across many games and have even been leader of a few of them. I am no stranger to MMOs and I think the concept of this game sounds awesome. In my opinion, the classic MMO design is extremely tired and overdone at this point. I am glad someone is trying to take it in a new direction... I'm sure there are many other MMO veterans who agree with me on this.

    If VO's become a problem for you with vent, just skip them. Its not like you *have* to listen to them... but they are there to enhance the experience.                You are absolutely right.  And to add to this.. I'm sure if you're on vent in a "Raid" scenario... I'd be willing to put money on the fact that while the VO's are going on talking about the storyline involved in the scenario, everyone on Vent will probably not be saying much... unless they are immature brats.   Now.. that being said... after the first times you redo a raid or whatever... then I can see everyone in your Guild/vent skipping through the talking or what-have-you.  But I'm sure that won't happen until everyone is sure that everyone has been through it at least once... this game, I have a feeling will give people the immersion to WANT others to enjoy the presentations.   I know I'm going to be looking for a guild that is playing the game because they truly enjoy it instead of playing it like WoW.

    Also, as far as 'content' being king... I would wager that this game will have a lot more content than most other MMOs.   Well, everything I've (and I'm sure you've) read about this game has noted that there's going to be ALOT of content from Day one with plenty of stuff to do, with more to come.

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  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

    The reason that WOW has the most asshats prolly is that it has way more players. ;)

    IMVPO I don't think any MMO has really a greater percentage of anti-social people than any other. It just may seem so. Maybe F2P have a bit more socially  disabled people, due to the nature of the beast, being something that does not hold you as long and profound as a MMO which binds you with a monthly fee, but that is just guesswork.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Elikal

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

    The reason that WOW has the most asshats prolly is that it has way more players. ;)

    IMVPO I don't think any MMO has really a greater percentage of anti-social people than any other. It just may seem so. Maybe F2P have a bit more socially  disabled people, due to the nature of the beast, being something that does not hold you as long and profound as a MMO which binds you with a monthly fee, but that is just guesswork.

     Actually in FFA PVP games, I think the ratio would be higher.

     

    That would be due to the mechanics available to grief others.  I am not saying all PVP are like that, but seeing as it has a smaller fanbase vs themepark games, and it gives the ability to be a jerk, then chances are you will see a bigger percentage.

     

    Which doesnt say much, as a game like DF has 10 or 20k subs supposedly....vs WoW 12 trillion-bajillion. 1% of the population in wow being clowns would be more than if the entire game of DF was arses.

     

    So yes I agree WoW probably has more, but I doubt it has the highest ratio of arse-munchers.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • ZERMINUSZERMINUS Member Posts: 241

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

     

    I absolutely agree with this. One of the real downsides of WoW now is its nasty, immature community - as compared to a game that actually does have a good community, like Eve. From what I have experienced, the SWTOR community does not promise to be a positive experience. Perhaps when the game is actually launched, the voices of the paid viral marketeers and the fourteen year old IP fanbois will be drowned out by ordinary, decent players. Some hope.

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by ZERMINUS

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

     

    I absolutely agree with this. One of the real downsides of WoW now is its nasty, immature community - as compared to a game that actually does have a good community, like Eve. From what I have experienced, the SWTOR community does not promise to be a positive experience. Perhaps when the game is actually launched, the voices of the paid viral marketeers and the fourteen year old IP fanbois will be drowned out by ordinary, decent players. Some hope.

     I cannot comment on WoW, but in the old days we did have some great communities.  Mithaniel Marr server in EQ was awesome during my time there. I could simply look at a guild tag to know if a person was quality. If they screwed you over, you had a chat with their guild leader.

     

    Times have changed. It isnt folks with a nerd side playing any longer(yes I am in this grp), it is everyone.

     

     

    The younger players will have their social crowds, and I would imagine us older folks will as well. The communities as they were are basically over....for both good and bad.

     

    I would suggest hitting up a RP server if they offer it. Perhaps you can find the atmosphere you are looking for.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

    I'm actually very glad that there won't be many hardcore SWG Pre-NGE vets around in SW:TOR, in the time that I've visited here on these forums I've learnt that SWG Pre-NGE vets can be the most immature, almost religiously fanatic gamer group that you can find. Rather obnoxious, really. So if those people won't play SW:TOR, all the better.

    Certainly not all SWG Pre-NGE vets of course, but there is a hardcore contingent that thinks that SWG was the most divine thing to have been around in the MMO genre; their neverending hating on SW:TOR because it isn't as sandboxy as SWG and their hanging around forums of a game they hate instead of games they like says it all about their mindset.

     


    Originally posted by Elikal

    The reason that WOW has the most asshats prolly is that it has way more players. ;)

    IMVPO I don't think any MMO has really a greater percentage of anti-social people than any other. It just may seem so. Maybe F2P have a bit more socially  disabled people, due to the nature of the beast, being something that does not hold you as long and profound as a MMO which binds you with a monthly fee, but that is just guesswork.

    I think it can differ from community to community and from server to server. LotrO for example had a very friendly community. In my experience the PvP servers are where you usually find the largest portion of asshats and lolbois, and the RP servers is where you usually find the richest variety in community, the most interesting one, which is one of the reasons I like to hang out on such servers, all kinds of fun and different player made events happening and such.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Elikal

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

    The reason that WOW has the most asshats prolly is that it has way more players. ;)

    IMVPO I don't think any MMO has really a greater percentage of anti-social people than any other. It just may seem so. Maybe F2P have a bit more socially  disabled people, due to the nature of the beast, being something that does not hold you as long and profound as a MMO which binds you with a monthly fee, but that is just guesswork.

    WoW's bad community is a design issue.  The game is all about grinding gear and  content that has low failure tolerance and a need to learn specific fights so you can manage them.  There's a lot of other stuff that goes into making it so WoW players aren't very tolerant of others on many levels.  Further, the game doesn't really have any mechancis that encourage you to be nice to strangers or tolerant in general (heck, even there aren't even enough GM's to keep the general city chat decently clean -- not that I am saying this is a GM issue).  Given mechanics that encourage judging people harshly, not putting up with their mistakes much, having to research fights online, and nothing to encourage friendly play, then it is a no surprise that WoW players often act like total jerks in the game.

    Sadly, the WoW Devs view community as something beyond their perview.  Hence they add more community destroying things to the game regularly.  The Dungeon Finder makes bad behavior harder for players to punish (heck, even if you meet someone you like, you probably won't ever do anything with them again because they are on another server).  I fear guild progression is going to make people put up with bad guild environments because they don't want to lose the guild bonuses (while again adding no incentive towards helping out strangers, making groups more insular and tribal).  As such, I expect the WoW community to only get worse in time (or at least not any better).

    It isn't about the number of players at all.  A game could have the same number of players and a much better community if it is designed to encourage good behavior.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Drachasor

    It isn't about the number of players at all.  A game could have the same number of players and a much better community if it is designed to encourage good behavior.

    I can relate to that. People might despise enforced grouping, but in EQ it really did help building an already positive minded community. A good reputation and constructive behaviour could benefit you a long way in EQ.

    At the least community minded mechanics might stem indifference and promote self restraint.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by cyphers

    Originally posted by Drachasor



    It isn't about the number of players at all.  A game could have the same number of players and a much better community if it is designed to encourage good behavior.

    I can relate to that. People might despise enforced grouping, but in EQ it really did help building an already positive minded community. A good reputation and constructive behaviour could benefit you a long way in EQ.

    At the least community minded mechanics might stem indifference and promote self restraint.

    Forced grouping is certainly one way.  I think it is a hamfisted method and there are more elegant alternatives.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by blueturtle13

    One of the concerns for TOR is the player base I think. Just as WOW has a community with so many immature players I would think an IP like SW will have a server full of ass-hats at all times. Sure there are alot of adults who like the IP but you guys wil have to wade through endless groups of  kids and immature adults as well. GW1 had that problem as well. Moreso than other MMO's

     A high population alone will bring more unsavory players to a game just as it will bring more of all kinds of players to the game, I don't think TOR has to worry about this any more than any other game any more than I believe that WOW has more clowns running around in it than all the other mmo's out there.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • saucelahsaucelah Member Posts: 64

    It's wonderful that they've put so much effort into the sound, considering everyone I know runs all their Bioware games with subtitles and reads to themselves faster than the voiceover, skipping the rest.  I think it's a perfect use of money.  

     

    Actually, I remember reading an interview with a few developers talking about the increased cost in game development, how so much of it is related to hiring voice talent, yet market analysis reveals the majority of players skip most of the voiceovers.  

     

    I'll give a story-based MMO a chance, but I don't give a shit if it has voice talent or not.  

    Playing: Eve, LoL
    Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
    Awaiting: GW2, Rift, Earthrise, TOR

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by saucelah

    It's wonderful that they've put so much effort into the sound, considering everyone I know runs all their Bioware games with subtitles and reads to themselves faster than the voiceover, skipping the rest.  I think it's a perfect use of money.  

     

    Actually, I remember reading an interview with a few developers talking about the increased cost in game development, how so much of it is related to hiring voice talent, yet market analysis reveals the majority of players skip most of the voiceovers.  

     

    I'll give a story-based MMO a chance, but I don't give a shit if it has voice talent or not.  

     While this doesn't really cloud my opinion of TOR or Bioware I agree with this sentiment, I've never cared too much for voice over work and often read to myself faster than the voiceovers and skip them especially after having seen them once.  Atlest with TOR it seems that alot of time will be spent playing other storylines so there shouldn't be too much repitition.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

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  • cheyanecheyane Member LegendaryPosts: 9,404

    While there is truth in the fact that a larger player base will also give rise to more instances of  sociopathic behaviour it is unfair to paint  everyone with that brush. I have come across many decent people on WoW however the most frequent unpleasant encounters have also been there.

     

    But Games like Vanguard and EQ 2 had stellar communities because they were close knit to some extent borne out of the need to help others play to increase the number of people playing. I am not saying that everyone was nice only just to keep people playing but that it is a definite concern at the back of a player's mind from those games that the population is not big. So they tend to be more helpful. This makes it a joy to be part of.

     

    So to an extent games with bigger populations tend to suffer in the community area. However the type of game also may be important . If a game forces you to socialize by forced grouping or otherwise this also makes people want to stay more sociable and good and less obnoxious. I am not advocating forced grouping .I am merely pointing out the conditions in which communities tend to be better.

     

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  • VexeVexe Member Posts: 549

    EA louse doesn't understand how the game industry works and had unrealistic expectations of what he was going to be doing. He's just disgruntled about his whole situation so is blogging about how much he hates the person (or in this case company) who made him disgruntled. He would ahve no idea about the development of TOR.

    I wouldn't let it bother you.

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Vexe

    EA louse doesn't understand how the game industry works and had unrealistic expectations of what he was going to be doing. He's just disgruntled about his whole situation so is blogging about how much he hates the person (or in this case company) who made him disgruntled. He would ahve no idea about the development of TOR.

    I wouldn't let it bother you.

    Sure as an employee of Bioware Mythic, he would have no idea how things were going on SWTOR, especially with Mythic doing Warzones for it. EA is just like every company out there and it's called gossip. I don't know if you have worked at a big company or not but let's just say you will hear things about people in other departments that you have never met.

    Also EA louse isn't the only one putting that information out there:

    45 minutes in:  http://www.gamebreaker.tv/video/this...quakes/2010/10



    11:31 in: http://www.gamebreaker.tv/video/the-...ar-kun/2010/10

    Take it for what you will but I've seen hints at it a few places before and after EA Louse. Does it mean the game won't be good on launch? No, but it does make me very weary of a day 1 purchase and certainly makes the chances of the game going under very high due to a very high budget.

  • TheMinnTheMinn Member Posts: 397

    I feel bad for deaf people then.....sure great sound but thats it...

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Distaste

    it does make me very weary of a day 1 purchase and certainly makes the chances of the game going under very high due to a very high budget.

    Eh... that makes no sense at all, MMO games don't get cancelled after their launch because of their high budget, MMO games get released too early because of too high cost and budget having been used up.

    The reason why MMO games get cancelled after launch is when the projected revenues is lower than the cost. Even a Vanguard is kept on life support, and even an EQ is running after 10 years. Budget has no impact at the after launch situation, profit has.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

This discussion has been closed.