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I've just cancelled my EQ2 account , had enough of the anti-roleplaying/pro-loot mentality. I've got some time in between all my other projects and need a bit of "playtime". I've actually considered reactivating my Underlight account (once I get round the bug which made it crash every few minutes in the past).
Anyone still playing? Anyone care to just to bide the time?
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....and life goes on
I would be playing it, but oddly, UL is THE one game out of several that I tried a month here or there over this campus network that just totally and completely fails.
The other games run, but UL, the chat server connects allright, the game SEEMS to run ok, until you enter a room containing other characters, you can talk to them but none of them move and the game eventually announces a network error and closes up. But as long as you avoid any humans or nightmares you can play indefinitely. But that kind of defeats the purpose of playing.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
I had the exact same problem - I'm fine then Im in a room with people, everything seems all right then Network Crash.
Perhaps the bug needs reporting.
I once asked one of the developers about it, he said that UL uses two seperate protocols. One for he chat and item and entitty placement. One for actual movement of entities and combat and all that jazz. Now when you walk around and nobody is about, you arej ust using the first protocol. The instant you get in a room with people, the second protocol starts to kick in, and being blocked by networking probelms it causes the crash.
Reclamation needs a bit more stability in regards to that. I had this problem on another university network, and to be honest, there's a fair amount of people on university networks who play all sorts of MMO's. I had a roomie who did all sorts of them at one time. And now here I am in a university agian, we got a FPS working online, most mmo's work. UL is the one fussy priss who refuses to cooperate.
This does hurt sales I would figure because university people are a fair portion of buying costumers, and if you cannot cater to them, then you lose them to other games.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
Player positioning uses a protocol called UDP, which is ideal for 'unguaranteed' delivery of information, suitable for consistant flows of information where every packet isn't necessary. Helps with lag issues. Problem is, many campus or corporate firewalls block these UDP packets. It's essential for FPS gameplay, though, for a latency (ping time) perspective in combat. Hence, other RPGs aren't FPS and you notice more lag-type issues.
Chat and such uses TCP, which guarantees delivery of information across cyberspace, and retransmits if it wasn't recieved on the other end, so that conversations are never 'lost'.
Tried to make that understandable to the general public, from a network engineer. :P
Oddly I managed to get planetside to work. I THOUGHT that used UDP to be honest though I didn't check specifically.
On the stevens tech network UL didn't work but I did get quake 2 HL and quakeworld to work via the use of sockscap to route all my data through a socks proxy on their firewall. Ul though didn't like that too much.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
Hell yeah I still play!
-Nighthawk
P.S. Everquest sucks.