I was also the designated healer for my raiding days in WoW and for my group of homies that played mmos with me. But I can honestly say that it got boring for me. Being a healer mean being more observant and sitting in the background watching bars. I for one have found more joy from being part of the action. I welcome GW2 and their no healer policy. I cannot wait to dive in.
That seems to be the route that SWTOR is taking as well. I guess it's just a matter of "wait and see" as to how fun the support classes are without the full time healing factor. I can't for the life of me see the appeal in hiding in the back and staring at bars, but I'm sure glad it appeals to some people!
Well... not gunna lie, it appealed to me just fine. Matter of fact I loved it when I was in WoW. It felt like you were god. Especially if you were really good, you would have everyone's life's in your hands and some of the best feelings in my life still come from those TBC raids that just before we would be about to down a boss, we would start to wipe, all the healers started to die and I along with my usual druid buddy would be the last 2 healers in the raid fighting to keep everyone and ourselves alive.....
That's the truth, even if you're NOT good!
A group without a healer generally equals alot of downtime waiting for folks to come back from rez point... or no point in continuing at all. That's why I'm glad SOME folks like it!
The only thing I don' t like about this game are the loading screens when you are changing areas, like entering Divinity's Reach.. I hoped that it would be a open world game but I can live with this. The dialog scenes are not needed too. Otherwise it's perfect and I will preorder the game.
dude it will be open world the only reason there are loading screens for divinitys reach is that all city's will be like that (prolly to prevent lag) but there will also be dungeons that are instanced and your home instance of course (in ur home city) anyways read more plz it is in fact open world.
I don't know if it's been mentioned yet, but in the GW2 article in the latest PC Gamer Mag one of the devs mentions the following tidbit: he was playing an Elementalist and was able to complete one of the instanced dungeons with a group of 4 other Elementalists.
I think that alone speaks volumes about how each class will be able to fill different roles in the game. One might have been doing spot healing duty, while another was DPSing, another was faux tanking and what not. That's encouraging news from where I sit.
I don't know if it's been mentioned yet, but in the GW2 article in the latest PC Gamer Mag one of the devs mentions the following tidbit: he was playing an Elementalist and was able to complete one of the instanced dungeons with a group of 4 other Elementalists.
I think that alone speaks volumes about how each class will be able to fill different roles in the game. One might have been doing spot healing duty, while another was DPSing, another was faux tanking and what not. That's encouraging news from where I sit.
It also plays into the idea of homogenization. Everyone can do everything.
I don't know. We'll see what happens. Right now I'm personally skeptical.
Personally, I hate healling, so I'm afraid I cannot offer any sympathy.
The devs have addressed this, however, in trying to create support classes that will appeal to healers while requiring them to take a more active roll in combat encounters. No more sitting back and spamming a couple of buttons.
Kinda hard not to take this post the wrong way. No more sitting back and spamming a couple buttons. Not sure about other main healers/support players, but healing is a heck of a lot more complex than that. In fact, I use that analogy to describe DPS. As a dps player all you have to do is watch the mob's hp and move out of the way of environment effects.
Now compare that to a healer...you have to watch for environment effects, stay within range of all group members, watch everyone's health. A healer is always multi-tasking, at least in a game that makes good use of healers. Most times they are your dispellers are well. We have to learn what to prioritize. How long can that mage surive the magic damage curse? Can I afford to stop healing someone else in order to remove his debuff. A dps...well just needs to dps and not gain aggro. Some games give the dps slight forms of CC(stuns, interrupts, etc) which increase their complexity a little.
Rant aside, I really enjoyed Defenders in CoH. I'm hoping GW2 offers some similar style support. Storm and Kinetic defenders were my favorites. Knock-backs, accuracy debuffs, damage debuffs, speed boosts, etc. You don't need contant healing when your support character can affect the battle in so many other ways.
GW2 might end up being a great game, but without a dedicated healing class I won't be trying it. I know it's much cooler to be a DPSer, but in every MMO I have ever played I end up spending the majority of my time filling the healer role. I get to heal spaceships in EVE as a logistics pilot so I'm sure they could figure out a cool way of allowing healers in GW2.
I was a huge fan of the original GW. I loved the variety in classes and the different pvp combat systems as well as the pve missions. When I started reading about GW 2 I became very interested and very excited since I haven't found a new MMO I have enjoyed in quite a while, but my issue is......... Why no healing class???
I am so thrown back as to why they would want to alienate a class that a lot of people love playing.
I was just completely dissapointed because healing classes are the only classes I really enjoy playing and have no interest in playing a game with no healing class.
How do all you other healers feel?
The bottom line is Arena Net decided to break the mold and take a chance on this decision, and I think they are making the right decision. This will allow parties to not have to worry about having a healer in the first place. What fun is the game is you have to have the same freakin party make up every time? Between the nearly universal rez ability and the other innovative game mechanics GW2 will go down as the mmo that did away with dedicated healers. Besides what fun is it to just heal and not kill. That just sounds too liberal for my conservative mindset.
The only thing I don' t like about this game are the loading screens when you are changing areas, like entering Divinity's Reach.. I hoped that it would be a open world game but I can live with this. The dialog scenes are not needed too. Otherwise it's perfect and I will preorder the game.
dude it will be open world the only reason there are loading screens for divinitys reach is that all city's will be like that (prolly to prevent lag) but there will also be dungeons that are instanced and your home instance of course (in ur home city) anyways read more plz it is in fact open world.
Well if it's there to prevent lag, good. Thanks for the nfo... can't wait to set some centaurs on fire when the game is out )
Here's the simplest way to think of it... look at every single tank/healer/dps style of fight out there, with WoW being a glaring example. Every fight, every freakin' one, is scripted. You do this. You do that. You avoid this. Static. Every time, same thing if you're successful.
GW2... they threw the script away.
YEah..why do you need a script when you do it all yourself. No need for other participants.
Except you do need them, because you are not a dedicated healer. You can't mitigate all the incoming damage by yourself. You can't avoid getting stunned/knocked back/CC'd all by your lonesome because your class does not have it all. You are a jack of some trades but master of none. You NEED other people to fill in the gaps.
Simple. Next question? =p
Do need what... scripts? You're not making sense in context.
I think people are overlooking the fact that in lieu of dedicated healers, tanks, dps we're having a whole new style of combat as well. Like I was saying with the scripts, there will be no more scripted battles. Seriously, look at WoW. Now, in Beta, the top guilds are given the strategy on how to beat the bosses and it's really a matter of executing that game plan perfectly (pre-nerf) to win. When they release the game, everyone goes and watches the videos on how to beat the bosses and soon it's a world of parrots.
GW2 is shifting to tactics in real time, not a set strategy. Positioning counts in different ways... you can, for example, do more damage from a flank than dead ahead. You may choose to lay down a firewall so that a ranger can use his whirling axes to throw a barrage of fireballs around. You might toss a static field around someone in trouble to stun foes attempting to attack them, toss a heal on that person, then help lay waste to the bad guys. It's all dynamic, changing combat. It's worthless to have a dedicated tank or healer or whatever with this style of combat, for the bad guys aren't going to behave they way they need to to allow that to work.
Separate Tank/healer/dps = scripted combat. Execute the script or fail.
All can damage/control/support = active, changing combat. There are no roles... the situation determines the role you change in to, and that's likely to change a few times during the fight.
Stop thinking that this is the Lich King. Healers go here, tanks there and there, dps over here, when this happens do exactly this or die...
The only thing I don' t like about this game are the loading screens when you are changing areas, like entering Divinity's Reach.. I hoped that it would be a open world game but I can live with this. The dialog scenes are not needed too. Otherwise it's perfect and I will preorder the game.
dude it will be open world the only reason there are loading screens for divinitys reach is that all city's will be like that (prolly to prevent lag) but there will also be dungeons that are instanced and your home instance of course (in ur home city) anyways read more plz it is in fact open world.
Well if it's there to prevent lag, good. Thanks for the nfo... can't wait to set some centaurs on fire when the game is out )
Just to follow up a little on this, if you look at Divinity's Reach it's huge. It'll make Stormwind look like Beetletun. There are multiple zones in the city, including one instanced zone which is your home instance. If you're used to WoW, think of teh zones as the equivalent of Stormwind, Orgrimmar, Dalaran and Shattrath all on the same server and joined. You'd definitely want each to be zoned or the lag would be horrid.
Yes, the world is wide open and persistently changing.
Separate Tank/healer/dps = scripted combat. Execute the script or fail.
All can damage/control/support = active, changing combat. There are no roles... the situation determines the role you change in to, and that's likely to change a few times during the fight.
Stop thinking that this is the Lich King. Healers go here, tanks there and there, dps over here, when this happens do exactly this or die...
Throw away the script.
Thats kinda what turns me off about the system. Instead of each person having their defined role, everyone is just a DPSer killing the mob as fast as they can then bragging about how much more DPS they did at the end of each fight. I'm sure many will love it, just look at how many people only want to DPS in WoW.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Separate Tank/healer/dps = scripted combat. Execute the script or fail.
All can damage/control/support = active, changing combat. There are no roles... the situation determines the role you change in to, and that's likely to change a few times during the fight.
Stop thinking that this is the Lich King. Healers go here, tanks there and there, dps over here, when this happens do exactly this or die...
Throw away the script.
Thats kinda what turns me off about the system. Instead of each person having their defined role, everyone is just a DPSer killing the mob as fast as they can then bragging about how much more DPS they did at the end of each fight. I'm sure many will love it, just look at how many people only want to DPS in WoW.
Just because you are able to take on more than one role doesn't mean you have to I am sure. If you want to just do pure DPS, I am sure that is completely viable. But knowing you can assume the role of a tank or healers when in a pinch, in my opinion, can only be a good thing.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Actually, I get the impression that they are spinning that there wont be a dedicated healer. In the end, I expect that people will build characters to be dedicated healers and that groups will search hard for these players.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
That's what I don't get. There are plenty of supportive skills that will be at the player's disposal, yet people complain. I mean let's take the Necromancer, a class that's built for support; with it's Wells to provide healing or inflict continual damage, nearly every single condition at it's disposal (Plague) and yet a Necro is able to hold it's own in combat. I don't see what's wrong with that. I like what ANet is doing by not forcing people to choose a class they don't paticulary enjoy and for those who like being a dedicated healer... just equip your Elementalist or Necromancer with a Staff and go nuts.
And as for Murashu talking about every class being DPS. Sure any class can be a DPS but I doubt you'd see Eles, Necros or the "yet to be revealed Scholar" with duel-wielding daggers. It's all about the weapons you decide to equip yourself with.
As for me, I'd like to create a Supportive-DPS Elemental Hybrid, equiped with a Sceptre & Dagger.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Actually, I get the impression that they are spinning that there wont be a dedicated healer. In the end, I expect that people will build characters to be dedicated healers and that groups will search hard for these players.
Because of how the game is supposed to be, as far as I know, this will be impossible because the encounters aren't ment for someone just to hang back and heal the whole time and not do any dps. I am sure there will be counter measures like healer aggro and if some, say just hangs back and does nothing be heal, he would be the first killed.
The mechanics are ment for everyone to split the work evenly. Everyone has to pay attention and everyone has to multi-task. That's why this game won't be holding your hand saying: "hey, it's ok you don't have to do extra work, you can just do one thing."
Veritas Vos Liberabit- The truth will set you free.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
I agree and this is my number one reason for passing on this one.
I understand you can pick up some support abilities, but if the game is designed to work with 5 lolDPSers, are people going to want players that don't do as much DPS, therefore slowing down the entire group? It's kinda like telling people who like permadeath to delete their toon and pretend is a valid game mechanic.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Actually, I get the impression that they are spinning that there wont be a dedicated healer. In the end, I expect that people will build characters to be dedicated healers and that groups will search hard for these players.
Because of how the game is supposed to be, as far as I know, this will be impossible because the encounters aren't ment for someone just to hang back and heal the whole time and not do any dps. I am sure there will be counter measures like healer aggro and if some, say just hangs back and does nothing be heal, he would be the first killed.
The mechanics are ment for everyone to split the work evenly. Everyone has to pay attention and everyone has to multi-task. That's why this game won't be holding your hand saying: "hey, it's ok you don't have to do extra work, you can just do one thing."
If what you say is true, then I will likely not find the class system interesting. Which is sad because I have extremely high hopes for this game.
It's not that I want to be relegated to one role. It's that I want to customize my character to be what I want it to be and not have to worry about the same things using every class.
Wow once again people prefer to jump to conclusions then take a stand point of: hmmm that is different, I think i will have to try that out in OB/Free trial see how it works out. Instead people start going from point A straight to Z without bothering with B thru Y. What I am guessing is that Anets use of Support may very well coincide with what most people consider to be the quote "Healer". Just cause other classes or all classes can fill support roles does not imply that all classes will be generic, hybrid basturd classes all playing the same. Unless you know all the skill lists and how each support class will play to ASSUME that all the classes are gonna be carbon copies of each other playing the same, doing everything the same is a huge assumption. That would be like saying all tanks play the same in all games, all DPS play the same in all games and all healers play the same in all games. No one except those that have played the game know how any of this works or plays etc. To be honest people are letting wording effect how they perceive this system. Until you try it out yourself, to claim anything one way or the other is speculation at best. But to just say " I will not try this game because i can't be a WoW healer", is nothing more being shortsighted and bit childish to not at least try it for free, then decide that is not right for you. We all cry and clamour for someone to try something new . Then when they do you have all these people whining, crying, and complaining how it sucks before they even try it. Goes to show you can't please people, and you really can't please the MMO community these days.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Actually, I get the impression that they are spinning that there wont be a dedicated healer. In the end, I expect that people will build characters to be dedicated healers and that groups will search hard for these players.
Because of how the game is supposed to be, as far as I know, this will be impossible because the encounters aren't ment for someone just to hang back and heal the whole time and not do any dps. I am sure there will be counter measures like healer aggro and if some, say just hangs back and does nothing be heal, he would be the first killed.
The mechanics are ment for everyone to split the work evenly. Everyone has to pay attention and everyone has to multi-task. That's why this game won't be holding your hand saying: "hey, it's ok you don't have to do extra work, you can just do one thing."
If what you say is true, then I will likely not find the class system interesting. Which is sad because I have extremely high hopes for this game.
It's not that I want to be relegated to one role. It's that I want to customize my character to be what I want it to be and not have to worry about the same things using every class.
Again.... have to wait and see. lol
I must admit it is very funny how long this thread is. I say this because, you have millions of threads that people start that complain about everything not being different from WoW, and when someone (Anet) decides to do something different, it gets ripped to shreds for "not gunna work" before people even try it..... lol, I can't help but laugh.
Veritas Vos Liberabit- The truth will set you free.
I must admit it is very funny how long this thread is. I say this because, you have millions of threads that people start that complain about everything not being different from WoW, and when someone (Anet) decides to do something different, it gets ripped to shreds for "not gunna work" before people even try it..... lol, I can't help but laugh.
I know right. All the time people complain about MMOs, calling most of them WoW clones for having the whole Holy Trinity dynamic. And a developer like ANet decides to shake things up by not making another WoW clone, people still bitch and whine about it. I guess you just can't please everyone.
At least there are plenty of WoW clones out there, for anyone who doesn't like the lack of the Holy Trinity.
I must admit it is very funny how long this thread is. I say this because, you have millions of threads that people start that complain about everything not being different from WoW, and when someone (Anet) decides to do something different, it gets ripped to shreds for "not gunna work" before people even try it..... lol, I can't help but laugh.
I know right. All the time people complain about MMOs, calling most of them WoW clones for having the whole Holy Trinity dynamic. And a developer like ANet decides to shake things up by not making another WoW clone, people still bitch and whine about it. I guess you just can't please everyone.
At least there are plenty of WoW clones out there, for anyone who doesn't like the lack of the Holy Trinity.
It's not about WoW or whatever. It's about, "Is this system going to be interesting and rewarding?"
So far it looks bland. Maybe it'll be fun. Only time will tell.
Comments
That's the truth, even if you're NOT good!
A group without a healer generally equals alot of downtime waiting for folks to come back from rez point... or no point in continuing at all. That's why I'm glad SOME folks like it!
dude it will be open world the only reason there are loading screens for divinitys reach is that all city's will be like that (prolly to prevent lag) but there will also be dungeons that are instanced and your home instance of course (in ur home city) anyways read more plz it is in fact open world.
I don't know if it's been mentioned yet, but in the GW2 article in the latest PC Gamer Mag one of the devs mentions the following tidbit: he was playing an Elementalist and was able to complete one of the instanced dungeons with a group of 4 other Elementalists.
I think that alone speaks volumes about how each class will be able to fill different roles in the game. One might have been doing spot healing duty, while another was DPSing, another was faux tanking and what not. That's encouraging news from where I sit.
It also plays into the idea of homogenization. Everyone can do everything.
I don't know. We'll see what happens. Right now I'm personally skeptical.
Kinda hard not to take this post the wrong way. No more sitting back and spamming a couple buttons. Not sure about other main healers/support players, but healing is a heck of a lot more complex than that. In fact, I use that analogy to describe DPS. As a dps player all you have to do is watch the mob's hp and move out of the way of environment effects.
Now compare that to a healer...you have to watch for environment effects, stay within range of all group members, watch everyone's health. A healer is always multi-tasking, at least in a game that makes good use of healers. Most times they are your dispellers are well. We have to learn what to prioritize. How long can that mage surive the magic damage curse? Can I afford to stop healing someone else in order to remove his debuff. A dps...well just needs to dps and not gain aggro. Some games give the dps slight forms of CC(stuns, interrupts, etc) which increase their complexity a little.
Rant aside, I really enjoyed Defenders in CoH. I'm hoping GW2 offers some similar style support. Storm and Kinetic defenders were my favorites. Knock-backs, accuracy debuffs, damage debuffs, speed boosts, etc. You don't need contant healing when your support character can affect the battle in so many other ways.
GW2 might end up being a great game, but without a dedicated healing class I won't be trying it. I know it's much cooler to be a DPSer, but in every MMO I have ever played I end up spending the majority of my time filling the healer role. I get to heal spaceships in EVE as a logistics pilot so I'm sure they could figure out a cool way of allowing healers in GW2.
The bottom line is Arena Net decided to break the mold and take a chance on this decision, and I think they are making the right decision. This will allow parties to not have to worry about having a healer in the first place. What fun is the game is you have to have the same freakin party make up every time? Between the nearly universal rez ability and the other innovative game mechanics GW2 will go down as the mmo that did away with dedicated healers. Besides what fun is it to just heal and not kill. That just sounds too liberal for my conservative mindset.
Well if it's there to prevent lag, good. Thanks for the nfo... can't wait to set some centaurs on fire when the game is out )
Fight fire with Frost!
Do need what... scripts? You're not making sense in context.
I think people are overlooking the fact that in lieu of dedicated healers, tanks, dps we're having a whole new style of combat as well. Like I was saying with the scripts, there will be no more scripted battles. Seriously, look at WoW. Now, in Beta, the top guilds are given the strategy on how to beat the bosses and it's really a matter of executing that game plan perfectly (pre-nerf) to win. When they release the game, everyone goes and watches the videos on how to beat the bosses and soon it's a world of parrots.
GW2 is shifting to tactics in real time, not a set strategy. Positioning counts in different ways... you can, for example, do more damage from a flank than dead ahead. You may choose to lay down a firewall so that a ranger can use his whirling axes to throw a barrage of fireballs around. You might toss a static field around someone in trouble to stun foes attempting to attack them, toss a heal on that person, then help lay waste to the bad guys. It's all dynamic, changing combat. It's worthless to have a dedicated tank or healer or whatever with this style of combat, for the bad guys aren't going to behave they way they need to to allow that to work.
Separate Tank/healer/dps = scripted combat. Execute the script or fail.
All can damage/control/support = active, changing combat. There are no roles... the situation determines the role you change in to, and that's likely to change a few times during the fight.
Stop thinking that this is the Lich King. Healers go here, tanks there and there, dps over here, when this happens do exactly this or die...
Throw away the script.
Oderint, dum metuant.
Just to follow up a little on this, if you look at Divinity's Reach it's huge. It'll make Stormwind look like Beetletun. There are multiple zones in the city, including one instanced zone which is your home instance. If you're used to WoW, think of teh zones as the equivalent of Stormwind, Orgrimmar, Dalaran and Shattrath all on the same server and joined. You'd definitely want each to be zoned or the lag would be horrid.
Yes, the world is wide open and persistently changing.
Oderint, dum metuant.
Thats kinda what turns me off about the system. Instead of each person having their defined role, everyone is just a DPSer killing the mob as fast as they can then bragging about how much more DPS they did at the end of each fight. I'm sure many will love it, just look at how many people only want to DPS in WoW.
There will be lots of supportive skills. I'm not sure why people get the impression that just because there won't be a dedicated healer, that there won't be support at all. You'll be able to make and tailor your character to a mostly supportive role if you choose, it just won't be purely healing. However, if you are still stuck on having rigid role definitions then perhaps this game isn't for you.
Just because you are able to take on more than one role doesn't mean you have to I am sure. If you want to just do pure DPS, I am sure that is completely viable. But knowing you can assume the role of a tank or healers when in a pinch, in my opinion, can only be a good thing.
Actually, I get the impression that they are spinning that there wont be a dedicated healer. In the end, I expect that people will build characters to be dedicated healers and that groups will search hard for these players.
That's what I don't get. There are plenty of supportive skills that will be at the player's disposal, yet people complain. I mean let's take the Necromancer, a class that's built for support; with it's Wells to provide healing or inflict continual damage, nearly every single condition at it's disposal (Plague) and yet a Necro is able to hold it's own in combat. I don't see what's wrong with that. I like what ANet is doing by not forcing people to choose a class they don't paticulary enjoy and for those who like being a dedicated healer... just equip your Elementalist or Necromancer with a Staff and go nuts.
And as for Murashu talking about every class being DPS. Sure any class can be a DPS but I doubt you'd see Eles, Necros or the "yet to be revealed Scholar" with duel-wielding daggers. It's all about the weapons you decide to equip yourself with.
As for me, I'd like to create a Supportive-DPS Elemental Hybrid, equiped with a Sceptre & Dagger.
Because of how the game is supposed to be, as far as I know, this will be impossible because the encounters aren't ment for someone just to hang back and heal the whole time and not do any dps. I am sure there will be counter measures like healer aggro and if some, say just hangs back and does nothing be heal, he would be the first killed.
The mechanics are ment for everyone to split the work evenly. Everyone has to pay attention and everyone has to multi-task. That's why this game won't be holding your hand saying: "hey, it's ok you don't have to do extra work, you can just do one thing."
Veritas Vos Liberabit- The truth will set you free.
Some people play a healer as it is the only way they can get others to hang out with them.....
I agree and this is my number one reason for passing on this one.
I understand you can pick up some support abilities, but if the game is designed to work with 5 lolDPSers, are people going to want players that don't do as much DPS, therefore slowing down the entire group? It's kinda like telling people who like permadeath to delete their toon and pretend is a valid game mechanic.
If what you say is true, then I will likely not find the class system interesting. Which is sad because I have extremely high hopes for this game.
It's not that I want to be relegated to one role. It's that I want to customize my character to be what I want it to be and not have to worry about the same things using every class.
Wow once again people prefer to jump to conclusions then take a stand point of: hmmm that is different, I think i will have to try that out in OB/Free trial see how it works out. Instead people start going from point A straight to Z without bothering with B thru Y. What I am guessing is that Anets use of Support may very well coincide with what most people consider to be the quote "Healer". Just cause other classes or all classes can fill support roles does not imply that all classes will be generic, hybrid basturd classes all playing the same. Unless you know all the skill lists and how each support class will play to ASSUME that all the classes are gonna be carbon copies of each other playing the same, doing everything the same is a huge assumption. That would be like saying all tanks play the same in all games, all DPS play the same in all games and all healers play the same in all games. No one except those that have played the game know how any of this works or plays etc. To be honest people are letting wording effect how they perceive this system. Until you try it out yourself, to claim anything one way or the other is speculation at best. But to just say " I will not try this game because i can't be a WoW healer", is nothing more being shortsighted and bit childish to not at least try it for free, then decide that is not right for you. We all cry and clamour for someone to try something new . Then when they do you have all these people whining, crying, and complaining how it sucks before they even try it. Goes to show you can't please people, and you really can't please the MMO community these days.
DOnt cry my friend! Rift will put a smile on ur face
Again.... have to wait and see. lol
I must admit it is very funny how long this thread is. I say this because, you have millions of threads that people start that complain about everything not being different from WoW, and when someone (Anet) decides to do something different, it gets ripped to shreds for "not gunna work" before people even try it..... lol, I can't help but laugh.
Veritas Vos Liberabit- The truth will set you free.
I know right. All the time people complain about MMOs, calling most of them WoW clones for having the whole Holy Trinity dynamic. And a developer like ANet decides to shake things up by not making another WoW clone, people still bitch and whine about it. I guess you just can't please everyone.
At least there are plenty of WoW clones out there, for anyone who doesn't like the lack of the Holy Trinity.
Again, people have the holy trinity so ingrained into their head that they can't conceive of another way.
It's not about WoW or whatever. It's about, "Is this system going to be interesting and rewarding?"
So far it looks bland. Maybe it'll be fun. Only time will tell.