Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Mortal Online Development Update 19 Oct

RohnRohn Member UncommonPosts: 3,730

This was posted today on the main MO website:


Development roadmap for the coming weeks. Please keep in mind that these are NOT the complete patchnotes and the roadmap can be subject to change at any time.

Current:

· Bug fixing and tweaking of the game





Upcomming:

· Fledgling flag

· New creatures & more spawns in Myrland

· GUI overhaul (flash)

· New "pickables"

· New player first experience "tasks"

· Final fishing system

· New dungeons

· Option to aim up, down and move siege weapons

· Increased storage space for keeps including a vault chest to keep tax money in

· Basic Alliance option

· Craftable Mount gear

· Mount weapons

· New weapon group: crossbows

· Texture optimization for players

· New armor sets

· Magic overhaul and new magic school

· Alchemy


http://www.mortalonline.com/content/under-development

Hell hath no fury like an MMORPG player scorned.

Comments

  • TorgrimTorgrim Member CommonPosts: 2,088

    Things look better an better all the time, I really hope they do atleast once a full fledge bug fix patch without any new featurer so they can 100% focus on fixing bugs before new things gets added.

    If it's not broken, you are not innovating.

  • RekindleRekindle Member UncommonPosts: 1,206

    I've been waiting to give this game another chance but last time I played about three months ago I couldn't find anything to do. 

  • username509username509 Member CommonPosts: 635

    Originally posted by Rekindle

    I've been waiting to give this game another chance but last time I played about three months ago I couldn't find anything to do. 

    It's a fun game, but you need to make your own path.  Goals are not clearly defined in this game.  I would wait until after they add the fledgling flag and the newbie "tasks" (probably starvaults name for quests) before getting back into it if you desire more clearly defined goals.

    Never trust a screenshot or a youtube video without a version stamp!

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by username509

    Originally posted by Rekindle

    I've been waiting to give this game another chance but last time I played about three months ago I couldn't find anything to do. 

    It's a fun game, but you need to make your own path.  Goals are not clearly defined in this game.  I would wait until after they add the fledgling flag and the newbie "tasks" (probably starvaults name for quests) before getting back into it if you desire more clearly defined goals.

     

    I rather see tasks as the general "quests" beacuse how heroic is it to set out on a quest and kill 10 rats? :/

     

    SV vision for quests are just that, A quests its something big something hard something that will take a long time to complete.

    So tasks are the perfect defenition  :)

     

    Just a side note ;)

    If it's not broken, you are not innovating.

  • DollMighty8313DollMighty8313 Member Posts: 179

    I have tried about 4 times since launch to play this game.  Its really just a bad game period.  The lack of direction is a cop out for not having any valid lasting and interesting lore.  If they had decent lore they would WANT to create quests that would integrate with it.  That is why WOW works so well.  The LORE drives the game.  Just because Mortal is a different Genre of game doesn't mean that it not having any direction is a revolutionary way of going about designing a game.  it is just another shortcoming of SV as a company.  Every MMO in history could have just created a world with no quests or driving factors in the game and just said "Make your own lore"--but they didn't.  Why?  Because that does not WORK. 

Sign In or Register to comment.