Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Ward/Bind Suggestions

PoloJoePoloJoe Member Posts: 48

I haven't seen this said anywhere personally, and not sure if the Rec engine will be similar to the UL engine at all with item vaping and such, in reference to wards being treated like dropped items. But, I think there should be a way that wards could be extended while they are still up on a portal. So there's not always that brief time of the ward being down, where the enemy could sneak through. Could just evoke Bind on a warded portal and add another ten minutes to its lifetime. Maybe Bind plats will extend the life of the ward as well?

While on the same subject, Amulets with charges, following in line with how Inscribe currently matches level with charge amount, would be awesome. Need someone to pass? Give them a single charged amulet, no need for a Shatter. Or maybe have the item have a time limit similar to evoking a blade, and vape when the dreamer holding it wakes.

Anyone agree? These are wishes I've always had in UL, that would have easily balanced things a lot more, and would have given more prestige to Ward. I especially like how Shatter has to at least match the Bind level in Rec.

Joe

Comments

  • MalamenzMalamenz Member UncommonPosts: 115

    Love the adding charges to amulate idea.image 

    As for the rest, as much as as that brief moment were an enemy can slip through until a new ward is placed I kinda like cause it requires more coordination and one to pay attention.  Nothing like when i use to play my PMare get warded in while having my bum pounded, that quick moment has bought me a few more minutes a couple of times.  If a house is under attack or siege from an upstart guild, it would mean more deligence, therefore the actuall intensity in the game increases, even if slightly.  Just my personal prefence, but if Lyra took up your suggestion, it would be a nice improvement.

    ....and life goes on

  • PoloJoePoloJoe Member Posts: 48

    Also, what if Circumvent/Blend level also has to have a surpassed level than the ward on the portal? Again, this would gain prestige to wards and add balance to the game, especially if Kabalist characters seem to have the edge on talismans (Kabalist bonus?).

    It just seems that as UL characters progressed, GK's main art of Ward was rendered more and more useless, facing abundance of Shatter and Blend users. A steady progression of higher Bind levels, along with Shatter and Circumvent levels attempting to best them, could conquer that balance issue at whole.

    Joe

  • selikaselika Member Posts: 79

    I like the idea of charges to an amulet as well.

    As to wards, perhaps increasing the time they're up with each plat, or couple of plats. Or you can put up double wards at say, 30th plat. This would slow down blenders and shatter (if the arts worked similar to the way they do in ul).

    Shatter, you have to have a certain level to be able to break a double ward. Or at an unplatted shatter, you can only break half of the ward. You'd have to have a first or second plat in order to break the whole ward. So if you have double wards, it would take 4 evokes to get both of them down completly.

    Similar suggestion for blend. You have to have a certain level to get through a double ward.  

  • PoloJoePoloJoe Member Posts: 48

    Double wards were an exploit in the UL engine., that happened to become commonplace and legit, just like climbing. Having levels assigned to the Blend that coordinates with the Bind level would let Blend re-encounter issues when trying to avoid Wards.

    Longer lasting wards per plat sounds cool. Five minutes per plat or something.

    I was also thinking if Blend didn't check the ward's level, that maybe a failure rate similar to Recharge could be placed. Like a higher level ward would cause more Blend failures or something.

  • MalamenzMalamenz Member UncommonPosts: 115



    Originally posted by PoloJoe

    I was also thinking if Blend didn't check the ward's level, that maybe a failure rate similar to Recharge could be placed. Like a higher level ward would cause more Blend failures or something.



    I'd be all for that

    ....and life goes on

  • selikaselika Member Posts: 79

    If Blend failed, would be funny if they ended on the opposite side of the room image Even in small rooms it'd be annoying, but interesting to see.

    Shatter should also have some kind of fail rate. So say you shattered half a ward (as suggested earlier) and it failed the second time, the part of the ward already gone is back up...making a whole ward to shatter over again

  • PoloJoePoloJoe Member Posts: 48

    That would be hell heh, and would throw off the balance of GateKeepers. I agree with the Shatter level suggestion Lyra already has in place with the art, easiest to grasp from a combat perspective and doesn't require tons of tries. It's the GateKeeper's nature to rule the portals in the dream. The DreamSeer's scholarly duty to freely explore should give such a risk when attempting to slip through the portal master's locks, such as a certain failure rate depending on the 'strength of the Binding' aka ward's level. Kind of like the durability and complication of the lock (Ward/Bind) vs the skillfulness of the lockpicker (DS Blend) and the tools to break off the lock (Shatter).

    Joe

  • StrikesBrainStrikesBrain Member Posts: 222

    An intersting art to add would be a quick evoking "Analyze Binding"

    Amulets with charges is a nifty idea.

    Now I had an idea for wards that's funky, what if you got an art that allowed you to lace your wards with a trap.  If someone tried to bypass your ward without the proper amulet the trap has a chance of firing off.  The effect and odds of it happening are related to the level of the trap compared to the level of the bypass used.

    An interesting side idea on this is, arts require an X element before they are unlocked, unlike in UL where they required an X orbit to be unlocked.  Each of these ward traps require a fair amount of willpower, a little more then what it takes to learn will, but also a certain number in another element, essentially a 2 elemental art.

    These arts are evoked on a ward you just placed.  They can only be used on your own wards.  Traps only fire off as a secondary option if your ward does not succeed at stopping a blender.  The only way to identify an altered ward is to use "Analyze Binding"

    Poison Binding - will/reslience - Laces your ward with a venomous trap, this one is a tricky art to snag since you got to pump resilience high enough to get venom.  Something or GK's with a pretty hefty minor in resilience.

    Alarm Binding - Will/insight - When bypassed, the owner of the ward gets an alert that his ward was bypassed, there's a chance it will give that GK a full report on who bypassed the ward, including stuff like sphere and general health.  This alert will get to the GK no matter where he is, so long as he's still dreaming.

    Fear Binding - Will/lucidity - When bypassed this ward hammers the interloper with a fear affect, the ward casts fear on the blender.  Perhaps it should allow it to ignore at least a bit of resist fear, since the blender opens him/herself up to try to bypass the ward.

    Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez

Sign In or Register to comment.