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World of Warcraft Progression Server

I was romanticizing about the newest Everquest progression server coming in January and I got to thinking. How many people would jump on a new server if it were progression based in World of  Warcraft?

Starting with Vanilla and releasing each expansion every 6 months, and no heirlooms. Admittedly, I think I would probably jump on that bandwagon.

Comments

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by DaxPierce

    I was romanticizing about the newest Everquest progression server coming in January and I got to thinking. How many people would jump on a new server if it were progression based in World of  Warcraft?
    Starting with Vanilla and releasing each expansion every 6 months, and no heirlooms. Admittedly, I think I would probably jump on that bandwagon.

     

    6 months isn't long enough. The raid content alone, with gearing up everyone I'n the vanilla portion of the game would require more than that. Maybe every year would be better?

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • EmhsterEmhster Member UncommonPosts: 913

    Gearing up everyone from Vanilla would be kinda hard in 6 months. Then in BC it would become easier as you can skip the end of tier 5 to get into tier 6. And getting dungeon gear in WotLK is a joke unless you remove gear from badges.

    I would be interested though. Progression is fun as long as you have something coming up next. 1 year of ICC grind doesn't really look fun.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Rockgod99

    Originally posted by DaxPierce

    I was romanticizing about the newest Everquest progression server coming in January and I got to thinking. How many people would jump on a new server if it were progression based in World of  Warcraft?

    Starting with Vanilla and releasing each expansion every 6 months, and no heirlooms. Admittedly, I think I would probably jump on that bandwagon.

     

    6 months isn't long enough. The raid content alone, with gearing up everyone I'n the vanilla portion of the game would require more than that. Maybe every year would be better?

    And that is why the idea of Vanilla WoW never appealed to me.

  • crpngdthcrpngdth Member Posts: 54

    i think that is a wonderful idea and i demand you get on the phone with blizzard immediately.  then when your done with them, give sony a call and get them to do a pre nge swg server.  thank you in advance.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I'd be all over it. I don't care if it's 6 months, 9 months or a year. They can make the time limit whatever they think would be right. I'd jump on this idea in a second.

  • hermit000hermit000 Member Posts: 91

    I would like this idea if they rest the exp gains back to vanilla level, so you would actually have to work to be able to progress in the game, not just bounce your way through. they would have to keep the exp level the same way through all the expansions

  • spankybusspankybus Member UncommonPosts: 1,367

    Originally posted by hermit000

    I would like this idea if they rest the exp gains back to vanilla level, so you would actually have to work to be able to progress in the game, not just bounce your way through. they would have to keep the exp level the same way through all the expansions

    They'd Probably have to tailor the XP gains to match the speed of server progression. Would suck if leveling was too slow to get at everything and vice versa.

     

     

    I'd love this idea!

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I would love for them to release a classic server that only had the vanilla WoW content (including Naxx and the classic pvp setup with titles).

    <3

  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by hermit000

    I would like this idea if they rest the exp gains back to vanilla level, so you would actually have to work to be able to progress in the game, not just bounce your way through. they would have to keep the exp level the same way through all the expansions

    I really do not remember much 'work to progress' in the original vanilla leveling.  You did the major questlines and were fine with XP for leveling.  It was a fun experience at a reasonable pace and challenge level and hardly what I would consider 'work'.

     

    As to the main idea, I would not mind leveling a character from scratch on such a server but raiding MC for another 2-3 months just so I can then raid BWL would make me quit that server.  It was a stupid setup back then and would be a stupid setup if it was brought back.

  • karat76karat76 Member UncommonPosts: 1,000

    I would prefer  a server with no raids or all the raids scaled to 5 man content.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    I joined wow a bit late. In fact, it was during hallow's end that was a few months before BC so I never got to raid in Vanilla but I would enjoy the opportunity to get to experience that. Though I wouldn't mind seeing some of the later gearing improvements applied to the old raids so it didn't take quite so long ot progress. It wouldn't necessarily have to be exactly like it was so long as it made the quests, story/lore and content available.

    Another way to approach the idea of progression servers would be to offer a series of progression servers. Have a vanilla server that simply stays that way until you or your whole guild decide to transfer UP a server to the BC server and so on. All they would have to do would be to restrict where you can come from. Make it so you cant take existing characters back. You have to start fresh on the vanilla server and the only way to transfer to the BC server is to come from the Vanilla server. Of course this would also give blizz a way to make extra money off people as they progressed. and everyone could progress at their own pace.

    All die, so die well.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by Torik

    I really do not remember much 'work to progress' in the original vanilla leveling.  You did the major questlines and were fine with XP for leveling.  It was a fun experience at a reasonable pace and challenge level and hardly what I would consider 'work'.

    Well, it was much more work than what it is now.

    I did some research to remind myself what it was before... Just for general knowledge (not for the sake of arguing):



    Patch 2.3.0 (The Gods of Zul'Aman) brought a lot of changes to reduce the levelling time between levels 20 to 60;


    • Experience granted from quests between levels 20 to 60 was greatly improved,

    • Experience required to level was reduced between levels 30 to 60,

    • Most world elite mobs were converted to normal mobs to improve solo-play,

    • Most dungeons had their gap lowered between the first and the last mobs:

      • For example, Thermaplugg's level was reduced from 34 to 28, closing the gap with the first mobs at level 24.

    Since Vanilla, they added few quest hubs, they increased the number of flight paths, they connected all the capital cities with direct routes (by boat or zeppelin), they added summoning stones then they added the dungeon finder tool to teleport you into dungeons, they allow you to queue to battleground from the UI instead of those few NPCs in remote locations, they improved mana regeneration (by a lot), DPS (by a lot) and avoidance (by a lot) through talents and buffs, and your quest log can contain 25 quests instead of 20.


     


    Oh and now you get your mount at level 20, then your epic mount at 40!


     


    You had to start chain quests in 1 zone, then once you would reach a 'cap' with no yellow/orange quests left to do, you'd drop the 'red' quests and move on to another zone to start other quest chains, and then go back and forth between those few zones (with some Fedex quests to guide you through it)... Yes it was much slower :)
  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by SuperXero89


    Originally posted by Rockgod99


    Originally posted by DaxPierce

    I was romanticizing about the newest Everquest progression server coming in January and I got to thinking. How many people would jump on a new server if it were progression based in World of  Warcraft?
    Starting with Vanilla and releasing each expansion every 6 months, and no heirlooms. Admittedly, I think I would probably jump on that bandwagon.

     

    6 months isn't long enough. The raid content alone, with gearing up everyone I'n the vanilla portion of the game would require more than that. Maybe every year would be better?

    And that is why the idea of Vanilla WoW never appealed to me.

     

    Think about all the stuff you had to go through to gear up just to enter MC. You needed a mix of blue gear from dungeons and crafting, you needed fire resist gear from drops and dark iron rep. then you got to run MC for t1 armor. Once most of the 40 or so people I'n raid were geared you started Ony & Bwl.. Again gearing up 40 people. You repeated this process for aq40 and Naxx. Lets not forget zg & aq20 those were ran for filler gear. Vanilla wows endgame was simply awesome. You had great regular dungeons and massive raid dungeons, world raids, rare rep and crafted items. That version of wow never got stale because it took effort.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Darb420Darb420 Member Posts: 34

    Only if u have to clear naxx before u can get BC content (kinda like an achievement...><) Clear BC (raids) before u can get to WotLK.

     

    dont kill vanilla content all over again so easily....

    no idea how cata would work, yet this idea will never happen. ever. sadly.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by Emhster

    Originally posted by Torik



    I really do not remember much 'work to progress' in the original vanilla leveling.  You did the major questlines and were fine with XP for leveling.  It was a fun experience at a reasonable pace and challenge level and hardly what I would consider 'work'.

    Well, it was much more work than what it is now.

    I did some research to remind myself what it was before... Just for general knowledge (not for the sake of arguing):



    Patch 2.3.0 (The Gods of Zul'Aman) brought a lot of changes to reduce the levelling time between levels 20 to 60;


    • Experience granted from quests between levels 20 to 60 was greatly improved,

    • Experience required to level was reduced between levels 30 to 60,

    • Most world elite mobs were converted to normal mobs to improve solo-play,

    • Most dungeons had their gap lowered between the first and the last mobs:

      • For example, Thermaplugg's level was reduced from 34 to 28, closing the gap with the first mobs at level 24.

    Since Vanilla, they added few quest hubs, they increased the number of flight paths, they connected all the capital cities with direct routes (by boat or zeppelin), they added summoning stones then they added the dungeon finder tool to teleport you into dungeons, they allow you to queue to battleground from the UI instead of those few NPCs in remote locations, they improved mana regeneration (by a lot), DPS (by a lot) and avoidance (by a lot) through talents and buffs, and your quest log can contain 25 quests instead of 20.


     


    Oh and now you get your mount at level 20, then your epic mount at 40!


     


    You had to start chain quests in 1 zone, then once you would reach a 'cap' with no yellow/orange quests left to do, you'd drop the 'red' quests and move on to another zone to start other quest chains, and then go back and forth between those few zones (with some Fedex quests to guide you through it)... Yes it was much slower :)

     

    Maybe my rose-tinted glasses are just on too tight, but I seemed to enjoy the overall experience of classic better. Maybe I'm just looking back with 20/20, but classic seemed to give you much more of a feel of accomplishment than the game has for the past two expansions. I distinctly remember feeling absolutely estatic when I got my final piece of Wildheart, and I remember my guild's vent going wild when we downed Ragnaros for the first time after a month or two of slowly building up to him.

     

    For some reason, the game since them seems to lack that excitement. How much of that is just the newness of the game wearing off, I'm not sure.

    <3

  • StoogeMonkeyStoogeMonkey Member Posts: 185

    Originally posted by dreamscaper

    Originally posted by Emhster


    Originally posted by Torik



    I really do not remember much 'work to progress' in the original vanilla leveling.  You did the major questlines and were fine with XP for leveling.  It was a fun experience at a reasonable pace and challenge level and hardly what I would consider 'work'.

    Well, it was much more work than what it is now.

    I did some research to remind myself what it was before... Just for general knowledge (not for the sake of arguing):



    Patch 2.3.0 (The Gods of Zul'Aman) brought a lot of changes to reduce the levelling time between levels 20 to 60;


    • Experience granted from quests between levels 20 to 60 was greatly improved,

    • Experience required to level was reduced between levels 30 to 60,

    • Most world elite mobs were converted to normal mobs to improve solo-play,

    • Most dungeons had their gap lowered between the first and the last mobs:

      • For example, Thermaplugg's level was reduced from 34 to 28, closing the gap with the first mobs at level 24.

    Since Vanilla, they added few quest hubs, they increased the number of flight paths, they connected all the capital cities with direct routes (by boat or zeppelin), they added summoning stones then they added the dungeon finder tool to teleport you into dungeons, they allow you to queue to battleground from the UI instead of those few NPCs in remote locations, they improved mana regeneration (by a lot), DPS (by a lot) and avoidance (by a lot) through talents and buffs, and your quest log can contain 25 quests instead of 20.


     


    Oh and now you get your mount at level 20, then your epic mount at 40!


     


    You had to start chain quests in 1 zone, then once you would reach a 'cap' with no yellow/orange quests left to do, you'd drop the 'red' quests and move on to another zone to start other quest chains, and then go back and forth between those few zones (with some Fedex quests to guide you through it)... Yes it was much slower :)

     

    Maybe my rose-tinted glasses are just on too tight, but I seemed to enjoy the overall experience of classic better. Maybe I'm just looking back with 20/20, but classic seemed to give you much more of a feel of accomplishment than the game has for the past two expansions. I distinctly remember feeling absolutely estatic when I got my final piece of Wildheart, and I remember my guild's vent going wild when we downed Ragnaros for the first time after a month or two of slowly building up to him.

     

    For some reason, the game since them seems to lack that excitement. How much of that is just the newness of the game wearing off, I'm not sure.

    Your not alone mate, my guild worked their asses off to get me thunderfury, those adamantium bars weren't easy. It really took the whole guild to get through it. When I finaly got it, our guild went ooooooooooooff, a week later they announced BC.... gaaah good times.

    Bring on a progression server, i guarantee you theres atleast a couple hundred thousand people who would jump on this.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by dreamscaper

    Maybe my rose-tinted glasses are just on too tight, but I seemed to enjoy the overall experience of classic better. Maybe I'm just looking back with 20/20, but classic seemed to give you much more of a feel of accomplishment than the game has for the past two expansions. I distinctly remember feeling absolutely estatic when I got my final piece of Wildheart, and I remember my guild's vent going wild when we downed Ragnaros for the first time after a month or two of slowly building up to him.

     

    For some reason, the game since them seems to lack that excitement. How much of that is just the newness of the game wearing off, I'm not sure.

    And I completely understand :)

    Before I stopped playing, I was feeling like WoW has been drifting to an arcade-style game, especially with the dungeon finder tool. While it is extremely nice to be able to group instantaneously and start a dungeon, this tool removes the immersion from travelling or even grouping. Most of the time if it wasn't from me, no one would ever talk in my groups, or never would anyone complete BRD (this mega instance is so awesome!!!) Nope, as I tank I would just teleport to x instance, chain pull 2 or 3 groups at a time and let the DPS AOE down the mobs until the healer goes OOM (which is almost never).

    WoW also lost a lot of its 'Progression' feeling when they added those badges. While in Vanilla or BC one would need to do the entry level raids to start the process of gearing up, you're now just DF'ing your way to get your T9/T10 gear and go straight to ICC. You end up grinding badges like you'd play a Korean grinder.

    It's so obscene that it feels like running on a treadmill while watching old replays some sitcom. I'm glad I quit early during T9 though I admit I did raid for a short period earlier this year to go MT the Lich King for our LAN party.

    Nice I just realized my post is turning into a big rant :| Well in conclusion they made it much easier and added a lot of nice utilities, which makes it possible to just log on, do dungeon, log out within an hour, but at the same time they lost the immersion and progression feeling of the game.

  • SpasticolonSpasticolon Member Posts: 178

    I would love to play progression, or just plain vanilla server. I never played before BC, but I would very much like to experience a progression or legacy server. Having a patch that would alter the new levelling curve to accomidate the older content, and set an expansion schedule that would not interfere too much with siad content. Maybe 1 year vanilla, 9 months of BC, 6 of WotLK and then by the time the one after Cata is up, however long the Cata would last. I think that would be one way to get me back to WoW, that or a plain old Vanilla server. That way, every other server can have its 10 or 25 man raid content sharing a lockout, and people who want 40 man raids, can play on Vanilla and have enough of a pool to draw from.

  • This would be the only way I would ever play WoW again. Maybe when they decide not to make anymore xpacs we'll  see one.

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