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Try to remember the best moments of your first MMO, whether that is UO or EQ1 or Asherons Call, Anarchy Online, Neocron, Shadowbane, or WoW, Champions Online, whatever.
Qeynos Hills, Qeynos, and Blackburrow are my fondest memories.
Hunting beetles and searching for rat whiskers in the Qeynos gates with Fippy screaming, beating the crap out of me, sending me back to the front gate-- until 5 levels later when I came back to kick some Fippy Darkpaw ass!!!
Although my first MMO was UO and I have 4 years of fond, fond, fond memories and glorious moments- my best, most fun MMO experience would definitely be Everquest. Never since have I felt such adventure, such exploration, such...epicness.
Could a MMO in the present or future recreate these memories, give you these feelings, or restore the "glory days" you no longer feel in an MMO? Or is this psychological, based on the "newness" of the MMO experience?
Give your opinion and discuss this. Share with everyone your best times, and why it was so great. What feeling did it give you? Why is it memoriable? And if you think it is possible to "bring back the glory days" tell us how. Well, as long as it's not "FFA OPEN PVP Y'ALL!!!!" That's been done, Darkfall so stfu! LoL.
P.S. Nothing was cooler than discovering "Lay on Hands" as a Paladin. No class has ever given me that awesomeness of a feeling as having Lay on Hands in Everquest 1, or twisting bard songs as a Bard in Everquest 1.
Where have all the Bards gone? Gone.... Gone dancing...
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Comments
http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml
I especially like the picture of the orc with a cello.
Your first game is your first love that you will never have again. God damn that's sappy.
Your first game is your first shot of heroine. You will never reach that point again. There we go.
Aww yes, it is said that a drug addict will search the rest of her life seeking that first high. Almost similar here huh? I often hear players mention that they are looking for that buzz/thrill/high/excitment/etc. they had when they first started plalying. Pretty scary when one thinks about it, I too seek those days of newness where discoverying new things and boldly going when no noob has gone before. Yet, after playing many hours and countless effort, I find that the new games only provide a short fix. Just a thought.
LOL! I love taking revenge on mobs NPCs that pixxed me off :-)
Honestly, I'd have to say yes... it is possible to find a bit of the glory days. It won't make sense to others, but for a good group and the right environment the touch of nostalgia tastes sweet.
For me, I miss the lan parties with coop RPGs. We'd play until Saturdy morning sunrise, then bitch about how we'd never do that again. Two months later we were back at it. I also miss good guilds from back when WoW wasn't all about endgame.
I played DAOC in 2001 I think it was. It was an incredible experience venturing into the frontiers, and turned what was otherwise a subpar game with added socialization features into something that was dynamic and fun. I honestly don't know how people played EQ back in those days. I digress.
Trust me when I tell you, those were glory days. I was the leader of a decent guild that I took over for my gf when she quit, and I loved my guildies, but I tired of the same thing every day (why rvr didn't keep me there is a LONG story), and eventually quit.
I had 2 more glory days, essentially recreating my leadership of a guild and pvp fun. City of Villains and World of Warcraft. Back in the day, WoW had incredible open area warfare. No objectives, no loot, nothing, just killing and either saluting, moving on, or being a spitting jerk. dishonor points and BGs ruined all of that.
City of Villains when it first came out had decent pvp, villains vs heroes in a couple of cool zones with side objectives. Did that a lot. Several times a week as a guild actually. They could have done great things with pvp and base raids in that game.
WoW was in the middle, and it was by far the height of my fun in MMOs, because I was the most infamous character on the server before world pvp died. I had fans and followers and constant tells from people I didn't know. I'm not even kidding. Yells in zone about me when people saw me. Crazy times. For a long time after I quit I was depressed about missing it. For years the mmo genre has been a wasteland of failures.
Anyways, I look forward to some of the games in the next couple years, and six months ago I would have practically written off the genre.
Well for me probably. I first started playing an mmo cause my gf was playing wow. Shed been playing maybe a month. he brother left her to play wiht a lady freind he had. Her freind out leveled her and left her behind and she hated playing by herself.
I made the mistake of saying u know honey that looks cool. She had played sims online and sociolotron. I think i spelt that wrong. Anyways those games just didnt appeal to me. I on the other had was intrigued by wow. So she was like really i was like yup looks cool.
I go in the other room to start reading my latest book i cant remember which one it was if waas a john grisham or a star wars book or something else as i to this day read as much as i can. She yelled to me and 5 mins after id told her wow looked cool i had a trial account. I downloaded it and started playing and loved it.
I loved messing around with the many classes and after 6 months settled on rogue as my fav class and got serious about leveling . I loved it but i kept making and deleting charactters for at least 6months ive played wow ever since she got me a trial account and have loved pretty much every moment.
I think it would be cool if tor is the game that makes me go cool this is so much fun. If not i still have wow and all the changes its undergoing given me a feeling of playign a whole new game.
DAOC 2. That's all it would take, a solid update to the current game model, updated graphics, get rid of silly TOA, buff bots, and New Frontiers. Revamp Darkness falls and make crafted gear the most relevant again.
Oh yeah, you can keep guild housing, but ditch individual housing, broke up the player world too much.
And no Catacombs for any reason, get rid of instanced combat.
And oh yeah, force us to group again.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I will never have the same feeling of excitement as my first ever mmorpg. It's so sad that I'm unable to find something as good as it. To be honest, I still play it sometimes just to reminisce the days.
I used to play html based mmorpgs before WoW. I really enjoyed the communities and the edge of your seat adventures in those games. I also loved the fact that those html games allowed twinking. My guildies could drop epic loot near me and I could pick it all up and equip it at level one and be uber. The reason that is important is because I like unhindered exploration.
These html games didn't have anything graphically but each location had a text description and I just enjoyed walking from place to place and "seeing" the world. having twinked gear allowed me to do this freely. Just writing about this brings back memories and good feelings.
When I played WoW ("vanilla", as it's called these days) I loved how fluid and smooth the freedom of movement was. I had never before experienced that kind of mobility in an open world online rpg. The community was awesome. I loved my first guild and even my second and third guild.
What really made that game for me was exploration. As a newbie, that world felt huge and there was just so much to see and so many places to go and so many roads to travel. In WoW, you couldn't twink, but unlike in the html games, you could run away from the stronger mobs until they stopped chasing you. So exploration was still doable to an extent.
After a while the world felt small and pointless. Maybe it felt that was because I had seen so much of it. The parts I couldn't (all of the raid dungeons) see required too much grind and tedium to make it worthwhile.
It is possible to recreate my glory days. A game would have to have a contiguous world with ten times as many places to explore than WoW and more location varieties. At that size it would take me a very long time to see everything. The game would have to do away with levels and scaling aggro radii. So that it would be possible for a newbie to maneuver around mobs if they are careful enough. There would still be progression but it would be based on expanding situational adaptability and versatility not raw brute force power. My glory days would return under those conditions.
Guild Wars 2 is my religion
I am still trying to find that game like pre cu SWG, the freedom, the socialization, was what made that game so much fun. I just can't seem to find another game quite like it It wasn't my first game though. DAoC was my first love. But it also had lots of interaction, it wasn't a game where you soloed and spoke with no one til endgame. I miss hanging out in Darkness Falls with a group killing things until you were forced out of the dungeon by another Realm.
I guess I really miss the social aspects of games gone by. Today's MMO's are all about soloing and no interaction with others.
No. It doesn't matter what comes out at this point. The community has changed. It used to be people that were all exploring a new idea together. It wasn't as competitive etc. You could not go online and find out all about a quest you were doing or a location you wanted to visit so you had to ask someone and they generally would take you there and you would chat etc.
Those days are over. . quest helpers. . web pages etc. Make a game as hard core "in game as you want" LIke MO. . no map in game. . no /tells. People will use one online and use VENT. . and never speak to anyone they do not have to.
For me it as social and exploration with a community that was just exploring MMOs for the first time. Even if somehow someone could reset the knowledge and MMOs were new. I no longer have the time.
MO is the closest thing for me since UO / Meridian / The Realm and it is a long ways off. It is too bad but it is like the first cars. That time will never live again until they make something completely new.
Wa min God! Se æx on min heafod is!
the glory day of mmo was when society had a cultural consciousness of "get the money get the money" and many things were done and many people did many things that didn't overtly get them money gave them the sense that they were apart of the "get the money" though
now that all the moneys gone, no you cannot recreate that affect now that all entertainment can't revolve around "get the money" and youtube providing instant entertainment creation by anyone we're now in a perfectly competitive entertainment industry. that means that the entertainment monopolies will fall. I honestly don't care that blizzard finally got from 11 to 12 million I can see, and everyone else can, that they no longer have the string-dangling or string-pulling power that they once had. I see the last benchmark accomplishment blizz just made as similiar to jay leno still being number 1 in the ratings - its because people are desperately trying to be apart of something big and theres nothing else left. give it time and it'll all water down. "of course it'll water down everything does" Yes but now we can see it happening its not just theory.
Just when you think you have all the answers, I change the questions.
My glory days from MMOs....here is my story,
I had played a shooter called DeusEx in multiplayer for a long time. At the time I was also playing Phantasy Star Online on a Dreamcast and later Gamecube. A friend told me about a malaysian MMORPG. I said "you know, I tried Everquest and others and quite frankly they suck" and of course I was pretty much attacked and I said "Don't get me wrong, the players are strong, powerful but there is no soul or drive from that community."
So I went and found a game that was actually small, quite popular and had a twist. In this game two races were at war....sound simple enough? The controls of the game were the same as First Person Shooter controls...Left click to attack, right click for selected skill, etc...WASD for movement and spacebar for jumping. The game was very different and like many others was ruined by a certain patch in localization, but still retained the attitude.
The goal of the game was to actually create a party, level up and travel from your race's home map, to your opponent's race maps and reach their main map and knock out points. You would receive a server bonus for your race if you could win the war.
What made me feel cool about it was the fact one race was very independent (males and humans could be the same class), the other was tribal where gender roles existed. Males were Strong and Muscular, while Females were the Intelligent ones who were leaders in the battlefield. The community in that game was so into the game that they really played out their characters well....from forumboard roleplaying exchanges, to fanart for the game...to things stated in-game was amazing how people came together for some game that was not known...
It became my favorite MMO even though every other MMO out there has TONS MORE and much more depth, the PvP action or attitude in the game I played was really golden and something I did not see in games. Any MMO out there has much more, but this game was so simple and its PvP to me was so cool that I loved it......It was the VERY VERY FIRST "Risk Your LIfe" though I did not like the second RYL....
Nothing was hotter than a Spellcaster wielding a scythe, jumping from rooftop to rooftop, nuking things with magic. Or an assassin cloaking, going behind an enemy.....and using a lot of pots to increase attributes and one-shotting another player and then trying to run away from 10 players chasing you. ^_^
If an MMO created a good PvP system that wasn't so level based and could be simple enough, but with enough depth to bridge the gap between shooter speed in combat and not make it too equipment based or level based, but actually based on your attacks connecting and some skill.....It could make for something very interesting. It would be great to be able to run like in RYL with parties of 10 players and 3 groups, knowing that the RIGHT character class hitting the right attack against 30 could cripple a party...You know a game where strategy can win over the numbers game...
I would really have a lot of fun in that kind of environment again. RYL really allowed characters to create their own character variation by giving the player attribute points to distribute. ALL ATTRIBUTES physically gave you something. Dex made attack speed and movement speed faster. Strength made you hit harder, I mean EVERY ATTRIBUTE GAVE YOU SOMETHING and I truly loved being able to run super fast and jump very far with the speed dex characters.
Also, give me some time based events, where I can do what I did in the game Phantasy Star Universe....Which was when we had 2 - 3 hours left in an event....and the time ticked down to 30 minutes...most players would log out...I would say "lets keep on going before it runs out" And I would pull a rabbit out of my hat and manage to KILL an area and have 1 - 2 minutes left and everyone would say thank you and be happy and we would all log out together. ^_^ I miss those magical moments.
Darkfall did this for me.
I've had very fond memories of virtually every MMO I've played. Reason being, it wasn't because of the game, but the great people that I met and the lasting friendships that I made along the way.
I have online friends from 10 years ago that I still keep in contact with today. Never met them once in real life, but I still consider them to be some of my best friends.
In short, I don't feel a game could ever create "glory days" for someone...but people certainly can.
I'm currently going through my "midlife crisis" of gaming, and I'm searchin for my glory days, as well. I know what I need to acheive them, too. I need a new game that isn't shitty, and isn't too much of a math lesson. I want a GAME, not more homework. It seems to me, though, that the general MMO community loves math, and for someone like me, that kinda sorta sucks. My glory days are in two games: WoW and Mabinogi. I played WoW for about 6 months on a private server, and that server was the greatest, keeping the game fast and easy to level, without completely ruining your game experience. And the custom content was just stellar. As for Mab, I've played that game for about 2 years now, and I still love it, yet I find myself wanting something new, something other than Mab. I need new story. I need new things to learn. I've already mastered the basic gameplay of Mab, I just need to actually complete stuff now. The end is in sight, and this game never ends. But I made some of my best friends on that game, and I still play with them every day. But my best memories are with my "brother" Uzi, who was always, undoubtably, AFK. He has saved my ass more than once, and I his. Mostly it's him saving me, but that's cuz I'M the tank, and he's the squishy little elf with the bow, sniping whatever just ate me. But I'd like to see HIM take out a golem with ONE HIT, BARE HANDS. Yeah, I know you don't have that title, dude. Go shoot some hedgehogs.
Fo Shao
No MMO can ever recreate the old "glory days" because those "glory days" never existed in the first place. Too many people view the past through rose colored glasses. It is a human trait. Listening to old school gamers talk about classic MMOs is like listening to old hippies blather on about the 1960s. Time to get over it and make the best of the present.
My first mmorpg experience was SWG and quite honestly to me it was like dating a really hot girl only to find out not only was she cheating on you but she gave you an std on the way out of your life. Many of the mmorpg vet's I met did an awesome job of getting me to believe that it was/is ok to release such buggy, broken, and tricky content but since then I've learned that there are devs out there who release good stable products without resorting to "time sink tactics".
My first care was like an early eighties Sunbird with steel plating holding up the floor and I can fondly recall most of my adventures in that car as some of the most fun I've ever had as it relates to personal freedom but I'm thoughtful enough to always remember the newness of an experience can always make it seem better than looking at it in hindsight would.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
It's possible but probably not likely. Mmos are evolving away from what I found so compelling in the first place, namely a virtual world type experience where you can live an alternate life. Mmos these days are becoming more shallow and console like.
Probably not, like someone else said player mentality has changed, and an adventurous/fun community was a large part of what made older games like EQ and DAoC fun.
A bit off topic, but this is why I hate "scaling", in dungeons, Mobs, anywhere. It gets rid of this feeling of accomplishment.
In games today, you'd beat the first time Fippy, because he would "scale". And you'd still be able to beat him later and get xp, because he would "scale".
I hate that.
Very much this- there can still be great MMOs but the way the community has changed will ultimately keep me from ever having the same feeling as I did in EQ1. It wasn't the inch-thick book of maps and notes I kept by the PC that made the game great, it was a good community, which doesn't appear to be valued anymore.