Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Tell me a bit about WoW :)

Man1acMan1ac Member Posts: 1,428

Sup WoW players, simply put, I have never gotten into WoW. Reason is, I was 14 when the game came out,  £9 a month would basically mean I would be dedicating most of my pocket money for the sub lol. I got GW in 2005 and played that a lot for a few years. I did get WoW in 2008 but I don't usually like to join a MMO a few years in (just a weird thing about me) so I quit after a month.

Just for a bit of intereting knowledge, what do you guys think are the 5 greatest things about WoW you have experienced. 

We're all Geniuses. Most of us just don't know it.

«1

Comments

  • JakdstripperJakdstripper Member RarePosts: 2,410

    WoW is the only game to my knowledge that has had an entire 3rd party website dedicated to it's addiction ( WoWdetox.com ). that in itsefl is quite impressive.

    WoW it's just as evil as crack and cocaine, but unlike them it's legal.

     

    having sed that it's the most popular mmo for a few reasons. it has just about everything you can think of gameplay wise and it has a ton of it. it's easy to learn but hard to master. it plays very smooth on almost any computer, and extremely responsive to your comands. there is just soo much to do and no matter what you'r into WoW provides it. it has a HUGE population. And in the end it's just very fun to play.

  • NihsnekNihsnek Member Posts: 17

    It's the MMO that has put PC gaming where it is today. No one can deny that. It has made some of the largest improvements (design, play style, development) for any game in any genre. You will get addicted for a few years - just enjoy the ride. I would truly be sorry if I never played WoW --- it's just too big of a landmark on the gaming scene.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    1. Gamplay - Smooth and reactive. Lots of interesting, class defining skills. Balance works well in team play (at the beginning of an expansion, not so much). Balance is especially well done when compared to most other MMORPGs.

     

    2.  A few solid ways to level - You can level through dungeons, through questing or through PvP. Being able to switch it up helps keep the leveling experience feel a little more fresh than other games.

     

    3. Quality - Everything works and it works well. I've heard some bug complaints from the recent patch. But in an overall sense, quality is a pretty big advantage to this game.

     

    4. UI - Overall, it's smooth and intuitive. They are constantly improving th UI in order to keep up with various content pieces that they add. Very well done in 2004. And it has remained a success and a bright spot through 2010. 

     

    5. Quests - Old world has some pretty boring quests overall. You get into BC and you can tell they really started to try and make these things interesting. Once you get to WotLK, you pretty much see an enormous difference between questing quality in the old world and what they are doing now. When Cata comes out, they are going to use their massive quest based story telling skills in the old world as well. They are the best in the business when it comes to this right now.

     

     

    My personal reasons are the friends I've made in game. Everyone talks about how trashy the community is in the game. They're right. But for me, the people I chill with, raid with and PvP with make the rest of the community seem insignificant. Hook up with some good peeps and the rest comes easy.

  • FaelsunFaelsun Member UncommonPosts: 501

    Originally posted by Man1ac

    Sup WoW players, simply put, I have never gotten into WoW. Reason is, I was 14 when the game came out,  £9 a month would basically mean I would be dedicating most of my pocket money for the sub lol. I got GW in 2005 and played that a lot for a few years. I did get WoW in 2008 but I don't usually like to join a MMO a few years in (just a weird thing about me) so I quit after a month.

    Just for a bit of intereting knowledge, what do you guys think are the 5 greatest things about WoW you have experienced. 

     I'm the same way about mmorpgs, and honestly my reason is this, you dont want to start any mmorpg late. WOW is a prime example of WHY. Or pre REN to modern UO.  It wouldn't be so bad if it were a game like GW where the devs dont do anything crazy, but the WOW of today compared to Vanilla WOW are two totally different things. You would be joining the game when its in it's period of decline, where it used to be populated by RAID guilds and PVP/BG guilds it is now populated by a casual army of people who probably dont know the names of any other games but Farmville. I played GW for a few years myself and honestly haveing played WOW from vanillia to 3.2 and a couple of years of GW, I am much more optomistic about GW2 at this point.

    As for the 5 greatest things about WOW .. well that depends on when you played.

    World PVP Vanilla to BC especially Arathi Highlands, Hillsbrad and STV, WOTLK had too many broken mechanics, neutral cities, and no one played the old world areas any more, etc. in CAT this will only get worse I imagine.

    RAIDing Vanilla to BC, everything after that was a cakewalk.

    Enslaving Demons, PRE NERF, broken,..... sure, fun , god yes, formula warlock enslaves a level 70 elite demon and drops it in a newbie village,  I never did this myself, but ..... it makes a griefer weep.

    Zombie Invasion: Maybe the only thing about WOTLK I actually liked and it only lasted  the opening month of pre release. Turning into zombies, making people on their way to intances turn to zombies, turning the quest givers and BG guys in town into zombies, ... Ok creating an Army of zombies and trying to solo raid Ironforge, priceless. Again Blizzard deemed this too much fun and axed it, and many carebears rejoiced.

    Never Ending BGs: Carebears and people just AFKing and crying so they can get their automatic honor didn't like this, but I loved it, hell I would hold the flag or drag it out on purpose, if you got two good teams against each other slugging it out over hours racking up HKs on one another, struggling to get the final victory. Again ruined by the Farmville crowd.

     

    But my problem is this, I dont like Farmville or any of the new Changes to WOW really, I might however play with GW2, and a few other games on the way out.

  • generals3generals3 Member Posts: 3,307

    Originally posted by Nihsnek

    It's the MMO that has put PC gaming where it is today. No one can deny that. It has made some of the largest improvements (design, play style, development) for any game in any genre. You will get addicted for a few years - just enjoy the ride. I would truly be sorry if I never played WoW --- it's just too big of a landmark on the gaming scene.

    Wait , wut ? I'd say games like Command And Conquer or Civilization left a much bigger legacy than WoW . WoW added nothing to the gaming industry but in the MMO genre. Unless you can tell me how WoW affected the RTS or FPS genre.

    @OP: This said , considering you're asking for positive feedback here it goes:

    - I like it's art style and while some may say the graphics are bad it still beats the Asian art style if you ask me .

    - It's pretty well balanced (in a sense of variety), while no aspects is truly deep in WoW you have a little bit of everything (combat-crafting-dungeons-etc...) which is something you can't find in many MMO's.

    - It has a good story in which you can easily immerse . (Though there are many questlogs you won't even bother the few "epic quests" like i call them make it worthwhile)

    - It's somewhat addictive . While this can be seen as negative usually you get pleasure into feeding your addiction which i consider i positive thing. And as long as WoW doesn't cause lung cancer i don't see the problem

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • NihsnekNihsnek Member Posts: 17

    Originally posted by generals3

    Originally posted by Nihsnek

    It's the MMO that has put PC gaming where it is today. No one can deny that. It has made some of the largest improvements (design, play style, development) for any game in any genre. You will get addicted for a few years - just enjoy the ride. I would truly be sorry if I never played WoW --- it's just too big of a landmark on the gaming scene.

    Wait , wut ? I'd say games like Command And Conquer or Civilization left a much bigger legacy than WoW . WoW added nothing to the gaming industry but in the MMO genre. Unless you can tell me how WoW affected the RTS or FPS genre.

    @OP: This said , considering you're asking for positive feedback here it goes:

    - I like it's art style and while some may say the graphics are bad it still beats the Asian art style if you ask me .

    - It's pretty well balanced (in a sense of variety), while no aspects is truly deep in WoW you have a little bit of everything (combat-crafting-dungeons-etc...) which is something you can't find in many MMO's.

    - It has a good story in which you can easily immerse . (Though there are many questlogs you won't even bother the few "epic quests" like i call them make it worthwhile)

    - It's somewhat addictive . While this can be seen as negative usually you get pleasure into feeding your addiction which i consider i positive thing. And as long as WoW doesn't cause lung cancer i don't see the problem

     

    Maybe only The SIMS can match up to World of Warcraft. WoW dominates the PC gaming market with commercials and a constant influx of media promotions (pepsi, mt. dew, etc.). You can walk to nearly anyone and they will know what "WoW" is (in the broad sense, you can compare outliers). I'm not saying all of WoW's impact has been positive though!

     

    WoW has also changed how developers approach a game, and they try to mirror many of Blizzard's actions (this can be seen in any genre). WoW definately is one of the most influential and important PC games ever - only a few can even claim to rival it. No other PC game has had such an impact on our modern culture, just look around.

  • generals3generals3 Member Posts: 3,307

    Originally posted by Nihsnek

     

    Maybe only The SIMS can match up to World of Warcraft. WoW dominates the PC gaming market with commercials and a constant influx of media promotions (pepsi, mt. dew, etc.). You can walk to nearly anyone and they will know what "WoW" is (in the broad sense, you can compare outliers). I'm not saying all of WoW's impact has been positive though!

     

    WoW has also changed how developers approach a game, and they try to mirror many of Blizzard's actions (this can be seen in any genre). WoW definately is one of the most influential and important PC games ever - only a few can even claim to rival it. No other PC game has had such an impact on our modern culture, just look around.

    I do not disagree with the premise WoW dominates the gaming market but i fail to see how it had an impact on the modern culture. At least PC-Game wise .  And again , i do not see how WoW has made devs change their approach on games (apart from the MMO genre) . Now if you can give me examples concerning multiple genres (FPS-RTS-TBS-Simulation-Etc.) at least i'll be able to know what to look for . But right now i simply don't see it.

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • NihsnekNihsnek Member Posts: 17

    Originally posted by generals3

    Originally posted by Nihsnek



     

    Maybe only The SIMS can match up to World of Warcraft. WoW dominates the PC gaming market with commercials and a constant influx of media promotions (pepsi, mt. dew, etc.). You can walk to nearly anyone and they will know what "WoW" is (in the broad sense, you can compare outliers). I'm not saying all of WoW's impact has been positive though!

     

    WoW has also changed how developers approach a game, and they try to mirror many of Blizzard's actions (this can be seen in any genre). WoW definately is one of the most influential and important PC games ever - only a few can even claim to rival it. No other PC game has had such an impact on our modern culture, just look around.

    I do not disagree with the premise WoW dominates the gaming market but i fail to see how it had an impact on the modern culture. At least PC-Game wise .  And again , i do not see how WoW has made devs change their approach on games (apart from the MMO genre) . Now if you can give me examples concerning multiple genres (FPS-RTS-TBS-Simulation-Etc.) at least i'll be able to know what to look for . But right now i simply don't see it.

    Warcraft has been featured on public television, commercials, numerous refences (in movies, music, etc.) and even on food items. It definately has impacted the modern culture. It has also sparked more awearness towards internet addictions (being featured on talk shows rehabs, etc.)

  • Man1acMan1ac Member Posts: 1,428

    We can all agree the best reference to WoW has to be the Southpark episode "Make love, not Warcraft" haha. Cheers for the replies, I think I'm starting to understand why WoW is so popular.

    We're all Geniuses. Most of us just don't know it.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    WoW is the vanilla ice cream of MMOs. But before you think that is a cut, think about it. If you are watching the game on Sunday and your wife comes in and sits with you and hands you a bowl with a big scoop of vanilla ice cream as a snack do you look at it and say "WTF?" and throw it on the ground? No, vanilla ice cream may not be the most exciting thing out there but it is actually a pretty tasty snack. You might find out later that you prefer chocolate or something else but given a bowl of vanilla, you probably wont say no.

    Same with WoW. You may end up prefering something else later. Or you may outgrow WoW after a few months or a few years but it is a very good game for what it is. It may or may not impress you but it is very well done and worth the try. Some games have better graphics. Some games have better PvP, though some will disagree with me on that. Some have more features. Some have things like housing which might or might not be your thing. Some have bigger worlds. And at least one has more quests. But probably only one.

    So what does WoW have? It is just well done and there are a lot of people playing it. It is  well balanced. Some wont think so but comparitively it is. The lore is engaging. The client is stable. The graphics are older but not terrible. You can start the game at this point and you will run into other people leveling, especially now with new races coming and people checking out the changed low level zones, in just over a month.

    Right now, with the revamped classes, I would also say that this is one of the best times to start the game. I started a druid about a week ago to check out some of the changes they have made since I have been away for a long time and they have definitly done a good job making the low level characters fun to play in the skills they give you early on.

    WoW is a solid choice and I doubt you will feel like you wasted the money. It is not my personal favorite, but it is very tricky to pick a personal favorite. No game has every feature you could ever want. I like some better for some things and others for other things. But wow is very playable, very likeable and with a high level of quality.

    All die, so die well.

  • OnimorOnimor Member Posts: 24

    Originally posted by Man1ac

     what do you guys think are the 5 greatest things about WoW you have experienced. 


    1.  The quests are actually fun to do. Especially worth reading them as well  a lot of work goes into the mini stories that guide your adventure.

    2.  Your friends can pick up the game with low spect computers.

    3.  It's incredibly viable. If you can press more than three buttons in a row you can grasp most classes.

    4.  The area's are nice to venture, It feels fun.

    5.  The pvp is fun.
  • NihsnekNihsnek Member Posts: 17

    Bottom line:

    You would be missing out on the most popular and successful MMO ever

  • GutlardGutlard Member RarePosts: 1,019

    Don't forget X-Com you newbs! There wouldn't be a PC player base without that series of games!image

     

    Gutlard Out!

    What, me worry?

  • LowdosLowdos Member Posts: 644

    I'm contemplating giving WoW a shot . Like the OP, I've always given the game a wide girth (like the smelly kid at school), but there honestly seems like there is nothing else wrth playing on the MMO scene right now.

    I'm just a little scared to be 5+ years behind everybody else. All I really want to do is see what I've been missing out on - 12 + million people can't be wrong, right?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Jakdstripper

    WoW is the only game to my knowledge that has had an entire 3rd party website dedicated to it's addiction ( WoWdetox.com ). that in itsefl is quite impressive.

    WoW it's just as evil as crack and cocaine, but unlike them it's legal.

     

    having sed that it's the most popular mmo for a few reasons. it has just about everything you can think of gameplay wise and it has a ton of it. it's easy to learn but hard to master. it plays very smooth on almost any computer, and extremely responsive to your comands. there is just soo much to do and no matter what you'r into WoW provides it. it has a HUGE population. And in the end it's just very fun to play.

    WoW is not the first to do anything. It was not the first to have third party websites. It has very limited gameplay. It's a quest grinder, and its got some simple raiding. It has no crafting content, no housing, no solid RvR/PvP. It's a very limited game, but it appeals to people because its extremely simple. 

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by colddog04

    1. Gamplay - Smooth and reactive. Lots of interesting, class defining skills. Balance works well in team play (at the beginning of an expansion, not so much). Balance is especially well done when compared to most other MMORPGs.

     

    2.  A few solid ways to level - You can level through dungeons, through questing or through PvP. Being able to switch it up helps keep the leveling experience feel a little more fresh than other games.

     

    3. Quality - Everything works and it works well. I've heard some bug complaints from the recent patch. But in an overall sense, quality is a pretty big advantage to this game.

     

    4. UI - Overall, it's smooth and intuitive. They are constantly improving th UI in order to keep up with various content pieces that they add. Very well done in 2004. And it has remained a success and a bright spot through 2010. 

     

    5. Quests - Old world has some pretty boring quests overall. You get into BC and you can tell they really started to try and make these things interesting. Once you get to WotLK, you pretty much see an enormous difference between questing quality in the old world and what they are doing now. When Cata comes out, they are going to use their massive quest based story telling skills in the old world as well. They are the best in the business when it comes to this right now.

     

     

    My personal reasons are the friends I've made in game. Everyone talks about how trashy the community is in the game. They're right. But for me, the people I chill with, raid with and PvP with make the rest of the community seem insignificant. Hook up with some good peeps and the rest comes easy.

     

    I agree with most of the above except for your last point. The old world has some boring quests, but that's true throughout the game. Outland and Northrend both have more or less an equal share of boring quests.

     

    Just off the top of my head, I can think of the Scythe of Elune, the Westfall questline, the furbolgs of Ashenvale, the shipwrecks of Menethil harbor, the two dwarven questlines in Loch Modan, the Plaguelands, etc., all of which had really solid storytelling. The only difference is that they didn't rely as much on gimmicks as the later expansions.

    <3

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by dreamscaper

    Originally posted by colddog04

    1. Gamplay - Smooth and reactive. Lots of interesting, class defining skills. Balance works well in team play (at the beginning of an expansion, not so much). Balance is especially well done when compared to most other MMORPGs.

    PvP balance is some of the worst in MMO history. Classes are very bland and uniform. 

     

    2.  A few solid ways to level - You can level through dungeons, through questing or through PvP. Being able to switch it up helps keep the leveling experience feel a little more fresh than other games.

    Not unique to WoW. 

     

    3. Quality - Everything works and it works well. I've heard some bug complaints from the recent patch. But in an overall sense, quality is a pretty big advantage to this game.

    When you have very little in your game, you better hope what you have works well. And when you have 200 devs working on the game... no excuses. 

     

    4. UI - Overall, it's smooth and intuitive. They are constantly improving th UI in order to keep up with various content pieces that they add. Very well done in 2004. And it has remained a success and a bright spot through 2010. 

    It's UI is more or less the same UI that most MMOs have had over the years. 

     

    5. Quests - Old world has some pretty boring quests overall. You get into BC and you can tell they really started to try and make these things interesting. Once you get to WotLK, you pretty much see an enormous difference between questing quality in the old world and what they are doing now. When Cata comes out, they are going to use their massive quest based story telling skills in the old world as well. They are the best in the business when it comes to this right now.

    Boring is right, far too many of them, as its pretty much the only good way to level, and almost none of them are interesting or immersive. Just a bunch of NPCs with !!! over their head. I'd say the questing system in WoW is the WORST in the business, not best. It doesn't blend with the world, they aren't interesting, and the storyline is mediocre at best. 

     

     

    My personal reasons are the friends I've made in game. Everyone talks about how trashy the community is in the game. They're right. But for me, the people I chill with, raid with and PvP with make the rest of the community seem insignificant. Hook up with some good peeps and the rest comes easy.

     

     

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Garvon3

    Originally posted by dreamscaper


    Originally posted by colddog04

    1. Gamplay - Smooth and reactive. Lots of interesting, class defining skills. Balance works well in team play (at the beginning of an expansion, not so much). Balance is especially well done when compared to most other MMORPGs.

    PvP balance is some of the worst in MMO history. Classes are very bland and uniform. 

     

    2.  A few solid ways to level - You can level through dungeons, through questing or through PvP. Being able to switch it up helps keep the leveling experience feel a little more fresh than other games.

    Not unique to WoW. 

     

    3. Quality - Everything works and it works well. I've heard some bug complaints from the recent patch. But in an overall sense, quality is a pretty big advantage to this game.

    When you have very little in your game, you better hope what you have works well. And when you have 200 devs working on the game... no excuses. 

     

    4. UI - Overall, it's smooth and intuitive. They are constantly improving th UI in order to keep up with various content pieces that they add. Very well done in 2004. And it has remained a success and a bright spot through 2010. 

    It's UI is more or less the same UI that most MMOs have had over the years. 

     

    5. Quests - Old world has some pretty boring quests overall. You get into BC and you can tell they really started to try and make these things interesting. Once you get to WotLK, you pretty much see an enormous difference between questing quality in the old world and what they are doing now. When Cata comes out, they are going to use their massive quest based story telling skills in the old world as well. They are the best in the business when it comes to this right now.

    Boring is right, far too many of them, as its pretty much the only good way to level, and almost none of them are interesting or immersive. Just a bunch of NPCs with !!! over their head. I'd say the questing system in WoW is the WORST in the business, not best. It doesn't blend with the world, they aren't interesting, and the storyline is mediocre at best. 

     

     

    My personal reasons are the friends I've made in game. Everyone talks about how trashy the community is in the game. They're right. But for me, the people I chill with, raid with and PvP with make the rest of the community seem insignificant. Hook up with some good peeps and the rest comes easy.

    Cool, you don't like WoW and attempt to invalidate points using your opinions. I disagree with everything you said.

     

    Did you notice the part where he asked you to name 5 of the greatest things about WoW? No? 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by dreamscaper

     

    I agree with most of the above except for your last point. The old world has some boring quests, but that's true throughout the game. Outland and Northrend both have more or less an equal share of boring quests.

     

    Just off the top of my head, I can think of the Scythe of Elune, the Westfall questline, the furbolgs of Ashenvale, the shipwrecks of Menethil harbor, the two dwarven questlines in Loch Modan, the Plaguelands, etc., all of which had really solid storytelling. The only difference is that they didn't rely as much on gimmicks as the later expansions.

    Yeah, I can understand where you're coming from. To me, it's really just an overall sense of story progression that they have seemed to excel at more these days. My view is certainly based on opinion.

     

    Anyway, the quests and quest lines in WoW, are, to me, some of the most impressive and interesting quest lines in the genre. One of the problems with the genre in general is that the quests all too often end with killing 10 rats. Certainly WoW has a ton of these types of quests. But in the later parts of WoW, they introduce more things to keep it interesting.

     

    Edit: I would add EQ2 to the mix as well. Some of the quests and quest lines are pretty cool.

  • deadanddivindeadanddivin Member Posts: 13

    Originally posted by Garvon3

    Originally posted by dreamscaper


    Originally posted by colddog04

    1. Gamplay - Smooth and reactive. Lots of interesting, class defining skills. Balance works well in team play (at the beginning of an expansion, not so much). Balance is especially well done when compared to most other MMORPGs.

    PvP balance is some of the worst in MMO history. Classes are very bland and uniform. 

     

    2.  A few solid ways to level - You can level through dungeons, through questing or through PvP. Being able to switch it up helps keep the leveling experience feel a little more fresh than other games.

    Not unique to WoW. 

     

    3. Quality - Everything works and it works well. I've heard some bug complaints from the recent patch. But in an overall sense, quality is a pretty big advantage to this game.

    When you have very little in your game, you better hope what you have works well. And when you have 200 devs working on the game... no excuses. 

     

    4. UI - Overall, it's smooth and intuitive. They are constantly improving th UI in order to keep up with various content pieces that they add. Very well done in 2004. And it has remained a success and a bright spot through 2010. 

    It's UI is more or less the same UI that most MMOs have had over the years. 

     

    5. Quests - Old world has some pretty boring quests overall. You get into BC and you can tell they really started to try and make these things interesting. Once you get to WotLK, you pretty much see an enormous difference between questing quality in the old world and what they are doing now. When Cata comes out, they are going to use their massive quest based story telling skills in the old world as well. They are the best in the business when it comes to this right now.

    Boring is right, far too many of them, as its pretty much the only good way to level, and almost none of them are interesting or immersive. Just a bunch of NPCs with !!! over their head. I'd say the questing system in WoW is the WORST in the business, not best. It doesn't blend with the world, they aren't interesting, and the storyline is mediocre at best. 

     

     

    My personal reasons are the friends I've made in game. Everyone talks about how trashy the community is in the game. They're right. But for me, the people I chill with, raid with and PvP with make the rest of the community seem insignificant. Hook up with some good peeps and the rest comes easy.

     a wild hater has appeared!

     

  • ZorgoZorgo Member UncommonPosts: 2,254

    1. smoothest running game on the market - least amount of bugs, fastest fix response, etc.

    2. the most cohesive lore and art style on the market

    3. the best opportunity for group play of any mmo (highly populated with a convenient dungeon finder)

    4. secure future (no chance this game will shut its doors any time soon - even if they lost half their players they would still have 10X the population as other games = good support for the future)

    5. fun

     

    That being said, I would suggest if you like to join a game at the start, joining for cataclysm is an excellent second choice, as the new races and revamp of the original game will ensure a strong pop at low levels, and you will be discovering brand new content with a lvl 1 character just as if this game had just been released.

  • ZorgoZorgo Member UncommonPosts: 2,254

    Boring is right, far too many of them, as its pretty much the only good way to level, and almost none of them are interesting or immersive. Just a bunch of NPCs with !!! over their head. I'd say the questing system in WoW is the WORST in the business, not best. It doesn't blend with the world, they aren't interesting, and the storyline is mediocre at best. 

     

     

     

    Can you clarify how the quest system doesn't blend in with the world when it is the primary mover of lore and content the entire game is centered around?

    Can you clarify 'pretty much the only good way to level' - as far as I can tell, you have two options in mmo's, questing for experience or grinding mobs for experience.....I'll take quests any day over the days of sitting in the Overthere killing chickens for 10 hours with the sole purpose of getting experience. Please enlighten me if there is another  way to gain experience that I'm missing.

    And when you say almost none of them are interesting or immersive, I have to say that the majority of quests WotLK are both immersive and interesting in that as you complete the quests you actually can impact the world itself through the phasing mechanic.

    But also enlighten me, if WoW is the worst in the industry, which mmo do you play that has a questing progression that doesn't copy WoW's system almost exactly? WAR? same. VG? same. AoC? same. EQ2? same.....what mmo are you playing?

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by Zorgo

    2. the most cohesive lore and art style on the market

     

    I honestly think LotRO beats WoW hands down in this regard. WoW's lore is all over the place in terms of quality.

    <3

  • djazzydjazzy Member Posts: 3,578

    Originally posted by dreamscaper

    Originally posted by Zorgo

    2. the most cohesive lore and art style on the market

     

    I honestly think LotRO beats WoW hands down in this regard. WoW's lore is all over the place in terms of quality.

     I agree, WoW's lore is all over the place, it doesn't seem cohesive at all. Art style is purely subjective.

  • saucelahsaucelah Member Posts: 64

    Originally posted by Zorgo

    Boring is right, far too many of them, as its pretty much the only good way to level, and almost none of them are interesting or immersive. Just a bunch of NPCs with !!! over their head. I'd say the questing system in WoW is the WORST in the business, not best. It doesn't blend with the world, they aren't interesting, and the storyline is mediocre at best. 

     

     

     

    Can you clarify how the quest system doesn't blend in with the world when it is the primary mover of lore and content the entire game is centered around?

    Can you clarify 'pretty much the only good way to level' - as far as I can tell, you have two options in mmo's, questing for experience or grinding mobs for experience.....I'll take quests any day over the days of sitting in the Overthere killing chickens for 10 hours with the sole purpose of getting experience. Please enlighten me if there is another  way to gain experience that I'm missing.

    And when you say almost none of them are interesting or immersive, I have to say that the majority of quests WotLK are both immersive and interesting in that as you complete the quests you actually can impact the world itself through the phasing mechanic.

    But also enlighten me, if WoW is the worst in the industry, which mmo do you play that has a questing progression that doesn't copy WoW's system almost exactly? WAR? same. VG? same. AoC? same. EQ2? same.....what mmo are you playing?

    A few things: interesting and immersive are subject terms unique to each individual.  So you can both be right.  

    And WoW would have had to copy EQ2 as that launched two weeks earlier.  

    Playing: Eve, LoL
    Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
    Awaiting: GW2, Rift, Earthrise, TOR

Sign In or Register to comment.