How so when that solo content is still available to the grouper that would be another reason I would think that groupers would want there to be interesting,rewarding and fun solo content as well because they can still do it when they dont have or cant get a group or have time for said group.
The group content is also available to the soloer. I would think that soloers would want there to be interesting, rewarding and fun group content as well because they can still do it when they are bored of soloing.
Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.
They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
Sometimes it just doesn't fit, unless you set every classes to get an equal chance of completing such 'End Game' through pvp means (duels I guess?) or pve means (epic quest lines/solo dungeons/reputation grind?).
End Game as I see it often means a duo of 'Progression nights' where your guild tries to complete a raid dungeon and 'Gear runs' where you end up grinding raid instances to gear up your group. Or it also means doing tons of arena/battlegrounds/RvR/PvPvE/Pound rocks-Bori to gear up your character with the latest pvp set. Now how does that translate to solo play? I think it would grow old quick to grind alone by yourself, or just to duel every nights I'd rather just roll an alt to revisit the virtual world.
I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular
But there are alreay tons of those games with end game for soloers, its called single player games.
the last thing devs should worry about imo is solo content in an MMO, they should focus to get the M's back in MMO instead
but thats my opinion ofcourse
So soloists should just leave the mmo genre instead of just tossing then a bone and creating them some endgame stuff to do? That's kinda messed up. The rpg genre is totally different and even for a solo player doesnt offer the same experience.
What can't they do exactly?
People get bored of running the same group dungeons ad nauseam as well oddly enough.
"Come and have a look at what you could have won."
Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.
They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
So...what exactly? They paid for the same world I paid for and they are subject to exactly the same game mechanics as I am.
You pay for access to the game world, not the ability to roflstomp everything in the game solo. Everyone pays the sub and everyone has the ability to group for the content that requires a group.
"Come and have a look at what you could have won."
It's not an automatic given that soloers always solo & groupers always group though, so I think both needs should still be met. Also, it's not an automatic that solo games aren't going to have a large portion of their content reserved for co-op or multiplayer either.
The only way to make sure one group isn't forced into the playstyle of another is to make enough content for both. Sure, there are 9 other people in my kin/guild/tribe/etc...online right now, but no one is grouped because we're working on individual things like crafting, etc... Or, there are 9 other people online right now and now that we have enough people we can go do a 10 man with our friends.
Maybe the reason why the Dev's aren't forcing people into groups as much any more is because they've figured out the majority of their player base are jerks in an online environment when hiding behind an avatar....
How so when that solo content is still available to the grouper that would be another reason I would think that groupers would want there to be interesting,rewarding and fun solo content as well because they can still do it when they dont have or cant get a group or have time for said group.
The group content is also available to the soloer. I would think that soloers would want there to be interesting, rewarding and fun group content as well because they can still do it when they are bored of soloing.
See how that works?
See how that works_I am not implying there shouldnt be group content but more often than not I see that implication in reverse about solo content from people who just dont like it that they have to maybe wait a little longer to get a group so to avoid the wait lets force those that dont want to group to do so by locking certain stuff in it.Anyways I personally feel that the best items and gear in a game should come from a more sensable outlet like the amount of time you spend in your chosen crafting profession not dropping from some raid boss's arse.Shouldnt the main point of said raid and group be the fun you had doing it and not the reward at the end?
I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular
But there are alreay tons of those games with end game for soloers, its called single player games.
the last thing devs should worry about imo is solo content in an MMO, they should focus to get the M's back in MMO instead
but thats my opinion ofcourse
So soloists should just leave the mmo genre instead of just tossing then a bone and creating them some endgame stuff to do? That's kinda messed up. The rpg genre is totally different and even for a solo player doesnt offer the same experience.
I don't think that is messed up and I actually agree. The whole point of a MMO is to play with other players and not to play by ones self. If they start allowing solo players to get end-game gear and be on par with group play. That just destroys the whole point to the MMO genre. Everyone needs to start to agreeing that MMO's are meant to be played with other players (groups). If not I am afraid that MMO's will go the way of single player games, in other words they will be come a ORPG. (Online Role Playing Game)
rambling: You know the whole point of having an mmo is wanting a different type of play from single player games. MMORPGs are unique as they allow you to group up with other players in a persistent world. They are not there to allow you to do the same thing as a single player game except there are other people around you. They are there to allow you to interact with other people, play with other people, help other people, receive help from other people, work together with other people, and progress with other people. If mmorpgs are meant to be a niche crowd so be it.
Depends what you mean. If you mean PVE raiding, maybe so, but then do you really have an end game, or have you just run out of content.
I really don't care for the concept of 'end-game' as I generally re-roll or stop playing upon getting there in most game, EVE, DAOC being two notable exceptions.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Depends what you mean. If you mean PVE raiding, maybe so, but then do you really have an end game, or have you just run out of content.
I really don't care for the concept of 'end-game' as I generally re-roll or stop playing upon getting there in most game, EVE, DAOC being two notable exceptions.
Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.
They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
So...what exactly? They paid for the same world I paid for and they are subject to exactly the same game mechanics as I am.
You pay for access to the game world, not the ability to roflstomp everything in the game solo. Everyone pays the sub and everyone has the ability to group for the content that requires a group.
As I said Conan roflstomped everything alone and yet there is a whole Ip world based on it,why shouldn't they have stuff they can roflstomp alone if the protagonist of their world did?And who are you to say what I paid for or didnt unless it is YOUR IP and the world YOU created.
The concept of an endgame is itself flawed. We should all understand this by now.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.
They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
So...what exactly? They paid for the same world I paid for and they are subject to exactly the same game mechanics as I am.
You pay for access to the game world, not the ability to roflstomp everything in the game solo. Everyone pays the sub and everyone has the ability to group for the content that requires a group.
As I said Conan roflstomped everything alone and yet there is a whole Ip world based on it,why shouldn't they have stuff they can roflstomp alone if the protagonist of their world did?And who are you to say what I paid for or didnt unless it is YOUR IP and the world YOU created.
Uhh.... no he did not. He had a group of people to help him. o.O did you forget?
I'm not criticizing, but I just don't understand the motivation behind playing an MMO solo, always solo, straight through the game completely solo, and asking to be able to do everything others group for while staying solo.
Is there anyone who can explain this to me?
I get wanting there to be solo material -- sometimes, I just want to login and accomplish something alone in an hour or so. Sometimes, I'd like to group, but none of my friends or guildies are around, and I don't feel like finding a PUG.
But why pay a continuous monthly fee to play a game around thousands or millions of other players if you're unwilling to play with them for any reason under any circumstances?
I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular
But there are alreay tons of those games with end game for soloers, its called single player games.
the last thing devs should worry about imo is solo content in an MMO, they should focus to get the M's back in MMO instead
but thats my opinion ofcourse
So soloists should just leave the mmo genre instead of just tossing then a bone and creating them some endgame stuff to do? That's kinda messed up. The rpg genre is totally different and even for a solo player doesnt offer the same experience.
I don't think that is messed up and I actually agree. The whole point of a MMO is to play with other players and not to play by ones self. If they start allowing solo players to get end-game gear and be on par with group play. That just destroys the whole point to the MMO genre. Everyone needs to start to agreeing that MMO's are meant to be played with other players (groups). If not I am afraid that MMO's will go the way of single player games, in other words they will be come a ORPG. (Online Role Playing Game)
rambling: You know the whole point of having an mmo is wanting a different type of play from single player games. MMORPGs are unique as they allow you to group up with other players in a persistent world. They are not there to allow you to do the same thing as a single player game except there are other people around you. They are there to allow you to interact with other people, play with other people, help other people, receive help from other people, work together with other people, and progress with other people. If mmorpgs are meant to be a niche crowd so be it.
yup. I solo a lot and STILL interact with others. Sorry you don't know how to interact with people outside grouping, but many others are smart enough to.
I can trade with others, PvP others, chat with people, roleplay with people...plus LOTS of other stuff to interact with people.
Btw. Why do people need forced grouping? Are they not smart enough to be able to group for themselves? But instead need the game to tell them to group and hold their hand? WoW is classified as a solo MMO by many (at least when leveling)...yet I have enough freewill and smart enough that I grouped about 65% of the time while leveling. Only class I didn't group with was the warrior, and thats only because I sucked at the class, which would have sucked for groups.
I guess people can't do anything for themselves these days, and need a game to tell them what to do.
Check out my nature/animal/relaxing music channel on Youtube!
I've never played a MMO completely solo or completely grouped and I'm glad I've had the choice so far...
Gutlard Out!
Yup. I love being able to do both. And like I said in my post a couple above...even going solo, I still interacted with people. Interacting with people in a MMO doesn't automatically mean "LOL group!"
Check out my nature/animal/relaxing music channel on Youtube!
See how that works_I am not implying there shouldnt be group content but more often than not I see that implication in reverse about solo content from people who just dont like it that they have to maybe wait a little longer to get a group so to avoid the wait lets force those that dont want to group to do so by locking certain stuff in it.Anyways I personally feel that the best items and gear in a game should come from a more sensable outlet like the amount of time you spend in your chosen crafting profession not dropping from some raid boss's arse.Shouldnt the main point of said raid and group be the fun you had doing it and not the reward at the end?
Well, there is a difference between giving accessibility to 100% of the content to soloers and providing enough things to do for soloers to enjoy 'End Game'.
When a raid dungeon is designed, it is often built very large to provide enough room for your group to move in without too many LOS issues or to provide a certain range/virtual space between each players... While a solo dungeon often offers a smaller environment, with narrow paths, bridges, turns, and mobs don't have to be 10 times as big as players. It would just look silly to solo a raid instance.
You also have to provide some incentives or artificial motivation for groups to form. Otherwise you'd end up with a game where most players would rather solo since it becomes the path of least resistance. Building a group is more work by itself, hence why most decent games are providing better items for raid content. Game developers know that, and also know that the social aspect of groups is what keeps their customers to play their games. Some friends of mine are still killing Lich King at least 4 times a week, and have been doing so for almost a year. It is certainly not because they enjoy ICC, but rather because they enjoy spending time with their guildmates doing so.
And speaking of better items, why do you care, as a soloer, about receiving a +30str weapon in a solo dungeon instead of a +50str weapon from a raid? It's not like you're competing against anyone else for the best DPS?
Also should class A not be able to solo as well as class B, you'll end up with a tidal wave of complaints in forums.
Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.
They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
So...what exactly? They paid for the same world I paid for and they are subject to exactly the same game mechanics as I am.
You pay for access to the game world, not the ability to roflstomp everything in the game solo. Everyone pays the sub and everyone has the ability to group for the content that requires a group.
As I said Conan roflstomped everything alone and yet there is a whole Ip world based on it,why shouldn't they have stuff they can roflstomp alone if the protagonist of their world did?And who are you to say what I paid for or didnt unless it is YOUR IP and the world YOU created.
It was a film so it is never going to exactly be the same in a game of the same IP.
You don't play as Conan in the game.
He 'grouped' in the film anyway.
As for 'who am I to tell you what you paid for' well I'm simply someone applying common sense to the situation. Unless ofc you can go through your ToS on whatever mmo you are playing and point to the part where it specifically says you are paying for the ability to complete all of the content solo.
How about people who cba to level or skill up at all, given that they also paid for the game, should it be the case that they have access and the ability to complete all content regardless of the fact that they haven't leveled up at all?
"Come and have a look at what you could have won."
Should they have a endgame like the groupers do? Or should solo players just hit cap, finish out their quests and re-roll?
Certainly.
If any system (not just solo questing) is popular enough and it makes sense, it should have a nice meaty progression to it throughout all phases of the game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
MMO's are meant to be played on-line with other people. Creating the ability to surpass endgame content on your own, defeats the purpose of encouraging team work.
MMO's are meant to be played on-line with other people. Creating the ability to surpass endgame content on your own, defeats the purpose of encouraging team work.
I play MMOs with other people, even when I go solo. I trade/rp/chat/pvp...lots of things.
So your argument fails.
Plus even in WoW I grouped a lot as I leveled, just because the game doesn't force you to group (which I'm not one of those people who needs to be forced to do something to do it)...and that game was a "solo MMO"...even though I grouped more than I soloed.
Check out my nature/animal/relaxing music channel on Youtube!
A lot of it does have to do with gear. If a solo player does challenging things they should be rewarded appropriately with gear that would be better than the soloer that skips the challenging stuff. If groupers do something that's way more challenging they should be rewarded appropriately with gear that would even be better than the regular soloer, challenging soloer or regular group; all based on the moving scale of challenge.
At no point should the gear then become available for everyone across the board. Dev's should leave it as, "You want it, you have to earn it like everyone else." If they don't it totally takes away from all the hard work and accomplishment the majority of people go through to earn said gear...
Should they have a endgame like the groupers do? Or should solo players just hit cap, finish out their quests and re-roll?
Solo players already have an endgame in almost all MMORPGs. There is usually PvP. There are usually quests (and daily type quests). There is usually crafting. There are usually things you can get enough gold to save up for. There is Roleplaying. There are usually places you can explore. You can usually try and amass wealth. Fishing. Collecting things in general is in a lot of MMORPGs.
There is still a game there after you reach max level. If you are a strict soloer, you just have to decide if you like that game.
Should the solo players learn to play in a group? Yes
They built a MMORPG game...not sure why that is so hard to understand. Most leveling content is solo since there is the basic reality that you will not always be synced up with your friends. The meaty endgame is designed to provide entertainment with the actual intent of the game intact (MMO).
Out of curiosity, would you also ask that Tie Fighter include a ground game? The game was clearly made with the intention of space combat flight simulator. Asking the game company to overhaul the game just because you want to play it very differently than they intended seems rather silly. Just go out and find another game that suits you better and what you want to do.
Comments
The group content is also available to the soloer. I would think that soloers would want there to be interesting, rewarding and fun group content as well because they can still do it when they are bored of soloing.
See how that works?
They paid for the same world you paid for,massively just means big,multiplayer just means more than 1 player,online just means you will see other people in your rpg nothing in that combination together or alone implies that you are in a group with said people.Age of Conan is an IP based of a character that slew epic monsters for the most part alone and changed the scope of his world so...
Sometimes it just doesn't fit, unless you set every classes to get an equal chance of completing such 'End Game' through pvp means (duels I guess?) or pve means (epic quest lines/solo dungeons/reputation grind?).
End Game as I see it often means a duo of 'Progression nights' where your guild tries to complete a raid dungeon and 'Gear runs' where you end up grinding raid instances to gear up your group. Or it also means doing tons of arena/battlegrounds/RvR/PvPvE/Pound rocks-Bori to gear up your character with the latest pvp set. Now how does that translate to solo play? I think it would grow old quick to grind alone by yourself, or just to duel every nights I'd rather just roll an alt to revisit the virtual world.
What can't they do exactly?
People get bored of running the same group dungeons ad nauseam as well oddly enough.
"Come and have a look at what you could have won."
So...what exactly? They paid for the same world I paid for and they are subject to exactly the same game mechanics as I am.
You pay for access to the game world, not the ability to roflstomp everything in the game solo. Everyone pays the sub and everyone has the ability to group for the content that requires a group.
"Come and have a look at what you could have won."
It's not an automatic given that soloers always solo & groupers always group though, so I think both needs should still be met. Also, it's not an automatic that solo games aren't going to have a large portion of their content reserved for co-op or multiplayer either.
The only way to make sure one group isn't forced into the playstyle of another is to make enough content for both. Sure, there are 9 other people in my kin/guild/tribe/etc...online right now, but no one is grouped because we're working on individual things like crafting, etc... Or, there are 9 other people online right now and now that we have enough people we can go do a 10 man with our friends.
Maybe the reason why the Dev's aren't forcing people into groups as much any more is because they've figured out the majority of their player base are jerks in an online environment when hiding behind an avatar....
Gutlard Out!
What, me worry?
See how that works_I am not implying there shouldnt be group content but more often than not I see that implication in reverse about solo content from people who just dont like it that they have to maybe wait a little longer to get a group so to avoid the wait lets force those that dont want to group to do so by locking certain stuff in it.Anyways I personally feel that the best items and gear in a game should come from a more sensable outlet like the amount of time you spend in your chosen crafting profession not dropping from some raid boss's arse.Shouldnt the main point of said raid and group be the fun you had doing it and not the reward at the end?
I don't think that is messed up and I actually agree. The whole point of a MMO is to play with other players and not to play by ones self. If they start allowing solo players to get end-game gear and be on par with group play. That just destroys the whole point to the MMO genre. Everyone needs to start to agreeing that MMO's are meant to be played with other players (groups). If not I am afraid that MMO's will go the way of single player games, in other words they will be come a ORPG. (Online Role Playing Game)
rambling: You know the whole point of having an mmo is wanting a different type of play from single player games. MMORPGs are unique as they allow you to group up with other players in a persistent world. They are not there to allow you to do the same thing as a single player game except there are other people around you. They are there to allow you to interact with other people, play with other people, help other people, receive help from other people, work together with other people, and progress with other people. If mmorpgs are meant to be a niche crowd so be it.
Depends what you mean. If you mean PVE raiding, maybe so, but then do you really have an end game, or have you just run out of content.
I really don't care for the concept of 'end-game' as I generally re-roll or stop playing upon getting there in most game, EVE, DAOC being two notable exceptions.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Agreed.
As I said Conan roflstomped everything alone and yet there is a whole Ip world based on it,why shouldn't they have stuff they can roflstomp alone if the protagonist of their world did?And who are you to say what I paid for or didnt unless it is YOUR IP and the world YOU created.
The concept of an endgame is itself flawed. We should all understand this by now.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Uhh.... no he did not. He had a group of people to help him. o.O did you forget?
I'm not criticizing, but I just don't understand the motivation behind playing an MMO solo, always solo, straight through the game completely solo, and asking to be able to do everything others group for while staying solo.
Is there anyone who can explain this to me?
I get wanting there to be solo material -- sometimes, I just want to login and accomplish something alone in an hour or so. Sometimes, I'd like to group, but none of my friends or guildies are around, and I don't feel like finding a PUG.
But why pay a continuous monthly fee to play a game around thousands or millions of other players if you're unwilling to play with them for any reason under any circumstances?
Playing: Eve, LoL
Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
Awaiting: GW2, Rift, Earthrise, TOR
yup. I solo a lot and STILL interact with others. Sorry you don't know how to interact with people outside grouping, but many others are smart enough to.
I can trade with others, PvP others, chat with people, roleplay with people...plus LOTS of other stuff to interact with people.
Btw. Why do people need forced grouping? Are they not smart enough to be able to group for themselves? But instead need the game to tell them to group and hold their hand? WoW is classified as a solo MMO by many (at least when leveling)...yet I have enough freewill and smart enough that I grouped about 65% of the time while leveling. Only class I didn't group with was the warrior, and thats only because I sucked at the class, which would have sucked for groups.
I guess people can't do anything for themselves these days, and need a game to tell them what to do.
Check out my nature/animal/relaxing music channel on Youtube!
My game channel on Youtube!
http://www.youtube.com/vendayn
I've never played a MMO completely solo or completely grouped and I'm glad I've had the choice so far...
Gutlard Out!
What, me worry?
Yup. I love being able to do both. And like I said in my post a couple above...even going solo, I still interacted with people. Interacting with people in a MMO doesn't automatically mean "LOL group!"
Check out my nature/animal/relaxing music channel on Youtube!
My game channel on Youtube!
http://www.youtube.com/vendayn
Well, there is a difference between giving accessibility to 100% of the content to soloers and providing enough things to do for soloers to enjoy 'End Game'.
When a raid dungeon is designed, it is often built very large to provide enough room for your group to move in without too many LOS issues or to provide a certain range/virtual space between each players... While a solo dungeon often offers a smaller environment, with narrow paths, bridges, turns, and mobs don't have to be 10 times as big as players. It would just look silly to solo a raid instance.
You also have to provide some incentives or artificial motivation for groups to form. Otherwise you'd end up with a game where most players would rather solo since it becomes the path of least resistance. Building a group is more work by itself, hence why most decent games are providing better items for raid content. Game developers know that, and also know that the social aspect of groups is what keeps their customers to play their games. Some friends of mine are still killing Lich King at least 4 times a week, and have been doing so for almost a year. It is certainly not because they enjoy ICC, but rather because they enjoy spending time with their guildmates doing so.
And speaking of better items, why do you care, as a soloer, about receiving a +30str weapon in a solo dungeon instead of a +50str weapon from a raid? It's not like you're competing against anyone else for the best DPS?
Also should class A not be able to solo as well as class B, you'll end up with a tidal wave of complaints in forums.
It was a film so it is never going to exactly be the same in a game of the same IP.
You don't play as Conan in the game.
He 'grouped' in the film anyway.
As for 'who am I to tell you what you paid for' well I'm simply someone applying common sense to the situation. Unless ofc you can go through your ToS on whatever mmo you are playing and point to the part where it specifically says you are paying for the ability to complete all of the content solo.
How about people who cba to level or skill up at all, given that they also paid for the game, should it be the case that they have access and the ability to complete all content regardless of the fact that they haven't leveled up at all?
"Come and have a look at what you could have won."
Certainly.
If any system (not just solo questing) is popular enough and it makes sense, it should have a nice meaty progression to it throughout all phases of the game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
My answer is No.
MMO's are meant to be played on-line with other people. Creating the ability to surpass endgame content on your own, defeats the purpose of encouraging team work.
I play MMOs with other people, even when I go solo. I trade/rp/chat/pvp...lots of things.
So your argument fails.
Plus even in WoW I grouped a lot as I leveled, just because the game doesn't force you to group (which I'm not one of those people who needs to be forced to do something to do it)...and that game was a "solo MMO"...even though I grouped more than I soloed.
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A lot of it does have to do with gear. If a solo player does challenging things they should be rewarded appropriately with gear that would be better than the soloer that skips the challenging stuff. If groupers do something that's way more challenging they should be rewarded appropriately with gear that would even be better than the regular soloer, challenging soloer or regular group; all based on the moving scale of challenge.
At no point should the gear then become available for everyone across the board. Dev's should leave it as, "You want it, you have to earn it like everyone else." If they don't it totally takes away from all the hard work and accomplishment the majority of people go through to earn said gear...
Gutlard Out!
What, me worry?
Solo players already have an endgame in almost all MMORPGs. There is usually PvP. There are usually quests (and daily type quests). There is usually crafting. There are usually things you can get enough gold to save up for. There is Roleplaying. There are usually places you can explore. You can usually try and amass wealth. Fishing. Collecting things in general is in a lot of MMORPGs.
There is still a game there after you reach max level. If you are a strict soloer, you just have to decide if you like that game.
Should they make solo player end-game contet? No
Should the solo players learn to play in a group? Yes
They built a MMORPG game...not sure why that is so hard to understand. Most leveling content is solo since there is the basic reality that you will not always be synced up with your friends. The meaty endgame is designed to provide entertainment with the actual intent of the game intact (MMO).
Out of curiosity, would you also ask that Tie Fighter include a ground game? The game was clearly made with the intention of space combat flight simulator. Asking the game company to overhaul the game just because you want to play it very differently than they intended seems rather silly. Just go out and find another game that suits you better and what you want to do.