It looks like you're new here. If you want to get involved, click one of these buttons!
A simple question with a simple question right? Well probably not because I am sure a lot of you will not agree with me but I will tell you anyways. The reason is straight forward, the internet. Plain and simple there is too much lag and graphic lag for a twitched based shooter to work on a large scale. Now there are some mmo shooters out there that are twitched based but the servers put a cap on the number of people or are lobby based.
What do you guys think?
Comments
Right around the corner maybe: http://www.youtube.com/watch?v=XQuf1waCw9Y&feature=related
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That is limited though.. they limit the amount of people on one server. I am talking about mmo's with massive amount of players such as EVE conflicts.
Honestly cant answer why.
But I'd love to see a pre-BFR PlanetSide MMOFPS. That was my first beta I was ever in. And still to this day I remember the 1st big beta server fight with hundreds of people trying to cross some bridge. Rockets, mosquitos max's, nades, snipers, stealthers, tanks, it was intense and hella fun. Was a stalemate for close to an hour, and we ended up crashing the server.
I dont want a 32 vs 32 FPS or even a 64 vs 64 FPS MMO. I want a true persistant open world FPSMMO.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Then yes the limitations are graphics based and lag caused by the time taken for the information to travle to and from client to server...evne fractions of a second matte rin a twitch based game.
Have they stated what there cap will be per server ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Because they are all available on Xbox live?
There was Planetside, and it's still up and running last I checked, though obviously past it's glory days.
Beyond that, I think dev's just haven't been interested in making another one. Or like OP stated, maybe theirs technical issues that are hard to overcome developing such a game, network lag being the most obvious.
Yes, they have and it is somewhere in the hundreds or above but nothing like a typical MMO with thousands. You can find this information on the Firefall forums.
Because in general mmo gamers care more about gear scores and what kind of colour pants their elf is wearing then actually aiming in a game. I think it's more down to the playerbase not wanting them so much as opposed to technological limitations.
Still there are a few things up and coming with Planetside NEXT and Tribes Universe in the pipeline.
"Come and have a look at what you could have won."
Actually, you're right, MMO's are about increasing your character's power by working on various activites, be it leveling, improving gear to gain advantages over your opponents.
Twitch based combat is the province of the FPS genre, and it not something most MMORPG players want.
Being able to aim in a game does not make one a superior pvper, just means they have better hand eye coordination.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Edited to avoid being drawn into this old chestnut again.
You can have progression in a game with fps aiming.
Why don't they want aiming? That it is more traditionally found in another format is not a real argument against it tbh.
I never said it did originally, but having fps aiming as opposed to autolock does take more skill, ergo an mmorpg with fps twitch aiming does indeed require you to be a superior pvper to succeed.
"Come and have a look at what you could have won."
Panetside is also a good example of why there aren't large scale fps games also really. Take 300 people split into 3 sides fighting over a single base. Toss in tank, fighters, bombers, and a crap load of other vehicles and you end up with a game that is complete insanity. That's what planeside was like in it's glory days.
I will never understand why people want thousands of players in one area unless they really enjoy lag,and if it is that they want thousands of players spread out over the world does that really matter either especially when you are not omni-present and couldnt see them anyways?
I would not use that players do not want fps because the FPS and TPS market is probably twice as big as the MMO market. So, I would suspect that at least half of the gamers that play mmos like also playing FPS/TPS and I am sure there is a very LARGE market of players looking for a well done and polished FPS/TPS mmo.
Though a very valid argument is why play on PC when u got Xbox live or PS3? Which seems to be the case that the majority of people only play FPS/TPS games on consoles.
I think it's safe to assume that people only want lots of other players in the area if lag is kept to a tolerable minimum. As for why people want thousands of players spread over the game world (server), well that is down to the fact that whilst you may not see them all, you have a chance of running into them in one way or another and thus whatever you are specfically looking for in a game is likely to occur.
"Come and have a look at what you could have won."
MMO = Massive Multiplayer Online, that means you always lag more than in traditional FPS game and lag kills aiming.
Doesnt Fallen Earth have twitch based shooting? I recall it having it when i last rtied it the month is came out.
Pffft people complain about AoC's instancing even tho you still have the same chance of running into the person on the otherside of the world you just have to go thru some doors to do so.Hell life is instanced-you are in your gameroom playing which is in the instance of your house which is in your neighborhood/city/county/state/country/continent and so on.But then maybe this point is irrelevent to the point being made here,I just saw someone say why cant it be like Eve's all in single shard world.
Do you know how much more FUN it would be to have an FPS/TPS mmorpg to be in a single shard world?!?! So much more immersion and so much going that getting bored would be hard to achieve. Especially if it is a FFA PVP single shard world.
Now that you mention it I would agree FE kind of fits the bill of a persistent world MMO shooter.
No doubt it would be much more fun than playing limited room based matches at least the open world part, Im not much of a fan of FFA pvp-I wouldnt want to be getting headshotted by every sniper in the game that was camped out waiting for prey=)(faction based sure) but I dfont think with the technology there is at this point of time-server side client and isp side that it could be done to that grand a scale-I just read an article on massively about a battle going on today with 3000 people that said lag set in at around 2400 and that people were experiencing several minute hesitations on activating modules and warp commands I couldnt imagine the nightmare it would be if it was twitch based hehe.
Hopefully Hi Rez's Tribes and Firefall take us in that direction tho.Too bad Firefall isnt releasing till the end of 2011.
No Shootemup players are a different kind of breed , they play something when they want too , not when they are forced too.
Its a too difficult to make a shootemup mmo , cause the next shootemup is out , most of them would move on .
Simple as that ,majority of shootemup still selling today says what i mean .
There attention spam or focus on a single product is simply not viable to create a mmo for them .
Neither does the game industry want that .
How do you keep people subbed ? Typically shooters are a few hours then it ends but people do not play the same shooter over and over for long. They change them .That is why people buy so many shooters so how do you keep your subscribers ?
The question is meant to be "why aren't there recent MMOFPSes?", right? Because Planetside and even WWIIO already provide this sort of gameplay. They're old and expired, sure (and tbh WWIIO was no fun to begin with) but at least they exist.
It's the "recent" bit that's slightly confusing. (Only slightly confusing, because honestly Planetside wasn't a runaway success. Still I feel the formula is ready to burst open if a dev committed to making a "Planetside 2" -- whether or not it's a literal Planetside 2 from SOE, I'd subscribe to such a game in a heartbeat, and stay with it a good long time.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
No it's not about graphics. Ask yourself this: If you'd make a game, why the hell would you send graphics data between server and client!?
Graphics are handled by the client - your computer. The problem is the information that the server has to handle from every client. It is impossible to handle hundreds of players on one server. Or rather the lag would make the game unplayable.
Even the slightest hitch in the server performance is felt on the client side. FPS games are very allergic to lag. Much more so than a game of Eve. Not to mention the flow of information could be greater than in a simple game like Eve.
Eve is simple just for this reason: So it can handle all the clients. If it were more complex or more twitchy, it couldn't handle the same number of players in same area.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky