There is no persistant world in Diablo. Diablo is a lobby game, with a limit of 4 (as of now) characters in a game at once. I can't consider a game that only allows me to simultaneously play with a max of 3 others as an mmo.
WoW = Diablo Online. It has much more in common with Diablo than Warcraft, in my opinion.
Takes a real genius to blatantly disregard
EACH AND EVERY PART OF WARCRAFT'S LORE THAT HAS WENT INTO THAT GAME.
That's like saying Scars of Mirrodin has more in common with Urza's saga as opposed to Mirrodin, because it set itself out for a flavor, but then they went away from it and splashed everywhere and made the whole set incoherent.
Rather then the fact 3/4s of the whole set had to do with the original Mirrodin. Seriously?
It literally is, Warcraft going into an online game. I refuse to use the term MMORPG or RPG or whatever you dorks call your games these days, because too many idiots get touchy over their classification. It's an MMORPG because it's an RPG with lots of people...
GET OVER IT.
"i have a lvl 26 maplestory warrior lvl 9 asda story archer and a adventure quest mage lvl 15 and my xfire is my bro's"
Well Former Developers from Blizzard also aided in the creation of games like Hellgate London and Guild Wars... So i guess you could say its Blizzards offspring..
And as the poster above said. Blizzard employees thousands of people, you could get a whole lot of answers.
If Guild Wars and DDO are MMORPG, then so is Diablo
No, it isn't.
It's a single player RPG with limited online multiplayer capabilities.
In Diablo, you create or join dedicated "custom games" with a handful of other players. That handful of other players are all you will ever see in that custom game until any or all quit that particular game. You are not sharing a single server/shard/world with thousands of others whom you can interact with in real-time, simultaneously in the same virtual space.
Guild Wars supports thousands of players sharing the same world, separated into "channels" to reduce load in any one of them. You can see, talk to, trade and interact with dozens of other players in any given channel of any given hub area at will.
DDO has a similar setup.
Calling Diablo a MMORPG is like saying a bicycle is a passenger train.
Neverwinter Nights (the Atari one) is closer to being a MMORPG than Diablo, because you could have upwards of 100 people on a single custom server at the same time, sharing and interacting in the same space. Yet, Neverwinter Nights is not a MMORPG either. Like Diablo II, it's a single player RPG with limited online multiplayer capabilities.
WoW comes along and now people think any game with a multiplayer mode is a MMORPG.
It's not an MMORPG but it is an MMO. However the only thing seprating Diablo from GW is GW has a town as a hub .... you never actually run into these people unless your in a town ... not much different than Diablo's waiting room. Which was most people's complaint's about the game which is why they are going the normal MMORPG route with GW2.
No, it's not. It's an singleplayer game with MO, (multiplayer online) addon. There is not a damn thing massive about Diablo. So what, anything over 2 people is massive to you?
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
It's not an MMORPG but it is an MMO. However the only thing seprating Diablo from GW is GW has a town as a hub .... you never actually run into these people unless your in a town ... not much different than Diablo's waiting room. Which was most people's complaint's about the game which is why they are going the normal MMORPG route with GW2.
By that reasoning Starcraft and pretty much all FPS and RTS games are MMOs.
It's not an MMORPG but it is an MMO. However the only thing seprating Diablo from GW is GW has a town as a hub .... you never actually run into these people unless your in a town ... not much different than Diablo's waiting room. Which was most people's complaint's about the game which is why they are going the normal MMORPG route with GW2.
By that reasoning Starcraft and pretty much all FPS and RTS games are MMOs.
Is it in a consistent world? Are there tons of people playing in the same server at a time? Do they interact constantly like they were at a renaissance festival style mall?
No. You're all stupid for this entire "omg it is" "omg asinine comparison" conversation. It isn't, plain and simple by pure definition.
And for the person talking about how much Warcraft lore went into WoW, do you mean the bastardization they did with the bland, unimaginative, predictable, repetitive, "wish we were Warhammer" story that they lightly peppered in? Then yes. Not that story has a thing to do with genre of game. Anytime I doubt my "I want every human to die" mentality, someone inevitably reiterates why. Then a million more do when I get online.
It's not an MMORPG but it is an MMO. However the only thing seprating Diablo from GW is GW has a town as a hub .... you never actually run into these people unless your in a town ... not much different than Diablo's waiting room. Which was most people's complaint's about the game which is why they are going the normal MMORPG route with GW2.
By that reasoning Starcraft and pretty much all FPS and RTS games are MMOs.
Is it in a consistent world? Are there tons of people playing in the same server at a time? Do they interact constantly like they were at a renaissance festival style mall?
No. You're all stupid for this entire "omg it is" "omg asinine comparison" conversation. It isn't, plain and simple by pure definition.
L2R, friend. I was pointing out how ridiculous the argument that a waiting room means it is an MMO was.
It's not an MMORPG but it is an MMO. However the only thing seprating Diablo from GW is GW has a town as a hub .... you never actually run into these people unless your in a town ... not much different than Diablo's waiting room. Which was most people's complaint's about the game which is why they are going the normal MMORPG route with GW2.
By that reasoning Starcraft and pretty much all FPS and RTS games are MMOs.
Is it in a consistent world? Are there tons of people playing in the same server at a time? Do they interact constantly like they were at a renaissance festival style mall?
No. You're all stupid for this entire "omg it is" "omg asinine comparison" conversation. It isn't, plain and simple by pure definition.
L2R, friend. I was pointing out how ridiculous the argument that a waiting room means it is an MMO was.
I know, I was going along with your argument. Probably should have put a QFT in there before I went on with it. Mah bahd.
Comments
There is no persistant world in Diablo. Diablo is a lobby game, with a limit of 4 (as of now) characters in a game at once. I can't consider a game that only allows me to simultaneously play with a max of 3 others as an mmo.
Since when did Diablo beomce an mmorpg?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
You must have missed this interesting discussion.
http://www.mmorpg.com/discussion2.cfm/thread/296060/Just-because-they-tack-online-to-the-end-of-their-title-DOES-NOT-MEAN-its-a-MMORPG.html
Philosophy of MMO Game Design
Takes a real genius to blatantly disregard
EACH AND EVERY PART OF WARCRAFT'S LORE THAT HAS WENT INTO THAT GAME.
That's like saying Scars of Mirrodin has more in common with Urza's saga as opposed to Mirrodin, because it set itself out for a flavor, but then they went away from it and splashed everywhere and made the whole set incoherent.
Rather then the fact 3/4s of the whole set had to do with the original Mirrodin. Seriously?
It literally is, Warcraft going into an online game. I refuse to use the term MMORPG or RPG or whatever you dorks call your games these days, because too many idiots get touchy over their classification. It's an MMORPG because it's an RPG with lots of people...
GET OVER IT.
"i have a lvl 26 maplestory warrior lvl 9 asda story archer and a adventure quest mage lvl 15 and my xfire is my bro's"
Well Former Developers from Blizzard also aided in the creation of games like Hellgate London and Guild Wars... So i guess you could say its Blizzards offspring..
No, it's not. It's an singleplayer game with MO, (multiplayer online) addon. There is not a damn thing massive about Diablo. So what, anything over 2 people is massive to you?
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
By that reasoning Starcraft and pretty much all FPS and RTS games are MMOs.
Is it in a consistent world? Are there tons of people playing in the same server at a time? Do they interact constantly like they were at a renaissance festival style mall?
No. You're all stupid for this entire "omg it is" "omg asinine comparison" conversation. It isn't, plain and simple by pure definition.
And for the person talking about how much Warcraft lore went into WoW, do you mean the bastardization they did with the bland, unimaginative, predictable, repetitive, "wish we were Warhammer" story that they lightly peppered in? Then yes. Not that story has a thing to do with genre of game. Anytime I doubt my "I want every human to die" mentality, someone inevitably reiterates why. Then a million more do when I get online.
L2R, friend. I was pointing out how ridiculous the argument that a waiting room means it is an MMO was.
I know, I was going along with your argument. Probably should have put a QFT in there before I went on with it. Mah bahd.
SWG