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Darkfall: Cutting Down the Tedium

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

In a new 'Activity Report' on the official Darkfall Online forums, lead developer, Tasos Flambouras, talks about the new availability for players to level skills offline. Part of the reason Flambouras gives for bringing offline skill leveling to Darkfall is to cut down on the tedious, repetitive tasks that new players encounter when entering the game. By enabling offline skill leveling, new players 'close the gap' faster.

We’re hoping to launch it as soon as our next patch in a couple of weeks so there’s been a lot of activity around this feature, developer cooperation, feedback from everyone concerned, statistical analysis and all kinds of number crunching. Of course, the most important feedback will come from you, our players, and we’re sure there’s a lot more to be learned from your experience using this feature. We’ll also try to share more information with the community and get some feedback before we launch it.

Read more here, including information about what's next for DFO.



¯\_(ツ)_/¯ 


Comments

  • MalcanisMalcanis Member UncommonPosts: 3,297

    "There was a great disturbance in the force, as if millions of skill macros suddenly cried out and were silenced"

    Give me liberty or give me lasers

  • ArquitetoArquiteto Member Posts: 228

    This is amazing news. Really Shows AV is now listening to the community. Offline leveling along with there next expansion will save Darkfall. 

  • CactusJackCactusJack Member UncommonPosts: 393

    @ Malcanis Hahahaha

     

    I would be interested to see what skills they are including. I'm guessing it will be low level crafting and maybe lesser magic.

    Sounds like DF might be trying to make a game that will survive. I hope they do, it was alot off fun.

    Playing: BF4/BF:Hardline, Subnautica 7 days to die
    Hiatus: EvE
    Waiting on: World of Darkness(sigh)
    Interested in: better games in general

  • mCalvertmCalvert Member CommonPosts: 1,283

    Its a start, but it seems more to be covering up the problem that is the skill system in DF. I would hope they redesign the skill system from the ground up at some point.

  • thorppesthorppes Member Posts: 452

    This combined with prestige classes may finally end Darkfalls eternal grind situation! Interesting indeed. Lets wait to see how this plays out.

  • worldspin85worldspin85 Member Posts: 187

    This is great news will be nice! And with the prestige classes and tons of new stuff and features this will bring back many OLD PLAYERS and keep the news ones that are subscribing as we speak!!! CANT WAit

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by Arquiteto

    This is amazing news. Really Shows AV is now listening to the community. Offline leveling along with there next expansion will save Darkfall. 

    No, only when they recognize that a skill cap is required will the game achieve any sort of success.  Also they are only allowing certain skills to be leveled off line, not all.

  • CecropiaCecropia Member RarePosts: 3,985

    Never thought I'd see this coming. I'm very curious to see how AV works it all out.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by Malcanis

    "There was a great disturbance in the force, as if millions of skill macros suddenly cried out and were silenced"

    Love this comment.

     

    For those people on the fence, the time to come back is now. I can only speak from my experience on NA-1, but the game has exploded in activity since this last expansion.  A lot of people who left have returned and are staying.  

  • worldspin85worldspin85 Member Posts: 187

    Me being one that has resubed and ive been playing  since EU launch

  • Heretic451Heretic451 Member Posts: 69

    Wait a minute. The solution to prevent tedious gameplay is to not play the game? I can do that without subcribing to it...

  • ChocoKnightChocoKnight Member UncommonPosts: 6

    Sounds like a band-aid solution to the problem that doesn't address the real issues, that being botting and tedious gameplay. Allowing everyone to macro to some extent isn't going to curb the existing people from doing it fully, nor will it make the skill system any better. Just seems like a transparent way to placate the casual user who can't or doesn't want to tough it out. They may as well just turn it into another WoW right now if they're going to start giving in to the demands of the whiny masses.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    The game is so awful people don't want to skill up legitimately.

     

    Who wants to play a game that doesn't require you to play it?

  • itchmonitchmon Member RarePosts: 1,999

    all they have to do is add some sort of targeting assist mechanism and they got 15 a month from me.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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  • NizurNizur Member CommonPosts: 1,417

    Originally posted by Malcanis

    "There was a great disturbance in the force, as if millions of skill macros suddenly cried out and were silenced"

    Classic! :D

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
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  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by itchmon

    all they have to do is add some sort of targeting assist mechanism and they got 15 a month from me.

    Sorry, but... that's a bit much to ask. Kind of breaks the entire game and all of its features. 

  • AndarreusAndarreus Member UncommonPosts: 33

    This is awesome news!  If you're into sandbox games, were you make your own fun then darkfall is the game for you.  The biggest issue with the game has always been macroing and the huge grind.  I'm glad to see that its being addressed.

  • cosycosy Member UncommonPosts: 3,228
    this work well for eve so i bet will work for darkfall

    BestSigEver :P
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  • khaelfkhaelf Member Posts: 73

    This is amazing news. Really Shows AV is now listening to the community. Offline leveling along with there next expansion will save Darkfall.

    PUH-lease. You must be really new to Darkfall if you honestly believe that AV has ever, at any point, been listening to the community. The subject of making the char development process seem a little more involving and enjoyable than watching paint dry was beaten to death one week into the closed beta -- roughly two years ago.

    Yes, they've been dancing around this thing for two years now and with this announcement it's clear they won't cease doing so any time soon. What is the point of implementing offline "leveling", when you could simply make it less grindy? Give people an incentive to go out into the world and actually play the game instead of setting up complicated macros to get their levels up. By implementing the offline leveling system, all they're going to achieve is make the world even emptier than it already is, since players will no longer be required to remain in the game to work on their characters.

    Here's my feedback on how I think AV should deal with tedious and repetitive tasks: by making them less tedious and repetitive. Crazy, I know! For example, instead of making newbies swim around for 590345083490549035904385904380954903 hours and then macro for twice more than that to raise their stats and skills to a reasonable level, make it feasible to GM their weapon skills and several other "entry" skills by playing the game casually (i.e. 2hrs / 4 nights a week) for a month, so that a dedicated individual can achieve this in a week or so. There, problem solved. All done by modifying a few values here and there, no need to go and come up with a whole new system that isn't going to help this game one bit.

    I'm sure there's going to be a bunch of people posting in their forums, telling them the exact same thing I just did, and I'm sure that - as always - they won't pay any attention to what these people have to say and just do what they do best: continue making the dumbest decisions possible and slowly digging their way into the ground as a result.

    AV are a bunch of hacks and liars. If it wasn't for the fact that DFO is the only semi-working open PVP game with twitch gameplay, they would be out of the business already.

  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by Malcanis

    "There was a great disturbance in the force, as if millions of skill macros suddenly cried out and were silenced"

     hahah. Nice.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by Ozmodan



    Originally posted by Arquiteto

    This is amazing news. Really Shows AV is now listening to the community. Offline leveling along with there next expansion will save Darkfall. 

    No, only when they recognize that a skill cap is required will the game achieve any sort of success. 

     

    i guess running an ever expanding game for almost 2 years and hiring more employees etc. doesn't prove anything.  that's rich.   lol

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