yeah, yeah. GW 2 wil be awesome but im curious about dealing this problem. Your friends can join you in your story line? Everybody will then want to be leader and play only their story. Personally I dont want to join group of others to play their story/events. They want to help? Save? well then I want kill, let them die, suffer. I can imagine in chat something like: LFP for evil/good group - quest name - let them die/help them and support. God i hope there will be heroes/henchmen.
yeah, yeah. GW 2 wil be awesome but im curious about dealing this problem. Your friends can join you in your story line? Everybody will then want to be leader and play only their story. Personally I dont want to join group of others to play their story/events. They want to help? Save? well then I want kill, let them die, suffer. I can imagine in chat something like: LFP for evil/good group - quest name - let them die/help them and support. God i hope there will be heroes/henchmen.
There won't be heroes and henchmen and neither will you be able to decide for someone else in their story, its their story and you can't shit all over it. lol
I'm not a huge dungeon runner, but this may get me into them more... soda machine rewards instead of a slot machine makes the time invested into the dungeon a lot more worthwhile, in my opinion. And there will still be plenty of replayability... my guess is that you'll receive something useful for your class, possibly on a table that is a random loot table. So you'll receive something good, something useful, but to get the number one top item from the random list, you may need to run it a few times. This will satiate those that crave to run them over and over again. Nice. It gives a much more feasible reward/time investment.
And when it comes to a release date... here is a guesstimate. They plan on having a trilogy of novels that give the backstory of what occurred during the time period between GW1 and GW2. So this assumption has one believe that they want all 3 books completed and released before the game comes out. So, if the first book came out on July 27th 2010, and the second book has a slated release of December 28th, 2010, almost exactly 5 months to the day, then we can infer that the 3rd book will come out on or around the end of May 2011. So then give a month or two for people to process that book, and I don't think a mid-summer release of around the end of July or August 2011 is out of the question.
So thats my guess.... July or August of 2011.
Of course, this is all just total speculation, but having a decent estimate based off of something tangible makes the waiting a LOT easier.
yeah, yeah. GW 2 wil be awesome but im curious about dealing this problem. Your friends can join you in your story line? Everybody will then want to be leader and play only their story. Personally I dont want to join group of others to play their story/events. They want to help? Save? well then I want kill, let them die, suffer. I can imagine in chat something like: LFP for evil/good group - quest name - let them die/help them and support. God i hope there will be heroes/henchmen.
Click the link to the site at the top of the page...just read it and you questions will be answered...the game sounds great, a lot of stuff I've been wanting to see. One wonder I do have though that I didn't see anything on; is that when an army of enemy creatures takes over a town/city...will players be able to rebuild it when and if they have the power to take it back...now that would be a very welcome option/addition in my opinion.
Getting old is mandatory...growing up is optional.
yeah, yeah. GW 2 wil be awesome but im curious about dealing this problem. Your friends can join you in your story line? Everybody will then want to be leader and play only their story. Personally I dont want to join group of others to play their story/events. They want to help? Save? well then I want kill, let them die, suffer. I can imagine in chat something like: LFP for evil/good group - quest name - let them die/help them and support. God i hope there will be heroes/henchmen.
Remind me not to join your guild in GW2. I do not want friends who are only out for themselves. Teamwork exists, you just have to be a team player to find it.
Yes...pure win indeed. I'm dying waiting for this game. Super bored with nothing to do. I already foresee me taking the week off of this game's release.
Veritas Vos Liberabit- The truth will set you free.
This looks awesome. I love the way they're doing it. I hope they just keep with the "it'll be done when its done" attitude. Dont rush this gem plz kthxgg!
game is vaporware. they been working on it soooooo long and it dont even seem half done. altho all stuff they say sounds great, but make a release date already
I don't think you know what vaporware is.
It's when a game just dissapears of the radar, without the developers giving updates to the public, never to be released.
This game is definitely gonna be released and they're giving many updates.
So I gathered from that writeup that there will be no REAL dungeons in the game, all of them are instanced and you'll never bump into other players you didn't already bring with you?
This is how MMORPGs die, with thunderous applause.
World of Warcraft has instanced dungeons, and it seems to be a bit of a succesful game too.
Nothing too special I guess, because not running into other players while going into dungeons is totally gonna ruin my gameplay experience.
There is more than one thing that is attractive about this sort of dungeon: 1. My friends can join me in "my" story, and I can join them in "theirs", thus getting a different experience from the same dungeon, as I understand it. 2. The loot will be shared equally and will be designed to fit the players present. A ranger will get loot to benefit a ranger, for instance. No multiple runs just to get the piece you want, because the necro got the good one this time. 3. No competition for loot drops--in fact, no competition for anything. I think this is one of the most compellingly great parts of GW2 overall. The things that have made other MMOs a real pain to play--the loot and kill stealing, the camping, etc. ad nauseum--these things look to be a thing of the past in GW2 and in their dungeons. We CAN all just get along! What a concept! 4. The same dungeon will never really be the same. This is exciting to me! Plus, there is STORY here, not just mindless mob killing. Makes it mean something to do a dungeon, besides just picking up after dead beasties. Really, REALLY looking forward to this game!
That's fine and all but the reason for of those rinse repeate problems is that players have too much time to put into a game vs the time it takes to generate content. With a progression/advancement system you either have to slow them down, build as fast as they consume or allow them to run into the end of content for a while. Sure, you can add PVP and social activities into the mix to give the appearance of stuff to do but is that good enough?
I cannot possibly fathom why people want to endlessly throw their lives away doing the same thing they did last weak the next week, and then the week after that, and then the week after that, and then the week after that....and then the.....
And I'm not talking leveling in an MMO in general. I'm talking just...the same dungeon. Over, and over, and over, and over, and over, ad naseum. This isn't good game design. "Forcing" people to play the same content over and over is not fun. It's not interesting. It's stupid. People should be recoiling in fear over this idiotic game design, not actively preferring it over more intelligent and fun game design. I mean, games are designed to be enjoyed, replayed to a degree, and then discarded for the next greatest game, with maybe a potential replay a couple months/years later.
To put it another way, would you, honestly, read a book, read up to chapter 7 of 10, then read chapter 8 three times in a row because you must before you go on to the next chapter, then go to chapter 9, which you will read 3 times in a row, and then chapter 10, which you will, again, read 3 times in a row, before you're allowed to read the sequel to the book? That is the best analogy to explain the idiocy of the game design you think is most acceptable.
If you're worried about the community/guild interractions/etc, then play the game because it's fun. If it's fun, people will stick around regardless of recycled content. If it's not, ANet has done something wrong. Either way, that's why you have alts, the down-leveling system, dungeons with unique gear sets in each one which you will run no less than 5 times for a complete set, and that's in explorable mode assuming GW2 uses the same armor system as GW1 (I haven't read otherwise, so just using it as an example) and, y'know, helping people, pvp, social activites, exploration...etc. It sounds a lot more interesting than "And you will run this one dungeon no less than once every week for no less than 3 months. And you will like it."
I can't see the problem with this setup. If it only takes me 5 runs to get the gear set I want then that is awesome.
I cant remember how many runs I made through wc in wow just to get the 'of the fang' gear. It was a real pain watching drop after drop for other classes.
With gw2 loot for all players, it gives me a reason to again run mid lvl dungeons for gear before the endgame. I can't wait for release. I think these dungeons will be great, I can't see any problem with it. If it takes me only 5 runs get get a set of gear I think that's awesome.
Im so happy there trying to make this the most pawning game when it comes out . I think this game even has a completely different feel to it compared to all the other crap thats being released . Im super hyped for this game and i normally dont get overhyped for games ive been a gamer way to long to get overly hyped but i will say this much im glad there trying new things and i will surely be one of the first to preorder this game when its ready .
you wont be in my guild for sure. we dont need losers who counts only for others to do their work masked as TEAM work. you cant do it by yourself or with henchmen/heroes, you suck then. GW made briliant system. go to play team work mmos like lotro, wow, etc.
you wont be in my guild for sure. we dont need losers who counts only for others to do their work masked as TEAM work. you cant do it by yourself or with henchmen/heroes, you suck then. GW made briliant system. go to play team work mmos like lotro, wow, etc.
Teamwork have one thing that no henchmens or heroes have: It is more fun playing together with actual humans.
I played a lot in GW both solo and groups and I have more fun with other players. If you don't I don't see the point of joining any guild at all.
In fact I don't really see the point with playing a CORPG or MMORPG at all if you just play by yourself.
Im so happy there trying to make this the most pawning game when it comes out . I think this game even has a completely different feel to it compared to all the other crap thats being released . Im super hyped for this game and i normally dont get overhyped for games ive been a gamer way to long to get overly hyped but i will say this much im glad there trying new things and i will surely be one of the first to preorder this game when its ready .
If you've been a gamer for a long time then you should know never to get over hyped. All these things Anet say sound cool but how will they actually play out? Anet obviously knows box sales will play a big part and i believe they are making this sound better than it will be.
Could be great but broken promises are not rare, i'll wait to try the game before claiming its going to be the best of all time. So far the video's haven't impressed me.
game is vaporware. they been working on it soooooo long and it dont even seem half done. altho all stuff they say sounds great, but make a release date already
I know who you are: Bill Roper... Or some other dev from STO at least, only they think that 4 years in development is a long time for a MMO.
And to set a release date before you know the game is actually done is not that smart either. If you guess wrong people will be upset, or you can release the game in half assed shape like STO and FF XIV.
MMOs takes 5 years to make, in some cases even longer. While the graphics engine have been done for the last 2 years there is still a lot to do, and releasing the game too early would be another disaster like AoC, VG, WAR, FF XIV and most other games, and ANET are hopefully not that stupid.
Hehe, win!
Indeed, ANet sounds very solid in it's doings. I love how thoughtful they make all, don't rush things and yet we hear substantial news about the game, and not merely Lore fancy update 2342143.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
you wont be in my guild for sure. we dont need losers who counts only for others to do their work masked as TEAM work. you cant do it by yourself or with henchmen/heroes, you suck then. GW made briliant system. go to play team work mmos like lotro, wow, etc.
Child please refrain from interrupting the adults. I played GW1 with henchmen mostly because there are too many people just like you there. Social misfits with no teamwork abilities. I am sorry that finding friends is so difficult for you that even in the world of online games with millions you are still an outcast. Calling me a loser and telling me I suck because I prefer to conquer games while enjoying the challenge with friends is proof you have zero social skill or maturity. Thank you for being completely clueless about what makes a loser.
you wont be in my guild for sure. we dont need losers who counts only for others to do their work masked as TEAM work. you cant do it by yourself or with henchmen/heroes, you suck then. GW made briliant system. go to play team work mmos like lotro, wow, etc.
Teamwork have one thing that no henchmens or heroes have: It is more fun playing together with actual humans.
I played a lot in GW both solo and groups and I have more fun with other players. If you don't I don't see the point of joining any guild at all.
In fact I don't really see the point with playing a CORPG or MMORPG at all if you just play by yourself.
Hulik is angry becauase team work and friends require a skill he has never aquired. Instead he hurls insults when none are needed. He lacks the basic ability to see that FRIENDS will help eachother accomplish a goal in game that may not benefit them all in game other than to be a part of a FRIENDS success. If my friends in game need something I do not I still go, because that is what friends do. Maybe Hulik will learn that when he grows up or gets friends.
So I gathered from that writeup that there will be no REAL dungeons in the game, all of them are instanced and you'll never bump into other players you didn't already bring with you?
This is how MMORPGs die, with thunderous applause.
GW1 seems to have thrived just fine using that method. Bumping into other players while spawn camping is more of a game killer then instancing would ever be. Nothing less fun then knowing you will never get to kill a mob because 24/7 guild has laid claim to the spawn site.
GW1 also wasn't being marketed as an MMO. And no, I bet if you took a poll, seeing other people in a MASSIVELY MULTIPLAYER game is not nearly as "game breaking" as seeing NO ONE in said game.
And through all the history of MMOs I can only think of 2 games where there was spawn camping. Properly designed games do not have spawn camping.
People in MMOs seem to spend more time these days avoiding eachother and looking to solo. GW2 will not fail for the reason you said. It will thrive like GW1 did. I can think of more than 2 MMOs with spawn camping in the history of MMOs but that argument is a waste of time.
I never said GW will fail.. did I? I was merely pointing out that now, when a game announces a feature that will split people up and put them in different areas where they don't interact with one another... people cheer. Thus, the death of multiplayer is met with thunderous applause. It's really sad.
So I gathered from that writeup that there will be no REAL dungeons in the game, all of them are instanced and you'll never bump into other players you didn't already bring with you?
This is how MMORPGs die, with thunderous applause.
GW1 seems to have thrived just fine using that method. Bumping into other players while spawn camping is more of a game killer then instancing would ever be. Nothing less fun then knowing you will never get to kill a mob because 24/7 guild has laid claim to the spawn site.
GW1 also wasn't being marketed as an MMO. And no, I bet if you took a poll, seeing other people in a MASSIVELY MULTIPLAYER game is not nearly as "game breaking" as seeing NO ONE in said game.
And through all the history of MMOs I can only think of 2 games where there was spawn camping. Properly designed games do not have spawn camping.
For the BILLIONTH time already - Guild Wars 2 will have a PERSISTANT WORLD. It WILL NOT be heavily instanced like Guild Wars 1.
Will Guild Wars 2 be an MMO?
Yes. Guild Wars 2 provides a massive, online persistent world.
And if you actually bothered to check out the game footage you would have known this. So please stop this ignorant bashing of the game you dont know anything about.
So you're not going to bother answering my question, you're just gonna flame me instead? From this article, what I've taken is that, there will be no real dungeons, and all of them will be instanced? You'll never run into other players in them? It's really sad. Why bother having only HALF a persistant world?
So I gathered from that writeup that there will be no REAL dungeons in the game, all of them are instanced and you'll never bump into other players you didn't already bring with you?
This is how MMORPGs die, with thunderous applause.
GW1 seems to have thrived just fine using that method. Bumping into other players while spawn camping is more of a game killer then instancing would ever be. Nothing less fun then knowing you will never get to kill a mob because 24/7 guild has laid claim to the spawn site.
GW1 also wasn't being marketed as an MMO. And no, I bet if you took a poll, seeing other people in a MASSIVELY MULTIPLAYER game is not nearly as "game breaking" as seeing NO ONE in said game.
And through all the history of MMOs I can only think of 2 games where there was spawn camping. Properly designed games do not have spawn camping.
For the BILLIONTH time already - Guild Wars 2 will have a PERSISTANT WORLD. It WILL NOT be heavily instanced like Guild Wars 1.
Will Guild Wars 2 be an MMO?
Yes. Guild Wars 2 provides a massive, online persistent world.
And if you actually bothered to check out the game footage you would have known this. So please stop this ignorant bashing of the game you dont know anything about.
So you're not going to bother answering my question, you're just gonna flame me instead? From this article, what I've taken is that, there will be no real dungeons, and all of them will be instanced? You'll never run into other players in them? It's really sad. Why bother having only HALF a persistant world?
What's the point of bashing a game for not using a concept completely abandoned by MMO industry for more than a half a decade ago ?
Comments
yeah, yeah. GW 2 wil be awesome but im curious about dealing this problem. Your friends can join you in your story line? Everybody will then want to be leader and play only their story. Personally I dont want to join group of others to play their story/events. They want to help? Save? well then I want kill, let them die, suffer. I can imagine in chat something like: LFP for evil/good group - quest name - let them die/help them and support. God i hope there will be heroes/henchmen.
There won't be heroes and henchmen and neither will you be able to decide for someone else in their story, its their story and you can't shit all over it. lol
This is not a game.
I'm not a huge dungeon runner, but this may get me into them more... soda machine rewards instead of a slot machine makes the time invested into the dungeon a lot more worthwhile, in my opinion. And there will still be plenty of replayability... my guess is that you'll receive something useful for your class, possibly on a table that is a random loot table. So you'll receive something good, something useful, but to get the number one top item from the random list, you may need to run it a few times. This will satiate those that crave to run them over and over again. Nice. It gives a much more feasible reward/time investment.
And when it comes to a release date... here is a guesstimate. They plan on having a trilogy of novels that give the backstory of what occurred during the time period between GW1 and GW2. So this assumption has one believe that they want all 3 books completed and released before the game comes out. So, if the first book came out on July 27th 2010, and the second book has a slated release of December 28th, 2010, almost exactly 5 months to the day, then we can infer that the 3rd book will come out on or around the end of May 2011. So then give a month or two for people to process that book, and I don't think a mid-summer release of around the end of July or August 2011 is out of the question.
So thats my guess.... July or August of 2011.
Of course, this is all just total speculation, but having a decent estimate based off of something tangible makes the waiting a LOT easier.
This game can't come out quick enough for me
Wow, you must have terrible friends!
Click the link to the site at the top of the page...just read it and you questions will be answered...the game sounds great, a lot of stuff I've been wanting to see. One wonder I do have though that I didn't see anything on; is that when an army of enemy creatures takes over a town/city...will players be able to rebuild it when and if they have the power to take it back...now that would be a very welcome option/addition in my opinion.
Getting old is mandatory...growing up is optional.
Remind me not to join your guild in GW2. I do not want friends who are only out for themselves. Teamwork exists, you just have to be a team player to find it.
Yes...pure win indeed. I'm dying waiting for this game. Super bored with nothing to do. I already foresee me taking the week off of this game's release.
Veritas Vos Liberabit- The truth will set you free.
This looks awesome. I love the way they're doing it. I hope they just keep with the "it'll be done when its done" attitude. Dont rush this gem plz kthxgg!
lineage2?
I don't think you know what vaporware is.
It's when a game just dissapears of the radar, without the developers giving updates to the public, never to be released.
This game is definitely gonna be released and they're giving many updates.
World of Warcraft has instanced dungeons, and it seems to be a bit of a succesful game too.
Nothing too special I guess, because not running into other players while going into dungeons is totally gonna ruin my gameplay experience.
That's fine and all but the reason for of those rinse repeate problems is that players have too much time to put into a game vs the time it takes to generate content. With a progression/advancement system you either have to slow them down, build as fast as they consume or allow them to run into the end of content for a while. Sure, you can add PVP and social activities into the mix to give the appearance of stuff to do but is that good enough?
I cannot possibly fathom why people want to endlessly throw their lives away doing the same thing they did last weak the next week, and then the week after that, and then the week after that, and then the week after that....and then the.....
And I'm not talking leveling in an MMO in general. I'm talking just...the same dungeon. Over, and over, and over, and over, and over, ad naseum. This isn't good game design. "Forcing" people to play the same content over and over is not fun. It's not interesting. It's stupid. People should be recoiling in fear over this idiotic game design, not actively preferring it over more intelligent and fun game design. I mean, games are designed to be enjoyed, replayed to a degree, and then discarded for the next greatest game, with maybe a potential replay a couple months/years later.
To put it another way, would you, honestly, read a book, read up to chapter 7 of 10, then read chapter 8 three times in a row because you must before you go on to the next chapter, then go to chapter 9, which you will read 3 times in a row, and then chapter 10, which you will, again, read 3 times in a row, before you're allowed to read the sequel to the book? That is the best analogy to explain the idiocy of the game design you think is most acceptable.
If you're worried about the community/guild interractions/etc, then play the game because it's fun. If it's fun, people will stick around regardless of recycled content. If it's not, ANet has done something wrong. Either way, that's why you have alts, the down-leveling system, dungeons with unique gear sets in each one which you will run no less than 5 times for a complete set, and that's in explorable mode assuming GW2 uses the same armor system as GW1 (I haven't read otherwise, so just using it as an example) and, y'know, helping people, pvp, social activites, exploration...etc. It sounds a lot more interesting than "And you will run this one dungeon no less than once every week for no less than 3 months. And you will like it."
I cant remember how many runs I made through wc in wow just to get the 'of the fang' gear. It was a real pain watching drop after drop for other classes.
With gw2 loot for all players, it gives me a reason to again run mid lvl dungeons for gear before the endgame. I can't wait for release.
I think these dungeons will be great, I can't see any problem with it. If it takes me only 5 runs get get a set of gear I think that's awesome.
Im so happy there trying to make this the most pawning game when it comes out . I think this game even has a completely different feel to it compared to all the other crap thats being released . Im super hyped for this game and i normally dont get overhyped for games ive been a gamer way to long to get overly hyped but i will say this much im glad there trying new things and i will surely be one of the first to preorder this game when its ready .
you wont be in my guild for sure. we dont need losers who counts only for others to do their work masked as TEAM work. you cant do it by yourself or with henchmen/heroes, you suck then. GW made briliant system. go to play team work mmos like lotro, wow, etc.
was meant for Rokurgepta
Teamwork have one thing that no henchmens or heroes have: It is more fun playing together with actual humans.
I played a lot in GW both solo and groups and I have more fun with other players. If you don't I don't see the point of joining any guild at all.
In fact I don't really see the point with playing a CORPG or MMORPG at all if you just play by yourself.
If you've been a gamer for a long time then you should know never to get over hyped. All these things Anet say sound cool but how will they actually play out? Anet obviously knows box sales will play a big part and i believe they are making this sound better than it will be.
Could be great but broken promises are not rare, i'll wait to try the game before claiming its going to be the best of all time. So far the video's haven't impressed me.
Hehe, win!
Indeed, ANet sounds very solid in it's doings. I love how thoughtful they make all, don't rush things and yet we hear substantial news about the game, and not merely Lore fancy update 2342143.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Child please refrain from interrupting the adults. I played GW1 with henchmen mostly because there are too many people just like you there. Social misfits with no teamwork abilities. I am sorry that finding friends is so difficult for you that even in the world of online games with millions you are still an outcast. Calling me a loser and telling me I suck because I prefer to conquer games while enjoying the challenge with friends is proof you have zero social skill or maturity. Thank you for being completely clueless about what makes a loser.
Hulik is angry becauase team work and friends require a skill he has never aquired. Instead he hurls insults when none are needed. He lacks the basic ability to see that FRIENDS will help eachother accomplish a goal in game that may not benefit them all in game other than to be a part of a FRIENDS success. If my friends in game need something I do not I still go, because that is what friends do. Maybe Hulik will learn that when he grows up or gets friends.
I never said GW will fail.. did I? I was merely pointing out that now, when a game announces a feature that will split people up and put them in different areas where they don't interact with one another... people cheer. Thus, the death of multiplayer is met with thunderous applause. It's really sad.
So you're not going to bother answering my question, you're just gonna flame me instead? From this article, what I've taken is that, there will be no real dungeons, and all of them will be instanced? You'll never run into other players in them? It's really sad. Why bother having only HALF a persistant world?
What's the point of bashing a game for not using a concept completely abandoned by MMO industry for more than a half a decade ago ?
Hey guys, lets cut out the baiting. Respect each others opinions and discuss in a manner which does not incite trolling.