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Rant about current MMORPGs....DEVELOPERS READ THIS!!!!!

Ok, I just wanted to say how disappointed I am in the current generation of MMORPGs out today.  The first Semi MMORPG called Underlight was a very fun game, dated in graphics, but the gameplay was fun, great community when everyone was playing.  I quit Underlight when Everquest 1 beta came out I started in the 4th phase just before it was released in March of 1999.  I was so thrilled when I first started playing EQ. 

Does anyone even know why SOOOOOOOOOO many people were addicted to Everquest???  I'll tell you why it's simple, but not very evident until now.  The original EVerquest was VERRRYYYYY challening people and I many people always used to say Everquest was EVercrack because of how long it took people to get anywhere.  People actually had to work hard and play hard to get anywhere in the game.  It took dedication and skill at playing your class to make it anywhere and it took a good reputation to get into guilds that went anywhere either.  What I'm saying folks is that Developers are RUINING the MMORPGs today!! They need to stop making them so casual player friendly people are getting bored and bored fast.  I'm not a hardcore player so don't think I'm just trying to better the market for myself.  I work part time and go to school full time but I would MUCH rather play a MMORPG as hard and challenging as the Original Everquest was.  And I KNOW a lot of people would agreee with me.  What keeps people playing the game folks?  It's called hard work, people love to see their achievments and if these achievements are given so easily people will not want to work at it and ultimately quit for more challenge.  Sure you'll have your casuals who like to be given it easy but I'm telling you if the Original Everquest was like that people would have quit very fast and moved on. 

Listen people I'm not saying games like Everquest 2 and WoW are bad games either, they are very good games but are designed more for the Casual players who don't want to spend the time and energy.  I'm a casual player but Damnit I want to work hard if I'm going to play another MMORPG.  I don't want stuff given to me.  I don't want the game to tell me and lead me to the path to my guild master I want to find it on my own.  I don't want the interface to turn my view to face my attacker.  I don't want THINGS DONE AUTOMATICALLY.  For the love of god developers stop making games TOOOOOO USER friendly.  Make the Games challenging.  Start putting labels on your games that attract the more dedicated players.  I'm telling you Sony or Blizzard, or any other developer the next game that goes out that is looking to attract the hard core crowd like the original Everquest did the game is going to be a hit!!!  I'm telling you.  There are a lot more hardcore players out there that miss the original Everquest and it's hardcore style of play and casuals usually would form friendly guilds and STILL have fun with the game.  So you see even Casuals will still have fun regardless of how easy the game play is. 

Basically I'm still partial to Everquest and I think starting out with a great game like that is hard to transfer to anything else. 

 

 

Please Developers make another Hardcore style game like EVerquest.  Change elements of course and don't reproduce a clone but I want to see another game that makes people truly work at it to get anywhere.  That is what makes MMORPGs fun is the adventure and people love to work hard to earn their achievements to show off to other players, friends, guild.  Look at WoW people are high lvl in no time and

Comments

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    /agreed on about 90% of that, nice rant image

    I would add that in addition to a genuine challenge, most recent MMO's also lack any sort of open ended "free play". The sheer variety of things you could do in UO was kept me playing for 6 years. Eve has the right idea in this respect and I may play it for a long time, Im enjoying it a lot and the more I learn about it the more I realise there is to learn.

    So yes... a good challenge and some more choices are definately whats missing right now.

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  • jonsnow13jonsnow13 Member Posts: 67

    you know I read somewhere about how they recently found a gene that regulates the rewards system in monkies.

     

    When they removed the gene, and the monkies become full grown... they would work full time non stop because they no longer needed a reward to be happy.

    not everyone is the same :)

  • KaneKane Member Posts: 780

    While I can totally understand this point of view, I think one thing needs to be added; reward. Yes, make it hard to get somewhere, but when you do, make it REALLY mean something. What you might ask? I dont know...but something.

  • ste2000ste2000 Member EpicPosts: 6,194


    Originally posted by lomax006
    Ok, I just wanted to say how disappointed I am in the current generation of MMORPGs out today. The first Semi MMORPG called Underlight was a very fun game, dated in graphics, but the gameplay was fun, great community when everyone was playing. I quit Underlight when Everquest 1 beta came out I started in the 4th phase just before it was released in March of 1999. I was so thrilled when I first started playing EQ.
    Does anyone even know why SOOOOOOOOOO many people were addicted to Everquest??? I'll tell you why it's simple, but not very evident until now. The original EVerquest was VERRRYYYYY challening people and I many people always used to say Everquest was EVercrack because of how long it took people to get anywhere. People actually had to work hard and play hard to get anywhere in the game. It took dedication and skill at playing your class to make it anywhere and it took a good reputation to get into guilds that went anywhere either. What I'm saying folks is that Developers are RUINING the MMORPGs today!! They need to stop making them so casual player friendly people are getting bored and bored fast. I'm not a hardcore player so don't think I'm just trying to better the market for myself. I work part time and go to school full time but I would MUCH rather play a MMORPG as hard and challenging as the Original Everquest was. And I KNOW a lot of people would agreee with me. What keeps people playing the game folks? It's called hard work, people love to see their achievments and if these achievements are given so easily people will not want to work at it and ultimately quit for more challenge. Sure you'll have your casuals who like to be given it easy but I'm telling you if the Original Everquest was like that people would have quit very fast and moved on.
    Listen people I'm not saying games like Everquest 2 and WoW are bad games either, they are very good games but are designed more for the Casual players who don't want to spend the time and energy. I'm a casual player but Damnit I want to work hard if I'm going to play another MMORPG. I don't want stuff given to me. I don't want the game to tell me and lead me to the path to my guild master I want to find it on my own. I don't want the interface to turn my view to face my attacker. I don't want THINGS DONE AUTOMATICALLY. For the love of god developers stop making games TOOOOOO USER friendly. Make the Games challenging. Start putting labels on your games that attract the more dedicated players. I'm telling you Sony or Blizzard, or any other developer the next game that goes out that is looking to attract the hard core crowd like the original Everquest did the game is going to be a hit!!! I'm telling you. There are a lot more hardcore players out there that miss the original Everquest and it's hardcore style of play and casuals usually would form friendly guilds and STILL have fun with the game. So you see even Casuals will still have fun regardless of how easy the game play is.
    Basically I'm still partial to Everquest and I think starting out with a great game like that is hard to transfer to anything else.


    Please Developers make another Hardcore style game like EVerquest. Change elements of course and don't reproduce a clone but I want to see another game that makes people truly work at it to get anywhere. That is what makes MMORPGs fun is the adventure and people love to work hard to earn their achievements to show off to other players, friends, guild. Look at WoW people are high lvl in no time and

    If you are looking for a more challenging game, look no further than Vanguard ::::20::

  • KytrarewnKytrarewn Member Posts: 35

    Lomax, have you tried out Asheron's Call 2? Its first expansion pack, Legions, is being released this coming Wednesday.

    The game is open-ended, with character based advancement, rather than loot-based advancement, and guilds tend to be more accepting than the "elite raid guilds" of Everquest, but it offers the challenging and time-intensive type of advancement that you seem to desire in the elder game. Anyways, the expansion is only 30 dollars, and offers a free month of play, so it's well worth trying.

    Fast, challenging combat, and the best community around. Definitely worth a try. And for those that want the "uber guilds" there are at least a few that I know of on each server that will have small, exclusive hunting groups to advance their characters.

  • SetekhSetekh Member Posts: 67

    image

     

    Yes, this is exactly what I am sick of as well.

    But, they are doing this on purpose, so telling them different won't do anything. Developers are no longer making challenging games, because they believe that what players really want is everything to be easy and come to them because its "a game". Ie WoW etc. And it makes me absolutely sick to see people prove them right... that you will sit down and waste hours of your life for no challenge. Its basically like paying 12-15 bucks a month to have someone pat you on the back and say good job, your so talented well you sit around and do/prove nothing. What good is anything without a challenge? Why revel in something you didn't work hard for?

    I absolutely despise and hate this belief. If I wanted everything to come easily and be worth nothing I would not be playing MMORPGS. The only thing that seperates them from other games is that you have to WORK to progress, achieve, and survive. Other games you get everything handed to you, play this and that, but overall do not progress one way or another. Its not about having everything handed to you, its not about having absolute security. Have you noticed how few games release with full on pvp servers now? Its all this duel crud, and "pvp zone" stuff, and factional. PVP is the most important part of the game, but it is not worth ANYTHING if there are not severe penalties for death. Its also not worth anything if your only in danger when you put yourself there. The entire game/server needs to be pvp or not at all, because the purpose is defeated if there is no excitement in the unrellenting danger. The only decent attempt at a medium is Eve, and though Id much rather an AC1 darktide type server, allowing certain n00b filled clusters to be semi-safe is I guess ok. Though really, n00b wars where half the fun in getting started in AC1.

     

    Its really simple, if you wanna pay 12-15 bucks a month to have someone pamper you and boost your ego don't play wow, just give it to me i'll even give you a discount for 10 bucks. MMORPGs are about the challenge, and I know that its a hard step for a developer to taking knowing that so few people are actually true to the genre (and they really just want everything to be handed to them like countless games before the birth of MMORPGS) but you will make enough money, because all the decent ones of us left are just waiting for your game to come out...and atleast you can know that you and your game have one shred of dignity.

     

    Thank you and goodnightimageimageimageimageimageimageimageimage

  • SetekhSetekh Member Posts: 67

    For me and everyone here...

     

    I was wondering abit about vanguard. When is beta? Release? What are pvp plans?

  • zethcarnzethcarn Member UncommonPosts: 1,558

    Five important things that it takes to make a good MMORPG:

    1) Challenge.  People don't want everything given to them and people want a good sense of accomplishment and to be proud of what they earned.

    2) Immersion.  People play these games to escape everyday reality.  There needs to be environments that are wonderous, frightening, and memorable.

    3) Freedom.  Quests and Tasks are good, but people should not feel obligated all the time to do specific things to get ahead.

    4) Discovery.  Again people don't want everything to be handed to them.  Turtorials and in game tips can actually be very bad for a game.  And personally I hate con systems that tell you everything about what monster you are fighting.  People need to take the time to use their head and be patient. 

    5) Community.  This is obvious..without the the right people and the right community tools for grouping, guilding, etc.  your game will go south in a hurry.

  • n2soonersn2sooners Member UncommonPosts: 926

    I would add this:

    6) Fear. I want to fear dying. I want my hands to be shaking and my palms to sweat when I am going into that unknown area where monsters around the next corner could take my head off. I want death to have some bite. Without the fear of death, the rush of a good fight is very much lessened and the game just isn't as fun. Yes, harsh death penalties suck, but if they didn't suck, there would be no fear of death.

    image image

  • SobishSobish Member Posts: 61

    True EQ was a challenge and great game...the mobs seem to have a different intelligence you do not see in alot of other mmorpg's...for example, the plains have kill on site.  or if your pet wonderd off you could have whole zone agro on you...hehe  

    But  Eq was also easy in a way too as far as items went with such an endless variety like no game i've seen before or since.  (Items weapons, amor and quest items great motivator for me)

    Tradeskill important to many and lots of recipies for alchamists, poisons,armors, weapons and jewerly.

    I'm sure i cannot possibly cover everthing that is great about EQ1, they thought of EVERYTHING!!

    Really the more i think about EQ, i realize how multi dementional that game is.   And yes i am a former evercrack addict and been clean a couple years now.  Sorry but getting the shakes and having flash backs.

    But most of all i miss my old EQ buds...best mmorpg times for me..

  • RammurRammur Member Posts: 575
    MMO's are a buisness now unlike about 10 years ago when they first started appearing they were based around community and roleplay nowdays it whatever fills their pockets if people keep payin too play them they dont care what we think.
  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by Rammur
    MMO's are a buisness now unlike about 10 years ago when they first started appearing they were based around community and roleplay nowdays it whatever fills their pockets if people keep payin too play them they dont care what we think.


    such can be said about ALL games,  PC and console alike.  Just look at Electronic Arts...hell I even see them in the Stock Market section of my newspaper.  And MMO's have always been about business and making money, just different companies have different ways of going about it.
  • ianubisiianubisi Member Posts: 4,201

    Very simple question:

    If EverQuest is such an exceptional game, why aren't you still playing it?

  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by ianubisi

    Very simple question:
    If EverQuest is such an exceptional game, why aren't you still playing it?



    Because it was taken over completely by SOE,  it's outdated,  it's still a boring grindfest in the end, and it's far from perfect.
  • AelrazAelraz Member UncommonPosts: 168



    Originally posted by zethcarn



    Originally posted by ianubisi

    Very simple question:
    If EverQuest is such an exceptional game, why aren't you still playing it?


    Because it was taken over completely by SOE,  it's outdated,  it's still a boring grindfest in the end, and it's far from perfect.

    Agree with you there zeth.

    The game started to go downhill with Luclin expansion (IMHO). I think EQ was at it's peak with Kunark and Velious...ah, those were the days.

    I really hope that MMO:s will get more challenging in the future, I don't want to get max level in 2-3 months and grind instances happily ever after.

  • n2soonersn2sooners Member UncommonPosts: 926


    Originally posted by ianubisi
    Very simple question:If EverQuest is such an exceptional game, why aren't you still playing it?

    Because EQ jumped the shark. For me, it was in PoP. It could be argued that SoL was the real point it started downhill, but SoL was more of a push for me. The good balanced the bad and the game hadn't died, it was just walking on the edge and PoP pushed it off. I do think they came up with some good expansions afterwards that could have kept me playing if they had been pre-PoP, but PoP and the insane flagging system killed it for me.

    image image

  • ste2000ste2000 Member EpicPosts: 6,194


    Originally posted by Setekh
    For me and everyone here...

    I was wondering abit about vanguard. When is beta? Release? What are pvp plans?

    Vanguard will enter beta, after the E3 expo.
    We don't know precisely when, but Sigil said between 1 week and 3 months after E3.
    Release will be most probably june 2006, but is not an official date.

    Anyway during an after the E3, there will be lots of new informations, screens and possibly a website re-vamp, giving the change to anyone to know Vanguard a bit better.

    So stay tuned ::::32::

  • ThorongilThorongil Member Posts: 38

    Vanguard is going to be an incredible game, unless you are a gamer who wants things handed to you in mindless, unchallenging fashion. And unfortunately, there are a good number of these out there. On the other hand, the good news is that they won't come to Vanguard and will instead tay with the games that already cater to their mindset.

    The adventure is in the journey itself.

  • lomax006lomax006 Member Posts: 6

    I'm real happy Vanguard didn't go the route of EQ 2 or WoW.  Thank God!!  And to the person that asked me why am I not playing EQ 1 anymore?   Actually I just bought a new account yesterday lol.   Hey Steve any chance I could get in Beta for Vanguard :P  I will be a great beta tester for you guys!  my email is bkieft@comcast.net or hit me up with a link to put an app.  Anyways, I'm going to be playing a bard on Xegony named Nexmarr.  So if anyone is on there you can send me a tell.  Anyways it is good to see other people are viewing this crisis like I am.  Bottom line I just think to pay for a game MMORPG, the game should be more hardcore.  Or at least label the game hardcore or Casual lol  SO people like me don't waste 50 bucks and try it and find that it is a casual piece of garbage.  Anyways I'll end it there. 

     

     

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