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Perpetuum: Launching November 25th

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Perpetuum Online team has announced that the game will officially launch on November 25, 2010. The launch comes after five years of development and eighteen months of beta testing. The client is free to download with monthly subscriptions coming in at $9.95. Monthly subscriptions will begin being sold on November 16th.Early Access players will be able to begin playing on November 18th.

Key game features

  • Completely open, persistent, sandbox game world on a single-server

    All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

  • Highly scalable combat

    Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Find out more here.

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¯\_(ツ)_/¯ 


Comments

  • TweFojuTweFoju Member UncommonPosts: 1,236

    i was kinda hoping that this news belongs to Earthrise

    So What Now?

  • OzmodanOzmodan Member EpicPosts: 9,726

    Going to be interesting how this game works out with it's single server no instance design.  Even CCP has problems with such a design and you can bet their hardware/software is far more sophisticated than what this game has.

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    Originally posted by Ozmodan

    Going to be interesting how this game works out with it's single server no instance design.  Even CCP has problems with such a design and you can bet their hardware/software is far more sophisticated than what this game has.

    +1

    image
  • Neoxx27Neoxx27 Member Posts: 63

    First off, great news! Glad to finally see an official date set. I'm sure launch will go smoothly as I've been a part of the beta for many months now. Can't wait to get going again once we go live!



    Originally posted by Ozmodan
    Going to be interesting how this game works out with it's single server no instance design.  Even CCP has problems with such a design and you can bet their hardware/software is far more sophisticated than what this game has.

    As for you, you must realize that they will be starting with a small player base come launch. They have been able to keep the servers very stable throughout the part of closed and open beta I have been a part of. Even with the largest fights organized I never saw the server lag, nor the client. I believe that was around 80-100 present in a small area at one time. Sure, this may not seem like a ton for you coming from eve, but in perpetuum this will likely be an extremely large battle if it happens naturally in the game.

    They have built this game from the ground up themselves, and have made it so it reduces network traffic as much as possible, because they wanted to keep their operating costs at a minimum (probably why the subscription costs $10). I have faith they will be able to keep up with the population, and that the servers will be able to handle a massing of players for a big fight.

    They will certainly have some time before the servers are stressed, though. With some of the stress test pvp events that were held, I'd imagine they're prepared for what could come.

  • hfztthfztt Member RarePosts: 1,401

    Yay! Lock an load. This is going to a fun, but somewhat bumpy ride!

    Can't wait for the 18th!

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    Wishing them luck on the launch.  I wish more games would try to be single shards.

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  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Single-server, no instance, player-centric ecosystem.  Big hurah for another studio that gets what massively-multiplayer is about.

  • bigbudderbigbudder Member Posts: 29

    I must support any sandbox game that is player driven or else they die out. See you there!

  • tazmanyaktazmanyak Member UncommonPosts: 77

    I wish them the best!

     

    Good luck, for launch day. you worked a lot, i hope you'll succeed ;)

  • GremrodGremrod Member UncommonPosts: 207

    See you on the battle field! :)

  • NaowutNaowut Member UncommonPosts: 663

    Pre-launch the 18th. Cant wait. ;3

  • OzmodanOzmodan Member EpicPosts: 9,726

    Just a note, I did participate in the beta test and I liked the game, but this game is a work in progress, the lack of content is noticeable, but I wish them the best of luck.  

    As for lag, it was noticeable in some big fights with far less than 100 people.  

    So for those interested in playing it, give them time to develop it.

  • OtheKOtheK Member UncommonPosts: 33

    I was in beta and had big expectations, wish them luck.
    See you guys around...

  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by bigbudder

    I must support any sandbox game that is player driven or else they die out. See you there!

    +1

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Ozmodan

    Going to be interesting how this game works out with it's single server no instance design.  Even CCP has problems with such a design and you can bet their hardware/software is far more sophisticated than what this game has.

     On the other hand the Perpetuum guys have had the opportunity to learn from CCP's experience. Eg: Dont make nodes run on a single core...

    Give me liberty or give me lasers

  • LeFantomeLeFantome Member RarePosts: 698

    Great game so far.

    image
  • CalerxesCalerxes Member UncommonPosts: 1,641

    Game has a solid base to build on and this from such a small dev team is impressive, I for one am supporting it.

     

    So cya on the 18th.

     

     

    Cal.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Draftbeer

    Originally posted by bigbudder

    I must support any sandbox game that is player driven or else they die out. See you there!

    +100000000000000000000000000000000000000000000000000000000000

    Missing a few zero's.

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