*WASD/arrow as main movement, not Click to move as main (Meridian 59, EQ)
*No Auto Enemy follow/ No Auto Facing (Meridian 59, EQ)
*Talent Trees for Classes (EQ)
*Customizable 3rd party UI (EQ)
*World PvE (Meridian 59, EQ)
Well I know I may not have listed all of WoW’s features, but compare some “WoW Clones” to the list, and tell how
Wow did not invent a single thing on that list. What you proven is the fact that they all are cones of Meridian 59 and EQ instead. I have seen all of those features in other games I played long before Wow even was released, many before Strain & CO even got the idea of Wow.
The reason why newer mmorpgs are not copying everything that WOW has is because most new mmorpgs are not trying to be like wow. WoW tries to please everyone, It has PVE it has PvP it has raids, solo content and group centric content etc. However it does everything reasonably well but excells at none of them,
Newer MMORPGS are trying to take one or two aspects and excelling at them. For example :-
Lord of the Rings Online : focus on PVE and story/lore
Champions / StarTrek Online : Casual content
Warhammer Online / Darkfall : PvP
Most modern MMORPGS are not by themselves trying to be a WOW killer instead they are trying to bleed away a specific player type from WOW. For example Warhammer and Darkfall try to appeal to the gardcore PVPer.
This is why you dont see WOW clones as such. Newer mmorpgs are becoming more focused and specific in their target audience. Largely because the playerbase itself is becoming more serperate in their demands (What a PVPer wants can often conflict with what a PVEr wants and vice versa),
*WASD/arrow as main movement, not Click to move as main (Meridian 59, EQ)
*No Auto Enemy follow/ No Auto Facing (Meridian 59, EQ)
*Talent Trees for Classes (EQ)
*Customizable 3rd party UI (EQ)
*World PvE (Meridian 59, EQ)
Well I know I may not have listed all of WoW’s features, but compare some “WoW Clones” to the list, and tell how
Wow did not invent a single thing on that list. What you proven is the fact that they all are cones of Meridian 59 and EQ instead. I have seen all of those features in other games I played long before Wow even was released, many before Strain & CO even got the idea of Wow.
So who is really the cloner here?
It must be something in the air making you guys so dense today. The OP was clearly using satire to make the point that all these clueless people that go around calling another mmo a "WoW clone" don't think before they type. He even went as far as naming 18 things found in WoW (not invented as you would have everyone believe Loke666) that these called "WoW clones" don't have. Then even goes on futher to say it:
NONE OF THESE GAMES HAVE ALL 18 POINTS THAT WoW HAS THEREFORE THEY CANNOT POSSIBLY BE CALLED WoW CLONES.
I swear you guys have shown much bitterness for so damn long toward WoW that the automatic reaction to anything said about it has your mind set to troll by default.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Blizzard’s MMORPG compared side by side to other so called “Clones”
How similar would these “WoW clones” truly be? Most of the time, these so called “WoW Clones” fail once they hit the market. But why is that, if they are truly following what Blizzard does?
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter - anyway, the easy gui and the focus on mass market made wow big. The feature list is so long because wow is simply the biggest game in the world. By far not the best, but the biggest.
Dumbing down in order to attract casuals, or, more precisely, to keep them, was not a bad move either. It made perfect sense from a business point of view, because wow nowadays has the monopol on casual gamers. All the socalled clones failed in attracting these people, and will continue to fail, because casuals tend to always choose the #1 game, not the quality games. Therefore "cloning" wow in order to get customers from wow = fail.
The new upcoming titles you are not even trying to copy wow in any way:
*RIFT = eq2
*SWTOR = kotor
*GUILD WARS 2 = guild wars 1
*BLADES AND SOULS = lineage
*FF14 Revamp = ff11
*TERA = lineage
*DC ONLINE = city of heroes
While not copying the old titles, they try to improve on them, and for sure will implement some good things that wow had, too, e.g. the easy GUI. So, to the OP, there is no wow clone out there. Nobody wants to be a wow clone (beside alganon), because it does not pay off. Cloning WOW = FAIL, and not success, as you assume.
I think you made this thread to prove that wow has more features than anything out there, and therefore is successful. You are wrong on this, because other games usually have features that wow does not have and will never have, and still they are far from the wow-numbers. Target audience plays a big role here ;-)
They can keep adding dungeons but its still a GAME OVER when you done the content so infact it dosnt have an endgame feature.
People can say that the pvp in WoW is engame but it really dosnt serve a purpose so its just a pointless thing to do imho, you get tons more value out of playing a FPS game.
TBH i dont think wow is a real mmo, its a multiplayer game with a global joining channel, i can only think of 1 thing that made the game a MMO and that was the event starting the AQ stuff in silithus the rest is just multiplayer.
It's been almost a week since we last heard from MMOExposed. I'm surprised he's not around for this thread. I think he and Mystic have a lot in common.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter
No matter how much I want to believe that AC2 was just a horrible dream I had, it nonetheless did in fact exist, and it did introduce the almost standard UI that EQ2, WOW and most other MMOs use.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Should remove AoC from the list of "wow clones" because it is nothing like wow. Those who called it a "wow clone" have no clue what they are talking about.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter
No matter how much I want to believe that AC2 was just a horrible dream I had, it nonetheless did in fact exist, and it did introduce the almost standard UI that EQ2, WOW and most other MMOs use.
Beancounter :P
Ha, Horizons was almost 2 years before ac2 with a similiar UI. Doesn't actually matter, does it?
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter
No matter how much I want to believe that AC2 was just a horrible dream I had, it nonetheless did in fact exist, and it did introduce the almost standard UI that EQ2, WOW and most other MMOs use.
Beancounter :P
Ha, Horizons was almost 2 years before ac2 with a similiar UI. Doesn't actually matter, does it?
You're right, Horizons doesn't matter. Especially in this discussion since the original Horizons UI looked nothing like the one they use now. The fact remains that most people attribute the current popular UI layout and design to Asheron's Call 2.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter
No matter how much I want to believe that AC2 was just a horrible dream I had, it nonetheless did in fact exist, and it did introduce the almost standard UI that EQ2, WOW and most other MMOs use.
Beancounter :P
Ha, Horizons was almost 2 years before ac2 with a similiar UI. Doesn't actually matter, does it?
You're right, Horizons doesn't matter. Especially in this discussion since the original Horizons UI looked nothing like the one they use now. The fact remains that most people attribute the current popular UI layout and design to Asheron's Call 2.
Indeed. I beta tested it and I approve this message
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I still play Horizons, now Istaria and my UI looks almost exactly the same as your picture. The only difference is instead of 1 hotbar I use 4. Otherwise everything else is exactly the same.
Just because you don't like it doesn't mean it is bad.
Comments
lol
Wow did not invent a single thing on that list. What you proven is the fact that they all are cones of Meridian 59 and EQ instead. I have seen all of those features in other games I played long before Wow even was released, many before Strain & CO even got the idea of Wow.
So who is really the cloner here?
The reason why newer mmorpgs are not copying everything that WOW has is because most new mmorpgs are not trying to be like wow. WoW tries to please everyone, It has PVE it has PvP it has raids, solo content and group centric content etc. However it does everything reasonably well but excells at none of them,
Newer MMORPGS are trying to take one or two aspects and excelling at them. For example :-
Lord of the Rings Online : focus on PVE and story/lore
Champions / StarTrek Online : Casual content
Warhammer Online / Darkfall : PvP
Most modern MMORPGS are not by themselves trying to be a WOW killer instead they are trying to bleed away a specific player type from WOW. For example Warhammer and Darkfall try to appeal to the gardcore PVPer.
This is why you dont see WOW clones as such. Newer mmorpgs are becoming more focused and specific in their target audience. Largely because the playerbase itself is becoming more serperate in their demands (What a PVPer wants can often conflict with what a PVEr wants and vice versa),
Just my 2 cents
Gadareth
I totally agree with you, Blizzard has had a strong lore backing from there earlier warcraft titles, that clearly helped them.
http://steamcommunity.com/id/Cloudsol/
It must be something in the air making you guys so dense today. The OP was clearly using satire to make the point that all these clueless people that go around calling another mmo a "WoW clone" don't think before they type. He even went as far as naming 18 things found in WoW (not invented as you would have everyone believe Loke666) that these called "WoW clones" don't have. Then even goes on futher to say it:
NONE OF THESE GAMES HAVE ALL 18 POINTS THAT WoW HAS THEREFORE THEY CANNOT POSSIBLY BE CALLED WoW CLONES.
I swear you guys have shown much bitterness for so damn long toward WoW that the automatic reaction to anything said about it has your mind set to troll by default.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Er, facts for one.
What a bizaare post. Are you new to MMOs?
anybody find a game thats 18/18 100% wow Clone yet? please fill me in on it. I want to loon into it.
I highly recommend reading the thread you started, rather then hoping someone else would give you a recap.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
EQ is a Dungeons and Dragons(dice and paper) clone
WoW indeed invented something: A good graphical user interface, that was really easy to use. Ok, eq2 was a few weeks earlier, beancounter - anyway, the easy gui and the focus on mass market made wow big. The feature list is so long because wow is simply the biggest game in the world. By far not the best, but the biggest.
Dumbing down in order to attract casuals, or, more precisely, to keep them, was not a bad move either. It made perfect sense from a business point of view, because wow nowadays has the monopol on casual gamers. All the socalled clones failed in attracting these people, and will continue to fail, because casuals tend to always choose the #1 game, not the quality games. Therefore "cloning" wow in order to get customers from wow = fail.
The new upcoming titles you are not even trying to copy wow in any way:
*RIFT = eq2
*SWTOR = kotor
*GUILD WARS 2 = guild wars 1
*BLADES AND SOULS = lineage
*FF14 Revamp = ff11
*TERA = lineage
*DC ONLINE = city of heroes
While not copying the old titles, they try to improve on them, and for sure will implement some good things that wow had, too, e.g. the easy GUI. So, to the OP, there is no wow clone out there. Nobody wants to be a wow clone (beside alganon), because it does not pay off. Cloning WOW = FAIL, and not success, as you assume.
I think you made this thread to prove that wow has more features than anything out there, and therefore is successful. You are wrong on this, because other games usually have features that wow does not have and will never have, and still they are far from the wow-numbers. Target audience plays a big role here ;-)
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
WoW have a GAME OVER feature!
They can keep adding dungeons but its still a GAME OVER when you done the content so infact it dosnt have an endgame feature.
People can say that the pvp in WoW is engame but it really dosnt serve a purpose so its just a pointless thing to do imho, you get tons more value out of playing a FPS game.
TBH i dont think wow is a real mmo, its a multiplayer game with a global joining channel, i can only think of 1 thing that made the game a MMO and that was the event starting the AQ stuff in silithus the rest is just multiplayer.
WoW = MORPG nothing more nothing less.
DAoC/GW/Lotro/WoW/WAR/Rift/SWTor
Useless, ridiculous thread.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
no actually i am not bro.
so, you did not read the blogg about subscriber numbers, did ya?
"we are the western world!
resistannce is futile!
your subscriber numbers do not count asia,
we are supreme!"
ps: THAT was a weird post.
"I'll never grow up, never grow up, never grow up! Not me!"
It's been almost a week since we last heard from MMOExposed. I'm surprised he's not around for this thread. I think he and Mystic have a lot in common.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
No matter how much I want to believe that AC2 was just a horrible dream I had, it nonetheless did in fact exist, and it did introduce the almost standard UI that EQ2, WOW and most other MMOs use.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Should remove AoC from the list of "wow clones" because it is nothing like wow. Those who called it a "wow clone" have no clue what they are talking about.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
Beancounter :P
Ha, Horizons was almost 2 years before ac2 with a similiar UI. Doesn't actually matter, does it?
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
You're right, Horizons doesn't matter. Especially in this discussion since the original Horizons UI looked nothing like the one they use now. The fact remains that most people attribute the current popular UI layout and design to Asheron's Call 2.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Indeed. I beta tested it and I approve this message
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I still play Horizons, now Istaria and my UI looks almost exactly the same as your picture. The only difference is instead of 1 hotbar I use 4. Otherwise everything else is exactly the same.