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Game with most fun character advancement

jusomdudejusomdude Member RarePosts: 2,706

What game do you think has the most fun character advancement?

Comments

  • PyndaPynda Member UncommonPosts: 856

    MMORPGs? - Asheron's Call 1 and Pre-CU Star Wars Galaxies. From reading about it I suspect UO was very fun too, but I never played it myself.

    Single Player? - Maybe one of the old Ultima games, like IV. But it's hard to remember back that far. I thought Fallout was pretty good as well.

  • BenediktBenedikt Member UncommonPosts: 1,406

    from mmorpg i would say ryzom (you was building your own skills from "components" as with crafting), from singleplayer games wizardry 8.

  • centkincentkin Member RarePosts: 1,527

    I concur with asheron's call.  You really got to plan out everything and when you finally had enough skill points to either spec life say later on in the game with a melee oriented character or spec magic resist you could really see it. 

    In the old days even more so because you had to get your specs right at the beginning and it was key things like not having healing or mana conversion and then getting it. 

    You could shape your character however you wanted to as opposed to current games where you are stuck up a tree.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I gotta vote AC, too. Why no other game has copied it(not even AC2 lol) is beyond me.

  • SroekSroek Member Posts: 87

    Anything by Cryptic.

  • SordalSordal Member Posts: 23

    I love hunting for elite skills in GW, If that counts as character devlopment, i think it does.

  • AlysenMinaseAlysenMinase Member Posts: 361

    Asheron's Call, Ryzom, and Mabinogi. Each for different reasons.

    Playing - EVE, Wurm

    Retired - Final Fantasy XI, Anarchy Online, Mabinogi

    Waiting - ArcheAge, Salem

  • skeaserskeaser Member RarePosts: 4,208

    For modern MMOs I'd have to go LoTRO, at least for my LM. You really go from feeling like a zero to a god.

    Sig so that badges don't eat my posts.


  • RohnRohn Member UncommonPosts: 3,730

    Skill-based games, like Mortal Online and UO, in that you built the character you wanted.

    WAR, because it was the first themepark game in which I literally advanced characters solely through PvP, which was a lot of fun.

    Hell hath no fury like an MMORPG player scorned.

  • skyexileskyexile Member CommonPosts: 692

    I liked city of heros and guild wars but I guess champions online was better though.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • choujiofkonochoujiofkono Member Posts: 852

       I'll have to go with City of Heroes.  Nothing made you run and level up faster than that game did.  "OOoo I get [insert next cool power here] I'll be right back!"  "Don't start the mission without me!"  That feeling has tapered off now with all the temp powers though.  There is hardly anyone in the game that can't fly with a backpack now and most people use it to get to a "farm" where they can level up 15 levels in one day and gain 7 powers almost instantly : (

    "I'm not cheap I'm incredibly subconsciously financially optimized"
    "The worst part of censorship is ------------------"
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  • ariestearieste Member UncommonPosts: 3,309

    Anarchy Online was awesome.  You got points every level and could really do different things with them.  Even if you went for min/maxing your key skills, you still had stuff left over.   Plus you had tons of options of investing in different skills or abilities that would eventually lead to improving other skills, etc.  

    So many things were interdependent, you could put points into Ability A, which would passively improve Skill B, which would allow you to equip Implant C, which would improve skill D, which would allow you to cast buff E, which would allow you to put on implant F, which would raise skill G, which would let you equip item H and so on and so on.  

     

    You could spend hours figuring out ways to meaningfully improve your character without ever leveling.   But of course you WOULD level, so that added another element to it.  

     

    I just found it to be tons of fun.   Plus, with 220 character levels, it wasn't like the next level was every going to totally change your life, so it really put the focus on what you want to do and HOW you want to improve, not just "go level".

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • GravargGravarg Member UncommonPosts: 3,424

    Lotro

     

    You go from a nothing to everyone knows you over the course of 65 levels :D  And there's plenty to advance in.  Level, crafting, deeds, storyline, and more.

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