I concur with asheron's call. You really got to plan out everything and when you finally had enough skill points to either spec life say later on in the game with a melee oriented character or spec magic resist you could really see it.
In the old days even more so because you had to get your specs right at the beginning and it was key things like not having healing or mana conversion and then getting it.
You could shape your character however you wanted to as opposed to current games where you are stuck up a tree.
I'll have to go with City of Heroes. Nothing made you run and level up faster than that game did. "OOoo I get [insert next cool power here] I'll be right back!" "Don't start the mission without me!" That feeling has tapered off now with all the temp powers though. There is hardly anyone in the game that can't fly with a backpack now and most people use it to get to a "farm" where they can level up 15 levels in one day and gain 7 powers almost instantly : (
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
Anarchy Online was awesome. You got points every level and could really do different things with them. Even if you went for min/maxing your key skills, you still had stuff left over. Plus you had tons of options of investing in different skills or abilities that would eventually lead to improving other skills, etc.
So many things were interdependent, you could put points into Ability A, which would passively improve Skill B, which would allow you to equip Implant C, which would improve skill D, which would allow you to cast buff E, which would allow you to put on implant F, which would raise skill G, which would let you equip item H and so on and so on.
You could spend hours figuring out ways to meaningfully improve your character without ever leveling. But of course you WOULD level, so that added another element to it.
I just found it to be tons of fun. Plus, with 220 character levels, it wasn't like the next level was every going to totally change your life, so it really put the focus on what you want to do and HOW you want to improve, not just "go level".
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
You go from a nothing to everyone knows you over the course of 65 levels And there's plenty to advance in. Level, crafting, deeds, storyline, and more.
Comments
MMORPGs? - Asheron's Call 1 and Pre-CU Star Wars Galaxies. From reading about it I suspect UO was very fun too, but I never played it myself.
Single Player? - Maybe one of the old Ultima games, like IV. But it's hard to remember back that far. I thought Fallout was pretty good as well.
from mmorpg i would say ryzom (you was building your own skills from "components" as with crafting), from singleplayer games wizardry 8.
I concur with asheron's call. You really got to plan out everything and when you finally had enough skill points to either spec life say later on in the game with a melee oriented character or spec magic resist you could really see it.
In the old days even more so because you had to get your specs right at the beginning and it was key things like not having healing or mana conversion and then getting it.
You could shape your character however you wanted to as opposed to current games where you are stuck up a tree.
I gotta vote AC, too. Why no other game has copied it(not even AC2 lol) is beyond me.
Anything by Cryptic.
I love hunting for elite skills in GW, If that counts as character devlopment, i think it does.
Asheron's Call, Ryzom, and Mabinogi. Each for different reasons.
Playing - EVE, Wurm
Retired - Final Fantasy XI, Anarchy Online, Mabinogi
Waiting - ArcheAge, Salem
For modern MMOs I'd have to go LoTRO, at least for my LM. You really go from feeling like a zero to a god.
Skill-based games, like Mortal Online and UO, in that you built the character you wanted.
WAR, because it was the first themepark game in which I literally advanced characters solely through PvP, which was a lot of fun.
Hell hath no fury like an MMORPG player scorned.
I liked city of heros and guild wars but I guess champions online was better though.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
I'll have to go with City of Heroes. Nothing made you run and level up faster than that game did. "OOoo I get [insert next cool power here] I'll be right back!" "Don't start the mission without me!" That feeling has tapered off now with all the temp powers though. There is hardly anyone in the game that can't fly with a backpack now and most people use it to get to a "farm" where they can level up 15 levels in one day and gain 7 powers almost instantly : (
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
Anarchy Online was awesome. You got points every level and could really do different things with them. Even if you went for min/maxing your key skills, you still had stuff left over. Plus you had tons of options of investing in different skills or abilities that would eventually lead to improving other skills, etc.
So many things were interdependent, you could put points into Ability A, which would passively improve Skill B, which would allow you to equip Implant C, which would improve skill D, which would allow you to cast buff E, which would allow you to put on implant F, which would raise skill G, which would let you equip item H and so on and so on.
You could spend hours figuring out ways to meaningfully improve your character without ever leveling. But of course you WOULD level, so that added another element to it.
I just found it to be tons of fun. Plus, with 220 character levels, it wasn't like the next level was every going to totally change your life, so it really put the focus on what you want to do and HOW you want to improve, not just "go level".
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Lotro
You go from a nothing to everyone knows you over the course of 65 levels And there's plenty to advance in. Level, crafting, deeds, storyline, and more.