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Guild War ..its a mmorpg?

binh514binh514 Member Posts: 13

Guild War....


a couple of my friend said that guild war its not really a mmorpg its more like ( gunbound )
killing ppl to have money and buy new armor stuff like that ... i dont know if its true

so i hope u guys help me ::::20::

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Comments

  • KiamdeKiamde Member CommonPosts: 5,820

    Check anywhere on this board. It is posted once a day. It is a MMOCG - a massively multiplayer online competitive game, which it is.

    "Whoever controls the media controls the mind..-'Jim Morrison"

    "When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman

  • ScarisScaris Member UncommonPosts: 5,332

    its as much an MMORPG as any other anymore. I don't feel any really capture the RPG aspect except maybe SWG and UO at current time. But thats just my feelings on it.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ste2000ste2000 Member EpicPosts: 6,194

    Yawn..........who care?

    Guild Wars is a mini pony in disguise.....so the truth is now revealed.

    PS: If you will excuse me, now i am going to reply to the same thread posted yesterday............

  • DuckyDucky Member Posts: 413
    If Diablo2 is a MMORPG, then yes Guild wars is a MMORPG

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  • sushimeessushimees Member Posts: 489

    So it's like the same. If D2 is a MMORPG then Half-Life is a MMORPG :P

    GW is similar to a MMORPG game, but it's not since even on the GW main page they say it's a CORPG (Competitive Online Role-Playing Game).

    check here: http://www.guildwars.com/faq/default.html#details

    image
    image

  • KrimBladeKrimBlade Member Posts: 27

    Yes it is.  Anyone who says other wise doesn't know what they are talking about.

    Just because a game is different from what you are used to doen't mean it isn't a MMO.

  • XebecXebec Member Posts: 63


    Originally posted by sushimees
    So it's like the same. If D2 is a MMORPG then Half-Life is a MMORPG :PGW is similar to a MMORPG game, but it's not since even on the GW main page they say it's a CORPG (Competitive Online Role-Playing Game).check here: http://www.guildwars.com/faq/default.html#details

    Half-Life isn't an RPG, d2 is ::::01::

    But guild wars? don't know... haven't played it. I think you can count it as a MMORPG yes, but if not who cares?

    Don't look at the name, look at the game!

  • DekothDekoth Member Posts: 474



    Originally posted by KrimBlade

    Yes it is.  Anyone who says other wise doesn't know what they are talking about.
    Just because a game is different from what you are used to doen't mean it isn't a MMO.



    Heh, you know you might want to actually "Know" what you are talking about before stating it. Unless of course you enjoy the taste of your foot in your mouth, which in that case feel free to continue. Sorry I simply found this statement too ironic not to say something about.

    Quote Taken Directly from Guildwars FaQ.

    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience.

    So There you have it boys and girls..

  • gattm99gattm99 Member Posts: 85

    Half life is a role playing game, you play the role of Gordon Freeman.

    Based on a definition I like, "Long games with elaborate storylines that involve going on a quest and building experience that makes the PC stronger"

    Sure Gordon doesn't earn XP but he does find things along the quest that make him stronger. 

     

  • nicolaslnicolasl Member Posts: 3

    from the short time i played guild wars in the beta, i'd say that guild wars equals diablo2, but with 3D graphics and a "ingame chatroom" (becuz you sit around and wait for a party in the "chatroom" and then load into a mission area with your party)

    anyway i don't know if its been changed or if stuffs been added since back then image

  • n2soonersn2sooners Member UncommonPosts: 926

    The RPG part depends totally on the user. Just about any game can be an RPG if the players are into it. Game companies can't RPG for you, they can just set up an RPG friendly environment and let the players do what they want.

    Where Guild Wars falls short is the MMO part. It is no more an MMO than Yahoo! poker. Sure, lots of people can play the game, but they are all divided up into instances and there is no persistant world. That doesn't mean it isn't a fun game (heck, I have a ball with the online poker myself), it just means it isn't a true MMORPG. It is something new, a hybrid between MMORPGs and other online games. An interesting concept that I am sure many will love (especially those who hate monthly fees or the extras of other MMORPGs). But others won't like the lack of RPG aspects and character developement in regular MMORPGs.

    image image

  • VolkmarVolkmar Member UncommonPosts: 2,501

    Massive? i think it is massive, they surely have more than 50 players in there

    Multiplayer? Surely it is multiplayer

    Online? Yep, can be played ONLY online

    RolePlaying Game? Yep, you can choose your role from some different ones and you are not stuck in a predefinited one.

    So, whatever the Developers intends by calling it a "CORPG", it is still a MMorpg.

    I mean.. shadowbane was called "Massively Mercilessy Online RPG" by the devs.... go figure.

    It relies completely on instances to define its gameplay. but so will Tabula Rasa and some thinks that is the way of the future as it gives you possibility to experiment the quality of storytelling unique to Single player games, online.

    Undiscussed advantage, considering they can do a lot of nifty things in instances.

    That being said, it is clear their focus on competitive play. PvP is a strong element of the game, so much that when you get out of the newbie area, you get a taste of it in a classical Deathmatch game. Only instead of sniper rifles and SMGs, you have spells and swords. (and your aim means nothing).

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • n2soonersn2sooners Member UncommonPosts: 926

    8 vs 8 is NOT massive.

    image image

  • gattm99gattm99 Member Posts: 85

    instanced zones are smart for developers and most gamers probably don't care.  They probably just see it as less competetion for loot. But for some of us players who are looking for something other a game, something like a persistant virtual world that we could have a meaningful role in, the instance zones are like a spear in the side.    The more instance areas that are put into a game the less real it becomes.  I don't really see how Guild Wars even qualifies for this site.

    There are ways to deal with the problems instead of just instance zones.  But they would require developers to work harder, something they don't seem interested in. 

     

  • KrimBladeKrimBlade Member Posts: 27



    Originally posted by Dekoth



    Originally posted by KrimBlade

    Yes it is.  Anyone who says other wise doesn't know what they are talking about.
    Just because a game is different from what you are used to doen't mean it isn't a MMO.


    Heh, you know you might want to actually "Know" what you are talking about before stating it. Unless of course you enjoy the taste of your foot in your mouth, which in that case feel free to continue. Sorry I simply found this statement too ironic not to say something about.

    Quote Taken Directly from Guildwars FaQ.

    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience.

    So There you have it boys and girls..



    You should have looked up past posts before you tried to flame me.  I have pointed that very fact out countless times on this board.  I have always called Guild Wars a CORPG.

    Yes GW is MMO.  You can play with anyone anywhere at any time.  Also it has passed the origional dispute about whether or not it is MMO because you can have 500+ players on in an instant.

    But thank you for opening your mouth and showing us how truly stupid you are.

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by KrimBlade
    You should have looked up past posts before you tried to flame me. I have pointed that very fact out countless times on this board. I have always called Guild Wars a CORPG.

    12 posts (as of my posting here) does not constitute "countless times".

  • KrimBladeKrimBlade Member Posts: 27
    You are right about that...but that doesn't change the fact that in ALL my posts I call GW CORPG.
  • fulmanfufulmanfu Member Posts: 1,523

    who


    cares

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253
    GW does seem to have more in common with Diablo 2 than EQ2 lets just put it that way

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  • JorevJorev Member Posts: 1,500



    Originally posted by gattm99

    instanced zones are smart for developers and most gamers probably don't care.  They probably just see it as less competetion for loot. But for some of us players who are looking for something other a game, something like a persistant virtual world that we could have a meaningful role in, the instance zones are like a spear in the side.    The more instance areas that are put into a game the less real it becomes.  I don't really see how Guild Wars even qualifies for this site.
    There are ways to deal with the problems instead of just instance zones.  But they would require developers to work harder, something they don't seem interested in. 
     



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  • NellusNellus Member UncommonPosts: 247

    Okay, it's as simple as two things:

    1. Despite what the developers "would like to call it" (in their words) it's still in the MMORPG genre. I could call by foot a coconut, but that doesn't mean it isn't actually a foot in reality. What developers want to call it means nothing. It was marketed to the MMO audience, so obviously they aren't too concerned with their optimal categorization. 

    2. The Diable II comparison holds no water, whatsoever. The "MMO" portion refers to the hosting of the game, not the number of players allowed in a combat zone.

    Then again this kind of thing happens every time something with a different/not widely seen twist enters the picture.

    What I've always wondered is why people make such a big deal out of it. Why do you care? It isn't as if you have to post about GW, or click into the GW forum section of the site. You can just as easily leave it alone. How does that differ from the countless other games I'm sure you never post or read the forums of? Worry about something important, instead of this pointless garbage.

    - Nellus

  • KrimBladeKrimBlade Member Posts: 27



    Originally posted by Slackker

    Okay, it's as simple as two things:
    1. Despite what the developers "would like to call it" (in their words) it's still in the MMORPG genre. I could call by foot a coconut, but that doesn't mean it isn't actually a foot in reality. What developers want to call it means nothing. It was marketed to the MMO audience, so obviously they aren't too concerned with their optimal categorization. 
    2. The Diable II comparison holds no water, whatsoever. The "MMO" portion refers to the hosting of the game, not the number of players allowed in a combat zone.
    Then again this kind of thing happens every time something with a different/not widely seen twist enters the picture.
    What I've always wondered is why people make such a big deal out of it. Why do you care? It isn't as if you have to post about GW, or click into the GW forum section of the site. You can just as easily leave it alone. How does that differ from the countless other games I'm sure you never post or read the forums of? Worry about something important, instead of this pointless garbage.



    Very well said.
  • n2soonersn2sooners Member UncommonPosts: 926


    Originally posted by Slackker
    Okay, it's as simple as two things:
    1. Despite what the developers "would like to call it" (in their words) it's still in the MMORPG genre. I could call by foot a coconut, but that doesn't mean it isn't actually a foot in reality. What developers want to call it means nothing. It was marketed to the MMO audience, so obviously they aren't too concerned with their optimal categorization.
    2. The Diable II comparison holds no water, whatsoever. The "MMO" portion refers to the hosting of the game, not the number of players allowed in a combat zone.
    Then again this kind of thing happens every time something with a different/not widely seen twist enters the picture.
    What I've always wondered is why people make such a big deal out of it. Why do you care? It isn't as if you have to post about GW, or click into the GW forum section of the site. You can just as easily leave it alone. How does that differ from the countless other games I'm sure you never post or read the forums of? Worry about something important, instead of this pointless garbage.

    No, MMO doesn't mean it is hosted, it IS the number of people allowed to play together.

    image image

  • _myko_myko Member Posts: 333

    you can play with as many as you want, just limited to 4 or 6 of them in the instanced zones...how many times in other games do you really go around with more than 4 or 6 people? And in PvP its hard enough to coordinate 6 players, let alone any more.

    also, if GW explorable areas and missions weren't instanced, what would you do in them? non-consentual PvP was not in arena.net's thinking so that wouldn't be there, you can already fight npc's, level and collect crqafting materials, you can already make it to the locations (even skipping missions if you wish). The only thing missing from GW's instanced zones are the social interaction with other groups, most of which (in my experience) tends to be a couple of lines of conversation and a couple of emotes (followed usually by angry accusations of mob-camping etc.). People have a huge hangup about instancing for some reason, when in fact the only reason for something not to be instanced, PvP, is often the thing most anti-instance peeps dislike the most....

    instancing: it's like having your cake and eating it...

    ---sig---

    PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...

  • n2soonersn2sooners Member UncommonPosts: 926

    I play with more than 5 or 6 people all the time. Every game I have played has, at times, involved large scale warfare. Everything from huge dragon raids in EQ to siege warfare in DAoC. MMOs involve battles that are massive, with massive numbers of people in a massive battle. That is what makes them Massive Multiplayer Online games.

    The simple fact is, GW isn't an MMO game. That doesn't mean it is better or worse than an MMO. I think many will find a traditional MMO more enjoyable in the long run, but GW looks like a great game and much better than many of the MMOs on the market. By saying it isn't an MMO, I am not trying to say it is better or worse, just different.

    image image

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