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This would probably my 2nd time quiting wow i dont really know but i just cant stand playing any game for so long i just keep craving for new stuff. So im giving all these WoW haters a chance to shed the light for me. Im looking for any game that can match what wow has to offer specialy end game.
- Raiding is pretty challenging and actually requires skills and coordination ( pretty sure all wow haters would laugh but they wont even reach top 500 guild once they actually try. if you have no clue what wow raiding is dont even bother posting here )
- Hard mode achievements are pretty rewarding with mounts rewards etc... gives your guild motivation to push for hard modes
- Same with pvp takes some skill to reach at least 2200+ although theres still some imbalance issue here and there but what game doesnt? its not just a button masher or gear dependant heavy.
- small and large scale pvp ( arena / BG / world pvp )
- class Variety (10 classes with each 3 different skills tree )
- Decently large player base.
Im not asking for a lot and with the amount of wow haters on this community hopefully i can get some good results. although im guessing 99% of wow haters are just "Mainstream Haters" that would pretty much hate anything even a good game as long as its mainstream but i still want a new decent game.
Previous games i played.
Aion - Raiding is boring, pvp relies too much on gear. no class customization other than stigma? like really?
Eve - i dont have 3 years to spend my time playing this game just to reach end game and its wierd i kinda feel like im playing a browser game and its too slow paced for me.
Games im currently playing but not satisfied.
- TF2
- HON
- Global agenda
EDIT: Im not looking for a wow clone it could be anything from rts fps pretty much any genre.
Comments
You pretty much are just asking for a wow clone when there will be nothing better than the original...
But, umm maybe EQ2?
I just picked up wow about 4 weeks ago. i'm sitting at 5800 GS (destro lock). imo the game seems extreemly easy and the only instances worth running are icc and rs i guess, so as far as end game raiding, i personally think it's lacking as you can only run once a week. the pvp is decent/good with some classes being a lil too OP (again imo).
you kinda get a feel for where i'm comin from now, so on that, i would try guild wars. kinda old school, but the pvp was solid. actually, you may want to get into the endless free trial of warhammer. it wont help you as far as the PvE goes, but it has solid PvP. the trial would cap you at level 10, but it's a lot of fun in the tier 1 RvR, and a lot of people are always on. as far as PvE... ? lol. i'm waiting for the newer games to come out (Rift, GW2, SWTOR) which is why i picked up wow again. waiting for next week to come so i can run a 3-4 hour instance isn't much fun though. doubt i'll continue playin. you're kinda screwed once you down the LK. not a lot of motivation to gear up too much with cata coming out in a couple weeks.
You will not find another mmo that satisfies you the same way WoW does. At least not now at this point in time. There is a ton of content in WoW, I'm sure you can find some different things to do for a couple of weeks before Cata comes out. Grind some reps to exalted for some mounts, take screenshots of old areas that will be gone in a couple of weeks. Run ZG, it will be gone with Cata. Finish up Northrend quests so you have plenty of gold for the xpac. I don't know, just some ideas....
Not true, unless you've hardmoded ICC, you are not finished.
Do you know for certain?
I suggest Runes of Magic. It's free to play and I find it very fun.
sadly, trying to find something to replace WoW with will only end up in disappointment.
i suggest trying new games without comparing them to WoW, but more as a new experience altogether. it's the only way to enjoy them, since most of them dont even come close to be comparable.
Considering the fact that you've somehow managed to convince yourself that a) wow raiding take skill and b) pvp is not gear dependendent, I can only conclude that you are completely dilusional.
Given this, might I suggest Hello Kitty online?
You obviously never got very far into WoW. Gear does not matter at all in pvp at high ratings, because everyone has the best in-slot of everything. As for raiding, again, I will say complete ICC on hardmode and tell me this game is easy. Maybe is not super hardcore or as difficult as you'd like it to be, but its not easy by anymeans.
Do you know for certain?
I think its safe to say and for most gamers at the moment including myself - Wait till next year when the next big lot of MMOs come out .
Till then sit tight and do what i do...download all these F2P games and try them all out for the hell of it and time wasting lol.
Stop compensating. You're embarassing yourself.
Oh, and take some english classes.
Lotro is your best bet. Several new game systems come into play at higher lvls and it don't take too long to get there.
Oh and i already deleted runes of magic from my hard drive. That game is an embarassment.
LotRO
AoC
DDO
RoM
GW
...about your best bets
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
Im not looking for a wow clone it could be anything from rts fps pretty much any genre. allods and RoM are just cheap copy of WoW with a fail item mall why the hell would i play that? appreciate the suggestions but have yet to find any interesting games being suggested.
Before i used to raind 5 times a week 4 hours a day doing hard modes progressions and stuff. Raid ID once a week isnt a problem if you join a hardcore guild and want more raiding experience. ive been sitting 6200 GS 2 months ago, i can see your not raiding enough if your only sitting below 6k GS at this point. try joining a decent guild and do some hardmodes it'll be more challenging but with 30% ICC buff who knows? *shrugs*
@MMOgawd dont bother posting i dont need your ingnorant comment and nobody should bother giving him attention.
your best replacement is going back to wow, believe me, no one that started with wow has the ability to find any other game, you should stick to it, sad but true.
There is no knowledge that is no power.
Unfortunately you are asking for a lot, because what you want is a text-book list of what keeps WoW in business.
Raiding - Regardless of your feeling on what is challenging or not, WoW is really the only game that offers its kind of raiding (that I know of). By that I mean raiding in WoW is a challenge largely based on the player and not the game. While there is a certain level of gear you need in a WoW raid it is usually very low/easy to obtain in the grand scheme of things. The challenge of WoW raiding (post Vanilla) is getting a player who can successfully execute a fight.
For example, to take out the Lich King (for reference, I'm sure you're already aware of this) you need a player who can successfully get into position to spread the wandering plague properly, can get out of the remorseless winter in time during the transition, can cycle/burn through the adds quickly enough, can not only avoid the defile as it lands but get into position without hitting it so it doesn't grow, and the list goes on... To some people, and on paper, that seems remarkably easy and simple when viewed from afar. In practice, not so much. But either way the Lich King (and most WoW fights) are really player skill fights regardless of how people cry otherwise.
In retrospect the other side of the coin that almost every other game uses is a fight based on gear level. Where the actual fight mechanics are pathetically basic (in comparison to WoW) but you have to have a progressive level of gear and/or specific abilities in order to complete the fight. For an example here look at the Watcher in Lord of the RIngs. In that fight the prevailing mechanic is the boss spawning a small number of adds and a set timer based ability that he randomly targets someone and you have to move several steps away within a few seconds to avoid dieing, and that is it. The adds do nothing special, one rooted a player, one had an AoE blast, one would hold a player and slowly kill them until the raid took it down, and the final type would spawn in pairs and do damage to everyone they hit and you'd almost never have to move to avoid them once you got out of their way the first time.
You can actually find some awe-inspiring lengthy posts about how to fight him in game, except if you actually watch a video of it taking place (or managed to do the fight yourself) the entire fight can be explained to everyone but the tank as "kill the target player x is targetting, move when everyone but the tank moves, everyone who can remove corruption should remove it asap". Bam, instantly 10 people can successfully do the raid without problem, the 11th needs to know which add to target first, and the 12th needs to know when the boss shows up and where he has to stand. Of course the actual execution of the raid was difficult because the boss had been tuned so that you absolutely had to have specific abilities and a specific set of gear, and because of that they could tune the boss to do damage based on what the players would have to be at in order to even attempt the raid.
That is the divide between WoW raiding and just about every other game. What's worse is Hard Modes takes the player-based raiding style and combines with the gear-based raiding style, which gives WoW an even further edged against games who focus on the gear-based style of bosses.
Hmmm, probably spent too long explaining all that and should have shortened it but I'm not going back through and pairing it down now that I've written it. In the end it boils down to if you're after challenging raiding after the same format as WoW, then you're not going to find it. If you can find challenge in fighting the DPS race bosses (maybe, at best, the VoA bosses in terms of complexity) within WoW, then you'll find tons of those style fights in other games.
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You'll find tons of games that have achievements but nothing like WoW's setup. You'll either get games like LOTRO where they have achievements, but their practically tied to your character progression and so are mostly worthless/required and have no reward (except I understand with the new F2P setup you actually earn store points for completing their form of achievements). Or you get the style most games use where they have achievements, but you get nothing but the ability to say I did that.
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You're going to find quality PvP hard to find elsewhere as well. Largely because you either have games where its entirely gear based (and WoW is more gear based at lower levels, but it bleeds into a player skill level as you go up in the ranks because PvP gear isn't on an RNG for obtaining it) and because no matter how people whine and complain about PvP imbalances, Blizzard puts more effort into it that almost any other game developer that I've seen.
That isn't to say you couldn't find more rewarding PvP elsewhere (I personally like Warhammer's scenarios and the massive castle sieges you find in other games), but in terms of challenging and meaningful you'd have to look outside of MMOs to more dedicated competitive multiplayer games like Call of Duty/Heroes of Newerth/etc...
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As for your final two points, most of the mainstream MMOs can offer that depending on your idea of "decently large player base". EQ2 follows the same basic formula for classes as WoW (small set of resources and mechanics but different executions of them). Warhammer Online has some relatively unique class mechanics, but a very small spread of unique abilities between those class mechanics. You're best bet, if you can get past the raiding aspect, is to probably look at Guild Wars.