Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Wars: The Old Republic: Crew Skills: Impressive, Most Impressive

12467

Comments

  • mattadams007mattadams007 Member Posts: 70

    As for Me I'm gonna flood the Market with substandard goods while artificially keeping the Republic Credits Devalued, all the while I'll make Promises to the Empire to honor fair trade, and to keep intellectual properties preserved (but not really) if that's not bad enough I wont respect My Crews Human rights nor there Freedoms, all this and I'll constantly Spam Your Trade Chats and Whisper You with Credit Selling with all the Evil Profits I've made.... MUU-HAHAHA!!

     

    image

  • FoomerangFoomerang Member UncommonPosts: 5,628

    They could easily make a crew manager mobile app. That would be kinda cool.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by calebgold


    I liked the crafting in ShadowBane. You have a merchant “rolling” stuff and you elected to finish it or to scrap it. You picked what items for them to build and the like so you had control but you did not have to watch the progress bar on each item. Set him up before you went to bed and trash the junk and set him up before you went to work in the morning.

    Interesting, I only played shadowbane briefly and I don't craft. I really had no idea what shadowbane crafting was like. One of the main systems devs is of a shadowbane background, I wonder how large a hand he had in this system.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Senadina

    I like crafting as an alternate play experience. In EQ2, I loved to craft in the morning while I drank coffee and woke up.

    I think I may be the only one that feels "meh" about the crafting in TOR. I think it's a bit of a cop-out to say watching a bar fill is the boring part of crafting, so have your companions do it. Why not make it more interesting than watching a bar fill by making a game of it?

    All this said, it is disappointing but certainly not a deal-breaker. Just not impressed.

    Because any game you make out of crafting quickly goes from mildly interesting/fun to being irritating and monotonous.

  • obeloviper95obeloviper95 Member Posts: 84

    Originally posted by Senadina

    I like crafting as an alternate play experience. In EQ2, I loved to craft in the morning while I drank coffee and woke up.

    I think I may be the only one that feels "meh" about the crafting in TOR. I think it's a bit of a cop-out to say watching a bar fill is the boring part of crafting, so have your companions do it. Why not make it more interesting than watching a bar fill by making a game of it?

    All this said, it is disappointing but certainly not a deal-breaker. Just not impressed.


     

     i get what ur saying... but i think they are  trying to give some help to people like me who dont always ahve time to craft , but enjoy crafting and actually give me a chance to keep up with the goings on in the game then jsut grinding out crafts...

    regardless i shall always miss what was SWG in ever shape and for that it was... lol

  • x0fx3x0fx3 Member Posts: 4

    If I understand everything thats been coming out. There are only 3 skill slots for your character So what ever you fill in those slots then thats what your companions will be able to do. But you can only have 1 crafting skill so like you can craft weapons but you won't be able to craft anything else.  And there are progress bars for your companions and so if you want to watch the progress bar fill up then you can but its in the crew skill/companion window or something of that sort. And stuff will take from 5 minutes to 23 hours to do. I hope they make an android app for this!

  • DraneanDranean Member Posts: 77

    Cool ! I get slaves !!!

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    Originally posted by Dranean



    Cool ! I get slaves !!!


     

    from a Sith's point of view, your wording is absolutely correct ;)

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • impiroimpiro Member Posts: 204

    Hmm, I really like the gathering aspect when it comes to crafting, actually I loved to mine in WoW. While this system does seem fun as it gets rid of the boring aspects of crafting, it also cuts of some of the good things for me.

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by Drakxii

    Originally posted by BarakIII

    Did you actually read what you quoted? Did you read anything at all about the crafting system? For crying out loud, all they're doing is removing the portion where you watch the freaking bar go across the screen! You still have to either gather items through your companions, buy it, or do it yourself; and you still have to make it which is done the same way as any other mmo...meaning there's a certain amount of time involved and you have to click a few buttons, the only thing gone is the stupid bar! So what if the animation involves your companions instead of your own character!? It's still the same thing, you choose what to make and you click a few buttons to set things in motion.

    Where in that does it say everyone can make everything? Where does it say they don't have to get the supplies? So what if they don't have to pick it up themselves, there's still a time factor involved which means supplies aren't going to simply fall into your lap in unlimited supply as you imply. What does any of it have anything to do with buying drops? Nothing! What prevents you from working the market? Nothing!


     

     

    First I don't have a problem with how it works.  I had a problem with  5 crews each with one of the skills and each at a station means you can make everything.  I figured that you could send them on missions to get the supplies when you ran out.  

     

    But then Gaou gave me that quote from the dev pointing out this was wrong. 

    Yeah, I noticed that after I posted. I thought about deleting the post but I didn't bother. I'm just really frustrated with what I see in many of the posts about this game.

    Imagine someone reading this sentence: "Dogs are man's best friend."

    Now the fanboi will read that and then very enthusiastically talk about how great dogs are and how they can do no wrong, yada, yada, yada. And that's ok, I expect that. But what I don't expect is someone coming along and reading the same sentence and then come up with something like:

    "Dogs eat women, I can't believe how bad dogs are!"

    Which just sort of leaves you stunned, wondering how they got that out of the original sentence. Don't believe me? I'll give a couple of examples.

    BW releases information on one warzone, just one mind you, and the next thing you know the naysayers are saying all warzones have 8v8, that TOR doesn't have any world pvp at all, and TOR pvp just generally sucks. If they had bothered to research at all they would have discovered that there will indeed be open pvp zones where world pvp is possible, and there will be other warzones with differing numbers of players involved.

    BW releases information on crafting and you have people saying the game plays itself, that the game is a single player game since companions do the crafting, yada, yada, yada. Nevermind that the crafting was inspired by other games and isn't really all that unique. Companions just take the place of factories such as in Eve. How that has anything to do with it being single player is a mystery to me.

    Basically people are taking what isn't there in terms of information (although some of that information is actually there if they'd just dig a little deeper) and running away with it in imagining what they consider to be the worst possible traits in any mmo and expecting those traits to be in TOR. I've never seen so much visceral hatred toward a game that hasn't even been released yet and it's all either based on misinformation or just flat out made up information. I find the whole thing annoying.

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by impiro

    Hmm, I really like the gathering aspect when it comes to crafting, actually I loved to mine in WoW. While this system does seem fun as it gets rid of the boring aspects of crafting, it also cuts of some of the good things for me.

    Such as?

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    you are still able to gather yourself afaik. i also doubt, your companion will bring you any uber rare materials. i expect, thats still the job of the boss himself in damn dangerous areas.

    i will not miss the task to grind 100 lumber and 500 coal. for me the real interesting aspects of gathering have been:

    - to figure out, what this stuff is for

    - to find this missing ingredient of my receipe anywhere (or buy it alternatively)

    - and sometimes, to get rid of the mobs roaming around my gathering place.

    i am not sure, how all this will work in the companion-model. if this model means, that the "hero" is focussing on rare and hard to get materials personally, thats fine for me and i would call it an improvement.

    same with minigames in crafting. every minigame, even this high sophisticated one in Vanguard becomes boring after a while. at least for the professional crafter. crafting for me means: market analysis, planning of time, budget ,efficiency and return on investment, setting up complex process chains, keep logistic chains running and establish your sales market including customer service. try to build a fully equipped  Titan in EVE. you will honestly not miss any minigame or status bar.

    i understand, that the amateur-crafter, crafting just some stuff for himself is propably missing these nice little games. but a mastercrafter doing mass-production or crafting high-quality stuff will usually not miss it.

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • tkobotkobo Member Posts: 465

    So basically they took the old shadowbane "npcs do your crafting for you", and expanded it .....

    This growing trend to have the computer play parts of the game for the player is fairly funny to me,And its not just in mmos.Its hard for me to decide if its just a case of the games (or parts of) being just that bad by the players perspective that they choose not to play them,but still want the "rewards" of  having done so,or a case of just how incredibly lazy the people are becoming.

  • SniperpcwSniperpcw Member Posts: 20

    I have to say that the crafting system sounds absolutely sick, can't wait :)

  • DormanDorman Member Posts: 9

    Originally posted by Ceridith

     

    Then there's crafting... in that while yes you could setup factories to mass produce certain items, you still had to personally craft a prototype to be able to create the schematic for the factory to base it's production on. Even then, most of the best items were still individually crafted in their final product, and not factory crafted. Similar to gathering, there was a lot of planning required in acquiring and then choosing the proper resources to use in each item being made, regardless of if it was made individually by the player, or beign run as a schematic in a factory. So again, if you remove all of the planning, travelling (for resources), and interaction of the player required to properly craft, the crafting systems are essentially the same thing.


     

     Being the sneaky blighter I used to be in SWG, I had several 'serialess' schematics when I was a weaponsmith.  When you were making the rarer components into factory schematics you had to use identical ingrediants (same serial number, looted at the same time) in the factory, though once in a blue moon you'd find the rare ingredient without a serial number (sometimes even good stats) and you could use them to make factory schems that would ignore the need for identicals, and just take any serial numbers.

      I had a factory churning out scytheblades using any cores I through into it regardless of the serial number, selling at low cost high proffit as I had people selling me trash cores for a couple of thousand each., I had just set up my Heavy Krayt T-21 serial-free schematic, well, the krayt component schematic was serial free, not the gun schematic.  Then Sony decided to smite my factories, lost about six million in rare ores I had been saving, plus my questionable schematics (I'm surprised I never got a slap on the wrists, as I was treating it like an exploit, then again, what'd they expect from a smuggler weaponsmith)

    I stopped crafting soon after I lost all my mats,  I just wish there would be more crafting orientated MMO's

  • tordurbartordurbar Member UncommonPosts: 421

    Maybe I am missing something here but it seems to me that, in this system, the TRUE crafters are the companions. They are the ones that do the gathering and they are the ones that craft. I hear nothing about skill levels. Is it that you have to have a certain companion to craft a certain item?

    This worries me greatly.

    Example: to create a purple gemmed lightsaber I need to have r5d7 do the crafting. Sure it might be fun to do a mission to get r5d7 but that is not crafting. In addtion, how many r5d7s will there be in the universe.

  • PhryPhry Member LegendaryPosts: 11,004


  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by sungodra

    Originally posted by Senadina

    I like crafting as an alternate play experience. In EQ2, I loved to craft in the morning while I drank coffee and woke up.

    I think I may be the only one that feels "meh" about the crafting in TOR. I think it's a bit of a cop-out to say watching a bar fill is the boring part of crafting, so have your companions do it. Why not make it more interesting than watching a bar fill by making a game of it?

    All this said, it is disappointing but certainly not a deal-breaker. Just not impressed.

     I don't know. I think the crafting in FF14 was boring. This is more like an swg style crafting. So , it's something I can deal with... Send my companions out to do the work, much like I would drop a harvester, or a factory in swg.. let them do the work for me..

     

     

    Nothing is more annoying than games like aion or wow or any of those crafting systems where you have to scour the landscape looking for the resources you want... 

     

    I guess you will always have somebody trying to point out negativity where none exists, but w/e.. I hope people like you do not get your way, because you would be ruining what appears to be an epic system.

    Oddly,  "scouring the landscape to find the resources I wanted" .... or more accurately figuring out what I could make with the resources I was able to scrounge was EXACTLY the part I most enjoyed in Fallen Earth. Guess, we have very different ideas of what's FUN.

  • TalinTalin Member UncommonPosts: 923

    I love this idea. I'm the hero, not some granny knitting new socks because I outgrew my old ones as I leveled up.

    I've always had a love/hate relationship with crafting; I usually love it in the early levels because of quick wins and time investment when first playing a game, but can never maintain the necessary effort (and am unwilling to play catch-up later in the game) due to my busy schedule.

    Nice job Bioware!

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by GrumpyMel2

    Originally posted by sungodra


    Originally posted by Senadina

    I like crafting as an alternate play experience. In EQ2, I loved to craft in the morning while I drank coffee and woke up.

    I think I may be the only one that feels "meh" about the crafting in TOR. I think it's a bit of a cop-out to say watching a bar fill is the boring part of crafting, so have your companions do it. Why not make it more interesting than watching a bar fill by making a game of it?

    All this said, it is disappointing but certainly not a deal-breaker. Just not impressed.

     I don't know. I think the crafting in FF14 was boring. This is more like an swg style crafting. So , it's something I can deal with... Send my companions out to do the work, much like I would drop a harvester, or a factory in swg.. let them do the work for me..

     

     

    Nothing is more annoying than games like aion or wow or any of those crafting systems where you have to scour the landscape looking for the resources you want... 

     

    I guess you will always have somebody trying to point out negativity where none exists, but w/e.. I hope people like you do not get your way, because you would be ruining what appears to be an epic system.

    Oddly,  "scouring the landscape to find the resources I wanted" .... or more accurately figuring out what I could make with the resources I was able to scrounge was EXACTLY the part I most enjoyed in Fallen Earth. Guess, we have very different ideas of what's FUN.

    I too, liked this about FE, and SWTORs system seems somewhat similar.  Gathering you can still do,  but in FE, gathering was literally a full time job.  I must have farmed for steel and fasteners for about a week straight when I started my crafter, not too far from embry, just to make sure I had enough.  After getting thousands, I ran through it so quickly,  and neglected a lot of other parts of the gameplay like leveling.  My crafter took the longest to be viable in S2.

     

    TOR will allow you to still fight, gather and level while having your companions gather materials for a cost and a real-time waiting period.  In that aspect it is similar to FE as you will have to wait for a set amount of time to retrieve materials, whereas, who knows, maybe gathering them yourself would be faster?   I'd rather be able to experience all facets of the game that my character can be a part of then be forced into just one part at a time. 

     

    I'll still be able to go to FE to craft items with my crafter,  but I'll also be happy with the ideas presented in TOR.



  • NazgolNazgol Member Posts: 864

    Originally posted by BarakIII

    Originally posted by Drakxii

    Originally posted by BarakIII

    Did you actually read what you quoted? Did you read anything at all about the crafting system? For crying out loud, all they're doing is removing the portion where you watch the freaking bar go across the screen! You still have to either gather items through your companions, buy it, or do it yourself; and you still have to make it which is done the same way as any other mmo...meaning there's a certain amount of time involved and you have to click a few buttons, the only thing gone is the stupid bar! So what if the animation involves your companions instead of your own character!? It's still the same thing, you choose what to make and you click a few buttons to set things in motion.

    Where in that does it say everyone can make everything? Where does it say they don't have to get the supplies? So what if they don't have to pick it up themselves, there's still a time factor involved which means supplies aren't going to simply fall into your lap in unlimited supply as you imply. What does any of it have anything to do with buying drops? Nothing! What prevents you from working the market? Nothing!


     

     

    First I don't have a problem with how it works.  I had a problem with  5 crews each with one of the skills and each at a station means you can make everything.  I figured that you could send them on missions to get the supplies when you ran out.  

     

    But then Gaou gave me that quote from the dev pointing out this was wrong. 

    Yeah, I noticed that after I posted. I thought about deleting the post but I didn't bother. I'm just really frustrated with what I see in many of the posts about this game.

    Imagine someone reading this sentence: "Dogs are man's best friend."

    Now the fanboi will read that and then very enthusiastically talk about how great dogs are and how they can do no wrong, yada, yada, yada. And that's ok, I expect that. But what I don't expect is someone coming along and reading the same sentence and then come up with something like:

    "Dogs eat women, I can't believe how bad dogs are!"

    Which just sort of leaves you stunned, wondering how they got that out of the original sentence. Don't believe me? I'll give a couple of examples.

    BW releases information on one warzone, just one mind you, and the next thing you know the naysayers are saying all warzones have 8v8, that TOR doesn't have any world pvp at all, and TOR pvp just generally sucks. If they had bothered to research at all they would have discovered that there will indeed be open pvp zones where world pvp is possible, and there will be other warzones with differing numbers of players involved.

    BW releases information on crafting and you have people saying the game plays itself, that the game is a single player game since companions do the crafting, yada, yada, yada. Nevermind that the crafting was inspired by other games and isn't really all that unique. Companions just take the place of factories such as in Eve. How that has anything to do with it being single player is a mystery to me.

    Basically people are taking what isn't there in terms of information (although some of that information is actually there if they'd just dig a little deeper) and running away with it in imagining what they consider to be the worst possible traits in any mmo and expecting those traits to be in TOR. I've never seen so much visceral hatred toward a game that hasn't even been released yet and it's all either based on misinformation or just flat out made up information. I find the whole thing annoying.

     This sums up my feeling exactly. I don't mind critics, as long as they are at least informed critics.

    In Bioware we trust!

  • nightfallrobnightfallrob Member Posts: 167

    Originally posted by Drakxii

    "Crafting itself takes place entirely on the ship, and up to five companions can be assigned to the ship’s work station. There will be five crafting skills in Star Wars: The Old Republic, however, only three have been revealed so far, including: Armormech, the creation of armor; Artifice, the creation of Jedi and Sith artifacts; and Biochem, which allows for the creation of “performance-enhancing serums” and biological implants."

     

    So everyone can make everything.... and since they don't even have to get the supplies or do the work themselves, no one would ever buy anything but drops.  Big FU to the % of people that like to work the market and make items to sell.

    Just another point that BIoware is just going to charge people to play this singleplayer "MMO". 

    Actually they specifically state that only one crew skill is a crafting skill, the others are harvesting. Reading the news all the way through, and then taking the time to think about it, usually allows for it to make more sense.

    For those who are really into crafting, this may be a bit of a let down but I'm seeing a lot of positive posts from crafters about the system as well. For me, I may actually engage in crafting now. I like my combat and PvP and all crafting has ever felt like to me was coming home from work and doing more work. I get enough of that as a full time social worker and full time student, I don't need another dimension of it in my game lol.  All I have ever done with crafting in an MMO was harvest resources and sell them so I could afford to buy things. Also, when was the last time you played an MMO where the crafted gear was the best out there? Most of the best gear in most MMOs comes from either loot drops or as PvP rewards.

  • nightfallrobnightfallrob Member Posts: 167

    Originally posted by Nazgol

    Originally posted by BarakIII


    Originally posted by Drakxii


    Originally posted by BarakIII

    Did you actually read what you quoted? Did you read anything at all about the crafting system? For crying out loud, all they're doing is removing the portion where you watch the freaking bar go across the screen! You still have to either gather items through your companions, buy it, or do it yourself; and you still have to make it which is done the same way as any other mmo...meaning there's a certain amount of time involved and you have to click a few buttons, the only thing gone is the stupid bar! So what if the animation involves your companions instead of your own character!? It's still the same thing, you choose what to make and you click a few buttons to set things in motion.

    Where in that does it say everyone can make everything? Where does it say they don't have to get the supplies? So what if they don't have to pick it up themselves, there's still a time factor involved which means supplies aren't going to simply fall into your lap in unlimited supply as you imply. What does any of it have anything to do with buying drops? Nothing! What prevents you from working the market? Nothing!


     

     

    First I don't have a problem with how it works.  I had a problem with  5 crews each with one of the skills and each at a station means you can make everything.  I figured that you could send them on missions to get the supplies when you ran out.  

     

    But then Gaou gave me that quote from the dev pointing out this was wrong. 

    Yeah, I noticed that after I posted. I thought about deleting the post but I didn't bother. I'm just really frustrated with what I see in many of the posts about this game.

    Imagine someone reading this sentence: "Dogs are man's best friend."

    Now the fanboi will read that and then very enthusiastically talk about how great dogs are and how they can do no wrong, yada, yada, yada. And that's ok, I expect that. But what I don't expect is someone coming along and reading the same sentence and then come up with something like:

    "Dogs eat women, I can't believe how bad dogs are!"

    Which just sort of leaves you stunned, wondering how they got that out of the original sentence. Don't believe me? I'll give a couple of examples.

    BW releases information on one warzone, just one mind you, and the next thing you know the naysayers are saying all warzones have 8v8, that TOR doesn't have any world pvp at all, and TOR pvp just generally sucks. If they had bothered to research at all they would have discovered that there will indeed be open pvp zones where world pvp is possible, and there will be other warzones with differing numbers of players involved.

    BW releases information on crafting and you have people saying the game plays itself, that the game is a single player game since companions do the crafting, yada, yada, yada. Nevermind that the crafting was inspired by other games and isn't really all that unique. Companions just take the place of factories such as in Eve. How that has anything to do with it being single player is a mystery to me.

    Basically people are taking what isn't there in terms of information (although some of that information is actually there if they'd just dig a little deeper) and running away with it in imagining what they consider to be the worst possible traits in any mmo and expecting those traits to be in TOR. I've never seen so much visceral hatred toward a game that hasn't even been released yet and it's all either based on misinformation or just flat out made up information. I find the whole thing annoying.

     This sums up my feeling exactly. I don't mind critics, as long as they are at least informed critics.

    Agreed. Although I find the continuing complaints that it's not going to be sandbox to be getting old too. They said up front it would be story-driven.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Essentialy my impression of TOR's crafting system is:

     

    Boss: "Igor, go gather me 10 crystals and 50 slabs of Titantium"

    Igor: "Ok, boss"

    ..... wait 1 hour

    Igor: "Here you go boss." (hands over materials)

    Boss:" Ok, Igor... now take these materials and make me a blaster"

    Igor: "Ok, boss"

    ..... wait 1 hour

    Igor: "Here you go boss" (hands over blaster)

     

    Personaly, I can see how that would be at all entertaining for anyone that actualy enjoys crafting.... or even really consitutes "playing" a game.

    Now, maybe if your companions can only gather the most common materials...and rare stuff has to be done by the player themselves....  and maybe if there was some mini-game involving the materials you chose to use or the methods you chose to use in building the components having some effect on changing the final product. They might have something interesting.

    But nothing I read in the article seemed to indicate either was the case. If they are doing stuff like that then fine.....but otherwise it sounds pretty darn boring and pointless to me.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by GrumpyMel2

    Essentialy my impression of TOR's crafting system is:

     

    Boss: "Igor, go gather me 10 crystals and 50 slabs of Titantium"

    Igor: "Ok, boss"

    ..... wait 1 hour

    Igor: "Here you go boss." (hands over materials)

    Boss:" Ok, Igor... now take these materials and make me a blaster"

    Igor: "Ok, boss"

    ..... wait 1 hour

    Igor: "Here you go boss" (hands over blaster)

     

    Personaly, I can see how that would be at all entertaining for anyone that actualy enjoys crafting.... or even really consitutes "playing" a game.

    Now, maybe if your companions can only gather the most common materials...and rare stuff has to be done by the player themselves....  and maybe if there was some mini-game involving the materials you chose to use or the methods you chose to use in building the components having some effect on changing the final product. They might have something interesting.

    But nothing I read in the article seemed to indicate either was the case. If they are doing stuff like that then fine.....but otherwise it sounds pretty darn boring and pointless to me.

    Please explain how it is so much different than opening a random window and getting something in return? Repalce that window with an NPC and you have what TOR is offering, gathering can be done by the player if they so choose.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


Sign In or Register to comment.