Secret content, I would use the term discrete content myself is an issue. The only way to keep it from becoming general knowledge is to randomise it. So during a quest you pick up clues that work out the sequence some levers should be pulled to open a dungeon door. If the clues and their levers were randomised it would always need to be worked out not just looked up.
But that’s an easy example, others would be a lot harder to do and take a lot of coding. If we keep buying games that give us simply coded candy what incentive is there for more complex quests to be developed?
I myself was actually contemplating this very thing last night.
The thought struck me as intrigueing. So i fleshed it out a bit in my head.
Gameplay would be open world PvP built around and into the PvE content. 3rd person shooter style gameplay
Along the lines of starsiege Tribes -The first one. the second one was a blasphemous nightmare-, and Planetside the caveat would be giving users access to the world building tools from an already established engine such as the unreal editor tools. Allowing players to create vast sections of the envoirnment. want to build a sci-fi station awesome. Win the plot of land through PvP conquest and you have X amount of time to build before opposing players can contest your zone. Win and you retain control of the zone for X amount of time. lose and the attacking player gain xp/money/items and can decide to raze your structure or strip out assests to use in thier own buildings/envoirnment. These assets could be purchased through vendors (or cash if you go F2P model)
I know there would be massive hundles to overcome in order to do something like this but i do feel that allowing players to create thier own envoirnment gives it a tangible value to the players and a huge reason to fight for it. No to mention the restriction that would need to be built into the editing tools themselves.
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Secret content, I would use the term discrete content myself is an issue. The only way to keep it from becoming general knowledge is to randomise it. So during a quest you pick up clues that work out the sequence some levers should be pulled to open a dungeon door. If the clues and their levers were randomised it would always need to be worked out not just looked up.
But that’s an easy example, others would be a lot harder to do and take a lot of coding. If we keep buying games that give us simply coded candy what incentive is there for more complex quests to be developed?
I myself was actually contemplating this very thing last night.
The thought struck me as intrigueing. So i fleshed it out a bit in my head.
Gameplay would be open world PvP built around and into the PvE content. 3rd person shooter style gameplay
Along the lines of starsiege Tribes -The first one. the second one was a blasphemous nightmare-, and Planetside the caveat would be giving users access to the world building tools from an already established engine such as the unreal editor tools. Allowing players to create vast sections of the envoirnment. want to build a sci-fi station awesome. Win the plot of land through PvP conquest and you have X amount of time to build before opposing players can contest your zone. Win and you retain control of the zone for X amount of time. lose and the attacking player gain xp/money/items and can decide to raze your structure or strip out assests to use in thier own buildings/envoirnment. These assets could be purchased through vendors (or cash if you go F2P model)
I know there would be massive hundles to overcome in order to do something like this but i do feel that allowing players to create thier own envoirnment gives it a tangible value to the players and a huge reason to fight for it. No to mention the restriction that would need to be built into the editing tools themselves.
When in doubt, get more explosives.