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Hello all
I have been playing for around two months now (maybe a tad less). I got into it from a friend at work. I usually dont play space games and enjoy fantasy mmo's most. I have a Battleship (2 actually) and run lvl 4 & 5 missions with my friend. I also enjoy exploring. On the side I have done some hauling, mining, trading, and manufacturing.
Ok now onto my question. Maybe its me, but it bothers me that skills which are time based make up so much of the game. I enjoy playing MMO's and play them on average 40-50 hours a week. One thing I am finding about EVE is that other then earning isk (which seems like the game is 100% based on) theres just nothing that keeps someone who plays all day going. If I play 50 hours a week for 3 months, I will be the same off as the guy who logs in for 5-10 min every day and starts his new skills. Sure that person wont make the isk, but is that what it is all about then is isk? Sure seems like it. So lets take the flip side and say ok so what about other MMO's. Well other mmo's in general you have XP that you gain while leveling. So for someone who puts in 50 hours a week lets say will have a lot to show for it. Also for Pve in general will run some kind of raid. Sure you could say that it gets boring running raids all the time, but in those raids you are learning and getting "special" loot. I find in EVE when you do lvl 5 missions there really isnt something to write home about. You just go and do them and loot/salvage.
Now the only thing I havent mentioned was PVP and thats because I havent tried it. Maybe that is what I need to look into more. About 2 weeks ago I looked into being a pirate, but was dissapointed in the fact that no pirate corp would take a noob and if they did there was 80% chance it was just to con you into coming to them so that they can pod you. sigh.
Comments
eve is about making isk and having fun. I wouldnt try piracy unless you don't mind living in low sec, and if you are, you should check out the blood money cartel or the tuskers. Not sure how well BMC is nowadays since their leadership has always been quite shady, but they are easier to get into. Try new things, make your own adventure. Maybe try piracy, or try your hand in 0.0, or even wormholes.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
I would also remind you that when real life stuff comes up or you feel like taking a break, you'll be thankful for the offline training. Again, your skills don't make you in EvE. I would say there are a few specializations that require unusual skills, i.e Captital ships, invention, select others. However from your post, you are enjoying your time running missions with your friend. You also have participated in mining, hauling, trading and manufacturing.
All of that sounds great...but are you having fun. It sounds like it. Someone suggested trying out wormholes or 0.0. I would suggest those over low sec tbh. Activities again don't define your game experience. Look for a group of people that you can have some fun with. Most of EvE's population is a bit older and easy going.
If you are already putting in 50+ hours a/week, you should definately be out of empire space. Again, one of the great things about EvE is if you get tired of maintaining a POS, running missions, adjusting your market prices, etc you can move on to something else.
In closing, I would look for some more people to play with. Stop running missions for awhile. I went almost 2 years w/o running a mission. Try something with a group of people that you haven't done before. It might be well worth it. Good Luck.
Playing: BF4/BF:Hardline, Subnautica 7 days to die
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: better games in general
One of the best aspects of Eve is PvP. Find a fun corp to participate in and learn to pvp. Don't be afraid to lose ships, learn to pvp in a frigate, because its cheap and it will give you some insight on the PvP mechanics of the game. Eve isn't a game you can power through playing 50 hours a week, but it is also not a game where you're a useless character after two months of playing. The level cap for each skill is only 5 and the difference between each level is minimal (stats wise). The only thing hav ing more skills really provides you with is more options on what you can fly or fit. If you plan your build right, you'll be able to fit something decent early on and work your way up to different ships and weapons.
Also, focusing on making ISK at first isn't a bad thing. You'll need lots of it to fund your ship and skill purchases later on.
Good luck!
Risk is one of the most fun games in Eve. It keeps your adrenaline pumping. I wouldn't want it to be any other way.
Keep on rockin'!
Making ISK in eve is probably the main event, as it were. Thats why people say that the game is just a 'spreadsheet' game. You pretty much do need to do a lot of maths to calcuate which methods are faster for making money. which skills to train that will help you with your goal the most, which items to buy with your loyalty points to be the most profitable, which ship setup will make the difference between 5mil an hour and 20mil an hour.
Pvp is indeed a major part too... but you cant really pvp well unless you have a good source of ISK income, if your in 0.0 then isk income is not a problem, just ratting on the belts is profitable enough. But in 0.0 there are no shops at which you can just buy new ships when they get blown up.
So what you have to do is become self sufficient, obtaining resources to build ships and ammo which requires a substantial amount of organisation and cooperation from your corporation. Or using ships that dont use stargates but jump drives to 'jump' supplys from high-sec to 0.0.
so after making ISK the next major part of eve is building, building a good social network, building a pool of resources, building a corp or helping others build theirs and of course.. building a name for yourself.
After that comes pvp... pvp is pretty much the reason why you build resources and make isk, to destroy things which others have built, to claim it as your own while defending your own assets.
Oh yeah, I want to see you building all T2 ships and modules on your own... Being self sufficient is not an option.
What do you mean? I'm not personally able to manufacture but I know a great many players who manufacture their own tech 2 and tech 3 stuff.
When you have enough ISK anything is possible.
You also mentioned raiding. In eve that is usually against other players. But there are also Complexes (dungeons) that you can probe to find. And then there are the Sansha invasions.
In Eve there is no BoP loot that you can only get by killing a certain boss. Everything is tradable. Only very few things are so rare that the owners wouldnt dream of parting with them. And then there might be a few skills that have no ingame effect anymore and have been removed from the market but not the brains of characters. But everything else can be bought and sold or stolen. And its up to you, how to get what you want.
Skill Point progression can be a bit of a kick in the teeth though. No matter how good you are and how much you play, it just wont go faster.
Some simply give in and farm isk enough to buy a character that has been trained by someone else, And its certainly an option if you need an industrialist, a freighter pilot or a capital pilot. as it would take a long time to train for everything on 1 character. But it does kill immersion a bit, and it can cause some confusion if the character was well known or indeed infamous.
But then EvE is often not the only game people play. A lot of stuff happens to you character and wallet while you are away. Skills get trained, market orders get filled, and industrial stuff happens. Its all at a very low pace most of the time. And that isnt for everyone. Spending 10 hours in a day looking at a skill bar that barely moves can be frustrating. Especially since most often you go for learning skills or some such that dont do much in them selves except make the training bar move slightly faster.
It just pisses a lot of people off.
But ignore the skill training... Well obviously you should keep training. But dont be a slave to it. Have a plan for where it should go. And then try to make the most of what you have. If it gets a bit tedious then take a break and play something where skill progression is based on the effort you put in or some FPS where you can just blow stuff away.
But if you cannot let go of the skill tyranny and it keeps nagging at you. And you cant stand the fact that you are paying for a game you arent really playing much. Then its time to get out.
What do you need ISK for when you are supposedly self sufficient?
Production system is too complex to build everything on your own. You need crap load of inputs just to be able to make simply T2 technology - different moons, reaction and complex reactions, components, then you need all sort of blueprints that need exploration loot, etc.
It would require too much SP, research and production slots as well as challenging supply chain.
T2 production is no way near to what T1 is. T1 is what most MMOs out there have, T2 is what makes EVE what it is - a game with massive global economy.
Think you are misunderstanding eachother. Im pretty sure that when sadeyx said "obtaining" he didnt necesarily mean taht you should mine every mineral and moon product yourself.
Getting the skills to build tech 2 and 3 stuff and even some tech 1 stuff can be a bit of a pain. but most should atleast think about getting some BPCs for their own ammo and such.. Bigger stuff that requires more skills and a more complex production line is usually not something most care to do, but most who need it know of someone they can work together with to get it done.
And while 1 person could in theory; go mine every single mineral, set up his own moon mining operations and PI factories and shipyards, reseach his own BPOs and do invention from those, go kill some sleepers and salvage all the wrecks, hack the databases and analyze the arceology sites, hauling it all around on his own, and then finally build something. It would be extremly slow, inefficient, dangerous, stupid, and indeed pointless to do so.
It is an mmo after all.
But flying some BPCs out from high sec is a darn sight easier and less dangerous that trying to fly 7 fully fitted ships out And still having to get more ammo at some point.. not to mention more ships
That last statement makes absolutely no sense to me. Comparing items in Eve to any other mmo is like comparing apples and oranges. The system is too different from any other mmo to compare them in a way that makes any kind of sense. T1, T2, T3, faction....these simply don't compare to any other mmo in a meaningful way imo. With the exception of faction, all items are made by players, what other mmo is like that?What makes Eve's economy so robust is the games industry, mining, pirating, pvp, etc., etc. Maybe I'm misunderstanding the intent of the statement.
To pay for the subscription on your accounts ;-)
I was actually meaning your 'corporation' needs to be self sufficient, or your alliance. But since you mention it is perfectly reasonable for a single player to be self sufficient.
I am not comparing items, I am comparing production systems.
T1 production system is simple:
Gather more of the same resources -> use blueprint along with materials gather
This is very much the same in other games where you go out, collect loot or harvest resources, get a recipe and craft an item.
T2 production looks like this:
POS -> Moon harvesting -> Simple reaction -> Complex reaction -> Component manufacturing, + blueprint invention
This is just on top of basic T1 chain. Why is it so different?
What makes T2 so different is that you need very wide range of activities that have their specific needs. The logistical and management needs are raising steeply with added complexity and production scale.
Each step(more or less) of the T2 production chain requires more or less own POS. Good luck being a self sufficient single player that manages and defends all those POSes, keeping them fueled, transport all the materials for reactions and on top of it doing the exploration needed for invention
Honestly, I do not think you know what T2 production is about at all...
If you were able to be self sufficient, no market would be needed.
You know, you can build a pos in high-sec right?
And when your in deep 0.0 there is no market, your corp and alliance needs to be able to supply its war effort, most alliances will have several corps within them which just manufactures. You certainly wouldnt go to high-sec and buy minerals to build a titan, an out post or motherships. its pretty much all mined in 0.0.
A corporation is just that. Its a business! just like real life business's it has share holders, dividends, and must meet the supply and demand. Thats what your building, your building a corporation, you can tap into the market if you want but that can get very expensive.
This is the my point really, to the OP who asked! Its not JUST about making ISK, and its not just about PvP, its about your corporation, its about your friends and your enemys building or helping to build a successfull corporation is difficult, but very rewarding.
Listen, nobody can answer this question but yourself. Try it and you will see if floats your boat.
Keep on rockin'!
And you obviously do not know that:
1) You cannot moon mine nor do reactions or build caps in high sec.
2) it does not change anything about what I said
And when you are in deep 0.0, you just bring majority of your needs from high sec.
For me the discussion on this topic is over, sorry.
Ah, I see your point now, I did indeed misunderstand what you were saying.
And in no other MMO is this more true than Eve. But as you find yourself wondering what else there is, it's probably mostly an issue with you not being in a corp.
It sounds like you're going for a major league corp too soon. Look for a hi-sec corp that has 0-sec corp branches. Do the hi-sec thing for a while til' you know you and trust them(and they you), then see if they'll let you into 0-sec.
More playtime means more ISK which allows you to use better ships and modules. The difference between a person playing 5 hours a week and running around in frigates & cruisers vs someone playing 50 hours a week and running around in Assaults & Strategic Cruisers is pretty massive.
The ships you can "afford" to use & lose are pretty much the equivilent of being "geared" in a game like WoW. And you can only afford those ships if you put in the time to make the ISK required to supply them.
Yes, there is a real-time barrier to get into those ships that you can't bypass. But its really to the benefit of the player in all honesty. You need to learn the game in the cheap ships to avoid losing those expensive ships to inexperience.
What do you mean? I'm not personally able to manufacture but I know a great many players who manufacture their own tech 2 and tech 3 stuff.
When you have enough ISK anything is possible.
They, too, will be buying intermediate products off the market.
Eve has some of the better PVP available out there in the MMORPG word (which isn't saying much). ISK-making in the game is a grindy joke because you will never come close to an isk/hr rate that you get from working your minimum wage job an extra two hours and buying plex with real money and selling it for isk.
If you are a smart person, this statement is unlikely to be the case.
Ok, what is the realistically maximum amount of isk/hr one can make in the game? And at what kind of skill level do you have to be to get there?
While I liked your previous point because it is somewhat humorous, it is flawed. The thing is, EVE Online isn't a job, it is a game.
Well there IS a lot of value in spending a lot of time in game actually learning how to pilot that shiny new ship that you just spent time learning the skills for and the ISK it took to buy it. Not to mention the myriad possibilities learning how to equip it and actually use all that new equipment and modules you can have fitted to that shiny new ship. Try learning all that from 4-6 hrs a day playing and the rest of the 24 hr cycle training skills offline! No wonder why some people can't play the game or don't like it.