Games with content and something to do besides grind are wow clones?
Please tell me what is there to do in WoW or WoW clones besides quest grinding. Please go ahead amuse me. And don't start with the so called "End Game" cause thats just more grinding of the same quest over and over for some drop.
I make it easy for you. Name just ONE thing.
Ehh? and all you do is grind mobs in FFXIV. How is that different from quest grind? atleast quest gives you some purpose. Its funny that you are trying to prove as if mob grinding is somehow more fun then quest grinding. Every F2P asian game has mob grind if thats what you enjoy. What is so special about FFXIV?
I have over 100 hours logged in FFXIV and all i have done is grind same leves and kill mobs to level up without any purpose or goal.
Every MMO - including the WoW clones - has mob grinding. They're simply packaged differently.
You're either killing the mobs for a quest or you're killing them for some other reason. You're either killing them for personal gain of some sort, or you're doing it for some NPC with a ! over their head who has a shiny reward for you. When I played WoW, I often shared mobs with people killing the same ones... They were kililng them for a quest. I was grinding them for mats. In other cases, I was killing them for a quest, someone else was killing them for faction. In still another case, myself and someone else were killing them for some xp to push us over the next level. And on and on... Same difference. Either way... you're killing lots of mobs. Ergo, grinding.
Also, as Taus touched on and as I've since experienced... If all you find you're doing in XIV is "grinding mobs"... It's because that's all you're doing. Like I've often said about XI.. It seems that with XIV, you get out what you put in.
Just yesterday, I:
Gained a couple levels on leather crafting and have partially crafted myself a new set of gear
Crafted some sub-components for a linkshell mate who needed them for their craft
Started working on Weaving since I'll need it as a "sub-skill" to make some of my leather gear.
Leveled Mining up another level or so and gathered more materials to either use, give to people, or sell.
Completed a number of leves of my own, and shared with others... including one where we got our ass kicked 4 times by cactuars. Frigging 1000 needles.
Traveled to a new aetheryte camp, nearly dying a few times along the way, to finish a crafting leve and "unlock" that location
Did some xp grinding on mobs to level up my polearm a bit
Looked into and learned some new things about how faction points work relating to leves, etc
Got in on my first Behest. Fun enough for a short-term event. Would like to see some larger, more involved variations of that.
All while doing the above, had a great time talking and joking around with my ls-mates.
That's over the course of several hours. That's far from "nothing but leves and grinding mobs".
As I've stated before... It's in how you approach the game. If you choose to do nothing but grind mobs.. Guess what? The game is going to be nothing but a mob grind to you.
Just like XI, trying to play XIV like you would other MMOs (WoW,LoTRO, etc) is counter-productive. You're swimming against the current. It doesn't have the "go go go go go go" pacing of those games. It's not about a rush to level cap.
To put it in perspective, I could never enjoy WoW for long because I *like* a slower pace in MMOs. I'm not in a hurry. And, despite my best efforts, I felt like I was being swept along at the pace Blizzard set, rather than my own. The only way I could slow myself down was by literally sitting around doing nothing. Not very fun. So.. in that case, it was me who was swimming against the stream, trying to play the game in a way it's not really intended to be played. That's not the game's fault. I simply wasn't playing a game well-suited to my playstyle.
XIV, like XI it seems, is best experienced if you approach it as a "virtual world" your character inhabits... rather than "a game you grind through".
With some of the upcoming changes and additions (GOBLINS!! - sorry.. still gets me giddy :-p), it looks like SE's on the path of filling the game out. Mind you, this isn't a "call of victory"... Just that they're on the right path. If the development of XI is any indication, I expect there's a lot more to come.
Mind you... this is all my opinion and my experience.
However... of course.. this is a form of entertainment and, like anything else, it's going to appeal to some and not to others. I was in the camp of saying "no freaking way" to this game after my first experience. I came back with the free time extension, entered it from scratch with a fresh approach - similar to that I took to XI - and have an entirely different experience with it now.
As always, mileage may vary.
You see, i feel the exact opposite way.
WoW, and games similar to it are easily enjoyed at ones own pace. You can log in when you want, or have time, and get something done.
FFXI dictated my play time due to having to rely on other for everything from leveling to missions to endgame content. Considering there was no mid-game content other than a few Zilart missions at the time, i spent the majority of my time party grinding mobs. After hours of seeking for parties and finally getting one, you pretty much didn't want to leave early.
As with XI, it seems like all the content will be at cap in XIV. This is again a mistake to me on SE's part. Leve's are not enough and definitely not interesting enough to be considered content. They mean nothing and effects nothing around you.
At the same time, with any game with a player run economy, you have poeple grinding their asses off to stay ahead of the curve to try and get an advantage on the market.
I've not played WoW but have similar games to it and find it much more relaxing and can play at the pace i want to much easier than XI.
Getting back to XIV, i do find it easier to play at ones own pace similar to WoW, but what's the point when all you're doing is solo grinding for the sake of exp? What's the point of playing this game now when there's nothing to do but grind to 50 and miss any opportunity SE had on creating an interesting and live world filled with tons of early and mid level content such as dungeons, non main story quests, dueling, pvp, and so on?
If you enjoy crafting and playing the market, then by all means go for it. The majority of people i know that are playing are only doing to to control the market in hopes that they'll have people later on to take advantage of. I personally don't find those things fun so i'm passing.
Play the game like you played FFXI. Remember, you did not rush through quests 100 a day in FFXI to level and race to endgame. Remember how you met your first players helping you to get to Valkrum Dunes after you spend ages in the newbie Zones dying every 20 minutes? Remember how you joined your first LS and suddenly the game became much more accessable? Remember how you found out that you should not throw away those stupid beastmen seals?
Take it slow. This is FFXI with new clothes and some changed mechanics. It's still the same slow paced game that you can log in and be part of an online community. This never has and never will be a race to endgame and e-peen status. This is about you and your character.
If you want fast paced race to endgame with quest after quest after quest, killing X, then Y, then Z for the same rewards just at a different level with slightly better stats, then i advise you to go over there. *points at the WoW clones*
FF11 had strategy and depth involved. Getting to Dunes and staying there setting ur HP there in the hopes u wouldnt need to leave. It was hectic, BUT it was all "well made" and "designed to work" .
Square made a strong foundation of a game with great mechanics. SE then continued with expansions. And some would say slowly made the game worse. Personally I think even the changes couldnt make the game bad, because it was such well made mechanics working.
The difference is SE made a game with horrible mechanics and no depth., with bugs and lag to boot. They have worked on bugs and lag, but even with the new awful SP system, the game mechanics and depth just aren't there.
I love snails. I love every kinda snail. I just want to hug them all, but I cant. Cant hug every snail.
Okay, I played it! I loved it! I have thought all the negative reviews of the game it must suck. I was wrong it was fun it ran smooth the comunity was very helpful. The game is a bit hard to get the hang of but after i got everything down I realy enjoyed the couple hours I played the leves are pretty interesting somtimes and there is always somthing to be doing rather crafting, doing a war & magic leve, just grinding some monsters or doing some local leves (hated that experiance lol). I have not played long enough too say if i'm going to stay in ffxiv for a long time but it is looking good!
Since I don't post a lot on message boards, I know this will probably get overlooked or ignored but I'm going to post it any way.
Ultimately to me, FFXIV is a game that will appeal to some but won't to most. It won't appeal to you if you thought FFXI was boring, slow, tedious, frustrating, asian grindfest, etc, and if you're going to approach it with the same mindset that you would WoW or it's proceeding wannabes. Furthermore, you also can't approach it with the mindset that it's going to be better than XI. It's going to be different than XI.
FFXI is a game that charmed me with its beautiful world and the way that it made players interact with one another. While I still enjoy games like WoW every once in a while, they generally go against what I personally believe an mmo journey should entail. MMOs weren't meant to be a steamrolling race to the level cap so that you can get to the "best part" of the game, and where all the cool and fun content was. It also wasn't an anti-social soloing mission that one could easily substitute by playing a single-player RPG, which will save you the 15 bucks a month and contain a better storyline anyways. MMOs to me were about being part of this massive online virtual world where you interacted with other players and formed your own adventures and memories from them.
With FFXI, once I realized how hard the game was compared to other recent games of that time and how time consuming it would be to reach the "endgame," I simply just took my time and enjoyed joining parties and simply grinding mobs to reach the next level and maybe even explore a new area in the world while at it. It didn't matter to me that all I was doing was killing the same mobs repeatedly, because this was a world that I wanted to be a part of. It was a game world that I wanted to be involved in. So when I went ahead and finally bit the bullet and tried XIV, I went in with the plan of simply playing the game one step at a time, without a rush to hit a specific level. I also didn't go into it thinking that this was going to be a better game than XI. It was just going to be something new, different, but potentially exciting.
Leave FFXI behind and try to enjoy the new experience that XIV brings. Don't try to compare them and simply move on. My fondest memories of mmo gaming come from Asheron's Call years back when this genre only had a handful of big titles. As much as I loved that game and developed so many different memories from it, there came a point when I had to let it go. No one was going to re-create those experiences in AC, and no one is going to make a new biggers and badder AC. So what was I left to do? I simply had to move onto the new things. No, it wasn't quite the same as that time I had playing Asheron's Call, but I also found new methods of enjoyment and excitement from them.
So what I leave you guys with is just a simple notion. Things constantly change as time passes by and new things are always on the horizon. While there have been good things that may have come from the past games that you played, knew, and loved, you have to also move on and adapt to the new ones that show up to take their place. I'm sure you can find things that you will grow to enjoy about the FFXIV, as well as new memories and experiences that will create a better feeling towards the new game. If you don't, then you can possibly find it in something else in the future.
Since I don't post a lot on message boards, I know this will probably get overlooked or ignored but I'm going to post it any way.
Ultimately to me, FFXIV is a game that will appeal to some but won't to most. It won't appeal to you if you thought FFXI was boring, slow, tedious, frustrating, asian grindfest, etc, and if you're going to approach it with the same mindset that you would WoW or it's proceeding wannabes. Furthermore, you also can't approach it with the mindset that it's going to be better than XI. It's going to be different than XI.
FFXI is a game that charmed me with its beautiful world and the way that it made players interact with one another. While I still enjoy games like WoW every once in a while, they generally go against what I personally believe an mmo journey should entail. MMOs weren't meant to be a steamrolling race to the level cap so that you can get to the "best part" of the game, and where all the cool and fun content was. It also wasn't an anti-social soloing mission that one could easily substitute by playing a single-player RPG, which will save you the 15 bucks a month and contain a better storyline anyways. MMOs to me were about being part of this massive online virtual world where you interacted with other players and formed your own adventures and memories from them.
With FFXI, once I realized how hard the game was compared to other recent games of that time and how time consuming it would be to reach the "endgame," I simply just took my time and enjoyed joining parties and simply grinding mobs to reach the next level and maybe even explore a new area in the world while at it. It didn't matter to me that all I was doing was killing the same mobs repeatedly, because this was a world that I wanted to be a part of. It was a game world that I wanted to be involved in. So when I went ahead and finally bit the bullet and tried XIV, I went in with the plan of simply playing the game one step at a time, without a rush to hit a specific level. I also didn't go into it thinking that this was going to be a better game than XI. It was just going to be something new, different, but potentially exciting.
Leave FFXI behind and try to enjoy the new experience that XIV brings. Don't try to compare them and simply move on. My fondest memories of mmo gaming come from Asheron's Call years back when this genre only had a handful of big titles. As much as I loved that game and developed so many different memories from it, there came a point when I had to let it go. No one was going to re-create those experiences in AC, and no one is going to make a new biggers and badder AC. So what was I left to do? I simply had to move onto the new things. No, it wasn't quite the same as that time I had playing Asheron's Call, but I also found new methods of enjoyment and excitement from them.
So what I leave you guys with is just a simple notion. Things constantly change as time passes by and new things are always on the horizon. While there have been good things that may have come from the past games that you played, knew, and loved, you have to also move on and adapt to the new ones that show up to take their place. I'm sure you can find things that you will grow to enjoy about the FFXIV, as well as new memories and experiences that will create a better feeling towards the new game. If you don't, then you can possibly find it in something else in the future.
Okay, I played it! I loved it! I have thought all the negative reviews of the game it must suck. I was wrong it was fun it ran smooth the comunity was very helpful. The game is a bit hard to get the hang of but after i got everything down I realy enjoyed the couple hours I played the leves are pretty interesting somtimes and there is always somthing to be doing rather crafting, doing a war & magic leve, just grinding some monsters or doing some local leves (hated that experiance lol). I have not played long enough too say if i'm going to stay in ffxiv for a long time but it is looking good!
Ok so you played it but for how long? I had great hopes for this game cause of what Se created with ffxi just play it for a month
then reivaluate the game just does not feel right to me its not bal;anced I mean the aethere thing that should be like a small part of the game that should give you lucky quests .... Ide make it like that if i was SE ! emagine ffxi with a athere in the main city that balances EXP and gil not mainly gil like FFXIV that would be fun right ? not having to grind all the time when you run our of npc quests.
That depends on a very simple question but one that is hard to answer.
WHAT DO YOU EXPECT?
Do you expect a western MMO? Ala WoW, Lotro, EQ? Then keep looking.
Do you want a korean style game? Then this might be it.
Is Final Fantasy your idea of the perfect game franchise? Then you might like it.
Do you want one most of the beautifull animated games? Then this might be it.
The game is simply NOT a western style MMO. As long as you don't expect that, you might like the game.
It has no quests, no tactics (at least as you would expect from a western MMO). Its (temporary) use of the character shop shows its true nature. Accept that, or look elsewhere. I have. I think SE miss represented the game, but I simply repay them by never buying from them again. No need for endless debates about the game. It is NOT what most western players want. So move on.
Simple answer: No. The game was way to buggy, slow, Vanilla to the max...just nothing in it at all...oh and this is the third free month in a row, i think that speaks for itself imo... Was really looking forward 2 it 2
As with XI, it seems like all the content will be at cap in XIV. This is again a mistake to me on SE's part. Leve's are not enough and definitely not interesting enough to be considered content. They mean nothing and effects nothing around you.
I don't understand how you came to that conclusion?
Frankly, I don't agree about XI either in this case. At lower levels you had quite a bit to do. Mid-game was definitely worse, but not empty nor completely barren of content. I think 60 to 75 was the worst.
Either way, when there is no content and whatever little there is starts at the lower ranks, how did you figure out they would fill rank 50 with content and ignore the rest? That doesn't make sense.
R50 will be irrelevant soon enough. If they fill it with content, most of it is going to waste as people keep ranking up to whatever cap there will be in a year or two. They're going to miss on all that content that was implemented before the cap was raised.
It doesn't make much sense to do it this way, and I don't think SE did it that way in XI either.
Using LOL is like saying "my argument sucks but I still want to disagree".
I haven't but from every review, yeah, don't do it...I'd say take this time to replay FF6 (FF3 American) and enjoy a brilliant story, composition of music, character lineup, and overall great game...or any other FF game...or anything else. Not FFXIV though
Comments
You see, i feel the exact opposite way.
WoW, and games similar to it are easily enjoyed at ones own pace. You can log in when you want, or have time, and get something done.
FFXI dictated my play time due to having to rely on other for everything from leveling to missions to endgame content. Considering there was no mid-game content other than a few Zilart missions at the time, i spent the majority of my time party grinding mobs. After hours of seeking for parties and finally getting one, you pretty much didn't want to leave early.
As with XI, it seems like all the content will be at cap in XIV. This is again a mistake to me on SE's part. Leve's are not enough and definitely not interesting enough to be considered content. They mean nothing and effects nothing around you.
At the same time, with any game with a player run economy, you have poeple grinding their asses off to stay ahead of the curve to try and get an advantage on the market.
I've not played WoW but have similar games to it and find it much more relaxing and can play at the pace i want to much easier than XI.
Getting back to XIV, i do find it easier to play at ones own pace similar to WoW, but what's the point when all you're doing is solo grinding for the sake of exp? What's the point of playing this game now when there's nothing to do but grind to 50 and miss any opportunity SE had on creating an interesting and live world filled with tons of early and mid level content such as dungeons, non main story quests, dueling, pvp, and so on?
If you enjoy crafting and playing the market, then by all means go for it. The majority of people i know that are playing are only doing to to control the market in hopes that they'll have people later on to take advantage of. I personally don't find those things fun so i'm passing.
Hello!
I'm looking for a friend code so I can try out the game please message me if you have one or if they give them away.
Thanks
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
FF11 had strategy and depth involved. Getting to Dunes and staying there setting ur HP there in the hopes u wouldnt need to leave. It was hectic, BUT it was all "well made" and "designed to work" .
Square made a strong foundation of a game with great mechanics. SE then continued with expansions. And some would say slowly made the game worse. Personally I think even the changes couldnt make the game bad, because it was such well made mechanics working.
The difference is SE made a game with horrible mechanics and no depth., with bugs and lag to boot. They have worked on bugs and lag, but even with the new awful SP system, the game mechanics and depth just aren't there.
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
Okay, I played it! I loved it! I have thought all the negative reviews of the game it must suck. I was wrong it was fun it ran smooth the comunity was very helpful. The game is a bit hard to get the hang of but after i got everything down I realy enjoyed the couple hours I played the leves are pretty interesting somtimes and there is always somthing to be doing rather crafting, doing a war & magic leve, just grinding some monsters or doing some local leves (hated that experiance lol). I have not played long enough too say if i'm going to stay in ffxiv for a long time but it is looking good!
Since I don't post a lot on message boards, I know this will probably get overlooked or ignored but I'm going to post it any way.
Ultimately to me, FFXIV is a game that will appeal to some but won't to most. It won't appeal to you if you thought FFXI was boring, slow, tedious, frustrating, asian grindfest, etc, and if you're going to approach it with the same mindset that you would WoW or it's proceeding wannabes. Furthermore, you also can't approach it with the mindset that it's going to be better than XI. It's going to be different than XI.
FFXI is a game that charmed me with its beautiful world and the way that it made players interact with one another. While I still enjoy games like WoW every once in a while, they generally go against what I personally believe an mmo journey should entail. MMOs weren't meant to be a steamrolling race to the level cap so that you can get to the "best part" of the game, and where all the cool and fun content was. It also wasn't an anti-social soloing mission that one could easily substitute by playing a single-player RPG, which will save you the 15 bucks a month and contain a better storyline anyways. MMOs to me were about being part of this massive online virtual world where you interacted with other players and formed your own adventures and memories from them.
With FFXI, once I realized how hard the game was compared to other recent games of that time and how time consuming it would be to reach the "endgame," I simply just took my time and enjoyed joining parties and simply grinding mobs to reach the next level and maybe even explore a new area in the world while at it. It didn't matter to me that all I was doing was killing the same mobs repeatedly, because this was a world that I wanted to be a part of. It was a game world that I wanted to be involved in. So when I went ahead and finally bit the bullet and tried XIV, I went in with the plan of simply playing the game one step at a time, without a rush to hit a specific level. I also didn't go into it thinking that this was going to be a better game than XI. It was just going to be something new, different, but potentially exciting.
Leave FFXI behind and try to enjoy the new experience that XIV brings. Don't try to compare them and simply move on. My fondest memories of mmo gaming come from Asheron's Call years back when this genre only had a handful of big titles. As much as I loved that game and developed so many different memories from it, there came a point when I had to let it go. No one was going to re-create those experiences in AC, and no one is going to make a new biggers and badder AC. So what was I left to do? I simply had to move onto the new things. No, it wasn't quite the same as that time I had playing Asheron's Call, but I also found new methods of enjoyment and excitement from them.
So what I leave you guys with is just a simple notion. Things constantly change as time passes by and new things are always on the horizon. While there have been good things that may have come from the past games that you played, knew, and loved, you have to also move on and adapt to the new ones that show up to take their place. I'm sure you can find things that you will grow to enjoy about the FFXIV, as well as new memories and experiences that will create a better feeling towards the new game. If you don't, then you can possibly find it in something else in the future.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Ok so you played it but for how long? I had great hopes for this game cause of what Se created with ffxi just play it for a month
then reivaluate the game just does not feel right to me its not bal;anced I mean the aethere thing that should be like a small part of the game that should give you lucky quests .... Ide make it like that if i was SE ! emagine ffxi with a athere in the main city that balances EXP and gil not mainly gil like FFXIV that would be fun right ? not having to grind all the time when you run our of npc quests.
It it worth playing?
That depends on a very simple question but one that is hard to answer.
WHAT DO YOU EXPECT?
Do you expect a western MMO? Ala WoW, Lotro, EQ? Then keep looking.
Do you want a korean style game? Then this might be it.
Is Final Fantasy your idea of the perfect game franchise? Then you might like it.
Do you want one most of the beautifull animated games? Then this might be it.
The game is simply NOT a western style MMO. As long as you don't expect that, you might like the game.
It has no quests, no tactics (at least as you would expect from a western MMO). Its (temporary) use of the character shop shows its true nature. Accept that, or look elsewhere. I have. I think SE miss represented the game, but I simply repay them by never buying from them again. No need for endless debates about the game. It is NOT what most western players want. So move on.
This games like RF online.
Simple answer: No. The game was way to buggy, slow, Vanilla to the max...just nothing in it at all...oh and this is the third free month in a row, i think that speaks for itself imo... Was really looking forward 2 it 2
Nope,check back in a year or so.
I don't understand how you came to that conclusion?
Frankly, I don't agree about XI either in this case. At lower levels you had quite a bit to do. Mid-game was definitely worse, but not empty nor completely barren of content. I think 60 to 75 was the worst.
Either way, when there is no content and whatever little there is starts at the lower ranks, how did you figure out they would fill rank 50 with content and ignore the rest? That doesn't make sense.
R50 will be irrelevant soon enough. If they fill it with content, most of it is going to waste as people keep ranking up to whatever cap there will be in a year or two. They're going to miss on all that content that was implemented before the cap was raised.
It doesn't make much sense to do it this way, and I don't think SE did it that way in XI either.
I haven't but from every review, yeah, don't do it...I'd say take this time to replay FF6 (FF3 American) and enjoy a brilliant story, composition of music, character lineup, and overall great game...or any other FF game...or anything else. Not FFXIV though