Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Darkfall: Exclusive Interview

AdminAdmin Administrator RarePosts: 5,623

Richard Duffek, with the aid of many dedicated MMORPG.com community members, has just completed an exclusive interview with several members of the Darkfall development team.  Little information has been released on this game in recent months, so we hope this lengthy interview will satisfy!  A preview below:


MMORPG.com:
(Munka)
What was the biggest challenge the dev team has faced and how did they over come it?
Darkfall Team:

Darkfall is a very ambitious game as you know, and there have been so many challenges to overcome that we can't really agree on "the biggest one" of them. There are challenges of a psychological, technical, and of a logistical nature:

Psychologically, the team faces the challenge of maintaining focus over the long development period, while dealing with the everyday pressures, and through setbacks or disappointments along the way. The way we overcome this is through discipline, keeping our heads down and involved in the work, just grinding away at it, and reaffirming our commitment often. Our commitment to remain true to the spirit of Darkfall and to our promises to the Darkfall community through the production delays is something that we have to deal with every day, but we believe that the end result will reward us for our perseverance.

The technical challenges have been considerable: The amount of data, the seamlessness of a world this large, the large number of concurrent players that the game world hosts, as well as making the game look great while maintaining smooth gameplay, are all technical issues we're constantly working on.

The logistical challenges have to do with the size of the Darkfall world and the amount of content and diversity in the game. As far as we know this is the largest MMORPG world out there and it's all hand-crafted, the terrain is all modeled and textured by our artists, rather than auto-generated. The six unique player races were another logistical challenge, having to create six unique cultures and doing everything six times over. The logistical challenges were overcome by taking the time to do things right, while working efficiently and diligently producing the content. We could have taken the shortcuts but the end result is so rewarding that we're glad we haven't.

Read the entire interview at this link.

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • hmmmmmhmmmmm Member Posts: 2

    ::::12::

    http://www.aventurine.gr

    Has not published any other games apparently, EVER. Website has nothing but a logo.

    So where does this website go?



    IP Addresses Checked was: 67.18.37.227@whois.arin.net

    [whois.arin.net]

    OrgName: ThePlanet.com Internet Services, Inc.
    OrgID: TPCM
    Address: 1333 North Stemmons Freeway
    Address: Suite 110
    City: Dallas
    StateProv: TX
    PostalCode: 75207
    Country: US

    ReferralServer: rwhois://rwhois.theplanet.com:4321

    NetRange: 67.18.0.0 - 67.19.255.255
    CIDR: 67.18.0.0/15
    NetName: NETBLK-THEPLANET-BLK-11
    NetHandle: NET-67-18-0-0-1
    Parent: NET-67-0-0-0-0
    NetType: Direct Allocation
    NameServer: NS1.THEPLANET.COM
    NameServer: NS2.THEPLANET.COM
    Comment:
    RegDate: 2004-03-15
    Updated: 2004-07-29

    TechHandle: PP46-ARIN
    TechName: Pathos, Peter
    TechPhone: +1-214-782-7800
    TechEmail: abuse@theplanet.com

    OrgAbuseHandle: ABUSE271-ARIN
    OrgAbuseName: Abuse
    OrgAbusePhone: +1-214-782-7802
    OrgAbuseEmail: abuse@theplanet.com

    OrgNOCHandle: TECHN33-ARIN
    OrgNOCName: Technical Support
    OrgNOCPhone: +1-214-782-7800
    OrgNOCEmail: admins@theplanet.com

    OrgTechHandle: TECHN33-ARIN
    OrgTechName: Technical Support
    OrgTechPhone: +1-214-782-7800
    OrgTechEmail: admins@theplanet.com

    # ARIN WHOIS database, last updated 2005-05-02 19:10
    # Enter ? for additional hints on searching ARIN's WHOIS database.


    Nor do they have any offices in the United States, just a rented server from the planet (which anyone can get for less than 100 dollars a month, I have one).



    DNS Lookup: www.aventurine.gr A record
    Generated by www.DNSstuff.com

    How I am searching:
    Searching for www.aventurine.gr A record at d.root-servers.net [128.8.10.90]: Got referral to GRDNS-AT.ICS.FORTH.gr. [took 50 ms]
    Searching for www.aventurine.gr A record at GRDNS-AT.ICS.FORTH.gr. [193.171.255.40]: Got referral to medusa.razorwax.com. [took 162 ms]
    Searching for www.aventurine.gr A record at medusa.razorwax.com. [67.18.37.226]: Reports www.aventurine.gr. [took 645 ms]

    Answer:


    Domain Type Class TTL Answer
    www.aventurine.gr. A IN 3600 67.18.37.227
    aventurine.gr. NS IN 3600 medusa.razorwax.com.
    aventurine.gr. NS IN 3600 ns2.razorwax.com.
    medusa.razorwax.com. A IN 3600 67.18.37.226
    ns2.razorwax.com. A IN 3600 67.18.37.219




    DNS Lookup: www.darkfallonline.com A record
    Generated by www.DNSstuff.com

    How I am searching:
    Searching for www.darkfallonline.com A record at c.root-servers.net [192.33.4.12]: Got referral to L.GTLD-SERVERS.NET. [took 46 ms]
    Searching for www.darkfallonline.com A record at L.GTLD-SERVERS.NET. [192.41.162.30]: Got referral to ns2.razorwax.com. [took 50 ms]
    Searching for www.darkfallonline.com A record at ns2.razorwax.com. [67.18.37.219]: Reports www.darkfallonline.com. [took 115 ms]

    Answer:


    Domain Type Class TTL Answer
    www.darkfallonline.com. A IN 86400 67.18.37.227
    darkfallonline.com. NS IN 86400 medusa.razorwax.com.
    darkfallonline.com. NS IN 86400 ns2.razorwax.com.
    medusa.razorwax.com. A IN 3600 67.18.37.226
    ns2.razorwax.com. A IN 3600 67.18.37.219


    The DNS server serving their domain as well as darkfallonline.com? Razorwax!

    Why is this company STILL lying about having a publisher? Why are people believing their lies?

    Why are they being given credibility via third party websites when they have produced nothing except for a lie about a publisher that does not exist?

    Sorry, this game is still vapor.

  • momeeeeemomeeeee Member Posts: 32

    thanks for fowarding my questions guys =].

    hmmmm it may be vapor it may not either way it dont matter

  • HerithiusHerithius Member UncommonPosts: 277

    Well, I guess if someone named "hmmmmmm" says its vapor then it must be true :P

    The interview is a very encouraging sign. Shows they are in fact not dead and still working. Whether the game hits the light of day is anyones guess. But at least the fans know there is still things going on. Its a very unique game with unique ideas. No other mmorpgs on the market(besides a dying SB), or in development are attempting many of the things DF is.

    That alone could make it successful.

  • lancecagelancecage Member Posts: 12

    Thanks for posting this Darkfall interview ! :)
    The game looks great

  • TethTeth Member Posts: 56

    I'm perpetually amazed by the fact that people have such a hard time believing that games can be more or less self-published.

    Also, relevant quote from the interview itself (because reading is for winners and whatnot):

    "Darkfall Team:
    Razorwax started working on Darkfall in Norway with four developers who are now part of Aventurine in Greece. Aventurine was founded with the purpose of developing and publishing Darkfall."

    So yes, really, Aventurine and Razorwax are one and the same. We know Aventurine exists, because people have gone to their offices in Athens. Incidentally, that's where the only video of Darkfall in motion comes from - a few seconds of grass billowing in the breeze and waves rocking a boat snapped in the summer of 2003 by Deyth during his visit to the Aventurine offices.

    Anyways, besides the nigh-inevitable cuffing of naysayers and axe-grinders, the interview made me happy. Not a whole lot of new information in there for longstanding followers of the game, but it's nice to hear the devs speaking again, and it's also encouraging to hear that they are currently in what could be considered to be a 'final polish' stage of development. Ah, the "soon(TM)" of Darkfall beta is now slightly sooner than before...

  • BbKingBbKing Member Posts: 15

    People, people, hands down the game is vapor.

    All they have to show in years of their existance is a new website with animated dragon flying.

    Seriously, five or so years ago they said the beta is going to happen "within a month"

    Now, they do have some wonderful concepts scripted in the game, yet "secodn Morning" is written all over that enterprise.

    Cheers

  • MunkaMunka Member UncommonPosts: 252

    Great interview! Thanks for posting my questions also. ::::01::

  • MhorhamMhorham Member Posts: 146
    Great Questions. Even for a long time fan of this game I thought I got a good read in your article and I'm glad you managed to get it!
  • hmmmmmhmmmmm Member Posts: 2


    Originally posted by Teth
    I'm perpetually amazed by the fact that people have such a hard time believing that games can be more or less self-published.Also, relevant quote from the interview itself (because reading is for winners and whatnot):"Darkfall Team:
    Razorwax started working on Darkfall in Norway with four developers who are now part of Aventurine in Greece. Aventurine was founded with the purpose of developing and publishing Darkfall."So yes, really, Aventurine and Razorwax are one and the same. We know Aventurine exists, because people have gone to their offices in Athens. Incidentally, that's where the only video of Darkfall in motion comes from - a few seconds of grass billowing in the breeze and waves rocking a boat snapped in the summer of 2003 by Deyth during his visit to the Aventurine offices.Anyways, besides the nigh-inevitable cuffing of naysayers and axe-grinders, the interview made me happy. Not a whole lot of new information in there for longstanding followers of the game, but it's nice to hear the devs speaking again, and it's also encouraging to hear that they are currently in what could be considered to be a 'final polish' stage of development. Ah, the "soon(TM)" of Darkfall beta is now slightly sooner than before...

    Then why lie about it.

    Claus Grovdal (Producer - Lead Designer): The whole thing actually started out as a joke. We had the first meeting with the Aventurine team in Athens, Greece, and sometime during the meeting, someone joked that it would probably be better if we just moved there. The idea caught wind when Aventurine came to Oslo, Norway a few weeks later, and realized they were in one of the most expensive countries of the world. After that, relocating became a matter of business sense. Moving to Greece meant we could spend more money on game development, and less money on the cost of living and taxes.

    http://www.mmorpgdot.com/index.php?hsaction=10053&ID=715

    If there were nothing to hide, there would be no reason to lie.

    A simple search through their forums will show you all of the past news and forum posts where they claim that they had "found" a publisher a couple of years ago. So now we know this to be a lie, they did not "find" a publisher they "manufactured a fake publisher".

    So the question still stands, a company that has produced nothing of substance other than lies about having a publisher is given credibility, why?

  • PimpslayerPimpslayer Member Posts: 205

    image Thanks for posting my questions also. I wish they would have shown some actual screens instead of just graphic models.

    I have faith in them even if they are vapor.image Im in between in that argument.

    ----------------Signature------------------
    Can someone please make me a sig. I would like it to have something to do with an eagle(the bird) Somewhere near the eagle can you put the words "Global Defense Initiative". Could you also have the line "If you can't buff up, don't step up!". Thanks!

    Private Message me about it!

  • paravionparavion Member Posts: 422
    hmmm...could they be lying?  possibly.... one thing i like to point out is why they dont want to market this to asia? i think that's the biggest mistake because they could have make millions from wholesalers in asia....
  • strousestrouse Member Posts: 114

    image

  • G_TBG_TB Member Posts: 7


    Originally posted by hmmmmm
    Originally posted by Teth
    I'm perpetually amazed by the fact that people have such a hard time believing that games can be more or less self-published.Also, relevant quote from the interview itself (because reading is for winners and whatnot):"Darkfall Team:
    Razorwax started working on Darkfall in Norway with four developers who are now part of Aventurine in Greece. Aventurine was founded with the purpose of developing and publishing Darkfall."So yes, really, Aventurine and Razorwax are one and the same. We know Aventurine exists, because people have gone to their offices in Athens. Incidentally, that's where the only video of Darkfall in motion comes from - a few seconds of grass billowing in the breeze and waves rocking a boat snapped in the summer of 2003 by Deyth during his visit to the Aventurine offices.Anyways, besides the nigh-inevitable cuffing of naysayers and axe-grinders, the interview made me happy. Not a whole lot of new information in there for longstanding followers of the game, but it's nice to hear the devs speaking again, and it's also encouraging to hear that they are currently in what could be considered to be a 'final polish' stage of development. Ah, the "soon(TM)" of Darkfall beta is now slightly sooner than before...

    Then why lie about it.

    Claus Grovdal (Producer - Lead Designer): The whole thing actually started out as a joke. We had the first meeting with the Aventurine team in Athens, Greece, and sometime during the meeting, someone joked that it would probably be better if we just moved there. The idea caught wind when Aventurine came to Oslo, Norway a few weeks later, and realized they were in one of the most expensive countries of the world. After that, relocating became a matter of business sense. Moving to Greece meant we could spend more money on game development, and less money on the cost of living and taxes.

    http://www.mmorpgdot.com/index.php?hsaction=10053&ID=715

    If there were nothing to hide, there would be no reason to lie.

    A simple search through their forums will show you all of the past news and forum posts where they claim that they had "found" a publisher a couple of years ago. So now we know this to be a lie, they did not "find" a publisher they "manufactured a fake publisher".

    So the question still stands, a company that has produced nothing of substance other than lies about having a publisher is given credibility, why?



    I don't see the devs lying about it. Aventurine is a new publisher, what's wrong with that?
    There are a lot of games with no publisher at all, are they all vapor, off course not.

    Why don't you play a game that is already released instead of shouting VAPOR at every game in development cause that just makes you look stupid.
    I don't understand why you are making a problem about this, are you frustrated about the time it takes for it to release?

    Btw the df devs don't need to prove us anything. Unless for weirdoes like you that think they have more brains than someone else when they shout VAPOR at something in DEVELOPMENT.

    That's pretty retarded hehe

    Reality is the illusion that arises by lack of alcohol!

  • strousestrouse Member Posts: 114

    so your sayin' that Aventurine is owned by Razorwax and is one in the same entity and they just moved to Greece because labor and living is so much cheaper?

    If thats the case this game might as well be cancelled right now.

     

    and sadly no one can escape the fact that nothing relevant over a period of 4 years has ever been released from this project...

    """I don't see the devs lying about it. Aventurine is a new publisher, what's wrong with that?"""

     

    Well video games were banned in Greece. So there are no publishing companies in Greece. Theres no reason for them to exist there.

Sign In or Register to comment.