Structured PvP, also simply referred to as Player versus Player, is a PvP mode which will allow players to compete with each other on an even footing. There will be two primary modes of play; Tournament and Pick-up play.
Tournament play will be similar to Guild Battles from the original Guild Wars, where pre-organized teams of five fight on level playing field through bracketed tournament play. Pick-up play allows individuals or groups to join a game based on map, available space, and other settings. It will have variable team sizes allowing larger teams than tournament play and will be 'hot-joinable'.
A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Player statistics will be tracked and used to generate a player ranking.
Four to eight elite skills per profession is alot better than what they had previously. Previously if you owned all 3 campaigns you would get close to 20+ elites per profession was insanely difficult to balance. Sounds alot better this time around.
Comments
http://steamcommunity.com/id/Cloudsol/
Will there be the tournament style 6v6 pvp that GW1 had?
I believe it will be improved upon: http://wiki.guildwars2.com/wiki/Structured_PvP
Structured PvP, also simply referred to as Player versus Player, is a PvP mode which will allow players to compete with each other on an even footing. There will be two primary modes of play; Tournament and Pick-up play.
Tournament play will be similar to Guild Battles from the original Guild Wars, where pre-organized teams of five fight on level playing field through bracketed tournament play. Pick-up play allows individuals or groups to join a game based on map, available space, and other settings. It will have variable team sizes allowing larger teams than tournament play and will be 'hot-joinable'.
A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Player statistics will be tracked and used to generate a player ranking.
Thanks for the update
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Four to eight elite skills per profession is alot better than what they had previously. Previously if you owned all 3 campaigns you would get close to 20+ elites per profession was insanely difficult to balance. Sounds alot better this time around.