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i just took a look on the bug tracker
Art Related Bugs
Code Related Bugs
Crashes
you can make a idea of how many bugs the game have and how fast/slow the bugs are fixed.
Plz note that anyone can fill a bug report and some of the new/unconfirmed bugs can be duplicate
BestSigEver :P
Comments
That is a lot of bugs! I just don't understand how the game can be scored at 6.9 by an mmorpg.com reviewer. Please note that often when they say they have fixed a bug the truth of the matter is that they have not; many of these bugs re-occur with new patches and they have to fix them again.
Actually that is an unbeleiveable small number of bugs. Thi si snot a good thing. It means they are either hiding bugs, or thier QA is inept.
Any product/large project will have manu hundreds, if not thousands of bugs at any given time. Bug that range from :Icon x is exactly the wrong sahde of cornflower blue" to major user impact issues.
Anyone who has been invovled (or run) a competent QA team will have experience sorting through a LARGE number of issues and deciding impact. Bugs which have lo impact will not get fixed for the next release. This is a simple fact of life in teams with finite resources.
Yep its been the case since Block A . Its like a revolving mess of bugs that never go away. Its like Gnats online you may kill one but 50 more fly in your face.
http://www.prophecyguild.net
Art Related Bugs
* New / Unconfirmed 48
* Confirmed 1
* Feedback / Confirmations Needed 0
* Fixed / Implemented 20
* Discarded/Not Reproducible 8
* Duplicate 6
Code Related Bugs
* New / Unconfirmed 205
* Confirmed 43
* Feedback / Confirmations Needed 20
* Fixed / Implemented 150
* Discarded/Not Reproducible 65
* Duplicate 20
Crashes
* New / Unconfirmed 16
* Confirmed 0
* Feedback / Confirmations Needed 6
* Fixed / Implemented 3
* Discarded/Not Reproducible 7
* Duplicate 0
a small update from the list seams to be 90 code bugs fixed since my OP
BestSigEver :P
Most modern software companies (gaming companies included) run with a zero defect policy. It doesn't mean there are no bugs, it's a way to do testing.
Unsurprisingly, SV has no idea what this is.
Haha. Half this thread is people going "OMG that's alot of bugs, MO sucks!!"... I like where you go "OMG that's not enough bugs, MO sucks" instead. Not being sarcastic, I honestly got a kick out of it.
MOs "bugs" are only the tip of the iceberg. it has issues on a core level which may never get fixed.
I win!!! LOL@U
To be fair, its unlikely that many people here have done software testing or QA, so its entirely possible that 100 bugs would sound like a lot to to the uninitiated while in fact its the opposite
100 or 1000, does it really matter? What matters is their overall impact on gameplay and the Devs ability/inability to fix. Many of MO's "bugs" are really fundamental mechanic problems and limits of the game itself.
I win!!! LOL@U
And those would be...?
Such as?
If it's not broken, you are not innovating.