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Not everyone who plays WoW is going to like the new expansion. Lets face it. 12 million people play WoW some of them are going to leave the game after the expansion. If just one percent of those people leaving WoW (120k) start playing sandbox MMO's instead of themepark MMO's and if just 10 percent* of those players play Mortal Online that's 12 thousands new players flooding into Nave.
Would accepting a wave of WoW refugees into Nave help or hurt Mortal Online? Discuss....
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Comments
username509, I am getting tired of your false advertising of this game i.e. the small print in that image. Desync fixed? Users are still reporting a 0.5 to 1 sec delay enabling people to strike at a persons back but be, visually, still in front of that person. Glowing reviews? 6.9 is not glowing and it is a dubious review. How about the other reviews out there that slate mortal online? They glowing reviews too? Promises fulfilled? Tindermain at release? desync fixed? duped items deleted?
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Would accepting a wave of WoW refugees into Nave help or hurt Mortal Online?
Nothing against them, but I doubt they still have that thing called balls and stubbornes to play something that requiers player to use brain. In other words, WoW refugees unless they are very well aware of what to expect from sandbox game like MO will get remains of their brains fried up because of complexity compared to WoW and no hand holding.
@Qunitillian
Have you played recently? If not then I suggest not humping someones opinion until you have your own earned first hand. People experiencing lags are mostly the ones without decent providers and lags in huge battles? Show me one MMO that does not have this.
Yes, I have played recently last week infact. My provider is fine and besides, I am not the only one to experience said desync. Its not the matter of issues with other mmo's but rather the false claims made about mortal online. The game was sold on promises of certain content which did not make it in on release. They lied to me and did not deliver.
Well, we had a list of things promised to be on release and nothing more-as far as I know every position from the list made it to release, everything else is added and improved over time, like it would be with any other mmo. Sure, it takes longer with MO, but still shorter then with DF, but to claim no progress on things such as desync is like being delusional at best.
Why would that 10% leaver jump into one of the worst game review in the past month? One thing attracks alot of people into a game ... other people. Why would they go play an empty game?
Simple math doesn't take into account the playstyle and expectations of gamers, if someone truely loves WOW after all this time, they really won't like sandbox style games and more importantly, they will not tolerate a game w/o WOW's polish and fluid controls.
You'd be lucky to get 1000 new players out of the 12000 player universe your guesstimating.
But 1K or 12K, neither figure keeps an MMO company thriving and in the black.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
if it werent for the welfare loot in wow ild actually try cata
and you math doesnt calculate the people from MO that will go back to WOW since Cata is out...
You're kidding right? The markets for the most part are seperate. While they share the idea of an MMO they are on the opposite sides of it. I would honestly be surprised to see MO survive the year 2011 at its current rate.
i would try mo, but things like no map or compass, or any way at all to know where you are without hand drawing your own out of game maps, sorry, i dont like getting THAT lost in a pk game.
and then the bugs that according to haters and fanboys alike never get fixed
but mainly the fact that even if i did get past the bugs, ild never know where the hell i was
you won.
Nothing agains you, but could you use your master-brain and mega-balls to ask yourself why those sandbox games with players like yourself, ever fail.
For the rest, please look at KILEAN post.
PD. Please excuse my english.
I lolled hard. That retort couldn't have gone any better.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Actually, most recent sandbox games 'fail' because
a) average mmo player expects from every mmo another WoW
b) sandbox mmo do not have a path curved for you to follow, you need to make your own one, this does not appeal to average gamer because he have to do things for his own instead of being led by devs and on every corner assured that he is the one hero supposed to save the world, get rid of starvation and deseases, make oil prices go down and what not
c) no sandbox mmo was made by a major company, major companies do not care for players anymore, they care about the void number of subs, so they make every effort possible to increase it by oversimplifying game and making it as much time consuming as it gets(usually by some form of grind, be it for exp, reputation, great items after month-long quest chains and what not) usually leaving player who wants to stop that grind in the void where there is nothing to do
d) current average gamer do so much love their purples that just a thought about other player coming up to you and taking it away is more then often enough to deter them to even try free world sandbox game
I would most likely get some other points as well, but I'm too hungry to think about them now.
"i would try mo, but things like no map or compass, or any way at all to know where you are without hand drawing your own out of game maps, sorry, i dont like getting THAT lost in a pk game."
Last patch contained a compass, so I do not know where you get that from! Not hard at all to navigate!
Let the WoW kids come, muhaha... Cannot wait! ;o)
This is basically it.
Accessability = widespread demographic
While a game that is a challenge in simply learning how to play it is appealing to the hardcore old-timers like myself, the vast majority of gamers don't want to think too hard... it might headsplode them.
Top selling MMOs are easy to play, and most of all, easy to understand. The "dumbing down" of the genre is exactly what most publishers want because it means a selling a lot more units to the rampant dumbass population out there. This is a parabola effect though, because *eventually* a player will tire of simplicity and crave depth, eventually things will go back to how it used to be in terms of difficulty to master these things.
The entire WoW phenomenon is based on it introducing legions of new gamers to the genre itself, and there really isn't many left that haven't played an MMO before. Once that demographic drops off the radar there will only be a huge crowd of people looking for a step up from the horde of samey and simplified games that keep coming out. Hell, it might even attract the players that tried MMOs for the first time and ended up hating them, those folks do exist ya know.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Don't patronise WOW players as being incapable of playing sandbox games. If you want to know why they wouldn't play a game like MO, the answer is in the game itself.
MO is a barely functional FFA deathmatch game with half-finished and buggy features and a dev team who can't release even the most basic patch without breaking 3 things in the process. There is no QA whatsoever and SV blame the shoddy implementation of their content on everyone but themselves. Every time they claim they've found the cause for this or that, or have implemented X to prevent Y from happening again and every time it just keeps happening regardless.
WOW on the other hand is a very successful game because of the high quality and quantity of content on offer. Everything is polished, delivered on time and had care put into it, and it shows.
Why would players used to that kind of standard want to pay the same money for a game like MO? Its not because they're stupid, id say its the opposite, its because they aren't easily duped by big claims and promises for the future.
If they paid for the game it would help development. Their shock at the relative difference in quality, regardless of the difference in play styles would probably drive them away.
Since they would number roughly 10 times the current population of MO (at a guess), it could drive development of MO towards a more accessible play style...if the unfinished game engine could be finished. I'm basing this on the number of complaints the GM's (if they were in game) and the forums would receive from the new players.
Starting at the bottom of the totem pole with a big target on their heads would drive a bunch of them away.
If the ingame chat had a "Zone" and "City" chat that worked a lot of them would stay.
I can not remember winning or losing a single debate on the internet.
Well as someone who came from a Sandbox and played WOW for a few years, I can tell you a few WOW refugees are good enough players it won't matter where they go. On the other hand Mortal has enough engine problems that people just don't want to mess with it. The more I hear about Mortal the more it sounds like a BrOkEn UO private server with horrible engine flaws and obviously flawed pvp system that only half works because of the glitches in the engine.
You would actually be better off playing Darkfall or Fallen Earth.
LOL!!! PotD!!!
@Qunitillian There has been several patches since "last week".
neorandom We have compasses now. Try navemap.com for a map.
@Faelsun Have you played Darkfall or Fallen Earth? They're bugged worst then Mortal Online is now and Mortal Online is less then 6 months old! There is absolutely nothing wrong with the Unreal 3.5 engine. It's a proven and successful engine for MMO's and FPS's alike. Your lack of MMORPG knowledge shows with this post.
@Everyoneelse The topic of this post is World of Warcraft Cataclysm refugees playing Mortal Online. Will it help or hurt Nave?
Faelsun
Faelsun
Never trust a screenshot or a youtube video without a version stamp!
I would not worry to much, WoW players will never try this unpolished, bugged excuse for a sandbox. They will move to either TERA, GW2 or Star Wars.
I have played DF for 5 hours, and encountered one bug of a stuck mob. A player found 6 bugs just in 5 minutes after the patch in MO. I think the numbers speak for themselves. http://www.mortalonline.com/forums/56245-bugs-list-version-1-32-02-11-a.html
As for UE3, every problem up till 3 months ago was blamed on it, despite, as you said, it working perfectly fine for other games.
You don't have a clue about what you are talking about. Just look at the videos of each of these games and you may come to the conclusion that this is an outright lie.
http://www.mortalonline.com/forums/56245-bugs-list-version-1-32-02-11-a.html was refering to very minor UI and animation bugs that were fixed a day latter. None of that was gamebreaking and the OP was exaggerating there significance in an attempt to get them fixed faster. It looks like it worked. (Two new patches since this was posted. One client patch and another server side patch) http://www.mortalonline.com/forums/patch-notes/
The problem was not UE3.5. The problem was with the Atlas server structure as implemented into UE3 engine. Most other MMO's that use UE3 engine use there own server architecture. Mortal Online uses Atlas integrated with UE3 engine. Both Atlas and UE3.5 are owned by Epic. This is where the confusion comes from.
Global Agenda runs the Atlas+UE3 server setup as well as bunch of future MMO's yet to be released, however Mortal Online was the first MMO to start developement using the Atlas+UE3.5. Global Agenda had it's problems with Atlas as well but since then Atlas came out with several patches and has smoothed things over.
I hope that clears up any misunderstandings you had about Unreal engine in MMORPGs.
Back on topic. @Toferio yes ofcourse, most WoW refugees will go on to play other themepark MMO's, however not all of them will. Many are sick of themeparks. They will be drawn to Mortal Online due to it's superior graphics, free for all game mechanics and general sandbox style gameplay.
Never trust a screenshot or a youtube video without a version stamp!