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Q about multiple accounts and gameplay

seridurseridur Member UncommonPosts: 25

I'm interestd in this game, but have a few questions first:

Someone said that in this game multiple accounts are almost a must. How is that? Does it mean that people are advised to have crafting alts, miner alts, fighter alts etc? How many character we can have per accounts? does Only one of them receive skill points at the time ala EVE or are they all advancing?

 

How well can the robots be configured? better than in EVE or less? Are their similar special equpipments, (web. energy drain weapons etc)

 

Is there exploration some kind in the game?

 

How is mining working exactly?

 

Thanks

Comments

  • olepiolepi Member EpicPosts: 3,064

    You get a  certain amount of EP (experience points) per ACCOUNT. If you create 2 or 3 mechs on that account, you will have to share the EP among them. No one bot will get enough, and it starts to gimp your progression.

    Creating two accounts, one for mining and one for fighting, say, then each can progress with the full EP for each account.

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    2024: 47 years on the Net.


  • tachgbtachgb Member UncommonPosts: 791

    I think you can create 3 characters per account. Skill advancement is slightly different to EVE. Every minute, your account gains 1 Enhancement Point, so that's 1440 EP per day added to your EP pool, you then spend these EP's on skills on your selected character. If you have 3 characters, you'll have to split your EP pool amongst them if you want to advance all 3. It's not recommended to have more then 1 character per account, otherwise you'll have less EP's to spend on them.

    If you have enough EP, you can unlock the Navigation skill and instantly bring it upto level 10.

    Robots are configured alot like how you configure ships in EVE. Different Robots have different bonuses to the items they equip, they have turret and launcher slots, you can equip shields, armour hardeners, sensor boosters etc, it's all there, there's plenty of configuration options.

     

    Mining is pretty simple. You have to scan the area to find spots you can mine, you then do a detailed scan with your results to find the best spots which will yield the most resources, then you approach the right spot and activate your mining lasers.

     

    As for exploration, only been playing a day, so not sure of this yet.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Multiple accounts are only a must if you want to be entirely self sufficient. It's not really necessary if you join a corporation. The corporation will generally give you the robot you need for the job they need you to do.

    You can have multiple characters, each with a separate focus (combat, manufacturing, economy). Spending skill points inside your main focus is cheaper than spending skill points outside your focus. i.e. with a primary combat focused toon, it's cheaper to level weapon bonuses than mining bonuses. I do not know if having two characters per account can each be skilled up in their separate focus efficiently enough to make it worth it or not.

    You can explore, but there don't appear to be any unmapped areas, though there could be robots or resources in an area that you've not seen before. Exploration in and of itself doesn't seem to be an activity in the game unless you're just looking for cool visuals.

    I can not remember winning or losing a single debate on the internet.

  • cosycosy Member UncommonPosts: 3,228

    Originally posted by olepi

     No one bot will get enough, and it starts to gimp your progression.

     

    this is not correct

    you dont need 2 accounts, if you make a miner maybe you will spend on mining just 2/3 months and you have a decent miner after that you focus on a combat character there is no way to gimp your progression there is no race for who get first all extensions at lvl 10

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  • kilunkilun Member UncommonPosts: 829

    It depends on what you want to do.  Do you want to just do combat?  Just mine?  Create things, or be a hybrid.

    If you want a main combat and a backup miner, you can get by spending a couple days worth of EP on the miner and he will be not that bad with the Argano, but you won't be able to move up.  If you want to do a lot of stuff, I'd recommend multiple accounts.

  • seridurseridur Member UncommonPosts: 25

    Thanks for the answers, a few more questions:

    About learning skills (or extensions here I believe): how do the  attributes affecting the learning skills? If I do a combat character with "combat attributes", will he learn the industrial skills slower, and if so  around how much slower?

    How tactical the combat is?

    People say that they like that they can dodge incoming shots-but how is that possible if there is no manual target? is it jumping behind cover? what  if there is no cover?

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by seridur
    Thanks for the answers, a few more questions:
    About learning skills (or extensions here I believe): how do the  attributes affecting the learning skills? If I do a combat character with "combat attributes", will he learn the industrial skills slower, and if so  around how much slower?
    How tactical the combat is?
    People say that they like that they can dodge incoming shots-but how is that possible if there is no manual target? is it jumping behind cover? what  if there is no cover?

    I believe the industrial extensions will be more expensive in terms of points, so it will take longer to raise your skills in the industrial arts. You can still mine with a combat specialized character, it just won't give you as much ore as an industrial specialized character.

    Early combat works like this:
    You pick a target and then start a target lock. Target locking can take from like 4 seconds to 7 or 8 seconds depending on your extensions and what you've equipped on your robot. You can have multiple targets, but it's limited by your extension points and what your robot is capable of. You have one 'main' target. You can target lock multiple targets at the same time.
    You hit your space bar and this tells all your weapons to fire. You have to make sure your weapons have been reloaded with ammo.
    Each weapon can use several different types of ammo, each of which does a different type of damage. Pure physical, chemical/acid, heat, etc. Your targets will be susceptable to different types of damage.
    While your weapons are firing you can aquire more targets and taret lock them while still firing on your main target.
    If you are taking too much damage, you would start your armor repair module which uses energy. You have to watch your energy output...if you have no energy you're pretty much dead because everything on your robot uses energy, even if just a little bit.
    You can get behind terrain as cover...so lasers will not fire over hills to hit you, while missiles will fire over hills to hit you. Buildings and plants don't seem to offer much cover but I don't have that confirmed definitively. Moving doesn't seem to affect hit/miss at all. If there's no cover and your armor repairer can't repair the damage fast enough, you run away or die.
    There are many more options as you get more skills and more equipment. For instance there are shields to use and electronic warfare where you jam other robot's scanners or immobilize them by frying their CPU.

    Combat is much more tactical than twitch skill based. Advanced planning, installed modules, the ammo loaded and your extension points make a bigger difference than how fast you are.

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  • kilunkilun Member UncommonPosts: 829

    To answer your question, its not a super big deal if you intend on playing a long time.  But if your looking at short term it can add up.

    Basically I am going a nexus route on my character and went heavy politics/economy when a pure Tech/Mech would of actually been better in the long run.  When I'm looking at a year and a half(500 days roughly) the Tech/Mech is better by about 20days.  Really sure its a large number, but its not that big of a deal as you'll still be effective.

    And since I was in pre-release, it'll be the same as someone who started at launch.  Now if I were to create an account now(and I do have multiples since the game is extremely cheap with no box and multi month subs make it even more attractive) I specialize for an exact purpose.

  • olepiolepi Member EpicPosts: 3,064

    Originally posted by cosy

    Originally posted by olepi

     No one bot will get enough, and it starts to gimp your progression.

     

    this is not correct

    you dont need 2 accounts, if you make a miner maybe you will spend on mining just 2/3 months and you have a decent miner after that you focus on a combat character there is no way to gimp your progression there is no race for who get first all extensions at lvl 10

    It is true, if you have infinite time to play, then you can train everything and won't be gimpled.

    However, if you start playing with someone else, and they only have one character, you will fall behind if you split your EP and they don't.

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    2024: 47 years on the Net.


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