Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Positive changes to MO (specifically)

Got_Game_TVGot_Game_TV Member UncommonPosts: 262

Alright.  I played in beta and decided I'd come back and check up on the game in six months to see if I was willing to pay for this game.  I'm back and it is time.

 

Please keep this thread focused on positive changes that have happened in the past six months.  I've read enough of the threads in here and on the official forums recently to know what is still wrong with the game and it seems like they are still being discussed here ad nauseum by the same four to five people (which honestly is friggin AMAZING dedication to a game you don't care for). 

 

I do realize that there might be a thread of the same topic buried beneath all the trolling and spamming but honestly...I'm not in the mood to search for that.  Also, if you could be as specific as you can. This is more for those who have been actively playing in the last week so if you don't even play...please don't muddy the thread with nonsense.  Searching through forums is annoying enough as it is.  Thanks. :)

Comments

  • username509username509 Member CommonPosts: 635

    Desyn is fixed.

    More Content has been added

    Mount related problems have all been fixed

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Epic patch delivered

    Top notch graphics

    MUCH better animations

    Emotes

    Player Housing

    More mobs added then before

    Smarter Mobs better AI

    Mobs can "see"

    Noob flags implemented

    More content added to ease noobs into the game

    thief balancing

    Tindrem Arena is open

    Problems with patch corruption is fixed

    Greatly improved patcher

    Much faster client downloading and patching

    Armor balancing

    Shields work as intended

    Catapults and other siege weapons have been added

    Etc... etc.. etc..

    Never trust a screenshot or a youtube video without a version stamp!

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    I can appreciate all those changes; absolutely.

     

    I just need hybrid third-person/first-person.  That's all I need. I cant get into first-person all the time game-play.  I know it will probably never come, but when or if is ever implements, MO could rival my DF experience in real sandboxy player-centric fun.

  • QunitillianQunitillian Member Posts: 99

    To the OP, go and look at the bug tracker on the official forums and judge for yourself. Needless to say that the bug tracker will give you a better picture than the list posted above.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Qunitillian

    To the OP, go and look at the bug tracker on the official forums and judge for yourself. Needless to say that the bug tracker will give you a better picture than the list posted above.

     

    Agreed... many will disagree with the list including Starvault. 

    I win!!! LOL@U

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Originally posted by username509

    Desyn is fixed.

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    More Content has been added

    You can fish, and they reskinned some mobs (Wisents = Gaurs, Minotaur = Greater Kimuru, Rare Mongrel = Mongrel).

    Mount related problems have all been fixed

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Everyone is using 2h swords and axes.

    Epic patch delivered

    Epic Games China delivered SV the updated engine.

    Top notch graphics

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    MUCH better animations

    Animations are better then they used to be.

    Emotes

    You can sit down, and its using the Resting animation. Everything else is still the same as Closed Beta.

    Player Housing

    Unchanged since Closed Beta, i.e. practically worthless unless youre using it as a crafting station.

    More mobs added then before

    Mobs have been reskinned and replicated, still you're more likely to see triple the amount of mobs in one WoW zone then in whole Myrland.

    Smarter Mobs better AI

    Best way to kill mobs is with a bow, at correct distance you're shooting at them and they're not moving. After 5-6 arrows they drop the lootbag and vanish.

    Mobs can "see"

    Mobs can see just about as good as they did in Closed Beta.

    Noob flags implemented

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    More content added to ease noobs into the game

    You have a noob flag, nobody can hurt you for 4 hours (or when you toggle it).

    thief balancing

    Thiefs can't steal anything above X weight, nobody uses them anymore for serious playing except thief alts to grief crafters with stolen recipes etc.

    Tindrem Arena is open

    Tindrem Arena can be opened by a Dev on a GM account. It's the only part of Tindrem thats actually in-game, the rest of the city doesn't exist and it's been 6 months and counting since it was supposed to be in-game.

    Problems with patch corruption is fixed

    There is no patch corruption because its not a "minority" of people who experience bugs, its everyone who plays the game. The corruption is server-side because they cram untested and rushed code onto the Live server as fast as they write it judging by the changes located through the UDK, and I wouldn't really call it a MMO code more HTML code.

    Greatly improved patcher

    The patcher will actually give you a result on a client integrity scan, it won't tell you that the server is being updated.

    Much faster client downloading and patching

    The number of people downloading the client has dropped to single-digit numbers, as evident through the Torrent peer list when downloading.

    Armor balancing

    2-3 variations of armor will be used. Everything else is worthless and will get you killed in PVP.

    Shields work as intended

    Nobody uses them anymore. Since there's a 2-3 second delay in the prediction system (disregarding toggles to amplify this) any form of defense is a waste of time since on your screen someone's hitting you in front of you, when in reality you're being hit from behind.

    Catapults and other siege weapons have been added

    There are catapults and there are hailcasters. A while ago they used to disappear if server crashed during siege, now they stay in-game when the server crashes. Which it does regularly on a daily basis.

    Etc... etc.. etc..

     

    Filled in the reality, as of 7 days ago. Do you actually play the game you're marketing? :)))

  • raff01raff01 Member Posts: 453

    I like when people always point out at "trolls" on MMORPG, but one has to wonder what kind of objectivity it can have coming from MO fans who have reach such a fanboyism level that their signature is a picture of StarVault CEO Henrick in the style of the Obama 2008 campaign with the word Hope next to it...

    I would believe MO was doing better if it was for any other community, but MO's community is now solely made of hardcore fans who are biased beyond belief.

  • EdellEdell Member UncommonPosts: 23

    Originally posted by cirsyndic

    Originally posted by username509

    Desyn is fixed.

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    More Content has been added

    You can fish, and they reskinned some mobs (Wisents = Gaurs, Minotaur = Greater Kimuru, Rare Mongrel = Mongrel).

    Mount related problems have all been fixed

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Everyone is using 2h swords and axes.

    Epic patch delivered

    Epic Games China delivered SV the updated engine.

    Top notch graphics

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    MUCH better animations

    Animations are better then they used to be.

    Emotes

    You can sit down, and its using the Resting animation. Everything else is still the same as Closed Beta.

    Player Housing

    Unchanged since Closed Beta, i.e. practically worthless unless youre using it as a crafting station.

    More mobs added then before

    Mobs have been reskinned and replicated, still you're more likely to see triple the amount of mobs in one WoW zone then in whole Myrland.

    Smarter Mobs better AI

    Best way to kill mobs is with a bow, at correct distance you're shooting at them and they're not moving. After 5-6 arrows they drop the lootbag and vanish.

    Mobs can "see"

    Mobs can see just about as good as they did in Closed Beta.

    Noob flags implemented

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    More content added to ease noobs into the game

    You have a noob flag, nobody can hurt you for 4 hours (or when you toggle it).

    thief balancing

    Thiefs can't steal anything above X weight, nobody uses them anymore for serious playing except thief alts to grief crafters with stolen recipes etc.

    Tindrem Arena is open

    Tindrem Arena can be opened by a Dev on a GM account. It's the only part of Tindrem thats actually in-game, the rest of the city doesn't exist and it's been 6 months and counting since it was supposed to be in-game.

    Problems with patch corruption is fixed

    There is no patch corruption because its not a "minority" of people who experience bugs, its everyone who plays the game. The corruption is server-side because they cram untested and rushed code onto the Live server as fast as they write it judging by the changes located through the UDK, and I wouldn't really call it a MMO code more HTML code.

    Greatly improved patcher

    The patcher will actually give you a result on a client integrity scan, it won't tell you that the server is being updated.

    Much faster client downloading and patching

    The number of people downloading the client has dropped to single-digit numbers, as evident through the Torrent peer list when downloading.

    Armor balancing

    2-3 variations of armor will be used. Everything else is worthless and will get you killed in PVP.

    Shields work as intended

    Nobody uses them anymore. Since there's a 2-3 second delay in the prediction system (disregarding toggles to amplify this) any form of defense is a waste of time since on your screen someone's hitting you in front of you, when in reality you're being hit from behind.

    Catapults and other siege weapons have been added

    There are catapults and there are hailcasters. A while ago they used to disappear if server crashed during siege, now they stay in-game when the server crashes. Which it does regularly on a daily basis.

    Etc... etc.. etc..

     

    Filled in the reality, as of 7 days ago. Do you actually play the game you're marketing? :)))

     

    I like Mortal Online and currently enjoy it (to an extent) but I gotta agree with most of it.

    I really don't know about the various exploits but

    - the items aren't balanced (most armors/Weapons aren't used, except by newcomers ...)

    - the "desync" (even if it seems to have improved with the last patch) turns combats into a simple matter of DPS and luck. Some days ago I was being chased by a bandit on a horse while I was riding my own ... even if on my screen he was like 10meters away, he was still able to hit me non-stop ... with his sword. The same is happening all the time while on foot, no need to try to run away during a combat, all the hit detections are calculated on client side, so if your opponent can hit you on his screen, even if you're already somewhere else on your, you can't do shit about it.

    Combats are trully "meh" because of this, even Darkfall does it way way way better.

  • DiekfooDiekfoo Member Posts: 583

    Originally posted by username509

    Desyn is fixed.

    More Content has been added

    Mount related problems have all been fixed

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Epic patch delivered

    Top notch graphics

    MUCH better animations

    Emotes

    Player Housing

    More mobs added then before

    Smarter Mobs better AI

    Mobs can "see"

    Noob flags implemented

    More content added to ease noobs into the game

    thief balancing

    Tindrem Arena is open

    Problems with patch corruption is fixed

    Greatly improved patcher

    Much faster client downloading and patching

    Armor balancing

    Shields work as intended

    Catapults and other siege weapons have been added

    Etc... etc.. etc..

    I agree with everything you wrote except Player Houses (excisted during beta) and Tindrem Arena which is only open by a GM. 

  • BetelBetel Member Posts: 365

    Originally posted by cirsyndic

    Originally posted by username509

    Desyn is fixed.

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    More Content has been added

    You can fish, and they reskinned some mobs (Wisents = Gaurs, Minotaur = Greater Kimuru, Rare Mongrel = Mongrel).

    Mount related problems have all been fixed

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Everyone is using 2h swords and axes.

    Epic patch delivered

    Epic Games China delivered SV the updated engine.

    Top notch graphics

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    MUCH better animations

    Animations are better then they used to be.

    Emotes

    You can sit down, and its using the Resting animation. Everything else is still the same as Closed Beta.

    Player Housing

    Unchanged since Closed Beta, i.e. practically worthless unless youre using it as a crafting station.

    More mobs added then before

    Mobs have been reskinned and replicated, still you're more likely to see triple the amount of mobs in one WoW zone then in whole Myrland.

    Smarter Mobs better AI

    Best way to kill mobs is with a bow, at correct distance you're shooting at them and they're not moving. After 5-6 arrows they drop the lootbag and vanish.

    Mobs can "see"

    Mobs can see just about as good as they did in Closed Beta.

    Noob flags implemented

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    More content added to ease noobs into the game

    You have a noob flag, nobody can hurt you for 4 hours (or when you toggle it).

    thief balancing

    Thiefs can't steal anything above X weight, nobody uses them anymore for serious playing except thief alts to grief crafters with stolen recipes etc.

    Tindrem Arena is open

    Tindrem Arena can be opened by a Dev on a GM account. It's the only part of Tindrem thats actually in-game, the rest of the city doesn't exist and it's been 6 months and counting since it was supposed to be in-game.

    Problems with patch corruption is fixed

    There is no patch corruption because its not a "minority" of people who experience bugs, its everyone who plays the game. The corruption is server-side because they cram untested and rushed code onto the Live server as fast as they write it judging by the changes located through the UDK, and I wouldn't really call it a MMO code more HTML code.

    Greatly improved patcher

    The patcher will actually give you a result on a client integrity scan, it won't tell you that the server is being updated.

    Much faster client downloading and patching

    The number of people downloading the client has dropped to single-digit numbers, as evident through the Torrent peer list when downloading.

    Armor balancing

    2-3 variations of armor will be used. Everything else is worthless and will get you killed in PVP.

    Shields work as intended

    Nobody uses them anymore. Since there's a 2-3 second delay in the prediction system (disregarding toggles to amplify this) any form of defense is a waste of time since on your screen someone's hitting you in front of you, when in reality you're being hit from behind.

    Catapults and other siege weapons have been added

    There are catapults and there are hailcasters. A while ago they used to disappear if server crashed during siege, now they stay in-game when the server crashes. Which it does regularly on a daily basis.

    Etc... etc.. etc..

     

    Filled in the reality, as of 7 days ago. Do you actually play the game you're marketing? :)))

     

    In my opinion, cirsyndic's comments in red represent the reality.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by cirsyndic

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    Color me confused.

    3 months ago there was a big hullaballo with you in the middle. IIRC, you and your entire guild were quitting MO because of the rampant cheating.  IIRC  you complained about difficulty getting a refund http://www.gamespace.com/discussion2.cfm/post/3874738#3874738 and said that you and your guild were the only ones NOT cheating http://www.gamespace.com/discussion2.cfm/post/3777425#3777425

    Now you tell us that you are currently playing and tellling us how easy it was for you to cheat. Seems to me there is a fundamental contradiction there somewhere.

  • osmundaosmunda Member Posts: 1,087

    @ OP: 

    mostly what username509 said:

    Graphics improvement (although personally the trees should sway in the wind just a bit less)

    Barding/ horse armors

    tabards and banners (in case your guild wants to identify by specific color tabards & banner)

    recipes-- if you craft you can use a piece of paper to record the item you are making- from then on you can use the recipe instead of fiddling with the sliders in the crafting interface

    fishing

    spiritism-- think spirit speak +bonus movement speed when dead + faster recuperation after death

    Flash UI element  -- they've just started adding these, but they started by fixing the biggest problem with the simplest fix--- books now have a decent description of what you will learn from them, along with some description of pre-requisites etc. Very helpful when you are trying to figure out what skill to pay for

    A couple things specifically people just now joining in---

    newbie flag

    basic armor vendor-there are NPC vendors that are supposed to sell low quality armor

    compass--at the moment, it's unclear whether/how they will transition to the crafted compasses they mentioned during beta, but for now there is a compass available in the UI 

    welcome back 

  • wmada2kwmada2k Member UncommonPosts: 193

    Originally posted by osmunda

    Originally posted by cirsyndic

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    Color me confused.

    3 months ago there was a big hullaballo with you in the middle. IIRC, you and your entire guild were quitting MO because of the rampant cheating.  IIRC  you complained about difficulty getting a refund http://www.gamespace.com/discussion2.cfm/post/3874738#3874738 and said that you and your guild were the only ones NOT cheating http://www.gamespace.com/discussion2.cfm/post/3777425#3777425

    Now you tell us that you are currently playing and tellling us how easy it was for you to cheat. Seems to me there is a fundamental contradiction there somewhere.

    Lol, now that seems odd. So, is cir playing or not? Not that I really care, but it seems we are getting different stories from different persons all the time

    !

    The most positive changes for me in Mortal Online is:

    Client crash solved (had the issue 2-3 times before it got solved, so no problem here)

    Gfx - as said before, great improvements!

    Improved animations

    Better AI (some tweaks in some areas (read pig farm) and there is no problem anymore)

    Better fighting - Hitting what you are supposed to hit, and it all feels smooth

    I havent tried thievery or crafting yet, but regarding to another thread here thievery seems really good, and fun to play!

    My 2 cents before entering the game again!

  • BetelBetel Member Posts: 365

    Originally posted by osmunda

    Color me confused.

    3 months ago there was a big hullaballo with you in the middle. IIRC, you and your entire guild were quitting MO because of the rampant cheating.  IIRC  you complained about difficulty getting a refund http://www.gamespace.com/discussion2.cfm/post/3874738#3874738 and said that you and your guild were the only ones NOT cheating http://www.gamespace.com/discussion2.cfm/post/3777425#3777425

    Now you tell us that you are currently playing and tellling us how easy it was for you to cheat. Seems to me there is a fundamental contradiction there somewhere.

     

    There is no contradiction.

     

    CIR quit because of rampant hacking that was unpunished by SV. Henrik personally reinstated banned players if they were among his favoured circle, and showed no interest in the integrity of his game. Some then tried to get refunds based on SV's false advertising and shady pratices (no DVD's, taking CC payments without permission etc).

     

    Fast forward a few months and the state of play is the same. SV still won't ban hackers, as their subs base is so low and many hackers pay for several accounts, and Henrik still has his favoured few (cf seige the other week). If you play now and don't hack, you will die to people who hack with impunity. Therefore it's the only sensible option if every serious PvP opponent is hacking and wearing duped gear.

     

    The responsibility for this lies with SV. They created a culture of impunity and refusal to apply their own rules, coupled with favouritism to certain players.

     

    So where is the contradiction?

  • BetelBetel Member Posts: 365

    Originally posted by wmada2k

    Lol, now that seems odd. So, is cir playing or not? Not that I really care, but it seems we are getting different stories from different persons all the time

     

    Which different stories? From who?

     

    As shown above, their position is fairly clear. Can you provide some quotes to support your claim?

     

     

    As for 2 of your points, thievery is an unbalanced mess that is used only to grief crafters and  AI is still not even ingame at all tbh. See the Kimuru video, the mobs just sit there while you kill them from range. They are not even "aware" of your presence and have no semblance of AI.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Betel

    Originally posted by wmada2k

    Lol, now that seems odd. So, is cir playing or not? Not that I really care, but it seems we are getting different stories from different persons all the time

    Which different stories? From who?

    As shown above, their position is fairly clear. Can you provide some quotes to support your claim?

    Well, I provided the quotes when I pointed out the contradiction. I didn't notice at the time but from the URL, I must have provided links to mirror sites, so here's original links.

    http://www.mmorpg.com/discussion2.cfm/post/3874738#3874738  ... in which cirsyndic tells us how he cancelled his MO account and got a refund from his creditcard (10/23/10)

    http://www.mmorpg.com/discussion2.cfm/post/3944767#3944767  ... in which cirsyndic tells us about his experience playing the game 7 days prior (i.e. on 11/28/10)

    Playing the game when you supposedly have cancelled your account a month prior seems a contradiction to me. Granted, there are other possible explanations (i.e. he only cancelled one of his multiple accounts, he has friends that still play) but most of them undermine cirsyndic's criticism of the game.

    As to the differing attitude toward exploits, the links are in the prior post.

    Back to the topic of this thread ...  

    Donkey Bags,

    Added combatmove: SpearStance, this excellent tactical move can only be executed while you are carrying a spear. It will make you place your spear on the ground leaving you open for attacks but if you anybody runs into the tip of the spear while the skill is being exectued he/she/it will take damage (based on their speed).

    Destructible spawner

     It is now possible to set a custom graze radius when issuing the pet command graze. 

    Radius can be set from 5 to 30 meters. Default if no radius is set is 7.5 meters. 

    Example: "graze 15" will set the pet to graze in the current area with 15 meters in radius. 

    The higher the graze areas for pets are, the better their loyalty is kept.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by cirsyndic

    Originally posted by username509

    Desyn is fixed.

    Desync can be player-toggled with 3rd party netlimiter program, working flawlessly up to 7 days ago last time I played.

    More Content has been added

    You can fish, and they reskinned some mobs (Wisents = Gaurs, Minotaur = Greater Kimuru, Rare Mongrel = Mongrel).

    Mount related problems have all been fixed

    As of 7 days ago, you can reliably dupe Molva's and Bullhorses with an old Closed Beta technique.

    Weapons are balanced (will constantly make minor tweaks but there's no more weapon of the week)

    Everyone is using 2h swords and axes.

    Epic patch delivered

    Epic Games China delivered SV the updated engine.

    Top notch graphics

    Graphics are awesome until you realize how much better performance you get by tweaking, including no foliage on trees. Good luck running away into bushes when some people dont see bushes on their screen.

    MUCH better animations

    Animations are better then they used to be.

    Emotes

    You can sit down, and its using the Resting animation. Everything else is still the same as Closed Beta.

    Player Housing

    Unchanged since Closed Beta, i.e. practically worthless unless youre using it as a crafting station.

    More mobs added then before

    Mobs have been reskinned and replicated, still you're more likely to see triple the amount of mobs in one WoW zone then in whole Myrland.

    Smarter Mobs better AI

    Best way to kill mobs is with a bow, at correct distance you're shooting at them and they're not moving. After 5-6 arrows they drop the lootbag and vanish.

    Mobs can "see"

    Mobs can see just about as good as they did in Closed Beta.

    Noob flags implemented

    You can reliably toggle your noob flag on and off by sequence of changestate mechanics whenever you want. I toggled mine on when I was transporting 10,000g to give to a newbie guild, nobody could touch me and they tried.

    More content added to ease noobs into the game

    You have a noob flag, nobody can hurt you for 4 hours (or when you toggle it).

    thief balancing

    Thiefs can't steal anything above X weight, nobody uses them anymore for serious playing except thief alts to grief crafters with stolen recipes etc.

    Tindrem Arena is open

    Tindrem Arena can be opened by a Dev on a GM account. It's the only part of Tindrem thats actually in-game, the rest of the city doesn't exist and it's been 6 months and counting since it was supposed to be in-game.

    Problems with patch corruption is fixed

    There is no patch corruption because its not a "minority" of people who experience bugs, its everyone who plays the game. The corruption is server-side because they cram untested and rushed code onto the Live server as fast as they write it judging by the changes located through the UDK, and I wouldn't really call it a MMO code more HTML code.

    Greatly improved patcher

    The patcher will actually give you a result on a client integrity scan, it won't tell you that the server is being updated.

    Much faster client downloading and patching

    The number of people downloading the client has dropped to single-digit numbers, as evident through the Torrent peer list when downloading.

    Armor balancing

    2-3 variations of armor will be used. Everything else is worthless and will get you killed in PVP.

    Shields work as intended

    Nobody uses them anymore. Since there's a 2-3 second delay in the prediction system (disregarding toggles to amplify this) any form of defense is a waste of time since on your screen someone's hitting you in front of you, when in reality you're being hit from behind.

    Catapults and other siege weapons have been added

    There are catapults and there are hailcasters. A while ago they used to disappear if server crashed during siege, now they stay in-game when the server crashes. Which it does regularly on a daily basis.

    Etc... etc.. etc..

     

    Filled in the reality, as of 7 days ago. Do you actually play the game you're marketing? :)))

     

    Little confused about your desync correction... I get desynced all the time without using any third party programs.

    Are you saying in addition to the game inherent desync issues it can be player induced?  Do you not experience it  "naturally"?

    I win!!! LOL@U

  • funkmastaDfunkmastaD Member UncommonPosts: 647

     I get desynced all the time without using any third party programs.

     

     

    You're still playing MO?  How many hours a week have you been playing it?   Since you've been criticizing it for so many months, what convinced you to give it a try again?

  • Got_Game_TVGot_Game_TV Member UncommonPosts: 262

    Alright.  I've been playing for the past three days and this is what I think so far:

     

    1 - These past three days have not been great as far as server stability goes.  A scan through the forums makes it seem like something happened recently which has been causing this anomoly and the server of late has been more stable than it is now.  When it has gone down, there was one evening when it didn't come up until the next morning. 

     

    2 - The changes to the engine, graphically, are amazing.  The weather/sky/sun glare are all friggin beautiful.  Very rarely in an MMORPG do I actually wonder at how good what I'm looking at is.  I generally just plow through the game ignoring anything I don't have to pay attention to.  OH..and the trees are veeerrrry nice. 

     

    3 - Bugs that used to be EXCEPTIONALLY annoying are now gone.  (e.g. skill tree bug, rocket pigs)

     

    4 -  The game is MUCH more newbie friendly.  NPCs near starting locations, proper newbie flag on newbie equipment, the compass and the library's interface are some examples of this.   The towns seem to be more fleshed out in terms of aesthetics and its nice to see. 

     

    5 - The active population is definitely extremely small.  I was surprised.  Its real bad.

     

    6 - I haven't seen a single instance of desync yet (crossing fingers). 

     

    7 - You aren't forced to click over and over to gather resources.  This is nice.

     

    I'm going to roll a mage so we'll see how well they've updated the magery mechanics.  It wasn't that use-able when I last played.  =)

     

    EDIT:  Also, the animations are worth mentioning as well.

  • QunitillianQunitillian Member Posts: 99

    I just want to clear up the CIR thing. From chatting to Syndic it is clear that CIR has a minimal presence on mortal online. Like myself and others I guess there is a hope that SV will get their act together. However, most are sceptical as to whether they can get their act together. Consequently, CIR members maintain a few accounts that their members share, so that they can, one presumes, follow the games progress and decide whether to sub up again or not.

    As for the accusations of cheating, in my view nearly every major guild has exploited or cheated at one point. Indeed, the guild I was in was very close to cheating until I had a robust conversation with our guild leader over Vent, arguing that we should stay legit. However, they might have decided to exploit and just kept me out of the loop. I do not view CIR as an exception to the general exploiting and cheating trends of the major guilds.

Sign In or Register to comment.