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Magic vs Melee

gothagotha Member UncommonPosts: 1,074

Ever since this game has been in concept design there has been an extreme lack of thought and care towards melee over magic.  Look at the skills from the start.  Magic has hundreds of spells,  many schools that are each unique (maybe not the best balance but still)  while melee basically had itself copy and pasted across the board.

 

Comments

  • daarcodaarco Member UncommonPosts: 4,276

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

  • daarcodaarco Member UncommonPosts: 4,276

    Originally posted by Blindchance

    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by daarco

    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Badaboom

    Originally posted by daarco


    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

    Why not? In mount in blade, you die in less then 4 hits. Still when you see 2 pro melee players fighting one on one, the match last longer then on paper. Why? Because of how great the melee system is. What DF lacks, Deph in their block system and momentum.

    What DF can do, 1st of all, make it so its easy to block while attacking. Currently, if you old left click to slash and you dont release it yet, then you try to block, it wont work. This is why no one block during a melee vs melee fight. Seccesful block should make your opponent slash attack clash. His next attack should then be slower then usual for the next slash. Sprint strafing should be added for melee stance only. That way, less problem to block,

    C:\Users\FF\Desktop\spin move.gif

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by Realbigdeal

    Originally posted by Badaboom


    Originally posted by daarco


    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

    Why not? In mount in blade, you die in less then 4 hits. Still when you see 2 pro melee players fighting one on one, the match last longer then on paper. Why? Because of how great the melee system is. What DF lacks, Deph in their block system and momentum.

    What DF can do, 1st of all, make it so its easy to block while attacking. Currently, if you old left click to slash and you dont release it yet, then you try to block, it wont work. This is why no one block during a melee vs melee fight. Seccesful block should make your opponent slash attack clash. His next attack should then be slower then usual for the next slash. Sprint strafing should be added for melee stance only. That way, less problem to block,

    While I don't deny that the system in M&B is good, you cannot compare a multiplayer game to an MMO since the MMO is a much more complex game from a technical standpoint.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Badaboom

    Originally posted by Realbigdeal


    Originally posted by Badaboom


    Originally posted by daarco


    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

    Why not? In mount in blade, you die in less then 4 hits. Still when you see 2 pro melee players fighting one on one, the match last longer then on paper. Why? Because of how great the melee system is. What DF lacks, Deph in their block system and momentum.

    What DF can do, 1st of all, make it so its easy to block while attacking. Currently, if you old left click to slash and you dont release it yet, then you try to block, it wont work. This is why no one block during a melee vs melee fight. Seccesful block should make your opponent slash attack clash. His next attack should then be slower then usual for the next slash. Sprint strafing should be added for melee stance only. That way, less problem to block,

    While I don't deny that the system in M&B is good, you cannot compare a multiplayer game to an MMO since the MMO is a much more complex game from a technical standpoint.

    Mortal online block system is perfect. So why DF cant do the same? Both of these games are mmorpg's. In mortal onlie, you can hold and release your attack just like in mount and blade.

    Yes, making a game like M&B, its more easy to implement the codes. DF, even after a year, instead of balancing the game fixing broken mechanism and reduce the grind, they make patches with graphic update, new bosses, lets not forget Fun Hulk because its so fun.

    C:\Users\FF\Desktop\spin move.gif

  • alazyguyalazyguy Member UncommonPosts: 92
    Originally posted by Realbigdeal


    Originally posted by Badaboom


    Originally posted by Realbigdeal



    Originally posted by Badaboom



    Originally posted by daarco



    Originally posted by Blindchance



    Originally posted by daarco


    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )
    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

    Why not? In mount in blade, you die in less then 4 hits. Still when you see 2 pro melee players fighting one on one, the match last longer then on paper. Why? Because of how great the melee system is. What DF lacks, Deph in their block system and momentum.

    What DF can do, 1st of all, make it so its easy to block while attacking. Currently, if you old left click to slash and you dont release it yet, then you try to block, it wont work. This is why no one block during a melee vs melee fight. Seccesful block should make your opponent slash attack clash. His next attack should then be slower then usual for the next slash. Sprint strafing should be added for melee stance only. That way, less problem to block,

    While I don't deny that the system in M&B is good, you cannot compare a multiplayer game to an MMO since the MMO is a much more complex game from a technical standpoint.

    Mortal online block system is perfect. So why DF cant do the same? Both of these games are mmorpg's. In mortal onlie, you can hold and release your attack just like in mount and blade.

    Yes, making a game like M&B, its more easy to implement the codes. DF, even after a year, instead of balancing the game fixing broken mechanism and reduce the grind, they make patches with graphic update, new bosses, lets not forget Fun Hulk because its so fun.

     

    Oh? I remember hearing that people are completely desynched.

    Where you see one guy attacking you from 50 feet away, and for him, he's right next to you whooping your face.
  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by Realbigdeal

    Originally posted by Badaboom


    Originally posted by Realbigdeal


    Originally posted by Badaboom


    Originally posted by daarco


    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    Thing is, Mount and Blade is not an MMO and is not worthy of being in this discussion.

    Why not? In mount in blade, you die in less then 4 hits. Still when you see 2 pro melee players fighting one on one, the match last longer then on paper. Why? Because of how great the melee system is. What DF lacks, Deph in their block system and momentum.

    What DF can do, 1st of all, make it so its easy to block while attacking. Currently, if you old left click to slash and you dont release it yet, then you try to block, it wont work. This is why no one block during a melee vs melee fight. Seccesful block should make your opponent slash attack clash. His next attack should then be slower then usual for the next slash. Sprint strafing should be added for melee stance only. That way, less problem to block,

    While I don't deny that the system in M&B is good, you cannot compare a multiplayer game to an MMO since the MMO is a much more complex game from a technical standpoint.

    Mortal online block system is perfect. So why DF cant do the same? Both of these games are mmorpg's. In mortal onlie, you can hold and release your attack just like in mount and blade.

    Yes, making a game like M&B, its more easy to implement the codes. DF, even after a year, instead of balancing the game fixing broken mechanism and reduce the grind, they make patches with graphic update, new bosses, lets not forget Fun Hulk because its so fun.

    MO is one of the worst games I have had the misfortune of playing.  Also, your statement about AV not balancing the game and not fixing broken mechanics and reducing the grind are all wrong.  AV has done all this in the past and have stated they will continue to keep doing so in the future.

  • BuniontToesBuniontToes Member Posts: 529

    Melee in DFO is nothing close to shallow.  if you actually  played it and dueled people who are good you would know this.

     

    The ability to outmaneuver your opponent, lure him into your power attack, duck away and heal are not trivial things.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by daarco

    Originally posted by Blindchance


    Originally posted by daarco

    Well, there is just so much you can do with a weapon. All Martial Arts look the same in a fight : )

    Thats were magic come in, you can do whatever you want.

    it has more to do with fact you can't make a good melee system with DF game code. I doubt they keep it so shallow without other reason.

     Yeah, but compared to most other MMOs is pretty sweet : )

    And they said in the last dev report that they are looking into the melee system. But what exactly does people think a god melee system is? I think M&B have the best system ever, and DF is not far from it.

    I think what Darkfall lacks is a better use of parry and block. Particulary the latter one so not everyone would be using two handers and, skilled, PvP ers would make use of a shield.

    Secondly, hit areas would be nice. So hitting someone in the head would do more damage than on the arm.

    Also more stun, blind (eye gauging) and alike melee skills would be nice.

    Finally, combos, like in FF XI and AoC would be cool so that you can do combos that gives special effects. Like if you do a combo you would get higher defence, damage for a brief period.

  • BuniontToesBuniontToes Member Posts: 529

    The block got ruined when disabling blow was added.  this mechanic could be tweaked and 1H would be vaible again.

     

    Hit areas lead to performance issue.  This was explicitly tested by the devs and removed as it greatly impacted server performance.

     

    Stun never belongs in a PvP game.  The devs have explicitly said (rightly so) that they do not want to add skills which make you lose control of your character.  I could not agree more.  Someonthing like interupt capability could be interesting.

     

    Combos would need to be added carefully.  Combos implemented like AoC would be horrible.  However chaining successful events could lead to some more comabt depth.  Of course you would not be likely to finish any combos against decent players.

     

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by BuniontToes

    The block got ruined when disabling blow was added.  this mechanic could be tweaked and 1H would be vaible again.

    I totally agree here, it was one of the biggest mistakes they made. Hopefully they manage to balance it out and make it to disable your blokcing ONLY IF you get hit by it while blocking. 

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by BuniontToes

     

    Combos would need to be added carefully.  Combos implemented like AoC would be horrible.  However chaining successful events could lead to some more comabt depth.  Of course you would not be likely to finish any combos against decent players.

     

    Ho please, not like AOC. 3 Hit combo's is what DF needs. After 1 hit, delay of 0,25 sec. After 2 hits, delay of 0,50 sec. After 3 hits, delay of 1 sec. 1 hits do low damage, second hit, normal, last hit, high damage. This promote less spam and more strategy for melee combat. You would also see it as a melee play style instead of a knife combat from Counter Strike.

    If you never saw that type of melee system i just suggested, check out this video to see how most games do it.

    C:\Users\FF\Desktop\spin move.gif

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