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Why has "WoW Cataclysm" not done anything different endgame,

Hey everyone, this is my first post here on MMORPG.com here and ive been thinking over the past few days. 2 days ago I cleared all of ICC then went to grind dailies in icecrown. Now cataclysm has hit the markets and seems like an overall success. There is many players who enjoy wow and plays what Blizz throws at them, but honestly. One month from now were gonna be at the bottom of the food chain again. Grinding heroics and dailies to get the BiS BoE to boost your gearscore so you can raid. In past expansions blizzard has seemed to throw more "Effort" into their work if you know what I mean. Then you have all iLevel 370 or whatever, now what? You sit in Gilneas spamming trade chat about chuck norris. I wish blizzard did put a bit more effort and time into thinking what they have done in the past and what they could of done this time around. I tried to make this as far as a could from a troll post but I hope I haven't invited all of you to critisize my opinion about the game.

 

So, what do you guys think?

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Comments

  • Zookz1Zookz1 Member Posts: 629

    It's the same WoW that everybody knows. Why is everybody expecting a different game? I think a lot of people wanted Cata to make the game awesome for them again and didn't get that feeling -- well, perhaps it's because some of those people have been playing WoW for five years.

  • ZarkanarZarkanar Member Posts: 55

    It's the same as it's ever been, except it's more repetitious so you have to run the same content again.

    Before you'd just get drops, now ya gotta run the same dungeons for points/badges. -_-

    ------------------------
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  • HolgranthHolgranth Member Posts: 380

    Well considering no game in the history of the known universe has proven capable of producing infinite content without repitition or grinding............ what did you expect?

    Dem hibbies! Dey be wrong!

  • AjninrepuSAjninrepuS Member Posts: 52

    I agree with you. They went so far as to actually mess with the old world and build two more races.. Why didn't they just form a new faction? Subtrack the wolf charector and just make that a new class, steal one race from each faction and add in the goblin for the new faction.. Three way world PvP is great and would have added a new feeling to an old world. Steal or create new cities for the faction. Done and done. Would have been a great release with just those minor things.

  • ArtixiusArtixius Member Posts: 40

    Well yes I see what your saying, you see if wow changed the game into something different many.. Millions of people would leave. But the heroic grinding and then raiding has just gotten boring for me, just like all other expansions its followed the same module. I just felt this one was a nobrainer

  • XpertiseXpertise Member Posts: 120

    Originally posted by AjninrepuS

    I agree with you. They went so far as to actually mess with the old world and build two more races.. Why didn't they just form a new faction? Subtrack the wolf charector and just make that a new class, steal one race from each faction and add in the goblin for the new faction.. Three way world PvP is great and would have added a new feeling to an old world. Steal or create new cities for the faction. Done and done. Would have been a great release with just those minor things.

     

    Trust me, adding new classess or new faction isnt a minor thing. As a matter of fact it would require much more work than zone redesigns they did in Cata...

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    For years, Everquest expansions have done nothing but add on to the already existing raid game, and they're still doing so yet no one seems to mind.  It's only World of Warcraft that catches any flack for it.

  • ArtixiusArtixius Member Posts: 40

    Originally posted by Xpertise

    Originally posted by AjninrepuS

    I agree with you. They went so far as to actually mess with the old world and build two more races.. Why didn't they just form a new faction? Subtrack the wolf charector and just make that a new class, steal one race from each faction and add in the goblin for the new faction.. Three way world PvP is great and would have added a new feeling to an old world. Steal or create new cities for the faction. Done and done. Would have been a great release with just those minor things.

     

    Trust me, adding new classess or new faction isnt a minor thing. As a matter of fact it would require much more work than zone redesigns they did in Cata...

    Adding a new faction means starting from scratch, they had nothing to start to build on for the goblin and worgen zones so it would be alot of work but lets try to stay on topic of why they couldn't of changed the endgame hunger for gear.

  • XpertiseXpertise Member Posts: 120

    Originally posted by Artixius

    Adding a new faction means starting from scratch, they had nothing to start to build on for the goblin and worgen zones so it would be alot of work but lets try to stay on topic of why they couldn't of changed the endgame hunger for gear.

     

    Why woul'd they change something that makes them rich ?

  • ArtixiusArtixius Member Posts: 40

    It makes them rich its because people have been used to it for 4 years now. If they change it now it would bring a whole new prospective on wow and may acculy increase their subs.

  • HolgranthHolgranth Member Posts: 380

    Originally posted by Artixius

    It makes them rich its because people have been used to it for 4 years now. If they change it now it would bring a whole new prospective on wow and may acculy increase their subs.

    That sort of thinking led to Trials of Atlantis and the NGE. If you don't know what those are go look them up.

    Dem hibbies! Dey be wrong!

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Zarkanar

    It's the same as it's ever been, except it's more repetitious so you have to run the same content again.

    Before you'd just get drops, now ya gotta run the same dungeons for points/badges. -_-

    instead of making, for example:  100 new quest and 5 new lvls, they should take more time and create 300 more quests and 15 more lvls per expansion, along with the new maps and content they usually make :)  i think tahts what subscription is all about, pay to get enough good and new stuff  ^^ till next expansion





  • XpertiseXpertise Member Posts: 120

    Originally posted by Artixius

    It makes them rich its because people have been used to it for 4 years now. If they change it now it would bring a whole new prospective on wow and may acculy increase their subs.

     

    But why take the risk ? From business point of view Blizz is doing the right thing. Maximising profits, minimising expenses and playing it safe. Company CEOs don't care about game inovation or whatever, they want profits.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Originally posted by Xpertise

    Originally posted by Artixius

    It makes them rich its because people have been used to it for 4 years now. If they change it now it would bring a whole new prospective on wow and may acculy increase their subs.

     

    But why take the risk ? From business point of view Blizz is doing the right thing. Maximising profits, minimising expenses and playing it safe. Company CEOs don't care about game inovation or whatever, they want profits.

    Well, let's put it this way, they have a hardcore group of fans. Many of them in fact. Why would they do anything to alienate those fans. I mean, look at past games where developers changed the gameplay and pissed off their player base.

    Regardless of whether people like WoW's game play, some do. Many do. And it would be just as bad to change wow's game play to accomodate some other "hopeful" group of players as it would be in any game.

    People can yell innovation but if the major group of players are having a good time then why shove innovation down their throats?

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Xpertise

     Company CEOs don't care about game inovation or whatever, they want profits.

    up to a time where ppl start getting sick of the same and quit, the more ppl quit = the less profit for our friends the CEOs... they really should care about innovation r whatever, for the sake of their profit.

    no matter how fan you are, there will be a time where you get sick of it





  • ArtixiusArtixius Member Posts: 40

    Originally posted by Xpertise

    Originally posted by Artixius

    It makes them rich its because people have been used to it for 4 years now. If they change it now it would bring a whole new prospective on wow and may acculy increase their subs.

     

    But why take the risk ? From business point of view Blizz is doing the right thing. Maximising profits, minimising expenses and playing it safe. Company CEOs don't care about game inovation or whatever, they want profits.

    All company's want to play it safe and increase income etc.. its obvious but my question to blizz and all of you was why couldn't they build on the features they have done in endgame. Eg more badges per boss kill or Player housing, all those things would increase subs because player housing for example hasn't been done many other times in the History in MMO's

  • XpertiseXpertise Member Posts: 120

    Originally posted by rojo6934

    up to a time where ppl start getting sick of the same and quit, the more ppl quit = the less profit for our friends the CEOs... they really should care about innovation r whatever, for the sake of their profit.

    no matter how fan you are, there will be a time where you get sick of it

     

    At that point you leave the game with a sceleton crew to cater to remaining  fans, and move to the next cash cow project.

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by rojo6934

    Originally posted by Xpertise


     Company CEOs don't care about game inovation or whatever, they want profits.

    up to a time where ppl start getting sick of the same and quit, the more ppl quit = the less profit for our friends the CEOs... they really should care about innovation r whatever, for the sake of their profit.

    no matter how fan you are, there will be a time where you get sick of it

    When I read this.. why did General Motor's come to mind?  LOL  They were fat and lazy for decades and never stayed ahead of the curve.. It caught up to them and GM will NEVER reclaim that glory of old..

  • GMan3GMan3 Member CommonPosts: 2,127

    Why should they changed now?  There's what . . . 12 million people throwing money at it?  Until the sub numbers start dropping significantly they have absolutely no reason to change what they have been doing.  You can complain all you want, but as long as you keep playing the game it is just useless whining to them.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • NibsNibs Member UncommonPosts: 287

    Originally posted by rojo6934

    Originally posted by Xpertise

     Company CEOs don't care about game inovation or whatever, they want profits.

    up to a time where ppl start getting sick of the same and quit, the more ppl quit = the less profit for our friends the CEOs... they really should care about innovation r whatever, for the sake of their profit.

    no matter how fan you are, there will be a time where you get sick of it

     By the time players start leaving because they are bored the bean counters become even more fearfull of any change that may drive away the players that are left. Leading to further stagnation. Leading to more players quitting. Leading to more panic and terror from the bean counters.

    It becomes a self feeding cycle of stagnation and bean counting suit fear of change.

    But with WoW's playerbase they know the ycan release an expansion every couple of years and keep the kiddies happy.

  • Shatter30Shatter30 Member UncommonPosts: 487

    WOW does not bring a bad game to the table, it brings the same old game people are used to with little innovation or next gen thinking in place of profit.  Why people arent bored of the same ole after 6 years to me is baffling, I quit after 3 years of it.  Granted a new expansion can bring maybe a month or so of new content and fun but then you are back to wha you had before, grind instances, etc for gear, run dailis, blah blah blah...

  • HyperfishHyperfish Member Posts: 101

    I think a lot of comments on here are pretty much how I feel as well.  One thing that needs to be understood is that there isn;t an overridding need for them to change anything.  If there are that many consistent subs, most of them must be happy with how the game is structured. Only if the numbers start to drop off would they bother doing something and by then they may have their next project out and might put it down to their own awesomeness, (lol).

     

    Most WoW players like whats already there and don't want it to be any different as long as they have more of the same.  I agree with you, I'd like it to change. The game dynamics of grind gear/move to next raid tier is tiresome and Blizzard have used even more fun ways to do less work/more profit since Wrath launched, ('hard' modes, 10/25man modes etc..).

     

    I think in the future WoW may turn into a 'Guitar Hero' like franchise, where they'll be more quicker turn around paid for expansions with similar content.  Well they are both published by Activsion/Blizzard after all, lets hope one of the contenders coming out next year gives them cause for concern :)

  • NBlitzNBlitz Member Posts: 1,904

     






    Originally posted by Artixius

    but my question to blizz and all of you was why couldn't they build on the features they have done in endgame. Eg more badges per boss kill or Player housing, all those things would increase subs because player housing for example hasn't been done many other times in the History in MMO's



    It was answered earlier. If they're making a crap ton of money now without having to drastically change the formula...why would they take such a huge risk now?

    Even better. The newer competitors are the ones tasked with taking risks to succeed and whatever they do succeed at, rest assured, WoW will "borrow" it and improve on that :)

  • theAsnatheAsna Member UncommonPosts: 324

    Originally posted by Artixius

    Hey everyone, this is my first post here on MMORPG.com here and ive been thinking over the past few days. 2 days ago I cleared all of ICC then went to grind dailies in icecrown. Now cataclysm has hit the markets and seems like an overall success. There is many players who enjoy wow and plays what Blizz throws at them, but honestly. One month from now were gonna be at the bottom of the food chain again. Grinding heroics and dailies to get the BiS BoE to boost your gearscore so you can raid. In past expansions blizzard has seemed to throw more "Effort" into their work if you know what I mean. Then you have all iLevel 370 or whatever, now what? You sit in Gilneas spamming trade chat about chuck norris. I wish blizzard did put a bit more effort and time into thinking what they have done in the past and what they could of done this time around. I tried to make this as far as a could from a troll post but I hope I haven't invited all of you to critisize my opinion about the game.

     

    So, what do you guys think?

     

    It's rather that a company tries to meet the expectations of their customer base. If you have played a few MMORPGs you'll notice some "established traditions" amongst players.

    Namely: Race to level cap and then repeatedly run "end game" content to gear up. Repeat this for different characters with different classes / builds.

     

    If something is to change then the players should review how they play and enjoy these games. If they don't have fun repeatedly "working" through the content, then slow down, play less, take a break, play other games, have a good time online with friends / guildies, try some role playing, goof around, set up your own goals (maybe funny, exotic, challenging, ...), etc. . Forget the in-game rewards. Try to have fun. The rest will come naturally by playing.

    The games don't offer enough "real" content to play on a daily basis for several hours. Eventually you'll get bored. The more and the more intensively you play the sooner you'll reach this point.

  • GeevesGeeves Member UncommonPosts: 149

    Before I viewed this thread I was viewing an advertisement that told me that everything I ever knew about WoW had changed.

    I think the OP is closer to the mark than people think. Why would Blizzard go for the "Hey look at WoW, it's different now." angle if they weren't trying to entice back the jaded folk that quit during WotLK?

    MUNDO!!

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