It looks like you're new here. If you want to get involved, click one of these buttons!
I did play GW at launch but never got to fully appreciate how good the game was . Now i am seriously thinking of returning and devoting myself to this game for a few months .What i would like to learn is
1)how interesting can a guilded GW player's life can be?
2)What are the best guild features ?
3)Is there any roleplaying Guilds active suing the full spectrum of the game?(pve-pvp and not just a bunch of people using the game client ONLY as a chat programme with emotes )
4)Can a newly created guild ever compete with the older ones dominating the charts?
5)Are there aspects of PVE that need grouped play 100%?
Thanks for your answers!
Comments
The poster above gave a more comprehensive answer than I could possibly achieve... however:
I'll add that it's actually not a tabard but a cape that is associated with your guild. Personally I am in a pvp guild that has won a monthy Guild vs Guild ladder, so our cape has a permanent gold trim which is rather nice as well!
Our alliance (a conglomeration of guilds with a particular association to the Kurzick or Luxon faction), however, is pretty heterogenous and we mix it up with PvE and more social things outside of PvP.
It boils down to what the previous poster said: it really depends on your guild... you just need look for the one you want.
New guilds can add a more exciting aspect to the game, as you get to be a part of something that grows and thrives via your collaboration with guild mates... I'm not sure how many guilds actually roleplay, but many guilds do pursue most aspects of Guild Wars.