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What makes a mmo fun for you

2

Comments

  • StarlightJunStarlightJun Member UncommonPosts: 56

    I have fun in the game if I have a good guild or group and they are mature and do not act like children. I like to kill monster but if there is something else to do that is good I think.

  • BlacqmathBlacqmath Member Posts: 4

    A strong stoyline in the game, developer involved and interacting with the players, trading with other players, and group activities.

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  • LarsaLarsa Member Posts: 990

    Good question from the OP here. Fun is something everybody has to define for himself.

    I play these games because I find it fun to explore and experience a virtual world I cannot experience in real life. But a world it has to be, if it's a mere game I'm out.

    As to FFA PvP, not my piece of cake, mainly because these games tend to attract a population I'd rather not share my free time with.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • bosmer24bosmer24 Member UncommonPosts: 116

    1.Deep and interesting lore.

    2 Huge game world.Filled with interesting and lore related places.

    3.Mobs that actually put up a fight,that are challenging and drop interesting treasures.

    4.Ease of finding a group.No feeling as if you have to beg for one.

    5.No classes,hybrid leveling system or  multi classing.

    6.Decent graphics that help with the immersion(decent,not the best)

    7.No cute anime characters or anything anime related.Seeing an anime'ish character with a huge sword makes me want to vomit.

    8.No ? above an npc's head.

    9.GM events

    10 Friendly mature community.

    11.End game that includes more then just raiding.

    12 Alternate advancement abilities. To make your character a bit more unique.

    13.good Ingame music.

    14.useful crafting where players actually have to buy your crafted goods instead of killing mob x to get something equal or better to it.

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

     

    i could go on and on....

  • RhyoinRhyoin Member Posts: 56

    Thx for all the feedback to the question!!

    I have to pretty much agree with everyone here.  I've played both "theme park" mmos and ffa pvp mmos.  Both are fun in their own right.  But what makes mmos fun for me are the following:


    • guild's

    • interaction with people from around the world

    • pvp

    • pve

    • dungeon crawling

    • rvr

    • min/max characters

    • exploring.  Finding that area that you haven't seen before or seeing a boss for the first time

    • loot  who doesn't like glowies aka daoc LOL

    could go on like others can.  But thats just a few that I find in mmo's fun.  Also everyone that has posted so far will be included in a mmo blog that im writing on this very question, so everyone has been very helpful.  Everyone will be credited for their replies.  Thx again and like to hear more people!!!

    Playing:RIFT
    Played:DAoC-7 years of fun ,WAR,SWG,EQ/EQ2,VG,Shadowbane,Darkfall, AIon, and more
    Waiting on: none
    Youtube- http://www.youtube.com/user/sHoKawe1

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Freedom in character development.  Personally, Class + Level systems have become limiting in granting freedom in building my character up.

    A game world where player actions define the setting.  A chance to make a mark by yourself or with your guild or buddies.

    In depth gameplay outside of combat.  A good crafting system is an example (like Pre-CU/NGE SWG).

    A game where even non-combat players are just as important as combat-centered players.  Yes people, there was a time where that kind of MMORPG existed.  This lends towards my previous point.

    A game world where exploration is encouraged and you have ample room to do so.  I totally despise invisible walls.  Excessive convenience of Fast Travel kills exploration and the sense of being in a big open world.  It also kills being able to see people outside towns.

    Freedom in travel and progression.  Do not force me to travel to 1-2 possible places for progression because of my "level" (though a Class+Level system pretty much forces this situation).

    Don't tell me what the story is with my character, thank you very much.  Don't tell me I have to go to a certain map "because the Epic Quest tells you to."  Don't feed me lines like the future's already set.  I'd like to work it out on my own.

    And of course, my fellow players, the community plays a role in how fun an MMORPG is.  On a related note, I do miss the days where grouping was the norm and people actually stayed in that group for a long time.  Even with PUGs.  These days people drop out of the group without so much as a "See you guys later!" as soon as the blasted quest is done.

    In short, outside of my fellow players... give me freedom in gameplay.  Don't shoehorn me into something.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • MetalliaMetallia Member Posts: 7

    Advancing  .. competition.. social.. FUN

     

    ITS FUN DAMN IT

    Metallia
    www.Trollradio.com

  • TahamtanTahamtan Member Posts: 232

    Originally posted by Rhyoin

    So what make's a mmo fun for you? When does it turn into something that is a borefest?

    As of now I can only have fun with a MMORPG when there are some really different and innovative concepts involved which narrows down my choices to zero.

  • cali59cali59 Member Posts: 1,634

    I think the thing I find most fun in an MMO is being able to analyze why a wipe occurred, work out a new plan, and keep trying until it's successful.  I like games where you have a variety of abilities and the flexibility to come up with new tactics, and you don't have to just keep brute forcing it.

    I've also been thinking a lot lately about theme park MMOs.  I'm really fine with a loose theme park.  Like if the first questgiver gives you a couple options, like to go to quest hubs A, B, or C.  Even if what happens at those hubs is pretty linear, it helps to know that I have multiple places I can go, or that I could even skip some of these places if I wanted. 

    What I really don't like are incredibly strict themeparks, where you have a series of quests that you need to do before moving on, not only because you're not going to advance in level until you do, but because you also have no idea where to even go for the next hub.

    Related to that, I would much prefer a vague storyline related description "the orcs in the hills to the southwest must die blah blah" instead of having a my map/minimap have a built in GPS telling me exactly where to go.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • yyiriyyiri Member UncommonPosts: 35

    - PvP strategy/tactics (large PvP zone with world objectives)

    - Fluff items

    - Crafting (useful items)

    - Dungeon raids (1 group max)

    - Epic raids (>1 group, for fluff items, not game breaking abilities)

    - Continued character advancement (IMO DAoC realm abilities system is good because it doesn't grant god-like powers, just minor improvements)

    - Group-based levelling

     

    Yea maybe I'm biased, but the most fun I had in a MMO was RvRing in DAoC (zerg v zerg or 8v8) with the occasional raid, and GvGing in Guild Wars. GvG was a little too competitive though (which is both good and bad), which meant that all 8 players had to be dedicated, something which is hard to achieve given 8 varying schedules and RL obligations.

    For the record, I've also played EQ2, AoC, Darkfall, LoTR, DDO, WoW, Vanguard, Aion, Lineage 2, WAR.

  • AdamantineAdamantine Member RarePosts: 5,094

    - Exploring a large world, solving long and original questlines

    - Joining a guild and cooperating with others to solve especially hard tasks (such as raid dungeons, creating a guild hall, castle sieges, etc)

    - Learning to play a complex and dynamic class optimally in solo and group play

    - Attaining the optimal adventuring gear and additional ressources (houses, mounts) and skills (crafting)

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by luciusETRUR

    How can a world be immersive without full-loot PvP?

    What would also be REALLY fun is if I could shoot every single one of these stupid game forum posters who use a completely meaningfree good-to-justify-anything buzzword like "immersion".

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

  • PalebanePalebane Member RarePosts: 4,011

    Making friends in the game is the most fun for me. If it wasn't for that aspect, these games would simply be lousy single player games, in my opinion.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • luciusETRURluciusETRUR Member Posts: 442

    Originally posted by Adamantine

    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

    A game can be both an FPS and an RPG. RPG is not limited to the confines of dice rolls.

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by luciusETRUR

    Originally posted by Adamantine


    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

    A game can be both an FPS and an RPG. RPG is not limited to the confines of dice rolls.

    Nope.

    Shooter/Action game = character strength depends mainly upon your personal reflexes. Everyone is mostly the same, except for having some kind of class (heavy, medic, agent, sharp shooter) and getting better gear from hard to reach places and stuff like that.

    Roleplaying Game = character strength depends mainly upon your characters ingame skill values. Theres a LOT of these skills and theres usually a big difference in these values between people.

    So yeah, a game cant be both. It can be shooter or RPG or Action RPG (a mix of both), but it cant be shooter AND RPG.

    Your error in thinking is probably that RPG = much story, but thats wrong.

    Shooters can have as much story as they want, thats not an issue.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Adamantine

    Nope.

    Shooter/Action game = character strength depends mainly upon your personal reflexes. Everyone is mostly the same, except for having some kind of class (heavy, medic, agent, sharp shooter) and getting better gear from hard to reach places and stuff like that.

    Roleplaying Game = character strength depends mainly upon your characters ingame skill values. Theres a LOT of these skills and theres usually a big difference in these values between people.

    So yeah, a game cant be both. It can be shooter or RPG or Action RPG (a mix of both), but it cant be shooter AND RPG.

    Your error in thinking is probably that RPG = much story, but thats wrong.

    Shooters can have as much story as they want, thats not an issue.

     Oh great, instead of people spending today arguing what sandbox, theme park, free range and storyline mean, now they're going to debate what shooter, rpg, action rpg and whatever new thing people make up today really mean.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • wisesquirrelwisesquirrel Member UncommonPosts: 282

    A game where I matter and stand out

    A game where everyone is only but a dot in a vast world

    A game where I am given problems to solve along with my friends in order to help other players

    Pretty general ideas, but I want a new refreshing aproach at MMOs.

  • HiromantHiromant Member UncommonPosts: 99

    I'm the explorer type and mostly care about the world and the lore in it. Good gameplay is also a must but it's useless on its own. Titan Quest, though not an MMO, is a good example.

  • luciusETRURluciusETRUR Member Posts: 442

    Originally posted by Adamantine

    Originally posted by luciusETRUR


    Originally posted by Adamantine


    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

    A game can be both an FPS and an RPG. RPG is not limited to the confines of dice rolls.

    Nope.

    Shooter/Action game = character strength depends mainly upon your personal reflexes. Everyone is mostly the same, except for having some kind of class (heavy, medic, agent, sharp shooter) and getting better gear from hard to reach places and stuff like that.

    Roleplaying Game = character strength depends mainly upon your characters ingame skill values. Theres a LOT of these skills and theres usually a big difference in these values between people.

    So yeah, a game cant be both. It can be shooter or RPG or Action RPG (a mix of both), but it cant be shooter AND RPG.

    Your error in thinking is probably that RPG = much story, but thats wrong.

    Shooters can have as much story as they want, thats not an issue.

    You are in error. It is a ROLE-PLAYING game. Essentially, it can take on anything it wants to. Are you about to tell me that Darkfall Online isn't an RPG? Get out of here. I'm sorry that we don't all follow these narrow-minded ways of thinking about how video game genres work.

  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by Adamantine

    Originally posted by luciusETRUR

    Originally posted by Adamantine

    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

    A game can be both an FPS and an RPG. RPG is not limited to the confines of dice rolls.

    Nope.

    Shooter/Action game = character strength depends mainly upon your personal reflexes. Everyone is mostly the same, except for having some kind of class (heavy, medic, agent, sharp shooter) and getting better gear from hard to reach places and stuff like that.

    Roleplaying Game with boring combat = character strength depends mainly upon your characters ingame skill values. Theres a LOT of these skills and theres usually a big difference in these values between people.

    So yeah, a game can be both. It can- be shooter and RPG or Action RPG (a mix of both), but it can- be shooter AND RPG.

    Your xx thinking is probably that RPG = much story, and thats xx true.

    Shooters can have as much story as they want, thats not an issue.

     fixed.

    I like interesting combat mechanics, story, and coop and PvPing. In that order.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Originally posted by Adamantine

    Originally posted by luciusETRUR


    Originally posted by Adamantine


    Originally posted by bosmer24

    15.No auto attack.A system where you actually have to swing the sword or aim the bow.

    Thats actually the biggest turnoff for me.

    If I have to explicitly state my character "duh. Yes, you're under attack and YES, as I already told you before, YOU SHOULD FIGHT BACK" then its not a RPG, its a FPS, and I'm out of here.

    I attack and then I only specify what special attacks to use.

    But no mind numbing repetitive "yes, attack", "yes, attack", "yes, still attack", "yes, really attack", "yes, believe me, I dont want to die here standing around passively, so PLEASE ATTACK" annoyance until your fingers bleed, please.

    A game can be both an FPS and an RPG. RPG is not limited to the confines of dice rolls.

    Nope.

    Shooter/Action game = character strength depends mainly upon your personal reflexes. Everyone is mostly the same, except for having some kind of class (heavy, medic, agent, sharp shooter) and getting better gear from hard to reach places and stuff like that.

    Roleplaying Game = character strength depends mainly upon your characters ingame skill values. Theres a LOT of these skills and theres usually a big difference in these values between people.

    So yeah, a game cant be both. It can be shooter or RPG or Action RPG (a mix of both), but it cant be shooter AND RPG.

    Your error in thinking is probably that RPG = much story, but thats wrong.

    Shooters can have as much story as they want, thats not an issue.

     

    Nope.

    You are wrong. You are wrong because your definition of a shooter/action game is flawed. Shooter primarily has to do with being fast pased and while your speed at aiming does come into play that isn't to say that it can't be partially calculated through stats. I would know I've played many FPSRPGS and some are even MMOFPSRPGs

     

    What makes mmos fun for me? A high amount of immersion, plenty of new gameplay elements, a need to interact with other players, and many choices of how to advance my character.

  • AdamantineAdamantine Member RarePosts: 5,094

    Aha.

    So chess is a bad, boring game ?

    You dont need any reflexes for chess.

    Yes, you definitely think its "boring".

    If not, then you just proved yourself being an idiot.

    In any case, I'm not interested in this discussion.

  • luciusETRURluciusETRUR Member Posts: 442

    Originally posted by Adamantine

    Aha.

    So chess is a bad, boring game ?

    You dont need any reflexes for chess.

    Yes, you definitely think its "boring".

    If not, then you just proved yourself being an idiot.

    In any case, I'm not interested in this discussion.

    Is Chess an MMO or do you have a purpose with your post?

  • TinklepeeTinklepee Member Posts: 32

    2 words: freedom

    https://albiononline.com/?ref=7MN1FPEZ82

    I'll split the gold with you.

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