Did you notice anything that alarms you? Those are the things I am most interested in, everyone is giving this game rave reviews in its alpha phase but nobody seems to be trying to give us a conflicting side to the release except ex-execs bent out of shape over getting canned. I don't really want to hear it from either side, but thanks for the review in any case - Just wanted to know if there are any concerns.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
I, like others, have trying to keep my expectations down to a dull roar so I don't get let down but I must admit that I haven't been so excited for something since 12 years old and waiting hours in a line at the theater that literally stretched around the building for the opportunity to see "Empire Strikes Back" after 3 years of obsessive wondering how the story would continue.
I, like others, have trying to keep my expectations down to a dull roar so I don't get let down but I must admit that I haven't been so excited for something since 12 years old and waiting hours in a line at the theater that literally stretched around the building for the opportunity to see "Empire Strikes Back" after 3 years of obsessive wondering how the story would continue.
Hard as hell isn't it? I badly want this game to go very well, but I really don't want to be upset by yet another game thats sucked when it could have been so much more, so I'm not even active on the game forums even though I have an account. Otherwise I'll get too emotionally involved given that this is my favorite game company (and one based only a 5 hour drive from where I grew up), its Star Wars, and they made the best Star Wars games ever in the past. I can't think of any other way to keep my distance than to literally keep my distance.
Everything you could ever want to know about the game.
Please don't quote anything with Darth Hater. He's known to make stuff up to suit himself. I couldn't even read most of that because of it is stuff Darth Hater said.
How denying love can be counted "good" and betraying them is beyond me.
This is entirely an artifact of George Lucas, like the rest of Hollywood, trying to be philosophical and failing miserably at it. Since he wanted to portray the Jedi as a monastic order you would have thought he might have gone and actually talked to some... I dunno... actual monks? I know, crazy sh!t.
But he almost got it. He thought that love was the emotion that swept a person away to do seemingly irrational things. And he saw that sacrificing the desire for that feeling can lead to doing much good.
But love is not the emotion. Love is not conjugal act. Love is the decision to will the good of another, even at the sacrifice of self. And by "will," It don't mean hoping for good things to happen, It means acting to the full extent of ones power to affect that good.
And even in denying ones own desires and emotions doesn't say that those things are evil. Feeling loved is a good thing. Feeling safe and secure is a good thing. The physical expression of love is good in a committed and unselfish context. But that which is good can be given up for a greater good.
So the monk or the jedi doesn't deny love but rather sacrifices those things that are good for him for the sake of being able to give more to others. Both the jedi and the monk vow themselves to a life of self denial and refuse the good of being with spouse for the sake of being free to give themselves more fully to the common good.
Every commitment entails a choice and every choice a sacrifice, the sacrifice of that which is not choosen.
For some reason the review sounds very biased, even to a level it sounds like an advertisement. It's 99.9% pros and no cons. Need a real critic to review the game.
Everything you could ever want to know about the game.
Please don't quote anything with Darth Hater. He's known to make stuff up to suit himself. I couldn't even read most of that because of it is stuff Darth Hater said.
I linked to the features list known. I've never heard this thing about darth hater making stuff up. Can you show me proof where hes making something up? All i've heard was he was the goto person for things about ToR.
I can't really link anything else for feature list that is that comprehensive.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
For some reason the review sounds very biased, even to a level it sounds like an advertisement. It's 99.9% pros and no cons. Need a real critic to review the game.
Easy picking there's enough to be found that has been released today if you find that one biased:
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Ya know, as much as I am a Star Wars fan... the Jedi vs Sith moralities always stand like a huge obstacle in the way. How denying love can be counted "good" and betraying them is beyond me. The Jedi code is just absurd, leaving emotions and personal feelings aside sounds like being a robot. And the Sith ideal isn't better; letting your live be dominated by hate and anger... no thanks. If I were a force user I'd make my own way and be grey. Both ideologies are quite wrong IMO.
In short, denying love is "good" because you're sacrificing your own personal happiness for your calling as a Jedi. To have a world burning, and people suffering under tyranny because you were at home bumpin' uglies and chose not to act... that doesn't seem to be much of a good guy thing, does it?
Sacrificing your own personal happiness for the welfare of others is the very pinnacle of what it means to be a "good" person. What's more, is that the idea that you can't give up the good things in life to serve the universe is very clear and direct evidence that you should not wield the power that a jedi has, as you will inevitably use it to acheive your own personal goals, which inevitably and increasingly come at the cost of others(see politics and corporatism).
That's why I liked the novelization of RotS. It goes very heavy into detail these moral conundrums, making clear that Anakin's inability to "let go" of people and things he cared about most was his undoing.
Anakins undoing was that he was DUMB.
And this "let go". Yeah... you know the oh so wise Master Yoda seriously tells Anakin to be happy for those who become one with the force = die. I wonder why he wasn't equally happy when all his Jedi friends and the younglings became "one with the force". Shouldn't he be happy, sticking to his own advise?
(Yoda, seeing all the dead younglings) "Yay, one with the force they are, happy for them I am!"
Sacrificing your happiness for the welfare of others is FOLLY. It is what people in books do. Not real people unless they are silly. I would not harm another either. Yes, sometimes you have to fight for what is good. But that doesn't mean you have to purposefully stay unhappy all the rest of your life. I don't see that as goodness, but as stupidity. My moral is a clan moral. I love my family and my "clan" first and foremost. I would fight for them as they would for me, my loved ones. If their "going away in the force" aka death means zip to me, something would be fundamentally wrong with me.
No one says you must be unhappy. You just can't get too attached to some things, and when you do, you have to let them go for the greater good.
Sometimes a calling can be a thing much bigger than you, your family, friends, town, state, etc. For such a powerful being as a Jedi, it most certainly would be, and would require a great deal of discipline to keep all that power in check.
For the sake of not hijacking the thread further, that's all I'm gonna say.
I have to admit i have always loved the idea of companion pets doing menial tasks for you in MMO's, I have alway been suprised on how few MMO's integrate this into the game. I hope it works great in Star Wars and it becomes a trend in MMO's i'm actually interested in.
Playing: PO, EVE Waiting for: WoD Favourite MMOs: VG, EVE, FE and DDO Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
Some of the concerns are combat could be too easy, and somewhat repeative. Sure there are others but i haven't seen them.
At early levels easy and repeative is to be somewhat expected. I would not want to have 10 different abilities out the gate and end up with 60 unique abilites at end game, to much for my damn brain and to much to hotkey.
The main thing about combat that I want to know about in the early levels is, is it fluid?
Combat was more fluid not stiff like KOTOR - StarWarsMMO
Best i can get for you, seems to think it's pretty fluid. Whether it is or not won't be known till we have in it hand. but the devs said several times it would be very fluid. So take that for what it is.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I've got another one from the preview compilation thread I assembled - that after today with all the new reports feels seriously outdated - so here it goes:
(Raul) Gameplay wise the first thing that really surprised me was that combat felt very smooth and right/nice. In short, Combat felt very dynamic and fluid.
(Harvest151) Not only was combat very fast and seamless, the UI was very snappy and responsive (which for me at least is a make or break deal).
(Eric Musco, Torocast) Everything about this game is smooth, movement, skill usage, combat, it all flows together well.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Ya know, as much as I am a Star Wars fan... the Jedi vs Sith moralities always stand like a huge obstacle in the way. How denying love can be counted "good" and betraying them is beyond me. The Jedi code is just absurd, leaving emotions and personal feelings aside sounds like being a robot. And the Sith ideal isn't better; letting your live be dominated by hate and anger... no thanks. If I were a force user I'd make my own way and be grey. Both ideologies are quite wrong IMO.
As long as games are just "kill 20 of X" it doesn't matter, but when story decisions are so closely led around these ideas... I am not sure how long I could go along with such stories, when my moral compass is so different from that set in the game stories.
I also tend to dislike the "morality meter" mechanic in bioware games, simply because they drastically oversimplify moral/ethical situations. In the case of the two love-bird padawans, this is actually an ethical decision, not a moral one (these two are often used interchangably but are actually distinct - morality measures one's values of what is good and bad inherently, while ethics measures right and wrong action to take). In your case, it would be unethical for the padawans to do what they are doing simply because they first chose to adhere to the precepts of the order which explicitly state that such things are unacceptable. It would be a completely ethical thing for you to turn them in (or moreso, convince them to turn themselves in). The bioware games tend to confuse morality and ethics, calling the ethical decision good and the maybe unethical one bad, even though someone outside the jedi order might value the situation differently.
They also further oversimplify things with only 2 cut/dry choices. Realistically, I'd also have the options to attempt to convince the padawans to put their relations on hold for the sake of the order, or to turn themselves in, but not rat them out myself. I might also have the option to go before the counsel myself and make an appeal to end such precepts that ban romance on their behalf. Of course, for gameplay simplicity, that depth is sacrificed unfortunately. Someday, perhaps we'll have a game with that level of complexity. I'm glad that Bioware at least wishes morality and ethics to be issues for us to deal with.
So... the low quests are good. Yeah thats what ever other preview has said from the last year or so. Bioware needs to let gaming writers play a character higher then level 10, so I and the the rest of us that were burned by AoC/War/Aion.. etc.. know that they have actually enjoyable content at the higher levels.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
I wasn't looking forward to this until recently, but now the more I hear about it the more I want it. I just hope that Bioware doesn't make this game too heavily instanced. Dragon Age/Mass Effect are awesome, but the small instances in it make me feel like I'm trapped in a box.
As for Jedi love being wrong. Love isn't wrong, but it's dangerous for powerful people. If you love someone, you'll fear for their safety. If it's threatened you'll be angry. If they are killed, you'll want revenge. Power is a dangerous thing, and force powers in the hand of someone that emotional, you don't want that ever. You've got to look beyond your own needs and do what it right for all. That's what the Jedi are, peacekeepers, mediators, and judges. Unemotional force for order in a galaxy of chaos.
As far as i can tell, this is how it will work. When your talking to a quest giver for personal story lines you'll enter a small room, that will be blocked off by a green semi transparent film over the door way, once you walk through the green door way your in an instance. Once your done you walk back through that film and rejoin the global world (where everyone else is)
The only other time your in an instances is when your doing flash points/dungeons and those are usually pretty large.
Other then that. I'm pretty sure based on quotes that the rest of the world is completely open ala how EQ/WOW and other such games work.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Nice sample how to review a game with out any substantial information. I mean there are hundreds MMOs around, all of them have some features, so you can list them and call it review. Great approach, i'd say...
Nice review, I did notice he mentioned something about the combat not being fluid enough or some such (he mentions a small complaint in the last line) maybe in general as game reviewers the people who have reviewed it aren't going into it with the preconceieved notion that something about it has to suck, as I'm sure lot's of you may feel.
And folks let's agree to not derail the thread, the person who started that is never going to be satisfied with anything about this game so will often find something negative to say first it was about the game now it's turning to a problem with the lore. If you aren't into the game or the way the lore for Star Wars is written then what exactly would one waste their time following this game for?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
From someone who isn't a SW fan/geek, the whole thing about the game 'judging' a gamers moral compass and how this would be a put off from playing, is a very long way from important, at all.
It's just a game, everyone knows we are getting the good/neutral/bad decisions it will have no reflection on who you are at all beyond the abilities and story you will see in game. It's just another way of speccing your character whilst tying that into your story, nothing more.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The Jedi ideology is pretty simple. I fail to see how some people are not getting it. George Lucas based the Jedi ideology design on different religious groups. Monks choose to give up any earthly connections, which include love, marriage, kids, job, to devote their life to greater knowledge and understanding. This to them is the good path. All the earthly connections lead to a dark path. Another inspiration are priests. Priest are forbidden to marry or have sex once they don the collar. Again following the rule that this will lead them astray of the path they are trying to follow (a religious one). Another inspiration is Christianity itself. It is a sin to lust, I.E. to have sex and yadda yadda.
Like all things created for a medium, it draws inspiration from a multitude of things, not just one thing. So Lucas drew inspiration from all these sources in an attempt to a unique order. Because of this, Jedi inspiration don't follow one type of religious group over another, they are a mixture of several.
That being said, the general idea is to show that love is an emotion that is exploitable, and people act irrational when it is involved. It can be used to indulge oneself (lust) or used against oneself (blackmail or something) and it alway clouds one judgement on whether a certain action will be good or evil.
Ironically, in the Star Wars Universe, Elikal, who sparked this whole debate, would be considered, "clouded by emotion" as he clearly states he is in favor of love and would choose his family over anything thing else. Even more ironically is that Sith feel exactly like this, as they do not feel they are evil, but feel that giving in to emotion makes you more connected to what is required for you to do.
Also Elikal said he has neve seen a sith do what he does for love. He also said he knwos alot about Star Wars lore. At the risk of sounding like a big jerk, does the name Anakin Skywalker mean anything to you? maybe Darth Vader? Padme? no?
Let me elaborate a little more. Anakin's initial investment down the path of the dark side was because he LOVED his mother and he couldn't protect her from death. His LOVE for Padme made him seek a power that would prevent death, and that power was coincidently down the path of the Dark Side. Anger is just an emotion that he expressed stemming from his frustration. Even when he was turned into Darth Vader, he was still effected by the death of Padme. He never once stated that he was going down the dark path for his hatred. It was all for love.
Comments
Go figure, another article with more hot air about the story and no real information.
For information go here: http://www.swtor.com/community/showthread.php?t=188836#anchor11
Everything you could ever want to know about the game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
A question for the writer of the article...
Did you notice anything that alarms you? Those are the things I am most interested in, everyone is giving this game rave reviews in its alpha phase but nobody seems to be trying to give us a conflicting side to the release except ex-execs bent out of shape over getting canned. I don't really want to hear it from either side, but thanks for the review in any case - Just wanted to know if there are any concerns.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Some of the concerns are combat could be too easy, and somewhat repeative. Sure there are others but i haven't seen them.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I, like others, have trying to keep my expectations down to a dull roar so I don't get let down but I must admit that I haven't been so excited for something since 12 years old and waiting hours in a line at the theater that literally stretched around the building for the opportunity to see "Empire Strikes Back" after 3 years of obsessive wondering how the story would continue.
All die, so die well.
Hard as hell isn't it? I badly want this game to go very well, but I really don't want to be upset by yet another game thats sucked when it could have been so much more, so I'm not even active on the game forums even though I have an account. Otherwise I'll get too emotionally involved given that this is my favorite game company (and one based only a 5 hour drive from where I grew up), its Star Wars, and they made the best Star Wars games ever in the past. I can't think of any other way to keep my distance than to literally keep my distance.
Please don't quote anything with Darth Hater. He's known to make stuff up to suit himself. I couldn't even read most of that because of it is stuff Darth Hater said.
This is entirely an artifact of George Lucas, like the rest of Hollywood, trying to be philosophical and failing miserably at it. Since he wanted to portray the Jedi as a monastic order you would have thought he might have gone and actually talked to some... I dunno... actual monks? I know, crazy sh!t.
But he almost got it. He thought that love was the emotion that swept a person away to do seemingly irrational things. And he saw that sacrificing the desire for that feeling can lead to doing much good.
But love is not the emotion. Love is not conjugal act. Love is the decision to will the good of another, even at the sacrifice of self. And by "will," It don't mean hoping for good things to happen, It means acting to the full extent of ones power to affect that good.
And even in denying ones own desires and emotions doesn't say that those things are evil. Feeling loved is a good thing. Feeling safe and secure is a good thing. The physical expression of love is good in a committed and unselfish context. But that which is good can be given up for a greater good.
So the monk or the jedi doesn't deny love but rather sacrifices those things that are good for him for the sake of being able to give more to others. Both the jedi and the monk vow themselves to a life of self denial and refuse the good of being with spouse for the sake of being free to give themselves more fully to the common good.
Every commitment entails a choice and every choice a sacrifice, the sacrifice of that which is not choosen.
All die, so die well.
For some reason the review sounds very biased, even to a level it sounds like an advertisement. It's 99.9% pros and no cons. Need a real critic to review the game.
I linked to the features list known. I've never heard this thing about darth hater making stuff up. Can you show me proof where hes making something up? All i've heard was he was the goto person for things about ToR.
I can't really link anything else for feature list that is that comprehensive.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Easy picking there's enough to be found that has been released today if you find that one biased:
IGN - Five Hours with Star Wars: The Old Republic
I dare say this was a pretty positive preview.
Gamespot has also posted their hands-on experience and a tidbit about a flashpoint just now!
Star Wars: The Old Republic Updated Hands-On - The Jedi Consular and Multiplayer Flashpoints
And Eurogamer follows suit
Eurogamer Hands on
Videogamer
Star Wars: The Old Republic Preview
MMORPG.com
Star Wars: The Old Republic: A 6-hour Preview
Daniel Erickson Interview
PvP in The Old Republic
Darth Hater
Jedi Immersion Day (more links inside)
Massively
Hands-on with SWTOR's Jedi Knight on Tython
Torocast
TOROcast - Special Report - Number 2
TOROcast Full Event Coverage
NPC's of The Old Republic
From Tython to Coruscant: My six hours with SW:TOR
Full Stat Analyzation
G4TV
Seven Hours with BioWares Epic MMO
(with thanks to Fdzzaigl for compiling the list)
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
No one says you must be unhappy. You just can't get too attached to some things, and when you do, you have to let them go for the greater good.
Sometimes a calling can be a thing much bigger than you, your family, friends, town, state, etc. For such a powerful being as a Jedi, it most certainly would be, and would require a great deal of discipline to keep all that power in check.
For the sake of not hijacking the thread further, that's all I'm gonna say.
I have to admit i have always loved the idea of companion pets doing menial tasks for you in MMO's, I have alway been suprised on how few MMO's integrate this into the game. I hope it works great in Star Wars and it becomes a trend in MMO's i'm actually interested in.
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
At early levels easy and repeative is to be somewhat expected. I would not want to have 10 different abilities out the gate and end up with 60 unique abilites at end game, to much for my damn brain and to much to hotkey.
The main thing about combat that I want to know about in the early levels is, is it fluid?
For example:
WoW = fluid
Lotro = not fluid
Combat was more fluid not stiff like KOTOR - StarWarsMMO
Best i can get for you, seems to think it's pretty fluid. Whether it is or not won't be known till we have in it hand. but the devs said several times it would be very fluid. So take that for what it is.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I've got another one from the preview compilation thread I assembled - that after today with all the new reports feels seriously outdated - so here it goes:
(Raul) Gameplay wise the first thing that really surprised me was that combat felt very smooth and right/nice. In short, Combat felt very dynamic and fluid.
(Harvest151) Not only was combat very fast and seamless, the UI was very snappy and responsive (which for me at least is a make or break deal).
(Eric Musco, Torocast) Everything about this game is smooth, movement, skill usage, combat, it all flows together well.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I also tend to dislike the "morality meter" mechanic in bioware games, simply because they drastically oversimplify moral/ethical situations. In the case of the two love-bird padawans, this is actually an ethical decision, not a moral one (these two are often used interchangably but are actually distinct - morality measures one's values of what is good and bad inherently, while ethics measures right and wrong action to take). In your case, it would be unethical for the padawans to do what they are doing simply because they first chose to adhere to the precepts of the order which explicitly state that such things are unacceptable. It would be a completely ethical thing for you to turn them in (or moreso, convince them to turn themselves in). The bioware games tend to confuse morality and ethics, calling the ethical decision good and the maybe unethical one bad, even though someone outside the jedi order might value the situation differently.
They also further oversimplify things with only 2 cut/dry choices. Realistically, I'd also have the options to attempt to convince the padawans to put their relations on hold for the sake of the order, or to turn themselves in, but not rat them out myself. I might also have the option to go before the counsel myself and make an appeal to end such precepts that ban romance on their behalf. Of course, for gameplay simplicity, that depth is sacrificed unfortunately. Someday, perhaps we'll have a game with that level of complexity. I'm glad that Bioware at least wishes morality and ethics to be issues for us to deal with.
So... the low quests are good. Yeah thats what ever other preview has said from the last year or so. Bioware needs to let gaming writers play a character higher then level 10, so I and the the rest of us that were burned by AoC/War/Aion.. etc.. know that they have actually enjoyable content at the higher levels.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
I wasn't looking forward to this until recently, but now the more I hear about it the more I want it. I just hope that Bioware doesn't make this game too heavily instanced. Dragon Age/Mass Effect are awesome, but the small instances in it make me feel like I'm trapped in a box.
As for Jedi love being wrong. Love isn't wrong, but it's dangerous for powerful people. If you love someone, you'll fear for their safety. If it's threatened you'll be angry. If they are killed, you'll want revenge. Power is a dangerous thing, and force powers in the hand of someone that emotional, you don't want that ever. You've got to look beyond your own needs and do what it right for all. That's what the Jedi are, peacekeepers, mediators, and judges. Unemotional force for order in a galaxy of chaos.
As far as i can tell, this is how it will work. When your talking to a quest giver for personal story lines you'll enter a small room, that will be blocked off by a green semi transparent film over the door way, once you walk through the green door way your in an instance. Once your done you walk back through that film and rejoin the global world (where everyone else is)
The only other time your in an instances is when your doing flash points/dungeons and those are usually pretty large.
Other then that. I'm pretty sure based on quotes that the rest of the world is completely open ala how EQ/WOW and other such games work.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Nice sample how to review a game with out any substantial information. I mean there are hundreds MMOs around, all of them have some features, so you can list them and call it review. Great approach, i'd say...
Nice review, I did notice he mentioned something about the combat not being fluid enough or some such (he mentions a small complaint in the last line) maybe in general as game reviewers the people who have reviewed it aren't going into it with the preconceieved notion that something about it has to suck, as I'm sure lot's of you may feel.
And folks let's agree to not derail the thread, the person who started that is never going to be satisfied with anything about this game so will often find something negative to say first it was about the game now it's turning to a problem with the lore. If you aren't into the game or the way the lore for Star Wars is written then what exactly would one waste their time following this game for?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
From someone who isn't a SW fan/geek, the whole thing about the game 'judging' a gamers moral compass and how this would be a put off from playing, is a very long way from important, at all.
It's just a game, everyone knows we are getting the good/neutral/bad decisions it will have no reflection on who you are at all beyond the abilities and story you will see in game. It's just another way of speccing your character whilst tying that into your story, nothing more.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The Jedi ideology is pretty simple. I fail to see how some people are not getting it. George Lucas based the Jedi ideology design on different religious groups. Monks choose to give up any earthly connections, which include love, marriage, kids, job, to devote their life to greater knowledge and understanding. This to them is the good path. All the earthly connections lead to a dark path. Another inspiration are priests. Priest are forbidden to marry or have sex once they don the collar. Again following the rule that this will lead them astray of the path they are trying to follow (a religious one). Another inspiration is Christianity itself. It is a sin to lust, I.E. to have sex and yadda yadda.
Like all things created for a medium, it draws inspiration from a multitude of things, not just one thing. So Lucas drew inspiration from all these sources in an attempt to a unique order. Because of this, Jedi inspiration don't follow one type of religious group over another, they are a mixture of several.
That being said, the general idea is to show that love is an emotion that is exploitable, and people act irrational when it is involved. It can be used to indulge oneself (lust) or used against oneself (blackmail or something) and it alway clouds one judgement on whether a certain action will be good or evil.
Ironically, in the Star Wars Universe, Elikal, who sparked this whole debate, would be considered, "clouded by emotion" as he clearly states he is in favor of love and would choose his family over anything thing else. Even more ironically is that Sith feel exactly like this, as they do not feel they are evil, but feel that giving in to emotion makes you more connected to what is required for you to do.
Also Elikal said he has neve seen a sith do what he does for love. He also said he knwos alot about Star Wars lore. At the risk of sounding like a big jerk, does the name Anakin Skywalker mean anything to you? maybe Darth Vader? Padme? no?
Let me elaborate a little more. Anakin's initial investment down the path of the dark side was because he LOVED his mother and he couldn't protect her from death. His LOVE for Padme made him seek a power that would prevent death, and that power was coincidently down the path of the Dark Side. Anger is just an emotion that he expressed stemming from his frustration. Even when he was turned into Darth Vader, he was still effected by the death of Padme. He never once stated that he was going down the dark path for his hatred. It was all for love.
Thank you for your time.
*Edit* Sorry for the long wall of text, I tried to separate paragraphs, but the apparently the formatting for comments is a bit lacking.