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So.. why don't the female chars have breasts?

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Comments

  • TazlorTazlor Member UncommonPosts: 864

    well that's just..uh..terrible.  now the 12 year olds won't have any giant boobs to look at.

     

    sorry, i'm just not all that upset with this.

  • theartisttheartist Member Posts: 553

    Originally posted by Timukas

    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    RIFT still falls short on the cleavage > armor coverage factor, but I much prefer the women in this game to many other MMOs.

    image

  • mmogawdmmogawd Member Posts: 732

    Originally posted by theartist

    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    heh...didnt take long at all for the WoW enthusiasts to rope this thread and haul it away. :)

     

    As an edited addition, the character models are fine, nothing genre-moving, but fine.

  • kkarrabbasskkarrabbass Member Posts: 152

    Originally posted by theartist

    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.


    I am just wondering, did you play second beta? If you didn’t, would it mean you are talking from imaginary point of view, and we should not take you seriously? If you did, would it mean that you were continuing to play Rift even being sure that” this game is headed for a very short and speedy death”?

  • reb007reb007 Member UncommonPosts: 613

    The OP should post the "screenshots his friend sent him" so that the rest of this community can see what he's talking about. Otherwise, this entire thread is a cesspit of troll fail.

  • theartisttheartist Member Posts: 553

    Originally posted by mmogawd

    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

  • kkarrabbasskkarrabbass Member Posts: 152

    Originally posted by gigat

    The OP should post the "screenshots his friend sent him" so that the rest of this community can see what he's talking about. Otherwise, this entire thread is a cesspit of troll fail.


    It cannot be done without legal consequence. Every beta tester had signed not disclosure agreement.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by theartist

    Originally posted by mmogawd


    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

    It's not on par with War. It's already more polished than War was at launch.

    I never played Wow at launch, I played it several years later and Rift feels more like Wow with better graphics. It seems to have that level of polish.

    I think you misunderstand the soul system like most people. What the soul system does is  let you avoid making a gazillion alts. Pick a mage and you can play with them all eventually.

  • theartisttheartist Member Posts: 553

    Originally posted by Atlan99

    Originally posted by theartist


    Originally posted by mmogawd


    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

    It's not on par with War. It's already more polished than War was at launch.

    I never played Wow at launch, I played it several years later and Rift feels more like Wow with better graphics. It seems to have that level of polish.

    I think you misunderstand the soul system like most people. What the soul system does is  let you avoid making a gazillion alts. Pick a mage and you can play with them all eventually.

    The polish would be impressive if it was something... NOT DONE ALREADY.

    If they did the same thing and had the same problems then they would be completely inept.

    If you ran into a mine field, tripped a mine- I'd know at least one place safe to step. That's  not a big deal when you bring NOTHING ORIGINAL to the table.

    And no, how I explained the soul system is exactly how it works. The mage is your class, you have 8 talent trees and any 3 can be active. You spend points in those trees to gain skills in the trees and unlock perks at the same time. That's it, it's not in depth or anything. Pretty much any class you saw in WoW or WAR you can recreate here. That's it, that's as far as it goes. To say otherwise is a lie.

  • The user and all related content has been deleted.
  • KarbleKarble Member UncommonPosts: 750

    Originally posted by theartist

    Originally posted by Atlan99


    Originally posted by theartist


    Originally posted by mmogawd


    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

    It's not on par with War. It's already more polished than War was at launch.

    I never played Wow at launch, I played it several years later and Rift feels more like Wow with better graphics. It seems to have that level of polish.

    I think you misunderstand the soul system like most people. What the soul system does is  let you avoid making a gazillion alts. Pick a mage and you can play with them all eventually.

    The polish would be impressive if it was something... NOT DONE ALREADY.

    If they did the same thing and had the same problems then they would be completely inept.

    If you ran into a mine field, tripped a mine- I'd know at least one place safe to step. That's  not a big deal when you bring NOTHING ORIGINAL to the table.

    And no, how I explained the soul system is exactly how it works. The mage is your class, you have 8 talent trees and any 3 can be active. You spend points in those trees to gain skills in the trees and unlock perks at the same time. That's it, it's not in depth or anything. Pretty much any class you saw in WoW or WAR you can recreate here. That's it, that's as far as it goes. To say otherwise is a lie.

    I have hi-lighted a few areas that need a closer look.

    You referenced Warhammer....that game was less polished and was not original at all. This game is original since it has no game, book or movie before it. Also this game is more polished than Warhammer or the heroes game you mentioned and they had successful templates to build on but couldn't manage much polish on release, let alone beta.

    From everything I have heard so far you will be able to collect all the souls within a soul tree and you will be able to pay to respect any way you want to. At the beginning you start as the calling and will be able within the first 10 levels to get a soul or more and as the game advances, some of the harder souls will have to be unlocked by completing a quest or defeating an encounter. So the possibilities really are wide open with this game. I am sure if you give it a try upon release and play thru to lvl 20 or 30 you will be hooked. That is my plan with this game since I have heard mostly everything I thought this game is about.....sounds good to me. Is it groundbreaking and going to usher in a new time in video games and blow our minds? Probably not. We will have to wait until probably 2020 for lightweight virtual high def 3d glasses to be merged with xbox kinect style cameras for the next true evolution to come. That will be a great day. I wouln't mind beta testing games like that hehe.

  • djazzydjazzy Member Posts: 3,578

    I can't believe this has gone 4 pages already. Or has it gone off on a different tangent?

  • snowman22snowman22 Member UncommonPosts: 54

    you have all forgot about the pvp aspect that you can take over cities and towns. that the world map is large and with out instances.. thats theres actually crafting. that it promotes grouping and world raiding  instead of penalizing players. 

     

    basically they took the good parts of other games and added them together and polished it.  sure the armor and skins are rather drab and the customizations are amazing. but a game where you can zerg on zerg like old school swg pvp is always welcome to take my money. 

  • kkarrabbasskkarrabbass Member Posts: 152

    Originally posted by theartist

    Originally posted by Atlan99


    Originally posted by theartist


    Originally posted by mmogawd


    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

    It's not on par with War. It's already more polished than War was at launch.

    I never played Wow at launch, I played it several years later and Rift feels more like Wow with better graphics. It seems to have that level of polish.

    I think you misunderstand the soul system like most people. What the soul system does is  let you avoid making a gazillion alts. Pick a mage and you can play with them all eventually.

    The polish would be impressive if it was something... NOT DONE ALREADY.

    If they did the same thing and had the same problems then they would be completely inept.

    If you ran into a mine field, tripped a mine- I'd know at least one place safe to step. That's  not a big deal when you bring NOTHING ORIGINAL to the table.

    And no, how I explained the soul system is exactly how it works. The mage is your class, you have 8 talent trees and any 3 can be active. You spend points in those trees to gain skills in the trees and unlock perks at the same time. That's it, it's not in depth or anything. Pretty much any class you saw in WoW or WAR you can recreate here. That's it, that's as far as it goes. To say otherwise is a lie.

    You do understand, that you are talking about game which is not released yet, right? And you are comparing it with fully functional for many years WOW and saying that this game "brings NOTHING ORIGINAL to the table".

    Does it mean that this game already brought everything NOT ORIGINAL to the table? Being in closed beta 2? Could you please name (let's check your sincerity) any other comparable to WOW in closed beta stage game?

    If you played both betas, you would notice huge changes. If you would read Beta 2 Patch Notes, you would probably start to comprehend Dev's directions and intentions. Who would take such a absurd responsibility to insist, that nothing would change for the better even in next beta?

    And about your soul system interpretation...

    You see... Did you ever drive Bentley? It has exactly the same number of wheels, same number of sits, etc.

    You see skills in those trees are not only pretty much different(not always but often) from typical for games like WOW, but they are complementing each other in different compatible trees. So you gain not only variety, when you are choosing additional tree.For axample: Nightblade’s attack from the stealth and Riftstalker’s ability to bend the planes and appear behind an opponent.

    So, you see I am saying otherwise! Am I lying?

  • tank017tank017 Member Posts: 2,192

    Originally posted by lightningjac

    Originally posted by tank017

    seriously...

    They have boobs,the devs just didnt take the route of 'make them the oversized fake porn star boobs'  for once.

     

    I commend them for doing that actually.

    I know a lot of average women with huge boobs and they are not porn stars and they are real. They all are proud of their huge boobs too.

     Im sure they are very proud and I am proud for them..

    99% of the time you can tell which are fake and which are real..100% of the time in MMO's they look fake.

  • theartisttheartist Member Posts: 553

    Originally posted by kkarrabbass

    Originally posted by theartist


    Originally posted by Atlan99


    Originally posted by theartist


    Originally posted by mmogawd


    Originally posted by theartist


    Originally posted by Timukas


    Originally posted by TheMaelstrom


    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

    /signed

    Ignorant?

    It's actually pretty accurate.

    The animation is similar, the questing is really similar, even a lot of the classes. It's highly based on the trinity. The questing is actually more liner, like ez mode WoW. The only thing really different is that they've added a lot of the fluff stuff from EQ2, like collection quests. The races have different names and the lore is different, but that's the new skin comment he was talking about.

    I mean a change of setting is all that it'll take to satisfy some people. But calling it by the obvious is far from ignorant. Denying it is by far more ignorant, and honestly at launch everyone else will see it too.

    Right, because EQ2 and Warhammer are both based around massive amounts of Dynamic content.  And both of them have 10 sub-classes that you can mix and match to your own playstyle. Oh, wait...

    Massive amounts of dynamic content is a bold faced lie. (It's on par with WAR. A little less than City of Heroes. What's the age of both of these games?)

    And there are 4 classes with 8 talent trees of which you can have builds with any 3 at max. Possibly a fourth to spend points in at end game. Trying to make it sound more complicated than that is retarded.

    All info readily available. Don't be dramatic fanbois.

    It's not on par with War. It's already more polished than War was at launch.

    I never played Wow at launch, I played it several years later and Rift feels more like Wow with better graphics. It seems to have that level of polish.

    I think you misunderstand the soul system like most people. What the soul system does is  let you avoid making a gazillion alts. Pick a mage and you can play with them all eventually.

    The polish would be impressive if it was something... NOT DONE ALREADY.

    If they did the same thing and had the same problems then they would be completely inept.

    If you ran into a mine field, tripped a mine- I'd know at least one place safe to step. That's  not a big deal when you bring NOTHING ORIGINAL to the table.

    And no, how I explained the soul system is exactly how it works. The mage is your class, you have 8 talent trees and any 3 can be active. You spend points in those trees to gain skills in the trees and unlock perks at the same time. That's it, it's not in depth or anything. Pretty much any class you saw in WoW or WAR you can recreate here. That's it, that's as far as it goes. To say otherwise is a lie.

    You do understand, that you are talking about game which is not released yet, right? And you are comparing it with fully functional for many years WOW and saying that this game "brings NOTHING ORIGINAL to the table".

    Does it mean that this game already brought everything NOT ORIGINAL to the table? Being in closed beta 2? Could you please name (let's check your sincerity) any other comparable to WOW in closed beta stage game?

    If you played both betas, you would notice huge changes. If you would read Beta 2 Patch Notes, you would probably start to comprehend Dev's directions and intentions. Who would take such a absurd responsibility to insist, that nothing would change for the better even in next beta?

    And about your soul system interpretation...

    You see... Did you ever drive Bentley? It has exactly the same number of wheels, same number of sits, etc.

    You see skills in those trees are not only pretty much different(not always but often) from typical for games like WOW, but they are complementing each other in different compatible trees. So you gain not only variety, when you are choosing additional tree.For axample: Nightblade’s attack from the stealth and Riftstalker’s ability to bend the planes and appear behind an opponent.

    So, you see I am saying otherwise! Am I lying?

    Then you're a fool.

    By taking 2 souls you built 1 rogue in WoW. Which yes, can stealth and teleport behind his opponent. 

    If it just takes a name change to make you happy; then good for you. I for one, am not so simple.

    Give out the other rogue souls and what they do- how they play and what to expect. Is it cool that their Hunter type (ranger / marksman) can do combo point build up moves and execute finishers? That's ... Soooo... Diffeerreeentttt... Not really.

    For your Bentley analogy it's actually more like this. Ever been to the grocery store and picked up a box of Happy-Os instead of Cheerios? You know the store-brand knock off that sits next to the name brand's box? Well it ends up tasting similar so oh well, you saved a few buc.... Hey wait a second! It gets soggy faster, and I'm pretty sure there's a toe nail clipping in there.

    That's variety. 

    RIFT offers a little variety on the same ol' same ol'- but none of it is as shocking as finding a toe nail in your cereal sadly.

    It's a cruise control easy grind of a game. That's all it'll be.

  • brett7018brett7018 Member UncommonPosts: 181

    Originally posted by TheMaelstrom

    Originally posted by Jakdstripper

    who really cares?

    this game is headed for a very short and speedy death once people realize it's just Warhammer Online with a new skin and a few different skills.

    This is a seriously ignorant comment.

     

    RIFT has a mechanic similar to PQs from WAR, but that's where the similarity ends. There's no standing in one spot farming the same PQ over and over. And in WAR the PQs couldn't get bigger and badder, and they certainly couldn't invade towns and kill NPCs.

    As for "a new skin and a few different skills"..... freaking really?! The textures and spells effects in RIFT look far better than WAR ever did. The skills are way way WAY WAY more varied than in WAR. Not to mention the Soul System which essentially is a dual- and multi-classing dream come true.

    Ya know, it doesn't bother me if people aren't looking forward to RIFT even though I am. But if you're gonna slam it, you should know something about it before you make yourself look silly.

     ^^^ Fully agree.  The invasions are 'similar' and that is it.  Rift blows WAR out of the water with their class system alone, not to mention graphics, UI and the killer...server and game stability.  

    You could barely move half the time in PvP for WAR.  We had about 200 people fighting Gnarladon (HUGE tree) and I had NO lag whatsoever and no crashes.   For a beta, it was outstanding, and the devs are actually listenting to the community and making good changes based on feedback.  Very impressed!

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